Forza 5 Is A Major Dissapointment, Will DLC Save It?

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I've been very lenient up until this point, but all of this garbage ends here and now.
 
HAL20XX Being biased does not come into it, I'm being objective, I think Forza 5 is a very poor effort and this is, after all the, 'Forza is a major disappointment' thread, I've spoken to lots of people who have played the demo and they said it was rubbish with too much slip and slide which you call accurate handling...lol @ the orange

If you think Forza 5 is a very poor effort, does that mean you think that PD did a better job with GT6? Of course you do, why did I even question that?
 
I've been very lenient up until this point, but all of this garbage ends here and now.

So what exactly is the problem Mr Moderator, was it the apples and oranges or the fact that I have commented about the reasons I think Forza 5 is a major disappointment on the ' Forza is a major disappointment thread??? not sure where you are coming from mate.

If you think Forza 5 is a very poor effort, does that mean you think that PD did a better job with GT6? Of course you do, why did I even question that?

GT6 on nearly 10 year old hardware is a sterling effort I think and obviously comparisons are going to be made with Forza 5 a next gen game that really does not look and perform like you would expect from a next gen title when compared to its last gen rival, that's it. If GT5/6 didn't exist then we might all be going ooh and aahh at Forza 5 which is a great looking game, no one can deny that but GT6 to me is a technical masterpiece considering its on PS3 and makes Forza 5 as a next gen title look underwhelming, in my opinion.
 
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So what exactly is the problem Mr Moderator, was it the apples and oranges or the fact that I have commented about the reasons I think Forza 5 is a major disappointment on the ' Forza is a major disappointment thread??? not sure where you are coming from mate.

Which of the two do you think it is? Consider yourself lucky you don't have any infraction points after I've deleted all of that nonsensical tripe.

And knock off the double-posting. The edit button is there for a reason.
 
Lol @ the orange, I dislike Forza's physics for NOT being accurate. I think Turn 10, as usual, are all smoke and mirrors, I think a next generation racing game should be a lot better than this, I think GT6 is an awesome game and I do think it is better than Forza 5, which is the point really, how can a game claim to be next gen when a last gen game is better.
What is funny is that MS must have thousands of people hitting all the sites and forums with one agenda, damage limitation....not one of those are you ? ;)

You like GT6 better, no problem, I like GT6 too, but I prefer Forza5. That is a choice thing, I can tell you that Forza is the better game all day and all night, you still won't be converted and you know what? That applies to folks on both sides. For me the difference is that I started out with Prologue and GT5 and liked them both, but I ain't married to either one of them, that is why I gave myself permission to try the other guy (Forza 5) and I played it enough to become accustomed to it. It's ok to prefer one game over the other, I am not going down that this one is better road though because I won't convince someone who has their mind made up, one game is better for one and one is better for the other, neither is perfect. I am happy playing both games while admitting that they both have room for improvement. Now if I could just get the C7 (kinda think it is coming)and Matterhorn, Willow Springs and a couple of those other tracks in Forza 5, I'm good.
Weather does not matter to me, I live in the midwest and hate driving in rain or snow in my real car, so that sums it up, enjoy your time over here ... and go ahead and admit it, you kinda like Forza, no? :)
 
Lol @ the orange, I dislike Forza's physics for NOT being accurate. I think Turn 10, as usual, are all smoke and mirrors, I think a next generation racing game should be a lot better than this, I think GT6 is an awesome game and I do think it is better than Forza 5, which is the point really, how can a game claim to be next gen when a last gen game is better.
What is funny is that MS must have thousands of people hitting all the sites and forums with one agenda, damage limitation....not one of those are you ? ;)
If FM5 has inaccurate physics, what is GT6's? Must be worse, if not just as inaccurate.

The difficulty of a RWD car trying to be recovered from fish tailing is a lot more realistic than the other side of the pond that throws SFR (or whatever it's called) on & makes everything handle like a train on rails. Although I do find it hilarious that everyone uses the learning curve (slipping & sliding) as a con against the game when there's, I don't know, how many threads crying about how the F40 or Pagani in GT6 is too difficult to control and spins out easily.
 
So what exactly is the problem Mr Moderator, was it the apples and oranges or the fact that I have commented about the reasons I think Forza 5 is a major disappointment on the ' Forza is a major disappointment thread??? not sure where you are coming from mate.



GT6 on nearly 10 year old hardware is a sterling effort I think and obviously comparisons are going to be made with Forza 5 a next gen game that really does not look and perform like you would expect from a next gen title when compared to its last gen rival, that's it. If GT5/6 didn't exist then we might all be going ooh and aahh at Forza 5 which is a great looking game, no one can deny that but GT6 to me is a technical masterpiece considering its on PS3 and makes Forza 5 as a next gen title look underwhelming, in my opinion.

I would urge you to wait and see how GT turns out on next-gen hardware.

Remember how Forza was initially on the X360? Look at what they achieved by the time Motorsport 4 came out.
 
@ Speedster911 There is no telling how the next gen GT will turn out to be fair, a drop in car count is a given I think, especially if they want to be taken seriously, no place for standard cars on the next gen and Forza 6 will obviously be more expansive with all the best tracks back more cars and hopefully time/ weather change. I think that time/ weather change should be in all new racing games.
 
Nice post FosterG, you made some very good points, you're right, it doesn't matter which game you prefer as long as you are enjoying yourself right? and I'm not saying that Forza 5 is a pants game by any means, its a gorgeous looking game, I'm just pointing out why I think its a bit of a disappointment in terms of it being a next gen entry and there are obvious reasons for that. There really isn't that much between GT6 and Forza 5 at first glance, which is my main point, I was expecting much more from a next gen Forza, what I was expecting I'm not even sure. I think Turn10 have played it safe but they had to I suppose with having a launch window. In terms of graphics comparisons between GT6 and Forza 5 the incredible lighting engine in GT is the deciding factor for me, handling and physics aside, then there is the fact that beauty is in the eye of the beholder. I may have been rash when I said I thought GT6 physics were better than Forza 5, I prefer GT6 handling and physics like you probably prefer Forza, obviously you are going to prefer the handling in the game that you mainly play. There is a certain expectation in the next generation platform and so far the leap has not been the leap of previous gens . Then you have the point that games like GT and Forza had managed to produce nearly photo realistic graphics on the last gen, maybe so good that any advancements may not be immediately apparent to the human eye, so in trying to be fair, perhaps that's the case with Forza 5.
 
Nice post FosterG, you made some very good points, you're right, it doesn't matter which game you prefer as long as you are enjoying yourself right? and I'm not saying that Forza 5 is a pants game by any means, its a gorgeous looking game, I'm just pointing out why I think its a bit of a disappointment in terms of it being a next gen entry and there are obvious reasons for that. There really isn't that much between GT6 and Forza 5 at first glance, which is my main point, I was expecting much more from a next gen Forza, what I was expecting I'm not even sure. I think Turn10 have played it safe but they had to I suppose with having a launch window. In terms of graphics comparisons between GT6 and Forza 5 the incredible lighting engine in GT is the deciding factor for me, handling and physics aside, then there is the fact that beauty is in the eye of the beholder. I may have been rash when I said I thought GT6 physics were better than Forza 5, I prefer GT6 handling and physics like you probably prefer Forza, obviously you are going to prefer the handling in the game that you mainly play. There is a certain expectation in the next generation platform and so far the leap has not been the leap of previous gens . Then you have the point that games like GT and Forza had managed to produce nearly photo realistic graphics on the last gen, maybe so good that any advancements may not be immediately apparent to the human eye, so in trying to be fair, perhaps that's the case with Forza 5.

Read my post on page 16, it explains why you wont see a massive jump in graphical quality between the last and next gen systems and games. There will be improvements to be made on next gen games, but its something much harder to do than it was at the start of the 360/ps3 generation.
 
Read my post on page 16, it explains why you wont see a massive jump in graphical quality between the last and next gen systems and games. There will be improvements to be made on next gen games, but its something much harder to do than it was at the start of the 360/ps3 generation.

Games like Ryse, Killzone & Infamous are pretty huge jumps.
 
Games like Ryse, Killzone & Infamous are pretty huge jumps.

On a console, I agree for those types of games; just not with regards to racing games. The 3d models used in FM4 and GT5/6 premium cars hit CGI levels of 3d mesh detailing, because of this there is less improvements to be made with the 3d models themselves. For racing games on a console now it has to be all about optimizing the game engines, adding new features (time of day/weather in Forza for instance), working on the lighting and environments, and so on.
 
Games like Ryse, Killzone & Infamous are pretty huge jumps.

They are good games but I don't think they are huge leaps, my son has a PS4 with Killzone and although it does look good its not jaw dropping, Battlefield is the best looking game I've seen so far on next gen but then consider how incredible GTA 5 looks on 360 and that's an open world. I think the next wave of next gen only titles will give us a good idea of the kind of leap that has been made.
 
Out of curiosity, what size TV are you gaming on? One of the big differences we're seeing this gen is native 1080p, but if you're gaming on something smaller than 46", you're not going to see as much of the benefit. The big benefit I'm seeing in FM5 is the ability to see detail down at the end of a track and even gauges that are finally easy to read. Even up scaled to 1080p in older games, they simply didn't have the detail necessary.
 
^^ I quite humbly disagree with that. I've been gaming on a 40" screen, and the difference between 720p and 1080p is definitely noticeable, at least to me. More so when I'm sitting 6 feet away. Typically I sit about 12 feet away.
 
^^ I quite humbly disagree with that. I've been gaming on a 40" screen, and the difference between 720p and 1080p is definitely noticeable, at least to me. More so when I'm sitting 6 feet away. Typically I sit about 12 feet away.

If you're doing it on the one screen, of course you'll notice. One will have to be scaled to fit your TV and will have artifacts, the other won't.

http://carltonbale.com/1080p-does-matter/

If you're sitting 5 feet or less from your screen, you probably want 1080 regardless of screen size. If you're sitting 10 feet away, then don't bother unless your screen is 50 inches+. Again, your mileage may vary if you have better than 20/20 vision, but reasonable generalities can be drawn.

From 12 feet with normal vision, a person shouldn't be able to pick the difference between a 720 panel and a 1080 panel. Although as I said before, you will see image quality differences if you're just pushing a changed input resolution through the same screen, which is what it sounds like you're doing.

From 6 feet, you should definitely be able to spot the difference.
 
Thanks for the link BTW.

I prefer sitting 6 feet away, and detail at that distance is super clear and crisp - this is when I keep sharpness at zero.

Though the ol' laurels prefer resting for a bit while gaming which is when I stretch out on the bed... the bass sounds a bit better too!
 
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Games like Ryse, Killzone & Infamous are pretty huge jumps.

They hardly are; they're pretty, but their graphics engines aren't doing things that were impossible last gen; barely unlikely as they required too much oomph that seven years old consoles just didn't have. But we're talking about games that were developed while the specs of present-gen consoles were still unknown to the developers.

Still, 7th-gen console games were already quite close to achieve photorealism in most situations (for reference, look at Metal Gear Solid: Ground Zeroes on X360 and PS3). I'm not expecting a big leap in graphic quality and quantity of rendered objects this gen; I'm expecting a nice and steady evolution of graphics.

And it's time developers start to focus on developing other things. How come we're in 2014 and everything is "social" but games? The possibilities opened by new technology have been used only to make games prettier and shinier, but the core mechanics are always the same. Forza was supposed to deliver new and exciting ways to share user-generated content, and instead cut down on those features, leaving many photographers, vid-makers and painters (such as me) quite unhappy.
 
From what I can gather no last gen games were in native 1080p they were in 720p buffered up to 1080p.
'GT5 renders at native 720p with 4x multi-sampling anti-aliasing (MSAA) when your XMB is set to 720p mode, while the resolution shifts to 1280x1080 with 2x quincunx (QAA) when the 1080p mode is engaged. So we're not seeing anything like native 1080p resolution here, but you are getting a 50 per cent increase in the number of pixels rendered.'
( quoted from eurogamer tech analysis )
In terms of picture quality its all about pixel size and viewing distance, a 50 inch screen has bigger pixels than a 25 inch screen. So if 4k is 4 times the res we have now then a 100 inch 4k TV will have the same size pixels as your 50 inch HD right?
 
I sit pretty close to my screen (50") and having a 1080p native game really made a difference for me. I could never read any of the gauges in previous FM games and they're all pretty clear now. It's a bigger help for seeing what's coming in the distance. I think this is the biggest reason I'm having trouble going back to GT6 (or FM4 for that matter). I just can't make out the detail I've become accustomed to. It's really changed my game.
 
Will DLC save FM5?

Maybe.

If there's plenty of free updates packing decent content (free tracks e.g. Road America, Nordschleife we have yet to see) then it'll certainly improve people's perception of both the game and Turn 10. May make up for the very poor public reaction to the recent payed DLC packs.
 
I sit pretty close to my screen (50") and having a 1080p native game really made a difference for me. I could never read any of the gauges in previous FM games and they're all pretty clear now. It's a bigger help for seeing what's coming in the distance. I think this is the biggest reason I'm having trouble going back to GT6 (or FM4 for that matter). I just can't make out the detail I've become accustomed to. It's really changed my game.

The reason you couldn't read the dials in FM4 wasn't due to resolution - they had the interior view zoomed out too much. You could make out the tachometer, but the speedo and other gauges weren't that viewable, even though driving sims from the 90s (both console and PC) had interior views where you could easily make out all the dials, and you guessed it - the perspective/viewing angle was just right.

FM4 looks pretty sharp, crisp and clear on even a mid range TV.
 
The answer to original question, is that yes DLC is starting to improve the game but it depends on how much more DLC there will be in the 1st year.

A shiny new Nurburgring would definitely help. It's always been so dull in Forza due to it being constantly overcast. But if you look at the tracks on Forza 5 which are amazingly detailed, then imagine a brand new remodelled 'ring.
 
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