Forza Horizon 4: General Discussion

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That's an oddly negative way to frame Microsoft deciding to include the expansions "for free" with the Ultimate Edition this time around. Especially when the Hot Wheels expansion was also divisive when announced, then lots of people ended up loving it.

If anything, it'd probably be cheaper for them to just put out another "traditional" expansion.

I don't believe partnership expansions necessarily are costlier than their solo outings. Hot Wheels in FH3 felt a lot like product placement targeting Forza player demographics, suggesting that Microsoft might have been paid to do it. Hard to say, but I don't think we should jump to the conclusion that Forza is always the one reaching out to potential business partners.
 
Uhh...was the '99 Lotus Elise always in this game? Just had one appear in a race.
Pretty sure the only Elise in the game has been the GT1.

I think the regular Elise of that generation has made appearances in the Motorsport series.
 
I have my doubts the Rimac is going to reach 320Mph, I raced my mate who had one(don't ask lol) and he said the gears are fixed so this was the fastest he could manage easily beaten by a 599xx Evo:
 
Is there some sort of exploit going around that might explain why, despite all the human drivers making mistakes (I even rewound once), my team won the trial on my first go 3-0 and with the AI scoring over 100 points per car maybe twice? I mean I remember in the first race being 8th on the home stretch yet finishing 3rd when I crossed the line.

I did win race 3 fair and square though, but that course was pretty much made for an AWD Senna. The other two were a little too fast for me to properly keep up but that did make blocking the AI even easier - not that it was even necessary in the end.
 
I don't believe partnership expansions necessarily are costlier than their solo outings. Hot Wheels in FH3 felt a lot like product placement targeting Forza player demographics, suggesting that Microsoft might have been paid to do it. Hard to say, but I don't think we should jump to the conclusion that Forza is always the one reaching out to potential business partners.

It's more than likely a partnership. There have been Forza Motorsport Hot Wheels for the past two years, at least, I own four of them across the two different series.

Also, in regards to Lego:

http://www.xboxygen.com/News/29938-Forza-Horizon-4-le-prochain-DLC-sera-un-partenariat-avec-LEGO

Still may just be a rumor, but still.
 
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Is there some sort of exploit going around that might explain why, despite all the human drivers making mistakes (I even rewound once), my team won the trial on my first go 3-0 and with the AI scoring over 100 points per car maybe twice? I mean I remember in the first race being 8th on the home stretch yet finishing 3rd when I crossed the line.

I think the trial is glitched. When I won the Apollo my team definitely lost the first round and the winning cutscene was for the AI team, yet we won the series 3-0.
 
@boiltheocean I mean, I'm not complaining, but I was confused that we just waltzed through it when so many people struggled through multiple attempts. Still, though, I won the last race fair and square... A victory slightly diminished by the fact that all the other humans except one scored 600 points, but still!
 
Yeah I wasn't mad either! It was a very difficult challenge, I ended up dropping out of the first race about 5 times before I found a semi-competent group of teammates and a car capable of beating the AI. If I realised it was glitched it would've saved me a lot of time.
 
Do they still count people who quit? Second attempt and it was me and three others but they all left and I still lost the first round despite being the only one on my team. Still won in the end though (gotta love 1v6 trials). :D
 
I need to complain and it's probably about what some of you already know or acknowledge as a part of the game.

The physics are ****ing atrocious and negates most conventional laws from a racing standpoint.

Doing rivals, my rival was going faster than me while SIDEWAYS, full suspension and tire load without losing any time or entering a drift.

Maybe they're using particular controller settings to pretty much break the behavior of the game, but I found the 944 rivals event to be extremely hard to place anything under a 2:37 or under.

I honestly turned the game off after seeing that. From a competitive standpoint, this game relies on breaking the game a little too much, especially with having to result to stupid ass tunes to do some seasonal events.
 
Do they still count people who quit? Second attempt and it was me and three others but they all left and I still lost the first round despite being the only one on my team. Still won in the end though (gotta love 1v6 trials). :D

Only on the rounds they enter, so if they leave during round 1 the AI score against them in that but not in round 2 or 3.
 
Another interesting rumor about E3.
There is a rumor that Tesla will exhibit at the E3 Xbox booth.
Perhaps this is to commemorate the Cuphead being loaded on their car, but if they have a good relationship with Microsoft, we may get Tesla again.
 
Boy, who else is excited for "flair" (Starcards) ?!?!?! This is what a car game needs my friends, flair.......

To think someone at Playground Games suggested this feature and patted themselves on the back for it. I swear this is turning into a mobile phone game. I guess they gotta hit them engagement statistics to brag on Twitter.
 
Boy, who else is excited for "flair" (Starcards) ?!?!?! This is what a car game needs my friends, flair.......

To think someone at Playground Games suggested this feature and patted themselves on the back for it. I swear this is turning into a mobile phone game. I guess they gotta hit them engagement statistics to brag on Twitter.

Regardless of commercial success, when it comes to a soul, they're throwing the Forza name into a ditch.

And it's no surprise. Just look at what the team plays alongside Forza Horizon: Fortnite, Apex Legends...

Unfortunately, there's way too many apologists of this franchise and what Playground is doing with it. If you try to argue on Discord for example, people flood the chat as a form of damage control.

I played NFS extensively from 2004 to circa 2010 and I saw the rise and fall of the Underground era. What EA did in those years was not unlike what Microsoft has been letting Playground do with Forza Horizon (and Forza itself, as it has sprinkled on FM7) since FH3. NFS Undercover was a horrible coding mess and ProStreet wasn't much better. Perhaps not coincidentally, Forza games have suffered from a similar downgrade in polish since FM6.

I guess that, eight years later, no one back in 2011 could have imagined that Microsoft's take on TDU's concept would have turned into something that's quickly becoming a glorified mobile game. It's sillier than Burnout, and the difference is that Burnout didn't have this ********, perhaps because it came last gen when the gaming scene was a little different (and better).

IMO, restricting cars new to the franchise behind one-time seasonal events is a really low blow. In FM7 the Spotlight cars are free and you can have as many of them as you'd like. Why isn't this the case with FH4? Why does Microsoft need to try so hard to keep "engagement" stats high in a game that was lauded to be a commercial success shortly after release? I thought Forza Horizon didn't need such practices for people to know it as the premier arcade racing game of this generation.

E3 is happening this weekend and Microsoft is launching an offensive with multiple games and possible announcement of the new consoles, but, when I look at what they and Playground are doing with Forza Horizon, I understand there's two sides to their recent hard work behind Xbox: Game Pass provides the best value and the Xbox One itself is the most feature-rich console, but Play Anywhere has effectively ruined the quality of online interaction for console players and there's an undesirable push for online features, engagement and disguised microtransactions.

The icing on this nonsensical cake will be the Lego expansion, if it does come. It will confirm what you can find out if you look close enough: Forza Horizon is now a game for children. Too bad DriveClub was a total flop, TDU is comatose and The Crew went down a similar route to Forza...
 
Regardless of commercial success, when it comes to a soul, they're throwing the Forza name into a ditch.

And it's no surprise. Just look at what the team plays alongside Forza Horizon: Fortnite, Apex Legends...

The guys at Playground have also mentioned Cities Skylines and RDR2 as games they play off duty, which are both great titles. I'm more inclined to blame the creative teams at both Turn 10 and Playground Games for bad taste and lack of vision, so they play it "safe" and release something generic and cheesy the kids and masses can digest quite easily.

Unfortunately, there's way too many apologists of this franchise and what Playground is doing with it. If you try to argue on Discord for example, people flood the chat as a form of damage control.

People always try hard to silence the unpopular opinion. It's some funny psychological mechanism related to group mentality.

IMO, restricting cars new to the franchise behind one-time seasonal events is a really low blow. In FM7 the Spotlight cars are free and you can have as many of them as you'd like. Why isn't this the case with FH4? Why does Microsoft need to try so hard to keep "engagement" stats high in a game that was lauded to be a commercial success shortly after release? I thought Forza Horizon didn't need such practices for people to know it as the premier arcade racing game of this generation.

It's not that bad in FH4. Did you play FM7 from the beginning? It launched with locked cars on the disc gradually unlocked via community events, some of which involved quests external to the game. That was a complete middle finger, but thankfully they came to their senses and unlocked everything eventually.

FH4 does something pretty similar, but at least it didn't launch with a myriad of cars locked behind community events. This makes a tolerable difference to me because it delivered what I paid for on day one. The weekly challenges and rewards in FH4 also manage to keep me playing while keeping the enjoyment factor at a fair level. I'm not sure I otherwise would find the motivation with the game and its almost nonexistent progression system, but I fully expect all exclusive cars to unlock around the time focus shifts to another project. Also, many exclusive cars have already been offered on several occasions.

The icing on this nonsensical cake will be the Lego expansion, if it does come. It will confirm what you can find out if you look close enough: Forza Horizon is now a game for children. Too bad DriveClub was a total flop, TDU is comatose and The Crew went down a similar route to Forza...

Hopefully that expansion rumor turns out to be a false. Anyway, FH4 has been childish from the get go, but fortunately there's a pretty solid driving game buried underneath all the ill-informed corporate ******** Playground Games couldn't resist from the moment Microsoft bought them out to become first-party developers.
 
Regardless of commercial success, when it comes to a soul, they're throwing the Forza name into a ditch.

And it's no surprise. Just look at what the team plays alongside Forza Horizon: Fortnite, Apex Legends...

Unfortunately, there's way too many apologists of this franchise and what Playground is doing with it. If you try to argue on Discord for example, people flood the chat as a form of damage control.

I played NFS extensively from 2004 to circa 2010 and I saw the rise and fall of the Underground era. What EA did in those years was not unlike what Microsoft has been letting Playground do with Forza Horizon (and Forza itself, as it has sprinkled on FM7) since FH3. NFS Undercover was a horrible coding mess and ProStreet wasn't much better. Perhaps not coincidentally, Forza games have suffered from a similar downgrade in polish since FM6.

I guess that, eight years later, no one back in 2011 could have imagined that Microsoft's take on TDU's concept would have turned into something that's quickly becoming a glorified mobile game. It's sillier than Burnout, and the difference is that Burnout didn't have this ********, perhaps because it came last gen when the gaming scene was a little different (and better).

IMO, restricting cars new to the franchise behind one-time seasonal events is a really low blow. In FM7 the Spotlight cars are free and you can have as many of them as you'd like. Why isn't this the case with FH4? Why does Microsoft need to try so hard to keep "engagement" stats high in a game that was lauded to be a commercial success shortly after release? I thought Forza Horizon didn't need such practices for people to know it as the premier arcade racing game of this generation.

E3 is happening this weekend and Microsoft is launching an offensive with multiple games and possible announcement of the new consoles, but, when I look at what they and Playground are doing with Forza Horizon, I understand there's two sides to their recent hard work behind Xbox: Game Pass provides the best value and the Xbox One itself is the most feature-rich console, but Play Anywhere has effectively ruined the quality of online interaction for console players and there's an undesirable push for online features, engagement and disguised microtransactions.

The icing on this nonsensical cake will be the Lego expansion, if it does come. It will confirm what you can find out if you look close enough: Forza Horizon is now a game for children. Too bad DriveClub was a total flop, TDU is comatose and The Crew went down a similar route to Forza...

Holy hyperbole, Batman. Maybe those "apologists" are simply fine, for the most part, with what Playground are doing with Horizon?

I've never understood the hatred for the weekly reward cars for doing stuff, and locking things behind, *gasp*, ACTIVITIES. There's nothing wrong with giving players reason to keep engaging with the game every week. I've missed out on a few of the cars because I was off playing other games, and I'm fine with that. If I wanted them badly enough, I'd have put in the 1-2 hours a week to earn them. Instead, I'll wait for the next time they inevitably become available.

Saying FH is "now a game for children", is just absurd. Horizon has always tried to cast a wider net in terms of it's audience, which is why it's sales now exceed the Motorsport games. A LEGO tie-in, would be no more childish than the Hot Wheels tie-in. They are silly, irreverent fun, because Horizon isn't a "serious" motorsport game. If they tie-in LEGO in an interesting way, I'll be there day one, same as the Hot Wheels expansion.

I think everyone in here has their issues with Horizon 4 - mostly in terms of mechanical stuff, lack of certain options, bugs, maybe the way certain things are structured, the game played it a bit safe as a sequel - but the "soul" of the game in a ditch? Yeesh.

"...and disguised microtransactions"

What games have Microsoft released in the past couple of years, that were larded up with disguised microtransactions?
 
It's not that bad in FH4. Did you play FM7 from the beginning? It launched with locked cars on the disc gradually unlocked via community events, some of which involved quests external to the game. That was a complete middle finger, but thankfully they came to their senses and unlocked everything eventually.

FH4 does something pretty similar, but at least it didn't launch with a myriad of cars locked behind community events. This makes a tolerable difference to me because it delivered what I paid for on day one. The weekly challenges and rewards in FH4 also manage to keep me playing while keeping the enjoyment factor at a fair level. I'm not sure I otherwise would find the motivation with the game and its almost nonexistent progression system, but I fully expect all exclusive cars to unlock around the time focus shifts to another project. Also, many exclusive cars have already been offered on several occasions.

Playground did play the "exclusive car" game much more intelligently than Turn 10 since in FM7 they just dropped all the cars in and said "you can't have this and that right now" whereas Playground has released the locked cars in a timely fashion. It's the same system but with a different (better) presentation in Forza Horizon.

I was never fond of FM7's locked cars system because, as early as December 2017, which was when I got the game, it stopped making any sense. The Specialty Dealer was supposed to feature an array of exclusive content yet you could also get non-numbered cars from other sources such as Leagues and Forzathons, which made the whole concept pointless. Turn 10 was never upfront regarding what the Specialty Dealer was supposed to be either, as the cars were repeating themselves every three months with no further additions until the start of 2018 when they made those Twitter polls. And circa February 2018 there was that Forzathon glitch and the release of the completely bugged 1932 Ford Coupe which should have made everyone realize how terrible the concept was, even for the team's debugging work.

Besides, I was a late adopter of FH3 and didn't like how troublesome it was to source exclusive cars which had only been officially released in 2016, as well as the Easter Barn Finds which only came back a year later and now when the game's cycle has ended. So when I learned that there were cars like 356 Speedster being made exclusive in FM7, I was pretty angry.

League rewards did get me into online play in FM7, which was a bonus, but it wasn't in the best way. A game should generate interest for its quality and not (just) for the content it offers. Neither FM7 nor FH4 need these practices to keep me hooked. Just give me a game with fun driving and lots of features and I'll keep playing for as long as I can.

Hopefully that expansion rumor turns out to be a false. Anyway, FH4 has been childish from the get go, but fortunately there's a pretty solid driving game buried underneath all the ill-informed corporate ******** Playground Games couldn't resist from the moment Microsoft bought them out to become first-party developers.

Indeed! I still love the map and the driving. And cult cars haven't been forgotten. While everyone raves about certain popular cars, I delight myself with gems such as the Hillman Imp, which did get plenty of love from the team as well considering it has a bodykit and bumper options complete with rally lights made by none other than the "Lord of Darkness" himself (Lucas).

It's just that I like to drive most things and frequently jump from one car to another, so the limited availability of certain cars frustrates me a fair bit. My limited free time also forces me to put aside other games for FH4 due to how the Playlists are structured.
 
Well, they announced in 2004 that the 2004 Subaru WRX (wheel spin exclusive car) will be a prize for the Series 10 season event.
But somehow they seem to sell this car at the Forzathon Shop.
 
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