**Flyin' Miata Super Cup Season 2 Official Thread | CLOSED | Season 3 Link Inside**

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What should we do?

  • Cancel Autumn Ring, Run Laguna Super Enduro (80 laps)

    Votes: 13 38.2%
  • Suspend all racing until June 12th

    Votes: 16 47.1%
  • Keep as is and hope PSN is back up soon

    Votes: 5 14.7%

  • Total voters
    34
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Alright, it's been long enough! Turbo starting to lose it! We need PSN, stat! :dunce:

bahaha i think we all are! Im on a picture taking rampage!!! Im getting yelled at on facebook to stop uploading pictures of GT5 stuff :lol:
 
Hey I don't have a car what else am I supposed to do? :dopey:

You should make a creepy horror flick on your bloggie about the dark ages when PSN was down. The world was in anarchy. You know, one of those I filmed my own death kinda films :) All the cod players who were expecting their expansion packs today started using ps3 controllers as weapons
 
how is everyone doing with PSN being down?
Been driving X1 mostly.
Getting back to driving normal cars is tough. At least it seems that I finally might be able to understand tuning in this game. I might be the only one who didn't know this, thou..
 
Been driving X1 mostly.
Getting back to driving normal cars is tough. At least it seems that I finally might be able to understand tuning in this game. I might be the only one who didn't know this, thou..

I had no clue. Mind. Just. Blown.
 
^ What he said. O.O

If that's true, it kinda makes every tune ever made before that discovery invalid. :embarrassed:
 
is this a joke...my theory has been proven that Sony and PD are run by monkeys
idk, feels legit to me. I took the GT car, that I was never able to make understeer through logical methods and tried exaggerated suspension set-ups like:
Same springs/shocks f/r + extremely different height f/r. Works as described there.

Then I tried spring rates. Lifted the car all the way and went with full stiff either front or rear. Naturally, with full-stiff setting in the rear the car behaves as if front is really stiff etc.

Tried full-soft spring rates and extremely different bound/rebound front/rear. Also seems to confirm that.
 
Dudes!

I told everyone about this a few months ago in the season one thread, read up! I thought you all knew about this, I would've reposted it here, but alas we have fixed suspension.

Here's a link to the post I made back in the Season 1 thread. A lot of people found it quite effective then too...

CLICK
 
Dudes!

I told everyone about this a few months ago in the season one thread, read up! I thought you all knew about this, I would've reposted it here, but alas we have fixed suspension.

Here's a link to the post I made back in the Season 1 thread. A lot of people found it quite effective then too...

CLICK
I did hear about weird ride height issues before, and read threads where people thought that stiffer settings made springs softer etc. There was never a simple logical explanation. Mixed up front and rear would make all those quirks make sense to me.
 
Dudes!

I told everyone about this a few months ago in the season one thread, read up! I thought you all knew about this, I would've reposted it here, but alas we have fixed suspension.

Here's a link to the post I made back in the Season 1 thread. A lot of people found it quite effective then too...

CLICK

Yep, I got onto the same idea from a discussion about the "_skills" team using crazy ride heights in the time trials.
I posted my lowered rear tune in the season one thread as well which seemed to get a good response from those who were looking to dial out the excessive understeer on some tracks.

This game is a complete mess when it comes to tuning. I have a reasonable understanding of suspension tuning in the real world, but it's more of a liability than an asset when it comes to tuning in this game. :rolleyes:

I'm quite glad to have fixed suspension this season. 👍
 
I remember when we all kind of discovered the ride height secret back in S1 for GP/D in Jan (as Wardez referenced). It was one of the practice sessions a few of us were in when it was mentioned, and we all tweaked some settings and started discovering that we actually COULD cause oversteer with these little cars. Although it required a delicate balance, because I got the car to feel good for most of the track but would easily spin out on the GP/D hairpin.

At least it seems that I finally might be able to understand tuning in this game.

I really need to do some testing based on that new info. I never thought that the front and rear settings are mixed up, I just thought each slider was backwards. So when adjusting the front you actually ARE adjusting the front, but you just need to move the slider opposite of what is intuitive. I always felt it had something to do with how sometimes Japanese read in a right-to-left fashion, and that perhaps the +/- signs were mixed up on the game and that because of a gap in translation the signs should actually be reversed.

If, in fact, the entire front/rear columns are mixed up... this is a SERIOUS issue that should be brought to light so PD can patch it asap, it's making them look like fools.
 
I did hear about weird ride height issues before, and read threads where people thought that stiffer settings made springs softer etc. There was never a simple logical explanation. Mixed up front and rear would make all those quirks make sense to me.

As far as i know the glitch does not affect the spring. The springs are not backwards. Trust me.

I took a peugeot 908 to trial mountain with full stiff springs and the rear end was getting airborne coming onto the front striaght with the Huge hump.

All your tunes are safe. the world of GT5 is not completely backwards so dont go flipping your setting just yet.

Stay tuned. ill tell you how my ride height testing goes.
when you do these test its good to use race cars.
 
As far as i know the glitch does not affect the spring. The springs are not backwards. Trust me.

I took a peugeot 908 to trial mountain with full stiff springs and the rear end was getting airborne coming onto the front striaght with the Huge hump.

All your tunes are safe. the world of GT5 is not completely backwards so dont go flipping your setting just yet.

Stay tuned. ill tell you how my ride height testing goes.
when you do these test its good to use race cars.

So wait, are you saying that the sliders aren't backwards or that the front and rear aren't swapped....I'm very confused.
 
Quick Thought.

Dont F1 cars run extremely low rear ends and higher front ends. Yeah its all making sense know. Perhaps its not Polyphonies mistake. Running a lower rear ride height is the trend in F1 cars(except the RB7 from redbull). so really weve just been setting the car up a little wrong? what do you guys think.

Im glad i was able to bring up the F1 point. Adrian Newey says the reason the RB7 gets its nose so low is because it has pullrod suspension vs push rod on everyother f1 car. Of course with pullhrod you need to run the rear ridehieght a bit higher and the RB7 as a result has a high rake angle which is why the front wing is so close to the ground.

Getting back to the point. HE also says in an article that the mclarens run such a low rear rideheight that they cant get their front wings down.



So actually tuning wise lower rear ride heights would seem the way to go atleast in F1 cars
 
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I took a peugeot 908 to trial mountain with full stiff springs and the rear end was getting airborne coming onto the front striaght with the Huge hump.
when you do these test its good to use race cars.
Set them full stiff only in the 'rear' and full soft 'front' and see what happens. I'll do it myself when I get home.
 
Set them full stiff only in the 'rear' and full soft 'front' and see what happens. I'll do it myself when I get home.

i just tried this and i realized that i cant actually tell why the car jumps over the bumps.

Think about this.

If the spring rate is too high the car will jump on the bumps at trial mountain.

If the spring rate is too low the suspension will just smash against the shocks and make the car bounce.


Technically the car should bounce either way. very strange indeed.


Well i can describe the handling.


When i did full rear springs and no fronts it understeered and was unresponsive.

When i did full fronts and no rears it kinda oversteered.

Wow Polyphony.
 
If the spring rate is too high the car will jump on the bumps at trial mountain.

If the spring rate is too low the suspension will just smash against the shocks and make the car bounce.
Lift the car all the way up and slowdown a little.
However, I'm not sure this is worth the effort, since if the setting are backwards for handling, they are okay for visual effects, with cars _looking_ properly odd with front pointed to the sky.

So that's why one can only judge this on the handling feel. Personally for me, in the GT car, with front set at full-soft and rear full-stiff (and right height to the max), the steering response is way quicker than with front @full-stiff, which seems backwards to me.

I suppose a really unbalanced car, like a yellowbird or a caterham would be a better test-mule for all of this.
 
As far as I can tell, ride height is the one thing that MOST affects handling in this game and is most definitely backwards. Other settings don't seem to have as drastic an effect.


Downforce has a drastic effect.


I think i know the issue here. The ride height thing is kind of an isolated thing. I think the net effect of raising the front ride height and having the rear lower is it creates corner entry oversteer(aka better turn in).

This is great for a little miata that only tops out 111mph and isnt going very fast into a corner anyway. The miata is easy to correct of it oversteers.

Ive tested the rideheight in a small roadcar and a big racecar ( an 04 miata and Toyota GT-one Race car). Im happy with the change in the miata. the car certainly gets into the corner well.

But with something quick like a race car that oversteer on entry is the last thing you want.

The last thing i want to do going into a corner is to turn the wheel opposite lock to correct. Its really inconsistent.

its really hard to be consistent because the entry oversteer just comes and goes.

Try this backwards setup that people have got you believing in a REd Bull X1. Youll learn that what you believe is far from the truth.

In conclusion i think the rideheight system is sound(despite the fact that Polyphony is doing everything to make us believe they are incompetent).

Most road cars understeer and making it oversteer is a good thing into the corner.

I think Its wholy inconsistent and difficult to to do with a racecar.

Its just an anomaly with the road cars.



REgarding what i said earlier about the F1 cars. We all know that F1 cars change direction astoundingly well. They run lower rear ride heights than the front. I believe thats the effect that your creating when you switch the ride heights.

But they only do this in F1. Not sportscars and GT.

Besides its too dumb of a mistake to have actually happened(despite what polyphony has shown us they are capable of doing(who makes and Bugatti and doesnt make it Premium)(why would you let harry and his neighbors dog all have easy access to a bugatti)

A buggatti is supposed to be a dream car. ONly few in the world get to drive it.

For now no one even whats to be caught dead in one in an online lobby
 
Besides its too dumb of a mistake to have actually happened(despite what polyphony has shown us they are capable of doing(who makes and Bugatti and doesnt make it Premium)(why would you let harry and his neighbors dog all have easy access to a bugatti)

A buggatti is supposed to be a dream car. ONly few in the world get to drive it.

For now no one even whats to be caught dead in one in an online lobby

That's an entirely different topic of discussion :) I'm glad the bugatti's a standard because, truth be told, it is not even close to a "dream car" compared to other cars in the game. That being said, I wouldn't say no to a premium bugatti, I'd probably just never drive it :)
 
All of this discussion just makes me glad that I haven't messed with the tuning options much. Holy crap, PD. Can you just hire ONE guy whose only job is to make the interface to the game? :rolleyes:
 
All of this discussion just makes me glad that I haven't messed with the tuning options much. Holy crap, PD. Can you just hire ONE guy whose only job is to make the interface to the game? :rolleyes:

It's like they're mocking us. One day some guy just said "Hey, you guys know that question mark button on the tuning screen? Well everybody will think it's a help button, right? Well, what IF, we just make it do absolutely nothing! ITS BLOODY BRILLIANT!"
 
Downforce has a drastic effect.
Well of course there's that. I was talking about out of all the suspension settings ride height makes the most difference (and not just for Miatas). It's pretty much all I ever adjust now, and instead of going with full suspension I generally install the middle suspension and tune handling only with ride height and camber. If it oversteers; raise the rear, if it understeers; lower the rear... repeat in increments until it handles just right. I honestly don't even care to mess with any other settings since all it takes is a tweak on the ride height to fix the handling of most cars.

It's like they're mocking us. One day some guy just said "Hey, you guys know that question mark button on the tuning screen? Well everybody will think it's a help button, right? Well, what IF, we just make it do absolutely nothing! ITS BLOODY BRILLIANT!"
It IS a help button. It opens up to the appropriate page of the in-game manual. The only problem is (and maybe it's what you're referring to) is that those buttons are disabled when online. Also another issue I have is why the hell didn't they print all that out and include it in the physical manual? Nobody ever looks at the damn game manuals anymore, they always tell you the same crap: how to turn on your PS3 and where all the buttons are located on the controller. Put some useful information in there for once. Or hell, since they have the GT5 My Home site up, at least offer the in-game manual on there as a downloadable PDF. I'd kill to have all that info somewhere I could look at it other than my TV screen.




Also, while I'm ranting... is anybody else sick of the ░▒▓█▀▄▀▄▀▄█▓▒░HEY EVERYBODY LOOK AT ME!!!░▒▓█▀▄▀▄▀▄█▓▒░ thread (and the other one that's almost as bad)? A couple distinguishing characters in front of your series thread to discern it from others is one thing, but that crap is annoying. There needs to be some kind of acceptable limit to this or the entire sub-forum will look like a damn ascii chart within the next couple months.
 
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Oh lol yeah I've only ever tried tuning in my own lounge :P That explains it!

In response to your other rant - they could always just subscribe to it and then there would be that weird little yellow bell thing (or is it a chip?!??) beside it. But no~~~~~!!!!!~~~~!!!!~~~~ Is much more attractive, you're right.
 
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