Forza Horizon 5: General Discussion

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I didn't notice at first but the 935 is showing current and best lap times too. I think it's pretty cool.

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I finished in first place in two out of three Trial races for the first time ever, and I can't even bask in that glory because we lost as a direct result of the rest of my team being spectacularly incompetent.
I tried quite a few different builds of the '14 Fiesta in last week's Trial, and what I noticed was that as my build got faster, the team did worse. My first build was a stupidly grippy FWD race tyre build and I did 3:24 for the 1st race, which was 1st place, i.e. all AIs were slower. About 5 builds later I was onto drag tyres with AWD to get into the lead early. My race time was down to 3:13 BUT the rubber banding of the AI meant the AI now did 3:18, i.e. my teammates had no chance of beating it.
 
Something I've only just noticed; the Ford GT (the 2005 one) seems to be the only car that has a boost gauge that behaves like a real one. As the supercharger becomes less effective in the higher revs, the needle rolls back a little bit, as it should in any car with forced induction. In every other car with a gauge, the needle just stays at peak pressure the entire time. A very small thing, but I do like when details like that are replicated properly. It's one of the things GT has always done extremely well with its interior view IMO (oil pressure gauge rising slightly under acceleration, dash lights for when headlights/foglights/handbrake are on, seatbelts are actually worn, etc.).
 
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Something I've only just noticed; the Ford GT (the 2005 one) seems to be the only car that has a boost gauge that behaves like a real one. As the supercharger becomes less effective in the higher revs, the needle rolls back a little bit, as it should in any car with forced induction.

The Forza physics engine has actually supported boost falling off since FM2 on the 360, they've just never bothered to configure it historically so it has been set to a default 9000rpm for every car. Try adding a turbo and the top level cams to an S2000 or LFA and watch the boost reading in the telemetry HUD - it'll start to drop off at 9000rpm like it has in every game since they were first introduced.

I think PG are aware of the functionality now though, as the Sierra Pikes Peak buggy doesn't do this, probably because it'd be a bit crippling since it spends a lot of time at 9000rpm+. I suspect they won't go back and fix older cars though.
 
To whoever did the Cairo Eventlab for this week, wow
I thought that when I was checking it out before the change and half the AI got stuck on a kerb.

Although I did know who it was: Joh Cee. You'll find his name in the building you drive through at the end (in the same quasi-hieroglyph font used on that weird non-PG poster a few months back).
 
Cairo Eventlab was part of the March Forza Monthly but wasn't it shown in a other show too were the creators shared infos on how they biuld it and how many were working on it ?

 
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The Forza physics engine has actually supported boost falling off since FM2 on the 360, they've just never bothered to configure it historically so it has been set to a default 9000rpm for every car. Try adding a turbo and the top level cams to an S2000 or LFA and watch the boost reading in the telemetry HUD - it'll start to drop off at 9000rpm like it has in every game since they were first introduced.
I do remember seeing boost falling off in FM2, was easier to spot since they had a boost gauge on screen where you could see it start to dip. Dare I say it was actually noticeable in lower powered cars too.
A perfect tuned car holds full boost until the rev limiter. So lets just asume all turbo kits have perfect set up ecu.
I can suspend my disbelief for newer cars with finely tuned, modern ECUs but everything else it just seems out of place.
 
Tbh i don't expect some detail like this 1:1 correct for every car in Horizon Game. I think even simulations don't get that always right.
 
Oh I'm not expecting 100% accurate boost curves or anything, I'm just saying it'd be nice if the gauges were a tad more true-to-life than what they are. Then again if they'd went to that effort, I'd ask why not include other details in dashboards / gauge clusters too. That's why I found it odd that the Ford GT has this little detail but nothing else does.
 
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It's been a while since I've had one of these messages... 😄

I think it was from last Weeks Trail in the Hot Hatches. He was busy ramming into everything indiscriminately, While I drove away from him to win both races by large margins. (Not forgetting to hit him with the "You have no authority here" Quickchat at the end of both races ofcourse) 😊
 
Hey all, does anyone have a workaround on the "You have too many files of this type. Please delete some from the file manager before saving any more.” limit?

I tried deleting at least 20 tunes and designs from my cars and the message still pops up.

Is this a bug or should I delete more? Couldn't tune the new cars due to this issue.
Hi , I’m having the same problem as you, did you find a fix for it yet ?
 
I've been playing about with Nio again this week as I sold my original just before this series started.

I'd forgotten how much I dislike the car. To me it feels to heavy, thus it handles poorly and it's top speed is poor too. I honestly think it's the worst EV in the game.

It's not all bad on the EV front though, I can't wait for the Mission R. It felt really nice to drive in the Rivals event, really looking forward to having it to play with on the map.
 
I still have my old EP9 when I first got it in Feb. 2022, and I've never withdrawn it. It's not a bad car overall since its handling value is at 10. Did they change something to the value since then or what?

I always liked it, since it was highly requested and can easily clear speedzones.
 
No nothing has changed on it bud, I'm just expressing my views on it. I just don't like it, never have done.

I have 4 Speed Zone/Trap cars that are my go to vehicles:

1, Jesko
2, Sesto FE
3, Merc CLK-GTR FE
4, Mosler 900 (Off-road Specialist)
 
My picks are:

Concept Two with off-road tyres and suspension for jumps/trailblazers
Formula Drift GR Supra for drift zones (usually substituted for the Puma FE if its on dirt)
Venom F5 for speed traps
Either the NIO or the F50 GT for speed zones

All boring choices, but practical.
 
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I tend to use the Rimac Concept One in two builds for either road or off road with the back jacked down for jumps, but if there's anything twisty such as Speed Zones then I use the Sesto Elemento FE as it's much more grippy, and finally a Formula Drift AWD Silvia for road-based drift zones and Hoonigan RS200 for off-road drift.
 
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I use -
  • Hennessy Venom F5 for Speed Traps (And High Speed straightish speed Zones)
  • Brabham BT62 for Grippy Speed Zones
  • 4WD Formula Drift BMW 325i for Drift Zones Road and Dirt.
  • Jesko or Hoonigan RS200 for Danger Signs
  • Offroad Speed Zones mainly the Hoonigan RS200.
 
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