1- How would you like them them to hover over the car using Kinect? I cannot levitate in my living room. Since Autovista was specifically created for Kinect, which has been said countless times in various interviews, your point is irrelevant.
2- Photomode movement, specifically above vehicles, is restricted in many games (ie FM3 and GT5). So I guess that means that is all pre-rendered CGI scenes as well?
3- Don't do the same close ups? Are we watching the same thing? Obviously the camera angles are different because the point of view during live interaction is from an individual walking around and climbing into the car (Kinect again). The same level of detail from the same car model is there.
If you honestly cannot hear that Turn 10 staff member disclosing that the level of detail that went into the car model is comparable to both what is in movies and CGI pre-renders, well I just don't know what to tell you.
Believe what you want. But quit posting your opinion, which cannot be confirmed as correct information, as fact. It is both annoying and against the AUP.
Why is it against AUP? is presented as an hypothesis, if people cant accept or at least study why is not CGI then what is the point of having to report it.
In several interviews T10 themselves said that Autovista can also be done with controller, which makes available an free orbit camera(like the one used in FM3 replay photomode for example).
When the cutscene showing close ups is activated, there are spreadsheets and stats all over the place, and that is really difficult to pull out that without implementing CGI techniques.
Please notice that the camera angles, and how the car is navigate is very different from an orbit-camera mode like the one used in FM3 photomode replay mode and garage photo-mode.
cuco33
In other words, no.. you wont buy it.
I have to play it first, then buy, careful consumer strategy, is what is called.
I agree with your permanent assists comment.
Really hard not to put in some artificial buffers for pad users though.
900 degrees rotation, squeezed into around an inch of lateral travel isn't going to fit without some shenanigans.
True, very true, what pains me is the F430 and the F40, such an entertaining way to play on the Nurburgring in FM2, then they put Fujimi Kaido in FM3 which is awesome, and introduce the steering assist and spoiled what could have been an excellent driving experience.
If they manage to make a decent challenging driving model, or a free assists mode, I'll buy that game.