I mean, I'm starting to think @nukleabomb has it on the money and the partnership is actually the reveal of whatever cover car they'll have lined up for FH6. But considering the Series title is Hidden Horizons (which, makes sense considering the new game mode is Manhunt) I almost wonder if it's a cheeky way of hiding a sponsored series.They will partner with someone like Dacia to make new traffic cars?
Perfect fit for Horizon. Will be very interesting to see how it plays.Since it's in the string files and someone will inevitably post it here anyway:
The new game mode is hide and seek. The hiders apparently blend in with regular traffic cars (not sure if they get to drive traffic cars or just show up as one for seekers), a detection meter fills up when a seeker is near them, and there are some power-ups that can either boost your power or drop your detection.
Hiders win if they reach a certain destination, so it sounds like it's an official implementation of the type that I think FailRace usually plays.
There are about 56 car brands (or more, but I've lost track of the Chinese brands that just arrived) built and/or marketed in Mexico, one would hope to see something that matches the variety we have in our roads.They should go back to what FH1 traffic cars had - they got a GMC Yukon, E100 Corolla and a Camry among many others.
Of course they would have to be unlicensed and fictionalized, but I would personally love to see these return in some form. I'm tired of seeing the same few traffic cars.
That generation of the Toyota Camry is sold in Australia and New Zealand, albeit we never got the TRD variant.Yes, it should have the 3.5 V6 that's also in the Lotus Emira/Evora. I'm pretty sure the Camry is a North American car only (unless it's still sold in Australia/NZ?)
No, but you did get this wild child variant of the XV40's sister model.That generation of the Toyota Camry is sold in Australia and New Zealand, albeit we never got the TRD variant.
When I was in Singapore my cousin's husband (a cabbie) drove a recent model seven seater* Toyota Alphard which had a Camry engine. I'd love to hoon and race one in the game as I think it'd be hilarious.
*(provided the seventh person is a midget)
No, but you did get this wild child variant of the XV40's sister model.
It'd be nice if additional dirt and street scene routes were on the way.Was hoping for a few more than just 4 new routes, mainly so there'd be more event lab starting points.
We've had 8 this year so hopefully a few more are incoming. The only trouble I see with adding a load more race routes would be the map getting clustered with start points.Was hoping for a few more than just 4 new routes, mainly so there'd be more event lab starting points.
If that were true, Team Asphalt would have won the Race-Off handily. I'm thinking it's probably something to do with curbing griefing; since Street Races and Cross-Country races have no guardrails in the slightest it's very possible to use the environment to ram someone off the track, whereas the dirt trails and asphalt sprints have walls around pretty much every possible corner, it feels like.I'm assuming that PG added road routes instead of circuits because there simply aren't many road loops which take around ~1 minute and are reasonable to use as a track in the map. I guess they don't want to increase the circuit length to 1.5 or 2 minutes, hence we get routes instead.
But I'm sure there are plenty of off road route options left on the map, and cross country can be anywhere. I guess PG has stats on how many people race each type of event and concluded that roads are much more popular?
Karen and Ken need all those horses when trying to beat you to that parking spot at Wal-Mart.Yep, it's basically the Dodge equivalent of the Grand Cherokee SRT and GC SRT Trackhawk that are in the game under Jeep. One is the 'ordinary' N/A model, one is the frankly daft 700hp supercharged model.
"Dear, we have a family now, you have to buy an SUV now, you can't have a muscle car anymore".Karen and Ken need all those horses when trying to beat you to that parking spot at Wal-Mart.
Jonathan "StripeyMiata" McCormack mentioned on Twitter that his 2023 Ford Focus ST was sourced for Forza Horizon 5.
It's rare that someone actually takes credit for their car being used in a Forza game, so this is very cool indeed! I wish we knew when this was, though we do at least know from the Ginettas that T10 has a pretty good turnaround for car modeling, since those were captured not long before the game came out.
You really are in the laps of the Gods when it comes to The Trial and who you are paired up with. I was lucky this week and got it first time. It was however only a few weeks ago it was until my 4th go at trying I succeeded.Wow The Trial this time was dysfunctional.
First race: pile up a couple of corners in, my MR2 is nimble enough to get around it and I work my way up as far as 2nd place, only to get passed by the best driver toward the end and finish third. Despite the points being roughly even during the race, we lose by 500 points or so, due in no small part to the two players bringing up the rear who DNFd.
Second race: I'm doing well, working my way up through the pack, when, toward the end, at least two other players, maybe three, miss their checkpoints. One player DNFs. We lose. Miserably. First attempt at The Trial: Failure.
....ok, I can always try again.
Race 1: Half the other player cars launch slower than my rear wheel drive MR2 and some of them start wiggling around across the track in front of me. headdesk One guy misses the first sharp corner and goes sliding off into the night, I brake late on one of the other sharp corners and end up losing four places getting back on the road, another guy gets caught up with ramming an AI car and misses his checkpoint, at about 85% I get rammed hard off the road by an AI car and lose most of the progress made since my earlier slipup, another player DNFs and...we lose.
Race 2: One guy quits about 30 seconds in, two players are bringing up the rear, the guy in the 2000GT is all over the place, one guy misses not only his checkpoint but the entire bridge (he is last seen running up the slope at the other end of the bridge at 100 mph and launching into the stratosphere), the lead AI is about a mile ahead at the halfway point (curse you Teagan...!), the guy who DNFd the first race quits and I finish in 3rd place. We lose. Again. Second attempt at The Trial: Failure.
You know what? I kinda wanted the VW Thing, and I definitely wanted that 40 pt car, but do I want them this bad? No...no I don't. I have never raced The Trial where the players lost after just two races, and here I've done it twice.
Could you spot any sort of progression system alongside this mode, like the Eliminator got when it was introduced in FH4?I Think the new mode will be interesting after looking at the strings for the new game mode.
So here's the details of the mode based on the dialogue strings in the files, spoilers warning :
The name of the mode will probably be "Horizon Hide and Seek"
The codename for the mode is "Weston"
This is just my speculation, but the mark your location feature seems to be carried from what is left of eliminator duos.
- The mode will be introduced by Ramiro
- There will be team for Seekers and Hiders (there is a possibility that the hider is a single person/player, still unclear)
- Seekers needs to find Hiders before they reach the finish line
- Hiders wins if they reach finish line
- Seekers will use high power cars, the dialogue itself said "Seekers in high powered speed machines" and "have the power to chase down a hider once you find them" one (same) car for the whole team of Seekers
- Hiders will probably use traffic cars?? the dialogue itself said "look for traffic cars driving strangely" and "But don't be too obvious! you're just traffic, remember?
- Swapping cars for hiders?? (unclear as of now)
- There will be a detection bar for hiders, the bar drains if the seekers are near the hiders, if the bar reach zero the seekers will win
- There will be pickups for seekers and hiders
- Ability to mark your location/pickups for other team members to see
- Seekers will have a hot and cold meter when nearing a hider (unclear if this is a pickup or a permanent feature)
- Hiders pickups (Recovery pickup for reducing detection bar)
- Seekers pickups (Hider compass, will give you rough direction when near a hider)
- Horn activated pickups? (again unclear if its a pickup or one time usage per session thing)
- When seekers hit horn, hiders horn will responds
- When hiders hit horn, nearby seekers will be slowed down
- When hiders hit horn, seekers will be marked on the map
- Seekers get a picture?? of the last cars driven by hiders
- Seekers get a close range fast travel to regroup
- More games you finish means higher wins streak and more XP
- If you quit during a game, you wont be able to enter the game mode for awhile (finally some sort of consequence for quitting early)
Well, This notes is longer than i initially expected.
Perfect fit for Horizon. Will be very interesting to see how it plays.
I think traffic for this mode will need to become denser, especially since it's quite sparse in a normal online convoy session.
Curious to see how much of the map is used for this mode as well - is it a small sectioned off portion or is it the whole thing?
In terms of non-playable traffic cars - we all know what these are. Certainly would be cool to see them added to the game - they could even be added as rewards for playing the new game mode - much like the 1970 Mercury Cougar Eliminator was added as a reward for getting Level 25 in FH4's Eliminator mode when it first came out.
FH5: Non-Playable Traffic Cars:
2009 Ford Fiesta Zetec
2006 Ford Transit Diesel
2010 Mazda Mazdaspeed 3
Playground Bus/Truck
2005 Subaru Legacy B4 2.0 GT
2003 Volkswagen Bora VR6