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I'll explain it better since I'm being confusing by mixing terminology. GTS isn't dynamic but has the capability to do so easily because the lighting is calculated realtime if that makes sense. So all the shadows are calculated based on where the sun is whenever you load in with whatever TOD, in Forza they aren't and are just baked in because they use a far less resource intensive lighting solution.
Please, the event list is the worst creation ever like it couldn't be any more boring and you'd race on the exact same layouts and series of cars over and over, it didn't even try and make them interesting!
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Just look at it, literally couldn't be more uninspired. Now if you only played career and online then you could argue Forza 4 was better but for 100% completion took me two years to build up the will power to complete it and that was only because I had decided to sell off my Xbox 360 and go PC.
Honestly Forza 4, Halo 5 and Uncharted 3 were the games which made me give up on consoles and AAA games because the sequels are all too similar and take no risks. Maybe I enjoyed GT5 more because Forza 4 was just a slightly upgraded Forza 3 with too much crap filler slapped on to pad game length.
GT5 is just as guilty of what you’re accusing Forza 4 of, if not worse. GT5 was notoriously grind heavy because of how poorly thought out the level system was. Car availability being tied to your level didn’t help either.
And why did you bother 100% completing Forza 4 if you found it boring?