hahahahaGT5 win in terms of physics. Forza in terms of engine sound.
GT5, if you understeer, you better slow the hell down if you want to make the turn. It won't get better until you slow down a lot when you mess up and understeer. Before the update, it wasn't as drastic as it is now.
Shifting down can make your car spin out if your REV meter is way high and you don't keep proper control of your car (gas). I did this in the Toyota 7 right after I downloaded Spec 2. This is much more sensitive than before.
From looking at videos, it seems that FM4 doesn't really have bumps. Try comparing Nurb or Le mans. The bumps are constant.
Why do you even ask this question?![]()
I tried Forza 4 briefly with a controller (I use a controller with GT5.) It's fun but I found the cars very twitchy and hard to steer without a lot of overcorrection. My judgement was way off on corners on tracks I knew like Nurburgring and Laguna Seca. I guess I would have to get used to it. Seemed more like NFS Shift than GT5.
Also, the XBox controller thumb sticks are a lot stiffer, making it harder to steer smoothly.
It hasn't convinced me to get an XBox. I feel like I could probably get NFS Shift 2 on sale as a cheap substitute.
From what i'v seen forza 4 looks alot like NFS shift 2. correct me if im wrong.
I've got both Forza 4 and GT-5. I also play both games with a wheel. MS Racing wheel for Forza, and DFGT for GT-5.
Sorry.., but I have to give the edge in physics to Forza 4. I say this because Forza offers one thing over GT-5, and that's the ability to adjust tire pressure.
I just don't get it... What the hell was Kaz thinking when not including this feature with the latest GT title? I don't understand how they claim GT provides such great physics when tire pressure isn't part of the equation. If we can't adjust tire pressure.., what exactly is going on with the tires? Is deformation even part of the physics (because both tire pressure AND tire deformation are part of the physics engine in BOTH Forza 3 and Forza 4).
The ability to adjust tire pressure isn't some small or pointless feature. For Pete's sake.., proper adjustment can make or break a race. I get so frustrated when tuning sometimes because the ONE feature needed to squeeze that last bit of grip out of the tires isn't there.
Tire pressure is a MUCH NEEDED feature in ANY racing title that claims to be a proper simulator. Go into the world of racing and tell professional racers and their crew that they can no longer adjust tire pressure on their vehicles. See how well that goes over.
So your basing your judgement on a missing feature? The question wasn't about what features do you think is missing it was which has the better physics.
If GT5 had tire pressure options it would be a pain in the ass. I find it laughable that they included that feature in Forza given that the physics themselves aren't very realistic in the first place.
So your basing your judgement on a missing feature? The question wasn't about what features do you think is missing it was which has the better physics.
If GT5 had tire pressure options it would be a pain in the ass. I find it laughable that they included that feature in Forza given that the physics themselves aren't very realistic in the first place.
I DID answer the question as to which I think has better physics. I then gave my explanation as to WHY I feel one has the edge over the other.
It's a fake feature. It doesn't feel right, but if they have a bullet list of features, it looks like they did some super amazing job.
There's no question that Forza 4 is a step in the right direction, and in simulation mode, you do need to know how to drive a car to do well. But compared to GT5 it's somewhat less realistic.
It's a fake feature. It doesn't feel right, but if they have a bullet list of features, it looks like they did some super amazing job.
There's no question that Forza 4 is a step in the right direction, and in simulation mode, you do need to know how to drive a car to do well. But compared to GT5 it's somewhat less realistic.
He didn't say you didn't answer. he said your basis is weak. Forza having one feature GT doesn't is good marketing. If implemented well, with better physics, that would mean something.
I've got both games and Forza 4 is a great game, but GT5 looks and simulates better. It is actually a substantial and obvious difference, and I think most people know which game is technologically superior nearly instantly.
I think Forza is more fun, though. GT5 forgets it's a game at times.
I think Forza is more fun, though. GT5 forgets it's a game at times.
I played the forza 4 demo. It looks and feels exactly like shift2.
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Fm4 has pretty awesome physics, but i think gt5 is still better in physics. Fm4 HAS improved over fm3 in physics.