- GTSport plays with a controller way better, you understand what the car is doing whereas in Forza cars snap on you out of nowhere (lift-off oversteer syndrome) and i can feel the cars weight and tyres working better in GTSport.
All of which I feel with Forza, minus the snap oversteer. I don't feel that at all as long as you drive the car how you should depending on the drive-type. Also, don't use Simulation Steering, it is anything
but. I really don't think this is an area that either trumps each other, but concerning the actual individual pads for each game, Forza feels great with those extra rumble triggers, letting you know exactly when you use too much gas or too much brakes.
- It has a superior lighting model and HDR
It definitely has a superior lighting model, most likely the best in the Genre.
- It has better car models and cockpit materials.
This is also an area they've always excelled at, but that gap is getting smaller and smaller as the years pass. One thing to note though is the significant difference in LOD's when in game on GTS, some car wheels stick out like a sore thumb, as well as certain body panels. This is a problem that both games suffer from, however.
- It may not have the semi-dynamic weather of FM7 but the 5-6 different times of day to choose from for every(!) track (i look at you FM7) offers me more of a sense of different weather/time than what FM7 offers overall. GT Sport can also be really bright or really dim/atmospheric, whereas FM7 often appears even in sunny conditions dimmed down.
I think this is an area that neither really trump each other. Forza has the dynamic weather and time on specific tracks, while the others get alternate time of days. The real issue with Forza is that the time of days aren't able to be selected on the other tracks, which always left me scratching my head. This iteration, I can't seem to find a true, pure, night setting. Forza 6 definitely had some pitch black nights on the Nurburgring. I'm either getting extremely unlucky with the randomly generated Time of Day, or its just not there anymore.
- It has dynamic shadows even though they look a bit worse than on Forza, but give the whole image a more realistic look
As does Forza. Although, some tracks seem to have backed on shadows with trees.
- The cars have Ambient Occlusion, they have self-shadowing which makes the models look more lifelike
Something which occurs in Forza as well.
- Cars move better on the track because they have proper suspension and bodyroll. I mean optics wise, not physics wise. In Forza cars look very stiff
Not necessarily true, to an extent. Forza has had body roll since last generation, it's not a missing feature, although
some vehicles can appear a bit stiff. On the opposite spectrum, cars in GT seemed to look over-exaggerated at times. I would definitely give the nod to GTS in this aspect though, but likely not by much to be honest.
- Replays are out of this world in GTSport. Forza 7 in comparison has very bad cam angles, bad cuts, annoying action cams and the cars move at times really odd
That is something that truely is great in GTS, in my opinion. Those replays are like watching actual races. The replays in Forza leave a lot to be desired. Cars move odd in replays on Forza because they are brought down to 30fps, that's why they tend to look jumpy.
- Menu design and soundtrack are pure joy in GT Sport whereas Forzas menus lag and that annoying rock soundtrack with 3 songs gets on your nerves pretty fast
I tend to turn music off in any racing game I play, so I can't really comment on such. I do like the Menus in GT, but I just hate the navigation arrow and how it works.
Oh, and i get why Forza 7 got racing-GOTY. Its more mass appealing with those 700 cars and 32 tracks, it looks just more accessible, easy to pick up. GT (Sport) just is not that (anymore) but for a car lover it offers more as a package.
Ease of access is still definitely there with GTS, it's not going to be like jumping into a game like Pcars or Assetto for the first time. It's just a streamlined game this time around. Once more content starts flowing in, I'm sure it'll garner a lot of attention from those that thought it was initially lacking. It just doesn't cover that "game" aspect as well as Forza, with its high focus on eSports and online gaming.
- Obviously the multiplayer in GT Sport is sublime in comparison to Forza 7. For a casual competitive racing game its very clean racing overall. Have driven due to current lack of tracks in GT Sport the same tracks countless times now but in multiplayer they never get old when you have nice races. Every race feels like a fresh experience, whereas in Forza you sort of need that many tracks in order to not get bored because all you do is racing the crash-kiddies-imitating AI (i.e. Drivatars)
The multiplayer definitely goes to GTS, you're right. I've yet to find any sort of consistently competitive AI in any game besides Pcars1 as it sits, I don't really think either of them deserves that titles lol.