Neither of them are present in current gen of Forza.Rally di positano was a pretty good track. And so was fujimi kaido
Neither of them are present in current gen of Forza.Rally di positano was a pretty good track. And so was fujimi kaido
I know this....Neither of them are present in current gen of Forza.
Says who?Supposedly the theme of this weeks Forza garage will be Japanese cars, for anyone wondering.
Says who?
Yeah it's the telemetry definitely is in forza 6 still, should actually be the same button. And I don't see why F7 wouldn't have it eitherIn FM5, if I push the up direction button, an amazing sheet of information comes up, showing things like exact rpm, hp, etc.
Did this carry to FM6?
More importantly any idea if it will be in FM7? (Long shot I know)
It does, you have to go into the options menu to change up on the d-pad from photo mode to telemetryFH3 doesn't seem to have it.
I love that feature sooo much.
Are we going to have the Toyota Yaris Wrc 'cause the Microsoft logo on it?Supposedly the theme of this weeks Forza garage will be Japanese cars, for anyone wondering.
Possibly but it won't be specifically because of that, the terms to include the car in the game are not the same as paying a company to put your logo on the side of it. You can tie the two together but that's more often than not, not the case.Are we going to have the Toyota Yaris Wrc 'cause the Microsoft logo on it?
Spotted them during the initial reveals on Day 1.Just saw the video of Inside Sim Racing's E3 impressions and well.... it seems the anti-corner cutting barriers are back. FM5 had the superglue grass, FM6 had the silly barriers and I was hoping that for FM7 they would finally get it right and add a proper penalty system. Not for this iteration it seems.
https://www.dropbox.com/s/ppdbeubjn0zqt7a/FM7_cornercutting.png?dl=0
Spotted them during the initial reveals on Day 1.
Honestly, corner-cutting isn't as annoying to me as deliberate crashing can be online. For the most part the barriers are a good deterrent, although in some places (Rio mainly) they cause more harm than they should.
Well I mainly hate them because on some maps they really take the feel and immersion away from how the track looks in real life, especially the zig-zag corners through grass, like the esses from turn 2 or 3 on at Road Atlanta, or all those zig-zag turns at VIR towards the northern turn, they should look flat and very open like in real life. VIR supposed to almost look like a golf course, in FM6 it feels more like a used tyre junkyard. But also for just gameplay, if you make a slide by accident (or worse, you get pushed off in multiplayer), you can get stuck and/or have your car damaged against a tyre wall that shouldn't be there in the first place... Really dislike Turn 10's way of dealing like this with corner cutting (and then they still can't get it right for time trials), those tyre barriers feel so unrealistic. For the fantasy maps like Rio, Prague etc I have no problem with them since well, they are fantasy maps anyway.
But for real world circuits I find it really sad as the map design itself (visuals) in Forza are usually absolutely top class. Just those stupid barriers on them...
Supposedly the theme of this weeks Forza garage will be Japanese cars, for anyone wondering.
Didn't an interview state there would also be new time-based penalties as well?
When asked about how Turn 10 plans to tackle the issues that plague online play in Forza Motorsport 6, Giese said the new Adjudication System in Forza Motorsport 7 will penalize players who cut corners, crash out other players, or do something else that could potentially give you an advantage or wouldn’t be considered sportsmanship. These penalties will see the game “take you down,” Giese said, revealing that players who cheat or race unclean could face added time on to their final lap and race total, or have their result marked as ‘dirty’ in Rivals.
You'd need one hell of a perfect system for that.Alternatively, on top of the time penalties you could receive from corner cutting, why not add a credits and XP penalty for being a bad sport... Caused a collision? That'll be half your earnings and XP. Never managed a clean lap because you were cutting corners? Half your earnings and XP. Did both? That'll be all your earnings and XP, and perhaps we'll even go and dig into what you had before the race started. That'd teach people to drive properly.