Forza Horizon 4: General Discussion

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I was having so much fun playing Wreckfest last night, I forgot what night of the week it was and didn't finish my daily challenges for the week in Horizon. So for the first time since they implemented the Festival Playlist, I failed to get 100%. I got like 98%, probably?
 
I was having so much fun playing Wreckfest last night, I forgot what night of the week it was and didn't finish my daily challenges for the week in Horizon. So for the first time since they implemented the Festival Playlist, I failed to get 100%. I got like 98%, probably?
I believe you can still get the previous week's daily objectives as long as you're still within the 3 day period that they're active for (so, yesterday's and the day before). Pretty sure I've gotten a few that way.

EDIT: Confirmed that it works, even when the current week is in an entirely different series from last week.
 
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Note for the Summer weekly Forzathon challenge: a Vette or Viper you already own won't trigger it; buy a new one from the Autoshow and this should work.

I was just going to mention that progress didn’t register when I entered my good old Viper ACR ‘16.

Why do players suddenly have to buy new cars for this to work? Programming oversight in the update? Hopefully it will be patched.
 
Fred ACTUALLY liking a new car :lol:

It was my go-to S-class car in FM4 back in the day, I have very fond memories of it and that's why I'm happy to see it come back.

There are a lot of the new cars that came to the game that I like (600LT, Vanquish Zagato, 968 etc), I'm just not a fan of the insanely powerful and bonkers fast S2 stuff like the Divo and ID-R, for instance.
 
I believe you can still get the previous week's daily objectives as long as you're still within the 3 day period that they're active for (so, yesterday's and the day before). Pretty sure I've gotten a few that way.
I'm not sure that works, but I'll give it a try. Unfortunately, I will have still missed one day since I needed to do the Monday through Wednesday challenges, and now it's Thursday.
 
Man, the Q1 is loads of fun! Definitely a contender for meta S1 cars.

Hey PG, can you add the Joss JT1 next? Thanks.
 
Rossion handles really well but the 6th gear is oddly short. Anyway, it’s the first time I got to try this car in a Forza game, so no idea what it would be like other than fairly quick.

There are a lot of the new cars that came to the game that I like (600LT, Vanquish Zagato, 968 etc...

The Porsche 968 is a dinosaur among those, but it’s definitely a great one.
 
Rossion handles really well but the 6th gear is oddly short. Anyway, it’s the first time I got to try this car in a Forza game, so no idea what it would be like other than fairly quick.
I recently driven this car in Forza Motorsport 3, and the Q1 is also quick in that game over taking cars like the original C5 Corvette and the 2007 Porsche 911 GT3 RS (997). 👍

It's original class is Class A.
 
Probably one of my top 3 cars in the game. Handles SOOO GOOD. As it should.

Wheelspin from 1st to 2nd gear is sublime. Changes direction mid drift like a champ. <3

 
Erm, no.

https://store.playstation.com/en-us/grid/UP9000-CUSA03220_00-GTSPORTS00000000/1?relationship=add-ons

Search around the GT:S subforum for a few minutes and you will find there are quite a lot of people that are actually paying money to own "free" DLC cars because they can't be bothered to actually grind the in-game credits due to the piss-poor in-game economy and the subsequent amount of time it would take to get said amount of money. And that's on top of their PS+ subscription. PD is being so greedy with their microtransactions that buying, let's say, the Aston DB3S and the '59 Corvette from the latest "free" DLC will cost you more than what the game itself actually costs nowadays. And even if you don't spend actual money, it's going to take you multiple hours, days even, perhaps weeks, in order to get enough credits to buy one of those cars...

Oh wow. I haven't played GT:S since before they added the MTX to the game, but my understanding was that every car would cost $1 to buy for some reason - I didn't realize they were literally charging upwards of $13 for certain cars. That's absurd. How are the hardcore Gran Turismo people okay with this?

I'd keep adding more "free" cars to my game too, if I were Polyphony, and every batch of new cars could be sold for prices like this - especially knowing that it'll take a prohibitively long time to grind the actual in-game currency for them.

And how could anyone compare this favourably to Forza Horizon 4, when it takes a few hours at most to earn all of the new free cars every week?
 
How are the hardcore Gran Turismo people okay with this?

Because it helps keep Polyphony's doors open, or whatever. It's total hypocrisy. That they don't mind paying the price for the vehicles (Even though it should be mentioned that the true grind fest vehicles, the 20,000,000 credit vintage racers which have people rubberbanding controllers and trying to grind out Blue Moon Bay or Nostalgia 1979 and making science formulas to optimize grinding, can't be bought with these micro-transactions, so you're forced to grind for them if you want them) But apparently Forza is bad for making players do menial tasks for an hour to get a car, and that it's an insidious plot to help keep the player metric numbers up so it makes Playground and Microsoft look good, or whatever.

Again, like the ten times this subject was brought up, has Playground done a good job in offering free content in a way that doesn't lead to burnout from players? No, not really. I think most people can agree on that front. But when you consider that the other game has this nasty little roadblock put up for the especially rare vehicles (which are all vintage race cars that you'll eventually need if you want to complete Nostalgia 1979 normally) and it's all for vehicles that are barely used online, the true purpose of GT Sport, it makes it especially egregious and eye roll worthy that apparently, the less worse of the two options is the one being demonized. At least with FH4, the free vehicles have a use, whether it be for the meta online (Which 99% of people don't give a damn about, I can guarantee that) or they just add it to their persona collection to cruise around in.
 
Because it helps keep Polyphony's doors open, or whatever.

Is that seriously their rationalization? Polyphony aren't some indie studio struggling to make ends meet - they are a first-party, triple-A studio, selling millions of copies of their games at $60 a pop.

I'm actually blown away by this, because I honestly did think the cars were all $1 for some reason. But they are selling some cars for very close to the price of an entire Horizon expansion. And in a game that launched with a pitifully low number of cars out of the box, to boot.

The whole "oh, you don't HAVE to buy them" defense utterly crumbles, when it takes that much monotonous grinding to get them otherwise. You don't TECHNICALLY have to pay money for most F2P mobile games either, as long as you're willing to wait out the timers and whatnot.
 
Is that seriously their rationalization? Polyphony aren't some indie studio struggling to make ends meet - they are a first-party, triple-A studio, selling millions of copies of their games at $60 a pop.

I don't know, and honestly, I don't care anymore. I've learned quite quickly on that side of the forum that what Polyphony does as a developer - the fact that they have so much autonomy as one of the oldest, and really, last first party Japanese developers Sony has in the stable should be noted - would not fly with anybody else. Then again, so many people want to paint PD as this small fry when apparently, people forget the near constant lies and half truths that came out of Kaz's mouth for years during GT5 and GT6, which would sink most other open facing studio heads.

The whole "oh, you don't HAVE to buy them" defense utterly crumbles

That's the best part, really. You really don't have to buy them. Half of the time the classic race cars in question are basically used as status symbols for people who want to grind, and want a reward for their bootstrapping. They're never used in Daily Races to my knowledge, and if they were, you'd be given a free vehicle probably if you didn't have it. They're sequestered into Group X, the Forza Specials of GTS, and so if you tried to use them in Arcade, you'd get a weird melange of classic race cars, electric vehicles of all stripes (Soon to be joined by the Taycan which will annihilate everything) and the various tuner cars and the Gordini, for whatever reason. In a game which is about online racing, mainly, and had a jury rigged single player added on after numerous complaints (Which is still more or less locked behind always online stuff, so you're hooped if your connection craps out and you're stuck playing Arcade only) it's especially egregious just how much the microtransactions stick out, and also how they don't matter, and how they don't apply to the real gated content of the classic race cars.
 
I don't mind paying for an ultimate edition and getting all the dlc in a discount bundle because when you think about it, games have been the same sort of price since the 90s and even by inflation it should be more then the cost of what companies charge for ultimate editions, the whole pay to win thing though is pretty toxic and has a very problematic issue of kids knicking their parents credit cards to buy Credits.

I Livestream on my YT channel and I have kids saying all the time about if they can buy credits on Forza they will pay with their parents card when they're not looking.
 
The game did an uninstall when I tried to update, so I had to reinstall everything. I wake up in the morning and I did a Playground Games match to get the Rossion, but the game froze as it was transitioning back to freeroam and my car just sat there.

I turned off my Xbox and just sat there murmuring curse words at a black screen.

Man..
 
Oh boy I remember the days of 9-10 year old me grinding for weeks at a time in GT5 to get the $20 million classic Le Mans cars.

Yeah, those were the days. :rolleyes:
 
Great something has broken! I drove my ACR and Z06 for the latest Forzathon. Nothing happened. I eventually resorted to purchasing a Z06 from the Autoshow (cheaper option). Part One complete. One removed Z06 after putting points on it.
 
I had a run of bad luck with the PG Games last night. I kept getting on the short end of the line up. If it was six cars to five, I was one of the five. Four to three? I was one of the three. And in PG Games, if your team doesn't win the first game, half the team quits. So I kept trying and trying. Then the game went through a period where it was kicking me out of online right after I chose my car. Repeatedly. Finally got the win, though, and the Q1 is a nice car. I don't know if it's that good to go through all that, but still good. I used the CC8S with dirt tires and rally suspension and no other modifications, and it was a great choice. Not over-powered, but plenty fast, and better handling in the dirt than everyone else's street-tired race-suspensioned pay-attention-to-me cars.
 
Team playground games suck, that’s just the way it is, but if I can only suggest one thing, it’s to use the Rimac, it’s just so hilariously overpowered that it makes it seem too easy at times :lol:

As for the Rossion, it’s a fun little car, handles fantastic and sounds really great, but I’m sure the sound is a tweaked version of the Supra or Skyline sound from FH2 cause it doesn’t sound like a Duratec V6 at all...
 
I had a run of bad luck with the PG Games last night. I kept getting on the short end of the line up. If it was six cars to five, I was one of the five. Four to three? I was one of the three. And in PG Games, if your team doesn't win the first game, half the team quits. So I kept trying and trying. Then the game went through a period where it was kicking me out of online right after I chose my car. Repeatedly. Finally got the win, though, and the Q1 is a nice car. I don't know if it's that good to go through all that, but still good. I used the CC8S with dirt tires and rally suspension and no other modifications, and it was a great choice. Not over-powered, but plenty fast, and better handling in the dirt than everyone else's street-tired race-suspensioned pay-attention-to-me cars.

Similar experience for me. First three attempts put me up against teams much better than mine, meaning nearly everyone on my team left halfway into round 2. Then in the fourth attempt I ended up as the best player in the first round and my team won, but then the server kicked me out on the post-race screen. Fifth and sixth attempt it was then back to having no chance against much better teams. Finally luck turned my way for the seventh attempt, and I received the car.

Waiting and loading times in between all these failed attempts probably added up to more than an hour because it takes forever to initiate games and connect all players. I don't mind losing a few times in a row, but the beyond inconvenient server hiccups and loading times stressed me out.
 
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