Forza Motorsport 4 Review: How about a little comparison?

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Introduction

You may think this as being late. Well, it might be, but I needed to play every aspect of the game before reviewing it. I think a week and a half should be enough time! To make it a little bit more interesting, why don't we compare it to, I don't know, Spec II for GT5!

(DISCLAIMER: I am not going to touch on any of the faults of GT5 before Spec-II. I am going to review the game as if it just came out, with Spec-II as the original game.)

Singleplayer

Online is such a big thing in games today, that many times I feel the singleplayer get's overlooked. To me, the singleplayer is THE most important part. It keeps people without online services into the game, not to mention it's the basis of the game itself. That may just be me growing up with the two original Playstations, but that's not the point. Let's see how these two stack up together, shall we?

Forza4: Many things are available to explore in this game. You have things like Painting your cars up with the livery editor. Maybe your a tuning junkie, and would like to make your cars go the extra mile. Might I say, tuning has finally come into play for the first time in a singleplayer mode! In the last Forza's, you could upgrade your car, and win. Well now the AI also auto upgrade their cars too, which means if you really want to get the extra edge on the AI, try creating a setup, instead of installing a bunch of parts.

World tour mode is also a very big part of the game. Basically, you race around the world on some of the most difficult and fun tracks you'll ever race! I have a few things to note though, and they aren't exactly all that great.

Turn 10 made a HUGE deal over the Auto-advancing AI. This was a system based on skill, where the more skillful player will have harder AI than a person just trying out the game. This would be great, if it worked. What I have worked out is that, the AI update themselves, so that it may be a bit harder to actually get to the top, but once your there, it's easy to stay ahead. Get lost in traffic, or wreck and you'll be fighting for every last place you can get. It also seems to me like they got the person from Shift 2 to do the AI, which is great, but he wanted to get back at Turn 10 or something, so he made them very aggressive.

Then there's the XP system. At around level 15 or so, you have the option to get some of the fastest supercars around. Not to mention you get ranked up almost every two or three races. It seems they are preparing you for online, but I kinda want to work for the stuff, just without grinding it.

GT5 Spec-II: In this, you go through five levels of races. You have Beginner, Amatuer, Professional, Expert, and Endurance. Beginner is where you race the lower powered cars that you get at the very beginning of the game. Amatuer is where you begin to race your average sports cars, things like Camaro's, Skylines, M3's, cars like that. Professional is the supercars like Ferrari's and Lamborghini's. Expert is the LMP cars. And then you get Endurance's. This is where I think this game steps up on the Singleplayer racing. There are many great races here, but sadly, they're overshadowed by the bad.

Things like AI, some of the most uncompetitive AI I've ever seen in a racing game, ever. They just back up when you roll up on them, and they don't even fight to keep they're place.

Another gripe is the XP system. In Forza it's way too easy, and in GT5 SII, it's way too hard! At about level 30 or so, you get to the point where, even if you finish all the races in a series with gold medals and all, you may barely get to the next level. Otherwise you need to grind your way to victory, which isn't that much victory. This is of course remedied by Seasonal events and XP percentage increases, but it doesn't really help all that much.

In Forza you can paint, tune, and pretty much do anything. In GT5 SII, all you really have to do is hotlap when your bored. And that get's boring after a while. Sure you have tuning, but it's not as extensive as Forza.

Verdict: Forza has many things to do if your bored, and the great's far outshine the bad. With GT5 SII, a lot of things are wrong. It's still fun, but to me, Forza get's my vote.
Forza: 17/20
GT5 SII: 12/20

Multiplayer

Forza: Wow, you can really tell this game was made for multiplayer. A balanced PI system makes for very close racing, not to mention you can race with the AI online. And when you can choose AI difficulty, it's even better! You have many things like Top Gear Soccer, Forza Le Mans (My personal favorite), tag, virus, and regular Circuit Racing. One downside is that when you setup an online racing series, qualifying doesn't work, and your forced to tell everyone the place they qualified in, just a minor gripe however.

GT5 SII:
Another pretty good feature, yet it isn't very well rounded. Certainly not as good as Forza's. One thing I like though is looking through lists of matches you can join. In Forza you search and find a match, and the only say you have is which gametype you go into.

Vedict: I feel both have something to take from each other. GT5 SII is more like traditional racing, and Forza has traditional racing, and fun mini-games to go along. I'm with Forza on this one though.

Forza: 19/10
GT5 SPII:18/20

Physics

Forza: You can feel a huge difference between FM4 and FM3. The new tire model is great, and you can feel every change the car encounters on the track. Tuning has a more larger advantage then previous installments. If you don't have a good tune setup, don't expect to win. Still, there are a lot of things that could be done better. A NTM doesn't exactly mean the greatest physics around, but it is a great start.

GT5 SII: I think this games get's overall physics right. Sure it doesn't have advanced tire physics, but you can really tell the changing in suspension as you go over bumps. The Nurburgring is a great example of this. If you have a soft suspension setup then your car will be very touchy on this track.

Verdict:I admit, my original verdict was slightly in favor of GT5, however, in order to provide an accurate review, I must test both games equally, I apologize. Here are the reworked scores.
Forza: 18/20
GT5 SII: 15/20
Graphics

Forza: In FM4 Turn 10 used a thing called Image Based Lighting, or IBL for short. It's some of the greatest lighting in a video game I've ever seen. Doesn't really look perfectly realistic, but it sure does look beautiful! Now, one thing I must mention, is that it's smooth as well. Well, kinda. The mirror's slightly vary in FPS from time to time, but the game runs smoothly with no tears or FPS variations at all, a huge plus.

GT5 SII:
Graphics on the game are outstanding. I said Forza's are more beautiful than realistic, and I think I'll say GT's are more Realistic than beautiful. At times you will think your looking at real life video. I think the game shines in the Overcast weather. However, the amount of skips in FPS and tearing is way too much. When these things happen you will quickly realize that your looking at a video game, and that shouldn't happen.

Verdict: I would give GT the upperhand if it wasn't for the crappy glitches they allowed in the game. For something from the 21st Century, it sure doesn't look like it. When it looks good though, it looks good. For that, here's the scores.
Forza: 17/20
GT5 SII: 17/20

Gameplay

This is what makes, or breaks a game. How well all this stuff comes together is what it's all about. You can easily give a game perfect scores on all those things above, but if it come together like a bunch of dollar store plastic, then the game could fail. Here we go, this is going to be a good one!

Forza: All these features tie into each other. The game feels connected to itself perfectly. All of the cars look good. And they especially got the list right. You have more car's that have something to do with Motoring history. The tracks are more fun, and they picked the best of the real world tracks. In the multiplayer you have rivals, which is the most addicting thing in video game history, then you have car clubs, and all sorts of stuff you can't get enough of. To me, it feels like a more well rounded game. The sounds in this game are also hugely spectacular. You let off the gas and you'll here the gunshot sound of backfire. Go off course and you'll here the ground crunching under your tires. Bounce of the rev-limiter and your engine will crackle. Just amazing!

GT5 SII: Though the features are great, they don't seem integrated well. The graphics are good, until you find out that there are only about 200 or so cars that look good. All the features seem put there to distract the bad things, which isn't what features are for. 800 of the cars are last generation models. They may have cockpits, but only about 30 have some which are worth viewing. It feels like a distraction rather than something you want to look at. To put is simply, the sounds in this game either sound like an: A-Roomba, or B-Super Skyline.

Verdict: I'm sorry, but GT just can't stand against Forza right now. Both games are great, but one is just better overall. No chance here, just not possible. I forgot to mention sounds. Here are the reworked scores.
Forza: 20/20
GT5 SII: 8/20

Overall:
Forza: 91/100
GT5 SII: 70/100

Forza is a clear winner here. They're both good games, but one is better. I hope you enjoyed my review! This is crispy, signing off!

(DO NOT turn this into a flame war. This is simply my opinion. All flame comments, or arguments because someone has a different opinion, will be reported and asked to be deleted. No questions asked.)
 
Good review Crispy.

If it were me the physics would be a tie though. Maybe even give FM4 a .5 over GT5. I played GT5 after playing FM4 for a while and felt totally disconnected from the car. It was like I couldn't feel what the car was doing at all. I can feel more of what the car is doing in FM4.
 
Yeah, If that physics score was GT5 vs FM3 then I would say it's spot on imo but for me FM4 just barely gets the edge over GT5.
 
IMO, GT5 at it's best (12 premium cars on the Ring with 12 drivers who know what the hell they're doing) is better than anything Forza 4 can deliver, but on the whole Forza wins.
 
Weird that this review didn't have anything about Audio in it. Seems like that would have weighted this even more towards Forza. The Audio is just on another level in this game.

Indeed a good review. I too would only change the obvious, the physic score giving Forza the nod.
Agree

Yeah, If that physics score was GT5 vs FM3 then I would say it's spot on imo but for me FM4 just barely gets the edge over GT5.
Definitely agree

IMO, GT5 at it's best (12 premium cars on the Ring with 12 drivers who know what the hell they're doing) is better than anything Forza 4 can deliver, but on the whole Forza wins.
I'm sorry but Forza 4 at it's best (16 of any of the cars with 16 drivers who know how to drive on Infineon) is better than anything on any console as of October 22, 2011. Infineon is just that hot to me. And the lighting on there is TOP notch.
 
Weird that this review didn't have anything about Audio in it. Seems like that would have weighted this even more towards Forza. The Audio is just on another level in this game.

OMG I didn't even notice that audio wasn't in the comparison. :dunce:

Maybe it was because it wasn't even worth comparing? :dopey:

FM4 FTW!
 
OMG I didn't even notice that audio wasn't in the comparison. :dunce:

Neither did I, completely overlooked that!

Maybe it was because it wasn't even worth comparing? :dopey:

FM4 FTW!

Had to give GT a chance somehow!

And on the physics, I would think it's 95% down to, I just don't have a wheel for FM4, therefore I can't really test the physics all that well.

CSI Mode [ON]OFF: I decided to go play some GT5 with the Pad, and, well, let's let the scores speak for themselves! :dopey:
 
IMO, GT5 at it's best (12 premium cars on the Ring with 12 drivers who know what the hell they're doing) is better than anything Forza 4 can deliver, but on the whole Forza wins.

Ummm ive been playing GT since GT2, I got GT5 the first hour it came out, I hated on Forza all my life, until i played this one, and let me tell you I LOVE IT!!

The argument you make is tough man, simply because (and am talking about hundreds of hours spent on GT5) it is extremely rare getting 12 premium cars, on the Nurburgring, with people who know how to drive, you are going to get two of them, but extremely rarely three of them...

Maybe im wrong, but thats just how I see it.
 
I think you guys are misunderstanding what he means. He's simply saying that at it's best GT5 can be amazing. But only during those few moments. Outside of that, Forza edges it out.
 
Love Forza, can't put it down, but I still just don't get that magic I feel from the Gran Turismo series. Forza 4 seems too much like an expansion back of Forza 3, which felt too much like an expansion pack of Forza 2. Sounds totally win, though.
 
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Multiplayer

Forza: Wow, you can really tell this game was made for multiplayer. A balanced PI system makes for very close racing, not to mention you can race with the AI online. And when you can choose AI difficulty, it's even better! You have many things like Top Gear Soccer, Forza Le Mans (My personal favorite), tag, virus, and regular Circuit Racing. One downside is that when you setup an online racing series, qualifying doesn't work, and your forced to tell everyone the place they qualified in, just a minor gripe however.

GT5 SII:
Another pretty good feature, yet it isn't very well rounded. Certainly not as good as Forza's. One thing I like though is looking through lists of matches you can join. In Forza you search and find a match, and the only say you have is which gametype you go into.

Vedict: I feel both have something to take from each other. GT5 SII is more like traditional racing, and Forza has traditional racing, and fun mini-games to go along. I'm with Forza on this one though.

Forza: 19/10
GT5 SPII:18/20


You can do that in Forza. Use the custom room, and you can see a list of everything from Circuit, Drag, Tag, Point to Point, Car Class, and even what they are running as far as Simulation Damage, etc.​
 
The argument you make is tough man, simply because (and am talking about hundreds of hours spent on GT5) it is extremely rare getting 12 premium cars, on the Nurburgring, with people who know how to drive, you are going to get two of them, but extremely rarely three of them...

Maybe im wrong, but thats just how I see it.

You know, I actually think he is right, to some degree. If you manage to get nothing but premium cars on the time-changing Nordschleife, that's a pretty nice experience. Problem is, it's happening only once every two years.

And, it's just a wee part of the actual experience... As far as on-track experience goes, he's got a point, I think. Not that it really matters a lot, because, frnakly, it's never happening, anyways, but still :lol:

I, too, by the way, would've given the nod to FM4 in terms of physics, but that's largely because I played both games with a Fanatec GT2 recently, back to back. The physics felt good in both, but I thought FM4 just felt a lot better overall. Might of course have been because of the better Force Feedback, but it still was much nicer to drive in FM4 in my opinion.

Anyways, I would've seperated sound into its own point instead of combining it with the gameplay, but it wouldn't have made much of a difference. Overall, the only thing that I really disagree with, is that both games got almost the same score in the multiplayer bit. With its broad set of options and gameplay modes and GT5 being as limited as it is, I feel the difference should've been bigger, but it's no big deal.

Overall, great review 👍
 
I too missed the lack of audio in the review. However, not everyone notices every aspect of every racer, so it's not a bad thing that it was missing.
 
That last one at Laguna Seca maakes GT5's track look horribly bland in comparison... I mean, that goes for all three of those videos, to an extend, but at Laguna seca, it's painfully obvious.

As far as sound goes... There's just no contest, whatsoever.
 
Agreed. The sound is so much better in Forza 4. I cranked the gain on the subwoofer to the max just for the muscle cars. I sold my g27 b/c I quit playing GT5. Now i'm looking for a fanatec wheel.
 
And on the physics, I would think it's 95% down to, I just don't have a wheel for FM4, therefore I can't really test the physics all that well.

Ahh, Now it makes sense why you gave it the score you did. You need to get a wheel bro. I think you will be changing that score in a heartbeat.

Audio is a lot more black and white than the other areas:

That last video tricked me. I assumed they had put FM4 on the left like the 2 above and thought.... wow!!! GT5 sounds better on that one. Ahh GT5 is on the left this time. That explains it. :dopey:
 

You know, I actually think he is right, to some degree. If you manage to get nothing but premium cars on the time-changing Nordschleife, that's a pretty nice experience. Problem is, it's happening only once every two years.

And, it's just a wee part of the actual experience... As far as on-track experience goes, he's got a point, I think. Not that it really matters a lot, because, frnakly, it's never happening, anyways, but still :lol:

I, too, by the way, would've given the nod to FM4 in terms of physics, but that's largely because I played both games with a Fanatec GT2 recently, back to back. The physics felt good in both, but I thought FM4 just felt a lot better overall. Might of course have been because of the better Force Feedback, but it still was much nicer to drive in FM4 in my opinion.

Anyways, I would've seperated sound into its own point instead of combining it with the gameplay, but it wouldn't have made much of a difference. Overall, the only thing that I really disagree with, is that both games got almost the same score in the multiplayer bit. With its broad set of options and gameplay modes and GT5 being as limited as it is, I feel the difference should've been bigger, but it's no big deal.

Overall, great review 👍

I do agree that GT5 is amazing with time changing, especially on the Nurburgring and on the le Mans tracks, but like i said previously and like you posted, it happens once every year almost
 
Unless I miss it, unlike Fm3 and Gt5 Fm4 has no tire wear and fuel usage. I guess this had to be removed to make room for other stuff (Kinect). Instead of the longer races in Fm3 you have two heats in Fm4 instead. While Gt5 A-spec has no damage Fm4 is missing tire wear. To me tire wear add depth to a race game.
 
Unless I miss it, unlike Fm3 and Gt5 Fm4 has no tire wear and fuel usage. I guess this had to be removed to make room for other stuff (Kinect). Instead of the longer races in Fm3 you have two heats in Fm4 instead. While Gt5 A-spec has no damage Fm4 is missing tire wear. To me tire wear add depth to a race game.

Telemetry shows tire wear.
What has Kinect got to do with it?
 
Does FM4 have Endurance races? I haven't gone into the Event List yet to check.
 
Unless I miss it, unlike Fm3 and Gt5 Fm4 has no tire wear and fuel usage. I guess this had to be removed to make room for other stuff (Kinect). Instead of the longer races in Fm3 you have two heats in Fm4 instead. While Gt5 A-spec has no damage Fm4 is missing tire wear. To me tire wear add depth to a race game.

My copy of Forza 4 has tire wear and fuel usage.
 
Overall good comparison, I think I'd agree with most of your scores.

I do have a few bones to pick however (not with OP, with Forza lol).



•My first one - I'm probably going to get flamed for this haha - is with the graphics. As impressed as I initially was with F4's graphics, after playing for a week, they're starting to wear on me. Everything seems much too shiny for me...too sparkly, too bright (yes, I've tried adjusting both the game and my TV's brightness). With video settings optimized for my viewing preference, I still find the visuals to be, for lack of a better word, too intense. The only time I remember seeing colours that bright and vivid in real life is when I've been partaking in 'extra-curricular activities' (zoom zoom) that alter my perceptions.

Forza's tire smoke is brutal compared to GT, absolutely brutal...nuff said. Makes drift pics and vids look a tad silly

If we're talking graphics and visuals in racing sims, then weather and time effects need to be brought up, and hands down, GT takes the cake. Again, nuff said. .


•No matter how hard I try to ignore it, all of Forza's cars still feel 'floaty' compared to GT. It's not nearly as bad as it was in previous Forza games, but it's definitely still there. I find it very difficult to feel the sensation of the weight, and consequently the weight transfer, of a car, even though Forza's controls feel better.

•Not sure if you touched on this in the physics section, but when using a controller, Forza wins hands down. Both the steering response of the thumb stick, and the throttle/brake control of the triggers on the X360 controller are fabulous! Using R2/L2 on a DS3 for gas/brake is a joke compared to what Forza offers, almost to the point where I feel I have more control through the pressure sensitivity of X and square (one of the main reasons I use R2/L2 is for feathering the brake at a standing launch, which is actually quite trivial outside of drag racing).

My one gripe with using a controller for forza is the clutch button. I think it was a decent idea, but for me, it just doesn't feel right. I've pretty much given up on using the clutch, as I have yet to find a configuration that allows me to clutch in, downshift, hand-brake, and foot-brake all at the exact same time (for drifting, if you're wondering). I've tried using my left middle finger for the foot-brake, but i have zero feel with it. Guess that's kinda my own personal problem, but venting my personal problems on the interweb helps me sleep at night :)

I think I could eventually come up with something that worked if I were able to map each button individually, but I can't...and that's an epic fail IMO. I also fail to understand why I have to lose the 'clutch credit bonus' for using Manual (no cultch) when I'm driving a car that has paddle shifters...that one makes me scratch my head.


•I don't think GT is as far behind Forza in offline mode as you indicated. Autovista and paint/livery editor aside (let's face it, there is zero comparison here...high five Forza), I'm finding the offline events in Forza rather bland. Perhaps it's because I haven't progressed far enough (lvl 20, second round of Expert), but all the races seem the same.

Auto-cross, bowling and mountain chase are nice ideas, but feel more like mini games. I have yet to come across any sort of multi-race, points based series. Heat races are, again, a great idea, but in their current form, just add up to two short races, that are still independent of anything else.

Three words...no endurance races. Forza is chalk full of endurance racers, has some of the most famous and popular endurance tracks, yet fails to offer events to allow these cars and tracks to come together to their full potential. It's like all the pieces are there, but the puzzle wasn't put together properly.


•Circuits...omg, where do i start. Physics, graphics, sound, gameplay etc are fine categories to annalize when doing a review, but if we're going to compare these two giants, I think we need to get a little more in depth. And after cars, tracks are the next most important thing in a racing 'sim'. One could even argue they are more important to a degree, as I, and I think many others would agree, would prefer to drive slightly uglier cars on fun, interesting, well designed/modeled tracks as opposed to pretty cars on boring tracks (that last sentence is meant to be taken as a generalization, not a direct reference to Forza or GT). I'll start by simply comparing the tracks available.

Both games have a healthy sample of real world tracks. I would score them quite evenly, with Forza edging ahead of GT slightly due to offering more selection, and Road America, Sebring, Silverstone and Catalunya being sooo full of win. That being said, I would gladly trade Mugello for Monza, Road Atlanta (sooo boring) for Daytona, and Motegi for Fuji any day of the week. And with Spa confirmed as DLC for GT, the gap narrows. Also, why the 24 hour version of the 'ring wasn't included in Forza is beyond my comprehension. The entire track is in the freaking game, all they had to do was move a few barriers for crying out loud.

For original circuits, I give the nod to GT. I don't know what it is, but I have never liked Forza's original tracks. They all seem so, blah, and IMO don't come anywhere near trial mountain, deep forest, Eiger, autum ring, and the big kahuna, Grand Valley (this track needs to be built somewhere on this planet, fer realz!). The new Bernese Alps track is terrible...what a waist of time and effort. Fujimi definitely helps Forza's cause, but not by as much as it should (I'll come back to this).

City/Urban circuits definitely go to GT. It's a shame there aren't any city circuits in Forza, as I think they could have looked spectacular with game's graphics, but I guess it wasn't to be. SSR5 falls into both city and original categories, and only helps propel GT ahead of Forza in this category. SSR7, love it or hate it, is one of the most ingenious tracks designed. It is easily one of the top 3 most widely used tracks online. And come on, what other track in either game allows you to push your Veryon to the 400km/h mark? It also seems to have opened the door for online TXR/Wangan Midnight roll playing. It's only a raw (very raw) starting point, but who knows where it could go in the future.

Rally tracks go to GT by default just as city circuits did. They've never really been my cup of tea, but GT has'em, Forza don't, so point GT.

Now, time for me to go hulk mode and get angry. Although I gave Forza the lead for real world circuits, the absolute bastardization of some of them simply makes me want to shave my face with a cheese grater. I understand T10 did this to inhibit more competitive online racing, but seriously, what is there definition of 'more competitive'? Less braking, higher average speeds, less need for precision? Seems more like a decision that was made to make things easier for 12 year olds who like to play bumper cars with their fully mod'd neon green vipers. Off the top of my head, Infineon, Indy, and Nurb GP are victims of some serious 're-modeling', all of them having their tight, slow sections widened and stretched drastically. I mention Fujimi earlier. I think this track is a brilliant idea, but it feels so poorly done in F4. It's wide enough in most parts to fit 3 or even 4 tractor trailers side by side, and most of the hairpins feel more like 180' sweepers. If it's supposed to be an imitation of Japan's gnarly, brutally tight, twisty mountain passes, then it comes up miles short IMO.

And I have yet to even mention the disaster that is the Nordschleif. Yes, visually, it looks pretty good, but functionally, it's garbage. Almost every single corner is wrong, the surface is nearly as smooth as the Indy road course, and the elevation changes have been nurfed down to ant hills. Green hell? More like green hello-kitty. Nicki Lauda's scar would burn like Potter's if he ever saw this joke. To put this model of the track in the game and call it a simulator in the same breath is pretty gross if you ask me.

So overall, I would say GT wins the battle of who has the better tracks. Not by a long shot, but definitely by a respectable margin. The only thing keeping Forza in the same area code in this category are the 4 tracks I mentioned earlier (Catalunya, Silverstone, Road America, and Sebring). Oh, and no I didn't forget Hockenheim, but the new Tilke version of this track does nothing for me...if they had put the older, redonculously fast version in, then it might be a different story.


•So, to conclude this small novel, I'll say this. Overall, Forza 4 is a very well rounded, complete (and that's an important word when comparing it with GT5) and enjoyable game. It looks great, sounds amazing, and has a little something for everyone. However, upon closer inspection, I start to get funny feelings from it (and not the good kind). For some reason, this latest installment just doesn't give me that 'special feeling' that someone mentioned earlier.

Forgive me for saying this, but the shiny graphics, weightless cars, no endurance races/lack of legit championship series, and nurfing of most of the tracks compared to their real life counterparts really gives this game an arcady feel. To a certain extent, i feel like I'm playing some ultimate version of Ridge Racer, and I think the new Bernese Alps track demonstrates this perfectly, both visually and functionally. I really hope this isnt the direction T10 continues to go in just to appeal to a wider audience (but hey, to quote a little Wu Tang, cash rules everything around me, c.r.e.a.m. get the money, dolla dolla bill y'all).

Some professional critic over at IGN called Forza 4 'this generations premier racing simulator', to which I say, 'you sir, are a clown. Do you fully understand the meaning of the word simulator?' If one were to say it was 'the most in-depth, most visually appealing, best sounding...just straight up best overall and best to date arcade racer', I would whole heartedly agree. But simulator? I think not.

GT5 is broken and flawed in so many ways, it's not even funny. Forza 4 is by far the superior game. But I think at it's core, GT5 does a better job as a simulator than Forza 4.

As a bit of a side note, it will be interesting to see what kind of continued support T10 provides. Will we see free updates and patches like GT gets, or will we just have DLC thrown at us a couple times a month? I guess only time will tell
 
I think this is a good review, pretty accurately reflecting my views as well. However, I would say that what the review misses are features that GT5 has in addition to those in FM4 - i.e. weather, night time, karting and rallying which are all pretty cool. Regardless, I'm enjoying both games.

Not sure if you touched on this in the physics section, but when using a controller, Forza wins hands down.

I strongly agree with this. I've always had difficulty using a controller for racing games, whereas with FM4 I'm finding it immensely enjoyable even with all the aids turned off.
 
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