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If Turn 10 have to choose between 60fps and weather for FM6, it's still their own fault for spending too much juice on other things.
What other things would you take out that would bring weather at 60fps?
If Turn 10 have to choose between 60fps and weather for FM6, it's still their own fault for spending too much juice on other things.
Dan GreenawaltWhat can you tell us about night racing and weather effects in Forza 4?
Forza Motorsport includes alternate times of day for a small number of environments, but those alternates do not include dark night or weather effects. For Forza 4, the majority of our graphical investment went into our new image-based lighting (IBL) model, as well as new material shaders, which give our cars and tracks such a realistic, detailed look. With IBL, supporting the general look of night is not particularly hard. However, we take frame rate pretty seriously—we believe that having a solid 60 frames per second (FPS) experience with no tearing is very important for a simulation racing game. Delivering night is about more than just getting the general look right. As we found on the original Forza Motorsport, having multiple headlight projections with multiple cast shadows is computationally heavy—even using clever tricks like we did on the less powerful original Xbox platform. This makes delivering a strong night racing experience very difficult at 60 FPS without significant compromise.
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If we cut down on the number of cars on track, used original Xbox-generation car models, dropped to 30 FPS, or (and this would be the most effective solution) built specific tracks from the ground-up to have less detail and thus extra performance headroom, then night racing and/or weather conditions may have been possible. Some of those trade-offs, we just were not willing to do. Others would require time that we used to develop other features in the game—specifically, the new graphical look of the game in general. Night and weather are features we will continue to evaluate as the franchise continues. We’re waiting for the right time to deliver these features to our fans.
The Xbox has slower RAM, but not less power. They both have 8GB of RAM. We will see when the cores become more accessible with DX12. Utilizing all the cores could very well be the difference between rain and 30 FPS and 60FPS.
I doubt it's 1080 though, and it's common knowledge xbone has a weaker gpu.Project cars is now 60 fps on ps4, still struggling to get that on xb1.
I like the xbox one, buts it's just clear the ps4 has more power. But in the end it's what games are released on what console that matters.
The X1 does have less power than the PS4 when it comes to GPU. Since it is the GPU that is highely responsible for these graphical effects. Having more CPU power will likely do little to maintain a stable frame rate (especially when you increase core count and not cycle rate). Also I doubt DX12 has much to do with the X1 beyond marketing. It already uses a very low level API developed by the people that made the hardware itself (amd).
Better SDKs, refinements to the engine, and more time to spend weighing the tradeoffs between techniques will be the difference maker here. Perhaps they will be able to add night easy enough. I also look to see much better graphics with FM6 vs 5.
But with rain comes a whole new problem, that perhaps those extra CPU cores would be useful for. Physics. I'd like rain physics to be more than just the same surface with slightly less traction. I think T10 feels the same and that's why they haven't implemented that.
But personally, I'd take rally racing (Forza Motorsports style as opposed to Horizons style) over all that any day.
The miltiplayer is 60FPS, the campaign is not. This has been known since the game released.I doubt it's 1080 though, and it's common knowledge xbone has a weaker gpu.
Also when I say 60 I mean a locked 60 which even PCars can't maintain when everything is happening. Like Halo MCC claims its 60 fps but it's easy to tell when it drops to low 50s in campaign.
We will see when more is revealed, but the Xbox One has some tricks up its sleeve still, as there are still NDA's regarding the Xbox One..
When more about what is reviled? NDAs about what? sources?
Sure the X1 has tricks up its sleeve. The same ones every console has, as devs get more familiar with it they will make much better looking games.
It drops a lot on stone town when I play big team on there.We will see when more is revealed, but the Xbox One has some tricks up its sleeve still, as there are still NDA's regarding the Xbox One.
The miltiplayer is 60FPS, the campaign is not. This has been known since the game released.
The miltiplayer is 60FPS, the campaign is not. This has been known since the game released.
I thought framerate has nothing to do with the physics.@mister dog Right yea, all of that would be super-uber-awesome, but you won't feel the physics as well with 30 fps, believe me. Unless you're TV has those bizarre motion enhancements.. even in that case, we'll be introducing lag.
I thought framerate has nothing to do with the physics.
Has it? It's the first I've heard of it.
The fact that I do keep is the reason I'm questioning your statementBecause you dont keep up.
I wouldn't say never, i was ok with fh2, but recently I have appreciated more that 60 fps just looks nicer and more real.60 fps are smoother to the eye and gives you better reaction because of that. Just a tiny advantage but once you get used to it, you never want to go back to 30 fps
@digiprost recently uploaded a comparison video, I simply cannot tell the difference really:60 fps are smoother to the eye and gives you better reaction because of that. Just a tiny advantage but once you get used to it, you never want to go back to 30 fps
Well even if one does notice the difference, it's not really an "in your face" handicap having to settle for 30fps if it means extra eyecandy and goodies. I almost need a magnifying glass hereYou won't unless you're using chrome or safari
It becomes very noticable when switching from one game with 30fps to another with 60fps. Switching between Horizon 2 and FM5 was a bit odd and I noticed it right away.Well even if one does notice the difference, it's not really an "in your face" handicap having to settle for 30fps if it means extra eyecandy and goodies. I almost need a magnifying glass here