Forza 4 vs GT5 physics (read the first post before contributing)

Which game do you find has superior physics?

  • Gran Turismo 5

    Votes: 1,142 80.5%
  • Forza 4

    Votes: 167 11.8%
  • They are equal

    Votes: 110 7.8%

  • Total voters
    1,419
Another comparison (I've heard this on this site): Its like comparing fossil with rolex

GT5 does its job of being a racing simulator
FM4 does its job a being a game
 
I've not played FM4, but from what I gather from the reviews it has built in driving aids that aren't able to be turned off, many stating it feels a lot like FM3. With that in mind, GT5 would have to win on physics.
 
I did researches on how my g's the supercars pull. I hear alot of people complain about the understeer and oversteer in gt5. I notice gt5 uses a g gauge when the car reaches it max g it don't steer beyond its max. Therefore if you try to corner faster than the cars gforce ability it understeers and if you are cornering to slow it will look to oversteer. From my testing gt5 has seem to master corning speeds and top end speed. I make this statement because using the right tires on a give car you will find lap times are comparable to the real car.
 
I knew it. ^^^ the understeering part is what I knew. There's just no way to recover at all, unless you slow down a lot or use a quick e-brake obviously.

Understeer seems a lot more difficult to get out of now, than it was before.


GT5 win in terms of physics. Forza in terms of engine sound.
hahahaha

Whaaaaaaat?

This is physics class.
 
I tried Forza 4 briefly with a controller (I use a controller with GT5.) It's fun but I found the cars very twitchy and hard to steer without a lot of overcorrection. My judgement was way off on corners on tracks I knew like Nurburgring and Laguna Seca. I guess I would have to get used to it. Seemed more like NFS Shift than GT5.

Also, the XBox controller thumb sticks are a lot stiffer, making it harder to steer smoothly.

It hasn't convinced me to get an XBox. I feel like I could probably get NFS Shift 2 on sale as a cheap substitute.
 
I think you would need the same wheel on both games to compare in a fair manner. Fanatec, for example.

I tried the F4 demo at a friends place with a controller. And honestly it felt like GT5 with a controller. But then again I have almost not used a controller at all in GT5. I use my G25.

You WILL need a wheel (the same wheel) to compare the two.

Oh, and I didn't vote. How can I vote when I cannot compare.
 
I played a Forza 4 demo last night at a friend's place and it was a joke. I would hardly call it realistic. Plus, the cars took almost a full second to shift gears from the time you hit the shift button to the time the car reacts. 👎
 
GT5, if you understeer, you better slow the hell down if you want to make the turn. It won't get better until you slow down a lot when you mess up and understeer. Before the update, it wasn't as drastic as it is now.

Shifting down can make your car spin out if your REV meter is way high and you don't keep proper control of your car (gas). I did this in the Toyota 7 right after I downloaded Spec 2. This is much more sensitive than before.

From looking at videos, it seems that FM4 doesn't really have bumps. Try comparing Nurb or Le mans. The bumps are constant.

FM4 reacts the exact same way for your first 2 points (#2 especially if you're using manual w/clutch).

As for bumps, they're DEFINITELY there!
 
I tried Forza 4 briefly with a controller (I use a controller with GT5.) It's fun but I found the cars very twitchy and hard to steer without a lot of overcorrection. My judgement was way off on corners on tracks I knew like Nurburgring and Laguna Seca. I guess I would have to get used to it. Seemed more like NFS Shift than GT5.

Also, the XBox controller thumb sticks are a lot stiffer, making it harder to steer smoothly.

It hasn't convinced me to get an XBox. I feel like I could probably get NFS Shift 2 on sale as a cheap substitute.

This is pretty much a spot on analysis if you ask me.

With the cornering issues, I'm completely with you. I have made many misjudgements in Forza 3, and I felt as if the same would be the case with the new game after the demo. Well known tracks seem to have completeely different braking zones, and the ring is especially bad. It also lacks a great sense of speed, imo.
Also, I think the rewind ability ruins the need for learning the tracks well, it's not doing much to encourage you at least. It removes the danger of driving too fast all the time. Would be nicer if it was limited at least.

As for the twitchy car physics though, which I've only tried in the demo so far, I do feel as if it as a huge improvement over the slower, more heavy feel of the cars in Forza 3. Some may like it the old way, but I sure did not when playing with a controller. The more lively cars also make it a lot more exciting, something that I think was completely missing from my still brief Forza 3 experience. Haven't tried any Forza game with a wheel though.

Might buy the new game when it gets more affordable, since I enjoyed the demo. But to me, buying it now would be ridiculous, with the new GT5 update and DLC, not to forget the massive pile of other games being released these months. :drool:
 
Gran Turismo is more realistic, but I honestly can't say thats always a good thing. Gran Turismo is biased towards gearheads (Or petrolheads, if you prefer), and its a lot more in-depth. Forza is sort of like one of those games where you have the 3 bars for top speed, acceleration and handling. Its a lot more focused toward the people who just want to choose a cool-looking car and go.

In the end, if I wanted to recommend one to just anyone, then it would have to be Forza, because it's not as likely to completely screw you over if you don't really like cars. For realism, GT all the way.
 
From what i'v seen forza 4 looks alot like NFS shift 2. correct me if im wrong.

Yes (nurburgring is as flat)👍
Forza is not a bad game but its not on par with GT (lighting/physic/photomode/track modeling)
 
I've got both Forza 4 and GT-5. I also play both games with a wheel. MS Racing wheel for Forza, and DFGT for GT-5.

Sorry.., but I have to give the edge in physics to Forza 4. I say this because Forza offers one thing over GT-5, and that's the ability to adjust tire pressure.

I just don't get it... What the hell was Kaz thinking when not including this feature with the latest GT title? I don't understand how they claim GT provides such great physics when tire pressure isn't part of the equation. If we can't adjust tire pressure.., what exactly is going on with the tires? Is deformation even part of the physics (because both tire pressure AND tire deformation are part of the physics engine in BOTH Forza 3 and Forza 4).

The ability to adjust tire pressure isn't some small or pointless feature. For Pete's sake.., proper adjustment can make or break a race. I get so frustrated when tuning sometimes because the ONE feature needed to squeeze that last bit of grip out of the tires isn't there.

Tire pressure is a MUCH NEEDED feature in ANY racing title that claims to be a proper simulator. Go into the world of racing and tell professional racers and their crew that they can no longer adjust tire pressure on their vehicles. See how well that goes over.
 
I've got both Forza 4 and GT-5. I also play both games with a wheel. MS Racing wheel for Forza, and DFGT for GT-5.

Sorry.., but I have to give the edge in physics to Forza 4. I say this because Forza offers one thing over GT-5, and that's the ability to adjust tire pressure.

I just don't get it... What the hell was Kaz thinking when not including this feature with the latest GT title? I don't understand how they claim GT provides such great physics when tire pressure isn't part of the equation. If we can't adjust tire pressure.., what exactly is going on with the tires? Is deformation even part of the physics (because both tire pressure AND tire deformation are part of the physics engine in BOTH Forza 3 and Forza 4).

The ability to adjust tire pressure isn't some small or pointless feature. For Pete's sake.., proper adjustment can make or break a race. I get so frustrated when tuning sometimes because the ONE feature needed to squeeze that last bit of grip out of the tires isn't there.

Tire pressure is a MUCH NEEDED feature in ANY racing title that claims to be a proper simulator. Go into the world of racing and tell professional racers and their crew that they can no longer adjust tire pressure on their vehicles. See how well that goes over.

So your basing your judgement on a missing feature? The question wasn't about what features do you think is missing it was which has the better physics.

If GT5 had tire pressure options it would be a pain in the ass. I find it laughable that they included that feature in Forza given that the physics themselves aren't very realistic in the first place.
 
So your basing your judgement on a missing feature? The question wasn't about what features do you think is missing it was which has the better physics.

If GT5 had tire pressure options it would be a pain in the ass. I find it laughable that they included that feature in Forza given that the physics themselves aren't very realistic in the first place.

First of all .., I DID answer the question as to which I think has better physics. I then gave my explanation as to WHY I feel one has the edge over the other.

Sorry.., but if you don't like my response.., I don't know what else to say. There are a lot of people on this forum who trash talk one title over the other without having even PLAYED the other. I at least own BOTH and can give an opinion from the position of someone who plays both every day.
 
So your basing your judgement on a missing feature? The question wasn't about what features do you think is missing it was which has the better physics.

If GT5 had tire pressure options it would be a pain in the ass. I find it laughable that they included that feature in Forza given that the physics themselves aren't very realistic in the first place.

It's a fake feature. It doesn't feel right, but if they have a bullet list of features, it looks like they did some super amazing job.

There's no question that Forza 4 is a step in the right direction, and in simulation mode, you do need to know how to drive a car to do well. But compared to GT5 it's somewhat less realistic.

I DID answer the question as to which I think has better physics. I then gave my explanation as to WHY I feel one has the edge over the other.

He didn't say you didn't answer. he said your basis is weak. Forza having one feature GT doesn't is good marketing. If implemented well, with better physics, that would mean something.

I've got both games and Forza 4 is a great game, but GT5 looks and simulates better. It is actually a substantial and obvious difference, and I think most people know which game is technologically superior nearly instantly.

I think Forza is more fun, though. GT5 forgets it's a game at times.
 
It's a fake feature. It doesn't feel right, but if they have a bullet list of features, it looks like they did some super amazing job.

There's no question that Forza 4 is a step in the right direction, and in simulation mode, you do need to know how to drive a car to do well. But compared to GT5 it's somewhat less realistic.

It sure as hell isn't a FAKE feature. For Christ's sake I managed to do a major lap time improvement using a standard vehicle with NO parts upgrade. All I did was adjust the tire pressure accordingly and BAM! Cornering speed.., and GRIP were improved.

Sorry.., but this IS NOT a fake feature. The major work that T-10 has done with the data they got from Pirelli Tires has been a MAJOR improvement with Forza 4.
 
It's a fake feature. It doesn't feel right, but if they have a bullet list of features, it looks like they did some super amazing job.

There's no question that Forza 4 is a step in the right direction, and in simulation mode, you do need to know how to drive a car to do well. But compared to GT5 it's somewhat less realistic.



He didn't say you didn't answer. he said your basis is weak. Forza having one feature GT doesn't is good marketing. If implemented well, with better physics, that would mean something.

I've got both games and Forza 4 is a great game, but GT5 looks and simulates better. It is actually a substantial and obvious difference, and I think most people know which game is technologically superior nearly instantly.

I think Forza is more fun, though. GT5 forgets it's a game at times.

Well.., there is no definitive answer as to which is better as this entire topic is clearly subjective. This entire topic is nothing but OPINION. Just because I feel Forza's physics are better, and with the inclusion of adjustable tire pressure making a significant and obvious impact on vehicle performance doesn't mean my position is wrong either. That's just my opinion on this topic.

What baffles me is how so many people here who claim to be SERIOUS console SIM racers just shrug off adjustable tire pressure as if it's a silly feature.., and then to go on and say that it's a WEAK argument when used to compare physics between a title that has it and one that does not.

GT players just haven't had the luxury of adjusting tire pressure yet. If this feature was implemented and then taken away with a later title.., you know darn well that there'd be an uproar about it.
 
gt5 has some better adjustments over forza 4 but in physics forza 4 wins because of the fact of tyre LOADING lower pressure turns the tyre into a sponge gives a lot more grip but at the lose of life REALISTIC. gt5 has excellent drive ability G metre to show force of weight shift, but fails a lot in the fact you can't get the data of suspension working with the cross over of over extension and compression loads of the shock and springs or air bags. It helps tuners, tune the car so it can work better with any upgrades.

gt5 tune has to be specific to the power of the car you lower the power torque stays the same but lose BHP throws the car out of balance. gt5 blew it with the screw up on suspension in the first place now they try to rectify it but its still not right, also gt5 alot of tracks to drive not enough alternative routes on the track but the tracks have multiple layouts but not race able. It also lacks the ability to have drift racing online for points forza you can. gt5 graphics of the tracks more superior very deep in the density of the real thing forza fails there. cars gt5 appearance is flawless forza difficult at times still great but not perfect. car upgrades and ability to transplant gt5 fail forza win.

I'm over the squabbling both games are great both flawed in ways but play them both the same drifters love forza over gt5 drift cars are STIFF not soft to drift forza stiff real, gt5 soft to make the car react real, FAIL. Racing on both out weigh the scales both can hold 16, forza can be locked to your own cars but everyone has to drive it but not own it. car gift cars to help a friend NO LIMIT it's community based so for me I love it

GRAND TOTAL Both EQUAL NO vote from me because of bias
 
Forza 4.

The tyre modelling alone is superior to GT5's and as a result the loading of grip, slip limits and breakaway is much, much more accurate. Load transfer and how differing suspension types manage said transfer is more realistically done.

Overall the differences between FM3 and FM4's physics are significant and even with the Spec 2.0 update on GT5, FM4 still manages to nudge ahead.

Oh and those who have not played FM4 would do well to refrain from the nonsense comments I am seeing on here, as getting through a hairpin without hitting the brakes either shows the member in question has no idea what a hairpin is or the are in violation of the AUP...


AUP
You will not knowingly post any material that is false, misleading, or inaccurate.

...as an emotive topic such as this is not place for flamebait.


Scaff
 
Fm4 has pretty awesome physics, but i think gt5 is still better in physics. Fm4 HAS improved over fm3 in physics.

This is true. I tried the FM4 demo this weekend, and its physics are vastly improved over FM3, but GT5's physics feel more involving for some reason.

I can't really vote on the poll because I only tried the FM4 demo for a few minutes. Voting "GT5" (which I've been playing since release) wouldn't be fair.
 
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