Forza Horizon 5: General Discussion

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Has anyone else on PC been experiencing an issue where on the main menu there's a pop up that says "Sign-In Needed"? The workaround has been to going into Window's Credential Manager, deleting the stored Xbox credential, and restarting my PC. Its been happening to me every week for the past month or so now
 
If we’re going for an evil/devilish angle for the Morris chant video, it might be worth mentioning that a reference to the Hennessey Exorcist showed up a few months ago.
 
need some dialogues like DM ngl, but mc voice acting feels like robotic to me
I've now finished the Donut Media stories. I’m going to go against the grain here and say I enjoyed them. I don’t feel the voice acting was cringy at all. They were having fun, and that came through in their performances. I’m not a fan of their show. I have a very low threshold for their brand of bro-ishness. Despite that, I do have great respect for them. They love cars, and they’ve figured out a way to play with them all day, and make a good living at it, too. They work hard to produce stories their nearly 8,000,000 fans love. And I’m willing to bet just about everyone here would love to have a job like theirs.
I think that's 'cause Donut probably wrote all their own material and likely even led creative direction on the Stories so far. If Donut had to listen to Playground (which I bet they had to for Part 1), I bet they would've merged High and LowCars into one story and had the catchphrases be even more obnoxious because "Hey kids! We got Donut! Listen to their easily marketable catchphrases!"

My one gripe has to be the reused Story objectives and story beats between the two Cars. Like, they're pretty formulaic--you get a chapter where you have to drive both cars to a destination while the team leader tells you about the car you're in, a chapter where you do something odd with your team (see: the merch delivery, which I found very self-indulgent), a chapter where your team's car breaks down in some way--which is foreshadowed by the fact that both cars are stated to have had mechanical issues on Track Day assuming you haven't watched the videos--a chapter where you have to race the other car back to the festival in Alejandra's flatbed, and finally MidCar's Track Day. Kinda makes you wish it was only HighCar that broke down and ironically left LowCar the only one running that night, but I guess we had to have some Drama on this Story very clearly based on a YouTube channel whose editing is basically Reality TV 101.

I have to admit though, as someone who doesn't really feel the need to run a female MC--while the male MC voice direction is definitely on the forced side, as written it does make the Superstar into an (admittedly very generic) superfan of Donut Media, whose enthusiasm for what the channel does is pretty infectious. I also noted that, during the Up to Speed chapter, they actually went on to imply that the Superstar did in fact own a 370Z before the events of FH4--which, well, every little bit of concrete lore does help outside of their very obvious 'friendship is the best thing in the world' characterization.

Heck, they even went the extra mile and framed it as an in-universe Donut Media production, which is actually pretty darn cute--cements the thing as less of a sponsored story and more of a genuine collaboration.
 
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I think that's 'cause Donut probably wrote all their own material and likely even led creative direction on the Stories so far. If Donut had to listen to Playground (which I bet they had to for Part 1), I bet they would've merged High and LowCars into one story and had the catchphrases be even more obnoxious because "Hey kids! We got Donut! Listen to their easily marketable catchphrases!"

My one gripe has to be the reused Story objectives and story beats between the two Cars. Like, they're pretty formulaic--you get a chapter where you have to drive both cars to a destination while the team leader tells you about the car you're in, a chapter where you do something odd with your team (see: the merch delivery, which I found very self-indulgent), a chapter where your team's car breaks down in some way--which is foreshadowed by the fact that both cars are stated to have had mechanical issues on Track Day assuming you haven't watched the videos--a chapter where you have to race the other car back to the festival in Alejandra's flatbed, and finally MidCar's Track Day. Kinda makes you wish it was only HighCar that broke down and ironically left LowCar the only one running that night, but I guess we had to have some Drama on this Story very clearly based on a YouTube channel whose editing is basically Reality TV 101.

I have to admit though, as someone who doesn't really feel the need to run a female MC--while the male MC voice direction is definitely on the forced side, as written it does make the Superstar into an (admittedly very generic) superfan of Donut Media, whose enthusiasm for what the channel does is pretty infectious. I also noted that, during the Up to Speed chapter, they actually went on to imply that the Superstar did in fact own a 370Z before the events of FH4--which, well, every little bit of concrete lore does help outside of their very obvious 'friendship is the best thing in the world' characterization.

Heck, they even went the extra mile and framed it as an in-universe Donut Media production, which is actually pretty darn cute--cements the thing as less of a sponsored story and more of a genuine collaboration.
There was also a little tease in the dialog after the final chapter where they mentioned HiTruck and LowTruck. Could there be a Part 3?
 
There was also a little tease in the dialog after the final chapter where they mentioned HiTruck and LowTruck. Could there be a Part 3?
The dialogue mentioned the Baja 1000. This year, the 1000 takes place on the week of November 17th--which just so happens to be right around the time we'd be getting the November 2023 series update, if we go by the 'new Series every third Thursday of the month' schedule Playground's running. Unless Part 3 goes up in October, that would be the ideal time to do it.
 
Gonna ask a really dumb question now. I'm on the last chapter of the Low Car story and it tells me to upgrade the rental car they provide so I selected a bunch of parts to bring it up to A800 and hit the view basket button but there's no option to checkout and continue the chapter.

ba13972a-af0c-43d7-ad77-bbf2b6c8aaaa.png


Am I missing something fundamental here? I'm afraid I never used the custom upgrade option before but when I tried it in my garage it had a buy parts and install option which seems to be missing here.
 
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Gonna ask a really dumb question now. I'm on the last chapter of the Low Car story and it tells me to upgrade the rental car they provide so I selected a bunch of parts to bring it up to A800 and hit the view basket button but there's no option to checkout and continue the chapter.

View attachment 1267957

Am I missing something fundamental here? I'm afraid I never used the custom upgrade option before but when I tried it in my garage it had a buy parts and install option which seems to be missing here.
On the test track, you only pay for the parts when you return to free roam.

For the Story, you build it to A800, test it on track and drive to the marker to continue the story, no paying of parts. 👍
 
I think you also have to put the RB kit on it. I tried to build my Z without it, but it wouldn't let me continue to the race.
 
I don't like how electric vehicles (EVs) are depicted as one of the least competitive vehicles to be used for online racing.

For all the representativity EVs get, it seems PG have a personal vendetta against them when pitched against petrol-based cars.
 
On the test track, you only pay for the parts when you return to free roam.

For the Story, you build it to A800, test it on track and drive to the marker to continue the story, no paying of parts. 👍
OK, where's the marker? :confused:

 
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I've just read an article on True Achievements saying that FH1 and FH2 servers will permanently close from 22 August 2023.
So this is what happens. Games become completely unplayable anymore. I happen to own both of these games and have the DLC for the second game.

Guess life goes on.
 
So this is what happens. Games become completely unplayable anymore. I happen to own both of these games and have the DLC for the second game.

Guess life goes on.
Not completely unplayable bud, all the single player offline content should still work fine. It's the online stuff we'll lose. The servers for both games have been very iffy for a while now.
 
I don't like how electric vehicles (EVs) are depicted as one of the least competitive vehicles to be used for online racing.

For all the representativity EVs get, it seems PG have a personal vendetta against them when pitched against petrol-based cars.
The problem is that the game treats the powerband of an electric motor like one for an ICE, albeit as a linear one, rather than having EVs make all of their torque at 0 RPM like they do in real life.

Part of me thinks this was intentional for the sake of balance, because I could see Rivals and Online being dominated by EVs if their motors worked realistically.
 
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In the story, you have to apply upgrades from all the categories with an exclamation mark. For me the rocket bunny kit needed to be applied, even though I had already hit A800 without it.
 
Once you've done your upgrades just follow the blue line on the map. Stop at the end of the line and wait a few seconds. The next part of the story will trigger.
There's no blue line on the map as shown in the video. I've reset the console and started the game from scratch.
 
There's no blue line on the map as shown in the video. I've reset the console and started the game from scratch.
Once you've applied an upgrade in each area that has an exclamation mark in it come out if the upgrade menu. The game should say "Upgrade target achieved" or similar (I can't remember the exact wording sorry). Drive forward and take the first right. Stop by the first set of tyres you reach and it should trigger the next part of the task.

Strange you're not getting the blue guide line on the mini map though.
 
Once you've applied an upgrade in each area that has an exclamation mark in it come out if the upgrade menu. The game should say "Upgrade target achieved" or similar (I can't remember the exact wording sorry). Drive forward and take the first right. Stop by the first set of tyres you reach and it should trigger the next part of the task.

Strange you're not getting the blue guide line on the mini map though.
I finally got it. I'd changed everything except my diff.
 
The problem is that the game treats the powerband of an electric motor like one for an ICE, albeit as a linear one, rather than having EVs make all of their torque at 0 RPM like they do in real life.

Part of me thinks this was intentional for the sake of balance, because I could see Rivals and Online being dominated by EVs if their motors worked realistically.

I don't think this is at all true. FH3 is the most recent game with any actual data available, but here's a real Model S torque curve compared with a graphing of what that game uses, one of their early attempts at an EV.

ymXhc5chdn4YxzGbJpjTi3diYdjx532MlyALOC3FHCo.png


fh3-model-s-curve.png


Peak torque is at 0 rpm and drops off from there - the only curve I could find online was based on speed rather than rpm so it looks a bit different, but it's trying to do the same sort of shape.

This is still being done in FH5 too, and more accurately - grab the Taycan and watch the telemetry screen while pulling away in 2nd gear. Peak torque registers from 0 up to about 6000rpm, when peak power is hit and the torque gradually drops down with constant power output. Try the Nevera, peak torque is solid from 0 to 4000rpm, and past that its power keeps climbing faster than the torque falls.

As far as I can tell there's a genuine effort to reproduce the characteristics of the motors in each car, in the same way that they represent ICE torque curves and response. As early as FM4 with the Tesla Roadster they have a whole separate set of data for EVs unique to that type of powertrain.
 
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It’s moreso that the PI system and how it calculates numbers rewards cars built in a certain way, and most modern cars are simply too heavy to be competitive which is why many leaderboards are full of vehicles from the 90s and earlier.
 
Finally got the 500 mile and 10,000,000 credit badges. The mileage wasn't actually too strenuous; just doing highway runs in a Hennessey managed to get it done pretty quickly. For the last 5 mil, I was basically just buying up the most expensive engine and drivetrain swaps and then applying the best of everything; usually came out to 75,000 - 100k per car. Not bad, but still time consuming.

Sold my duplicate 2021 RS7 for 20 mil within literal seconds so was able to recoup my money no problem. Now to return most of the cars to stock... oh boy.
 
I don't think this is at all true. FH3 is the most recent game with any actual data available, but here's a real Model S torque curve compared with a graphing of what that game uses, one of their early attempts at an EV.

ymXhc5chdn4YxzGbJpjTi3diYdjx532MlyALOC3FHCo.png


View attachment 1268114

Peak torque is at 0 rpm and drops off from there - the only curve I could find online was based on speed rather than rpm so it looks a bit different, but it's trying to do the same sort of shape.

This is still being done in FH5 too, and more accurately - grab the Taycan and watch the telemetry screen while pulling away in 2nd gear. Peak torque registers from 0 up to about 6000rpm, when peak power is hit and the torque gradually drops down with constant power output. Try the Nevera, peak torque is solid from 0 to 4000rpm, and past that its power keeps climbing faster than the torque falls.

As far as I can tell there's a genuine effort to reproduce the characteristics of the motors in each car, in the same way that they represent ICE torque curves and response. As early as FM4 with the Tesla Roadster they have a whole separate set of data for EVs unique to that type of powertrain.
I stand corrected, then. I figured what I said was the case given the power graph shown in-game, and how it always felt like max acceleration wasn't reached until very late, along with poor acceleration out of slow corners (mostly for the lower-ranked EVs like the P7).
 
I stand corrected, then. I figured what I said was the case given the power graph shown in-game, and how it always felt like max acceleration wasn't reached until very late, along with poor acceleration out of slow corners (mostly for the lower-ranked EVs like the P7).

The graph shown in-game is one of those things that isn't very good but gets forgotten about in the lists of other systems that are also ten years out of date now. It was a deliberate decision to make it less important and thus smaller in the casual fun times Horizon games, and it does usually display accurate values, but it's just so small that the line width loses any subtlety to the data, and the X axis scale changes even between some upgrades making it very hard to compare evenly. Many of the EVs spin up to 16000rpm+, so mashing that range into a tiny graph obliterates the lower end of it making it hard to see.

In terms of the feeling of acceleration, I think that's in part the lack of the 'seat of the pants' feel that you'd get in the real thing. With the sense of speed in Forza just being numbers and visuals, horsepower is much more noticeable than torque, and the EVs don't peak that until later on. The sound doesn't help either for me, something in class B with a bike engine and short gears feels like it's accelerating much faster than an EV in A, even if it isn't, just because of the drama and how fast the revs are rising. The Regera is another example of this, the poster car of overshooting braking points because you're going twice as fast as you'd think.
 
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