Forza Motorsport 7: General Pre-Release Discussion

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In FM5, if I push the up direction button, an amazing sheet of information comes up, showing things like exact rpm, hp, etc.
Did this carry to FM6?
More importantly any idea if it will be in FM7? (Long shot I know)
 
In FM5, if I push the up direction button, an amazing sheet of information comes up, showing things like exact rpm, hp, etc.
Did this carry to FM6?
More importantly any idea if it will be in FM7? (Long shot I know)
Yeah it's the telemetry definitely is in forza 6 still, should actually be the same button. And I don't see why F7 wouldn't have it either
 
That's been in the game since what, FM2 I believe? It's particularly useful in FM6 at least to give you an idea of how much fuel you're using per lap (which actually will change depending on how hard you drive, as it should) during the longer endurance showcase races.
 
Are we going to have the Toyota Yaris Wrc 'cause the Microsoft logo on it?
Possibly but it won't be specifically because of that, the terms to include the car in the game are not the same as paying a company to put your logo on the side of it. You can tie the two together but that's more often than not, not the case.
 
Just saw the video of Inside Sim Racing's E3 impressions and well.... it seems the anti-corner cutting barriers are back. FM5 had the superglue grass, FM6 had the silly barriers and I was hoping that for FM7 they would finally get it right and add a proper penalty system. Not for this iteration it seems.

https://www.dropbox.com/s/ppdbeubjn0zqt7a/FM7_cornercutting.png?dl=0
Spotted them during the initial reveals on Day 1.

Honestly, corner-cutting isn't as annoying to me as deliberate crashing can be online. For the most part the barriers are a good deterrent, although in some places (Rio mainly) they cause more harm than they should.
 
Spotted them during the initial reveals on Day 1.

Honestly, corner-cutting isn't as annoying to me as deliberate crashing can be online. For the most part the barriers are a good deterrent, although in some places (Rio mainly) they cause more harm than they should.

Well I mainly hate them because on some maps they really take the feel and immersion away from how the track looks in real life, especially the zig-zag corners through grass, like the esses from turn 2 or 3 on at Road Atlanta, or all those zig-zag turns at VIR towards the northern turn, they should look flat and very open like in real life. VIR supposed to almost look like a golf course, in FM6 it feels more like a used tyre junkyard. :) But also for just gameplay, if you make a slide by accident (or worse, you get pushed off in multiplayer), you can get stuck and/or have your car damaged against a tyre wall that shouldn't be there in the first place... Really dislike Turn 10's way of dealing like this with corner cutting (and then they still can't get it right for time trials), those tyre barriers feel so unrealistic. For the fantasy maps like Rio, Prague etc I have no problem with them since well, they are fantasy maps anyway.

But for real world circuits I find it really sad as the map design itself (visuals) in Forza are usually absolutely top class. Just those stupid barriers on them... :(
 
Well I mainly hate them because on some maps they really take the feel and immersion away from how the track looks in real life, especially the zig-zag corners through grass, like the esses from turn 2 or 3 on at Road Atlanta, or all those zig-zag turns at VIR towards the northern turn, they should look flat and very open like in real life. VIR supposed to almost look like a golf course, in FM6 it feels more like a used tyre junkyard. :) But also for just gameplay, if you make a slide by accident (or worse, you get pushed off in multiplayer), you can get stuck and/or have your car damaged against a tyre wall that shouldn't be there in the first place... Really dislike Turn 10's way of dealing like this with corner cutting (and then they still can't get it right for time trials), those tyre barriers feel so unrealistic. For the fantasy maps like Rio, Prague etc I have no problem with them since well, they are fantasy maps anyway.

But for real world circuits I find it really sad as the map design itself (visuals) in Forza are usually absolutely top class. Just those stupid barriers on them... :(

I agree completely and those two examples you mention from FM6 always stood out to me as well.
 
My biggest problem with the tire barriers is the fact that even if you barely tap one you're no longer in control. It gets extremely annoying at the beginning of races as the AI has a tendency to ram you off track, and at Long Beach where they are located just off the racing line coming out of corners.

I never used the rewind feature prior to the tire barriers, now I use it rather often.
 
People didn't like the sticky grass, people don't like the tire barriers... Forza 2's time penalty system was pretty good, but then even that was flawed a bit. I personally don't really mind the tire barriers, if anything it's a much more realistic option than sticky grass, but I would welcome back actual time based penalties anytime.

Supposedly the theme of this weeks Forza garage will be Japanese cars, for anyone wondering.

If somehow there's a JZX sedan of some sort in there tomorrow I might just need to lay down.
 
Didn't an interview state there would also be new time-based penalties as well?

https://ar12gaming.com/articles/forza-7-adjudication

When asked about how Turn 10 plans to tackle the issues that plague online play in Forza Motorsport 6, Giese said the new Adjudication System in Forza Motorsport 7 will penalize players who cut corners, crash out other players, or do something else that could potentially give you an advantage or wouldn’t be considered sportsmanship. These penalties will see the game “take you down,” Giese said, revealing that players who cheat or race unclean could face added time on to their final lap and race total, or have their result marked as ‘dirty’ in Rivals.
 
I don't mind the sticky grass so much. I think that's better than tire barriers but I haven't tried them.
Time penalty works, but to work well they would have to apply time-specific penalties depending on the track and corner.
You know, 10 seconds could be too much for one corner, and not enough for another, and it also depends on why you're offroad.
If somebody knocks you off, sticky grass is better than a penalty or a barrier, and that's one thing I like about it.
Another thing is if I actually screw up badly enough to go far off track, it usually means I got distracted by something in real life, or don't know the track well yet, which means I'm rewinding anyway. (when possible)
 
I was no fan of the sticky grass in FM5 either. It deals with one problem (the grass tracks looking unrealistic) but it brings another big problem that the grass sticked way too much and it felt completely unrealistic. But I agree it was a bit better than the tyre barriers. Still, it's like picking the best of 2 aweful solutions.

This new adjudication system is probably just a blister on the wound or else the tyre barriers would have been gone.

Never played FM2 but I'm far more of a fan of the automatic slow-down penalty of PCARS1 when you are back on track or even the improved race control system for PCARS2 (which can order you to give back a position in 30 seconds, give a drive-through penalty and things like that).

You see this is the main problem I have about Turn 10's policy. There are so many things to improve from their base game but they do little about it. Yes bragging with true 4K 60 FPS and 700+ cars is nice, maybe some people care about 300+ race suits as well but please innovate and enhance the very core of the game and what racing is all about.

If FM7 had the exact same same cars and tracks as FM6, just a dozen of realistic racesuites that are automatically chosen by the game but the underlying game would be enhanced completely (different tyre strategies, better handling model, better ffb and wheel support, these tyre barriers gone and a proper penalty system in place, qualifying laps, etc) I would find the new game under development a lot more attractive than it currently is. But I guess I'm just different from the majority of the community. I don't go ooh and aaah by just seeing a new exclusive Porsche. There are plenty of cars already in FM6, if the racing experience with these cars would be enhanced that would be far better than just adding another bunch of cars with the same mediocre experience. Anyway, just my 2 cents.
 
Alternatively, on top of the time penalties you could receive from corner cutting, why not add a credits and XP penalty for being a bad sport... Caused a collision? That'll be half your earnings and XP. Never managed a clean lap because you were cutting corners? Half your earnings and XP. Did both? That'll be all your earnings and XP, and perhaps we'll even go and dig into what you had before the race started. That'd teach people to drive properly.
 
Alternatively, on top of the time penalties you could receive from corner cutting, why not add a credits and XP penalty for being a bad sport... Caused a collision? That'll be half your earnings and XP. Never managed a clean lap because you were cutting corners? Half your earnings and XP. Did both? That'll be all your earnings and XP, and perhaps we'll even go and dig into what you had before the race started. That'd teach people to drive properly.
You'd need one hell of a perfect system for that.
Possible reality: someone knocks you into the grass, you lose all your credits and xp for "causing a collision" and for "cutting the corner".
I say this because every racing game with penalties that I've played, at least sometimes blames the wrong driver.

Not to mention people (myself included) would get pissed real quick if we lose credits because we accidentally went off course, let alone a penalty error.
 
Agree with you both. The game will never have it 100% right. Both PCARS2 and GT:Sport will have such systems but there will always be situations where you are penalised by error.

2 simple examples of where a game will probably have it wrong:
1) I drive bad, I brake too late and bump into the guy in front of me. I should be penalised and the game can probably easily decide that.
2) Same situation but now I drive good but the noob in front of me brakes way too early and therefor I bump into him. The game would penalise me again and that would have been wrong.

Then there are all the situations where person A bumps into B who on his turn bumps into C, who on his turn is pushed into a corner cutting situation etc. Or you need to cut a corner to avoid a bunch of cars piled up in a corner, even if you slow down a lot and loose time, the game probably decides it's corner cutting anyway. Really hard to let the game decide who's to blame for all that.

Nevertheless I much more prefer a penalty system over the tyre barriers. The guys who deliberately wreck each race or drive really bad will be penalised more than those who race clean even if the latter have some penalties applied to them as an error.
 
https://news.xbox.com/2017/08/01/build-car-dreams-forza-motorsport-7-garage/

2001 Acura Integra Type-R
2002 Acura RSX Type-S
2017 Acura NSX
1970 Honda S800
1984 Honda Civic CRX Mugen
1986 Honda Civic Si
1991 Honda CR-X SiR
1992 Honda NSX-R
1994 Honda Prelude Si
1997 Honda Civic Type R
2000 Honda Prelude Type SH
2004 Honda Civic Type-R
2005 Honda NSX-R
2007 Honda Civic Type-R
2009 Honda S2000 CR
2014 Honda Civic Si
2016 Honda Civic Type R
2003 Infiniti G35 Coupe
2012 Infiniti IPL G Coupe
2014 Infiniti Q50 Eau Rouge
2015 Infiniti Q60 Concept
1972 Mazda Cosmo 110S Series II
1973 Mazda RX-3
1985 Mazda RX-7 GSL-SE
1990 Mazda MX-5 Miata
1990 Mazda Savanna RX-7
1994 Mazda MX-5 Miata
1997 Mazda RX-7
2005 Mazda Mazdaspeed MX-5
2010 Mazda Mazdaspeed 3
2010 Mazda MX-5 Super20
2011 Mazda RX-8 R3
2013 Mazda MX-5
2013 Mazda MX-5 Cup
2016 Mazda MX-5
1988 Mitsubishi Starion ESI-R
1992 Mitsubishi Galant VR-4
1995 Mitsubishi Eclipse GSX
1997 Mitsubishi GTO
1999 Mitsubishi Lancer Evolution VI GSR
2004 Mitsubishi Lancer Evolution VIII MR
2006 Mitsubishi Lancer Evolution IX MR
2008 Mitsubishi Lancer Evolution X GSR
1970 Datsun 510
1971 Nissan Skyline 2000GT-R
1973 Nissan Skyline H/T 2000GT-R
1987 Nissan Skyline GTS-R (R31)
1992 Nissan Silvia CLUB K’s
1993 Nissan 240SX SE
1993 Nissan Skyline GT-R V-Spec
1994 Nissan Fairlady Z Version S Twin Turbo
1994 Nissan Silvia K’s
1995 Nissan NISMO GT-R LM
1997 Nissan Skyline GT-R V-Spec
1998 Nissan R390
1998 Nissan Silvia K’s Aero
2000 Nissan Silvia Spec-R
2002 Nissan Skyline GT-R V-Spec II
2003 Nissan Fairlady Z
2010 Nissan 370Z
2012 Nissan GT-R Black Edition
2014 Nissan Juke Nismo RS
2015 Nissan IDx NISMO
2016 Nissan Titan Warrior Concept
2017 Nissan GT-R
1980 SUBARU BRAT GL
1990 SUBARU Legacy RS
1996 Subaru SVX
1998 SUBARU Impreza 22B STi
2004 SUBARU Impreza WRX STi
2005 SUBARU Impreza WRX STI
2005 SUBARU Legacy B4 2.0 GT
2008 SUBARU Impreza WRX STi
2011 SUBARU WRX STI
2013 SUBARU BRZ
2015 SUBARU WRX STI
2007 Toyota Hilux Arctic Trucks AT38

Acura_NSX_WM_FM7_CarReveal_Week03_4K.jpg


Honda_CivicTypeR_WM_FM7_CarReveal_Week03_4K.jpg
 
There's not a single new car in there... I'm starting to think they're gonna pull a GT5 on us and use the old cars as filler. :indiff:

However, they did announce that we're FINALLY getting new wheels and more bodykit options, which is always nice.
 
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