Forza Motorsport General Discussion Thread

  • Thread starter Terronium-12
  • 16,119 comments
  • 1,796,665 views
The Series X is arguably more powerful than most PCs now days.



Yes, PC players want better performance, why wouldn't we? It's not about bragging or getting an advantage. People just expect games to meet a certain criteria now a days, capping at 60 fps is pretty weak no matter which way you slice it. Also, PC is a part of the Forza ecosystem now, maybe this is the reality YOU must accept. It being on Xbox is not an excuse for a cop out.

Between this, halo infinite and Starfield, I'd feel burned if I owned a Series X.
You really need to check some basic facts.... For example: https://activeplayer.io/forza-horizon-5/

These guys estimate that FH5, a nearly 2 year old game:
  • Has 18 million monthly players
  • Has 1.3 million daily players
  • Of which 1% are on PC and 99% are on Xbox

Now let me remind you of Steam's latest charts:
  • 22 thousand average daily players

So do you see why Microsoft and T10 are focusing on Xbox now?

Edit: Heck, you could probably add together the daily players of all racing games on Steam and still not hit Forza Horizon 5's 1.3 million.
 
Last edited:
The Series X is arguably more powerful than most PCs now days.
Series S uses 90% of hardware parts from Series X just in slower speed to make things cheaper, so in comparasion it could have hardware similar or better to most PCs as well.

So do you see why Microsoft and T10 are focusing on Xbox now?
Can i use your entire comment, if i need later? :D
 
You really need to check some basic facts.... For example: https://activeplayer.io/forza-horizon-5/

These guys estimate that FH5, a nearly 2 year old game:
  • Has 18 million monthly players
  • Has 1.3 million daily players
  • Of which 1% are on PC and 99% are on Xbox

Now let me remind you of Steam's latest charts:
  • 22 thousand average daily players

So do you see why Microsoft and T10 are focusing on Xbox now?

Edit: Heck, you could probably add together the daily players of all racing games on Steam and still not hit Forza Horizon 5's 1.3 million.
And why is this an excuse to cap fps on pc and series x?
 
And why is this an excuse to cap fps on pc and series x?
I was referencing your statement that PC/Steam is an important market for Forza and should be treated as so.
It's not, that was my point.

Forza is Xbox first. Anything which makes sure PC players don't get an advantage over Xbox is good, because it means competitive players don't feel forced to buy a PC just to compete in Forza, their console will do the job.
 
And why is this an excuse to cap fps on pc and series x?
It never was the "excuse".

Series X is likely completely incapable of running the game at 120 fps with the new physics engine. GPU power is only one side of an equation. I highly doubt Turn 10 built Forza Motorsport for 60 fps and left over 60 fps of CPU performance unutilized.

The excuse is to prevent a competitive advantage over people incapable of running the game at a locked 120 fps.

Hopefully we will get 120 fps lobbies for multiplayer.

Also it's specifically a cap for online multiplayer lobbies, not a cap for the entire game; we should be clear on that point.



Here is something to think about.

Forza Motorsport on PC requires a i5-8400 for minimum specs; this is roughly equivalent to the performance of the CPU in the Xbox Series X and S.


If PC requires a CPU just a bit worse than the XSX; it is likely that they are utilizing most of the power of the CPU in the XSX and XSS.
 
Last edited:
Cars in Forza on a 120fps machine are faster than cars on a 60 fps machine.
This is an assumption based on FH5 with completely different physics though (which if anything, they'd have had the chance to fix for the new game). We will be able to see if it's still true in singleplayer at least but it would be wild to not see it adressed.
 
This is an assumption based on FH5 with completely different physics though (which if anything, they'd have had the chance to fix for the new game). We will be able to see if it's still true in singleplayer at least but it would be wild to not see it adressed.
Yeah I really hope this isn’t the case. I’ve seen this issue in other games but the developers ironed it out.
 
To play on ideal specs at least where i live thats a $3000 dollar pc, and at around $1100 to just play on minimum specs quite demanding, but there is no info on what resolution and fps it is for each spec sheet, crew motorfest had resolution and fps spec for each catogory,

my pc is just gtx 980 on gpu
cpu is an i5 and 16 gå ram no ssd this Will not be enough to play the game,

i am going to get a more power pc later down the line so forza motorsport has to wait until Then
 
Last edited:
Another added to my block list.

It never was the "excuse".

Series X is likely completely incapable of running the game at 120 fps with the new physics engine. GPU power is only one side of an equation. I highly doubt Turn 10 built Forza Motorsport for 60 fps and left over 60 fps of CPU performance unutilized.

The excuse is to prevent a competitive advantage over people incapable of running the game at a locked 120 fps.

Hopefully we will get 120 fps lobbies for multiplayer.

Also it's specifically a cap for online multiplayer lobbies, not a cap for the entire game; we should be clear on that point.



Here is something to think about.

Forza Motorsport on PC requires a i5-8400 for minimum specs; this is roughly equivalent to the performance of the CPU in the Xbox Series X and S.


If PC requires a CPU just a bit worse than the XSX; it is likely that they are utilizing most of the power of the CPU in the XSX and XSS.
Thank you for the facts.
 
Meanwhile, reading all this discussion about FPS cap and performances between XSX, PC, XSS... As a future owner, however happy, of an XSS...

Bored Cat GIF


Come on guys, let's hope we really enjoy this new Forza Motorsport, without despairing too much about these technical aspects... Let's think about something else... What do you do with 120 FPS if a game is bad? I gladly settle for 60 FPS if everything else is engaging and satisfying. I think what really matters is this.

And I say this with the utmost respect for those who play on excellent PCs or XSX and always want more, always the best... I understand you well. But remember that perfection is not of this world anyway.
 
their main focus are in XBOX consoles, PCs and the rest comes second, if you dont like it, then there has other racing games to play, if you still want play Forza, you MUST accept this reality, it does not matter if PC market is larger than XBOX right now, their main focus will be ALWAYS the XBOX consoles

Think their main focus might have already moved onto cloud gaming, for 3bn rather than around 20m, the TVs, phones and iPad market...



Has 1.3 million daily players

Seems a huge figure compared to what's available in the auction house if anyone more official has confirmed? Good if true though, maybe I'll find the FH5 cars I want for the right price when these new 3bn players swamp us 😁.
 
Meanwhile, reading all this discussion about FPS cap and performances between XSX, PC, XSS... As a future owner, however happy, of an XSS...

Bored Cat GIF


Come on guys, let's hope we really enjoy this new Forza Motorsport, without despairing too much about these technical aspects... Let's think about something else... What do you do with 120 FPS if a game is bad? I gladly settle for 60 FPS if everything else is engaging and satisfying. I think what really matters is this.

And I say this with the utmost respect for those who play on excellent PCs or XSX and always want more, always the best... I understand you well. But remember that perfection is not of this world anyway.
The XSS will make you very happy indeed. Mine has been a resilient and faithful console for almost three years now. The only drawback is the internal storage, unless you are planning to get the upcoming black 1 TB model.
 
Seems a huge figure compared to what's available in the auction house if anyone more official has confirmed?
:confused: How many people use the auction house regularly? There's a lot of people in the Hall of Fame. Each one would have to have played the starting campaign all the way through to get there.
 
The XSS will make you very happy indeed. Mine has been a resilient and faithful console for almost three years now. The only drawback is the internal storage, unless you are planning to get the upcoming black 1 TB model.
I've had great service from the XSS for a year plus it's the quietest machine I've ever (not) heard. I do have to rely on cloud gaming for big installs like FH5 - and it will be the same for FMnot8 unless I delete about 5 games - FM7 will have to go before install time but I still have about 200 cars to get (just clicked over to Collection Level 39 today), best get back on it then :lol:
 
You really need to check some basic facts.... For example: https://activeplayer.io/forza-horizon-5/

These guys estimate that FH5, a nearly 2 year old game:
  • Has 18 million monthly players
  • Has 1.3 million daily players
  • Of which 1% are on PC and 99% are on Xbox

Now let me remind you of Steam's latest charts:
  • 22 thousand average daily players

So do you see why Microsoft and T10 are focusing on Xbox now?

Edit: Heck, you could probably add together the daily players of all racing games on Steam and still not hit Forza Horizon 5's 1.3 million.
1.3 million daily players seems wayyyyy to high imo. I would like to think a reasonable estimate would be around 70-100k maybe, on a good day (when a new update comes out)

But 1.3million seems like a ridiculous estimate.
 
1.3 million daily players seems wayyyyy to high imo. I would like to think a reasonable estimate would be around 70-100k maybe, on a good day (when a new update comes out)

But 1.3million seems like a ridiculous estimate.
What are your figures based on? According to this website there are over a million players on the game right now.
 
Last edited:


What are your figures based on? According to this website there are over a million players on the game right now.
Just an estimate.

Anyway, doesn't really matter as MS/PG will be the only people with true figures.
 
Last edited:



Just an estimate.

Anyway, doesn't really matter as MS/PG will be the only people with true figures.

The real question is how much money they are making on Game Pass.

They have to be making gang busters to go all-in the way they are.
 
Just an estimate.

Anyway, doesn't really matter as MS/PG will be he only people with true figures.
I dunno. Personally I'd be more likely to believe a live counter with figures that go up and down when you refresh the page than a figure plucked from thin air. Unless both those websites are straight up lying for some reason.
 
Last edited:
Think their main focus might have already moved onto cloud gaming, for 3bn rather than around 20m, the TVs, phones and iPad market...
I think that it was on last few years but i guess they realised the jump to cloud wont be so sudden as they expected
The fact that, in Xbox vs FTC about the ABK aquisition, they said that most people that used cloud was to test games that they would download anyways, and the fact they just gave up 20 years exclusvity of ABK games to Ubisoft, shows that Cloud may be their main focus anymore

Even that, the Cloud still ruins on Console-like hardwhare, in special the Xbox Series X hardware
 
I dunno. Personally I'd be more likely to believe a live counter with figures that go up and down whe you refresh the page than a figure plucked from thin air. Unless both those websites are straight up lying for some reason.
Yeah that's fair enough.

IDK it just seems hard for me to believe that 1+ million people are playing FH5 right now - which would eclipse any concurrent game on steam including much more mainstream titles like;

CSGO - 846k
DOTA 2 - 378k
Apex - 95k
TF2 - 95k
Baldurs Gate 3 - 456k

All of those games are much much more popular than FH5 - I just don't see how FH5 would be getting close to the big boys in terms of concurrent player counts - let alone having 10 TIMES the player count of Apex on Steam, a far more popular/well-known game.






More car reveals. Interesting to see the V8 Supercars still there. Would be weird to have them without Bathurst.
 
Last edited:
Yeah that's fair enough.

IDK it just seems hard for me to believe that 1+ million people are playing FH5 right now - which would eclipse any concurrent game on steam including much more mainstream titles like;

CSGO - 846k
DOTA 2 - 378k
Apex - 95k
TF2 - 95k
Baldurs Gate 3 - 456k

All of those games are much much more popular than FH5 - I just don't see how FH5 would be getting close to the big boys in terms of concurrent player counts - let alone having 10 TIMES the player count of Apex on Steam, a far more popular/well-known game.
I don't understand. We haven't been quoting Steam figures but cross platform. Steam is around 10k but there are a lot more people playing on Xbox. The game has a larger installed base than just PC players. Also, it's not a deathmatch only game like Apex. People are doing other stuff in the game too.
 
Last edited:
Would be weird to have them without Bathurst
I think Mt Panorama will show up in one of the first track upgrades, alongside Nord and Spa 2023
Spa video reveal
Intresting that they had not put the 2022 upgrades in game, i guess they are still scanning the track or working on upgrades, the upgrade work ended just few months ago just in time for the F1 GP, but still needs to be scan and scan takes months
 
I don't understand. These aren't Steam figures but cross platform. Steam is around 10k but there are a lot more people playing on Xbox. The game has a larger installed base than just Steam. Also, it's not a deathmatch only game like Apex. People are doing other stuff in the game too.
This was bugging me. So I actually looked into the website you're referencing.


Each time you refresh the counter, it just generates a completely random number.

I refreshed from 1.09million to 1.084million to 1.035million within 3 seconds. It's just a complete guess, with absolutely no basis on any data whatsoever.



gXxhOts.png


They use Gohost Networt Protocol technology, which sounds so fake that even a NFT/Crypto dude would see right through that.
You really need to check some basic facts.... For example: https://activeplayer.io/forza-horizon-5/

These guys estimate that FH5, a nearly 2 year old game:
  • Has 18 million monthly players
  • Has 1.3 million daily players
  • Of which 1% are on PC and 99% are on Xbox

Now let me remind you of Steam's latest charts:
  • 22 thousand average daily players

So do you see why Microsoft and T10 are focusing on Xbox now?

Edit: Heck, you could probably add together the daily players of all racing games on Steam and still not hit Forza Horizon 5's 1.3 million.
So I checked into this website as well, it seems they also fabricate there numbers out of complete thin air;



<span id='randNumID' class= 'randNumClass' >
Yeah when the html element of your number literally contains "random number" as the title of its class it kind of loses some legitimacy. All these "player count" sites are complete ********, some are more educated guesses than others but they all are just guesses, no real data.

Also yeah, 15 million players every month is clearly wrong as the published GW2 revenue is about 14 million USD per quarter, think about how few players would need to be buying gems (and how few players would need to be buying expansions) for that math to work.
Please check your sources before posting them.
 
Last edited:
Back