Forza Motorsport General Discussion Thread

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I have over 13 million in credits sooooo.....now I have something to spend it on.
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Ok, whiners was a bit harsh and the change has it's good points and it's bad points. It allows for tuners to make tunes for cars immediately, which is great. However, it doesn't offer as much of a chance for people to learn how a car handles before throwing whatever they can at it and just hitting the track.

I understand CarXP is still a thing, but being able to just buy the points with credits defeats the purpose. People wanted a progression system, they gave us one, then people didn't want it. This happens every time people clamor for something. It gets added, but not the way they wanted it and it's back to square one.
 
How were you able to keep your credits? I'm so jealous because they took mine away and left me with only 2 million.

As far as the changes go:

I did like the system after the first change and thought it was great but it seems like they are understanding that the majority of the player base can't devote as many hours to racing as we would like.

I agree with a lot of what that one poster said but I don't quite agree with him calling people "whiners"
I went on a spending spree of all the cars I wanted which is my way of laundering the dirty money, by the time they did the update to remove credits I had already dropped down to 3 mil creds. Guess I got lucky.
 
Ok, whiners was a bit harsh and the change has it's good points and it's bad points. It allows for tuners to make tunes for cars immediately, which is great. However, it doesn't offer as much of a chance for people to learn how a car handles before throwing whatever they can at it and just hitting the track.

I understand CarXP is still a thing, but being able to just buy the points with credits defeats the purpose. People wanted a progression system, they gave us one, then people didn't want it. This happens every time people clamor for something. It gets added, but not the way they wanted it and it's back to square one.
You can still role play it how you want, no one is taking that away from you.
 
Personally, I don’t think the original concept of the upgrade system was without merit. It’s just it was implemented laughably poorly.
If T10 are going to turn this game around and make it a truly good game, this was a good place to start
In particular, I like how all the parts are now unlocked from the start as that means you can plan your builds in advance
 
There was nothing wrong with the current system after they tweaked it the first time and it allowed people to learn the car and how it handled before just throwing parts at it and going fast.
Yeah, thats 100% unnecessary for me, whole heartedly. I can do that without having to be restricted to a shoddy car leveling system, for every single car.
 
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However, it doesn't offer as much of a chance for people to learn how a car handles before throwing whatever they can at it and just hitting the track.

I understand CarXP is still a thing, but being able to just buy the points with credits defeats the purpose.

The solution they came up with means you can use the current system and never buy car point s with credits, so it gives you the personal choice to continue playing the game in its current state or use credits, it's a good compromise in my opinion
 
I think this is a good change. Ideally it should give players more freedom over how they want to build their car as they progress, i.e. they can spend points for small upgrades upon leveling up or save points for more drastic upgrades. It’s a fair compromise between the developer’s ‘original vision’ of RPG-like progression and the sandbox system of the past, and sometimes compromise is the best path forward.
 
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I have over 13 million in credits sooooo.....now I have something to spend it on.
Had to check, got +50mill just from "grinding" or levelling up cheap old 60-70`s cars mostly. Have no idea what to use money on in this game, 2-3 races and a car has payed itself :eek:
 
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Had to check, got +50mill just from "grinding" or levelling up cheap old 60-70`s cars mostly. Have no idea what to use money on in this game, 2-3 races and a car has payed itself :eek:
I've got a little less than 4 million but all I've done is the basic challenges and the occasional free play race. The only cars I've bought have been challenge related.
 
I've amassed over 65 million credits just from grinding the 194 cars i have collected enough so i could build and tune them how i want.

I think it's safe to say i can buy, build and tune any car i want when this update drops in march and never have to worry about running out of credits.

One of the benefits of working from home i guess.
 
Is there an advantage for making it to *1,*2, etc. or is it just for veterandom?

Currently level 231.

I also came up with codes for driver level colors as well just for kicks and laughs. :lol:

White: New driver
Green: Green driver
Blue: Beginner
Purple: Learner
Yellow: Contender
Red: Advanced
Cyan: Makin' waves
Bronze: Veteran
Silver: Champion
Gold: Legend
 
Yay I can fully modify my A9X now!

Why wait? It can be pretty OP in the slower classes with some slight handling upgrades, I levelled mine up to 40 without even thinking about it, fun as hell as well, in back to back races recently I was blasting past all manner of miata's on the straights of Road America, but also had them on the twisties, then straight to Barcelona and did the same, it can be a real beast.
 
Ok, whiners was a bit harsh and the change has it's good points and it's bad points. It allows for tuners to make tunes for cars immediately, which is great. However, it doesn't offer as much of a chance for people to learn how a car handles before throwing whatever they can at it and just hitting the track.

I understand CarXP is still a thing, but being able to just buy the points with credits defeats the purpose. People wanted a progression system, they gave us one, then people didn't want it. This happens every time people clamor for something. It gets added, but not the way they wanted it and it's back to square one.
I hear what you're saying about the online racing and people being able to easier just throw parts at their cars now. You have a point, sure. But after racing online for a bit I've come to the conclusion that some people will always find a way to make terrible builds, that they drive in a horrible mannor, causing all kinds of chaos, no matter what the upgrading system looks like 😉

I like that the new system will give players freedom to upgrade cars how they want, when they want, without having certain parts locked behind levels. It'll be a relief not having to grind every car AFK, just to be able to install essential handling parts like anti-roll bars and racing suspension. And not being able to afford good tires straight away has been such a source of frustration for me.

Having the option to still buy parts with CXP keeps those happy who enjoyed the old system and makes the points earned from Rivals Mode come to good use. I see this solution as a good compromise to keep both camps happy.

With stock parts and setups most cars in Forza Motorsport have a certain amount of Audisteer and that's just not particularly fun to drive, in my opinion. I like when my cars rotates well in the corners.

Here's some fine examples of Audisteer from the Nordschleife btw. Enjoy 😉
 
A good change in the right direction, i hope they make all career tours permant as well but doubt it,
I mean, they really have to. I just finished both the Open Series and Italian Challengers tours, but I'm speaking for everyone who can't and voluntarily won't.

Really hate the idea how a reward car dictates you to play every week, as well as the fact that they aren't available to buy or rent in Free Play.
 
However, it doesn't offer as much of a chance for people to learn how a car handles before throwing whatever they can at it and just hitting the track.
I'm not sure why it bothers you how other people choose to play the game. There's nothing stopping people from still earning car levels if they want, so they still have the same chance to do whatever they enjoy.

But to give an example of a scenario where the change will massively improve the game for many people: I had a Civic 97 that I AFK levelled up to level 50 some time ago. I'd got a rivals message for Watkins Glen Short, so I was able to get the highest placed tune from the leaderboard, put it on the car and have a go. Having a go with the car at level 1 would have been pointless, it wouldn't be competitive. There's no benefit to learning how it handles stock when it will drive completely differently when it has a competitive tune on it. Anyway, some time later I decided to pick another track to try it on, and I tried Daytona. I did okay, but it seems clear that the Corolla 74 is the current meta for that track at 500, and the #1 performance has the tune shared, so I'd like to have a go at it with that car. However, I'd have to level the car up, so instead of playing and enjoying the game, I just shut it down, and will try it in a month's time.
 
Ok, whiners was a bit harsh and the change has it's good points and it's bad points. It allows for tuners to make tunes for cars immediately, which is great. However, it doesn't offer as much of a chance for people to learn how a car handles before throwing whatever they can at it and just hitting the track.

I understand CarXP is still a thing, but being able to just buy the points with credits defeats the purpose. People wanted a progression system, they gave us one, then people didn't want it. This happens every time people clamor for something. It gets added, but not the way they wanted it and it's back to square one.


This change is all good points. Players putting whatever parts they want at any given time was never a problem in previous Forza games so I don't know why it's suddenly an issue now.

Yes players wanted a progression system, but not some egregious system that's designed to waste your time with brain dead gameplay like grinding car levels. They could have done a way more fleshed out career mode instead, that's the kind progression I'd want.
 
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They could have done a way more fleshed out career mode instead, that's the kind progression I'd want.
The key, for me, is that any progression elements should only ever provide cosmetic rewards, not functional rewards. I'll give some examples from other games:

In Counter-Strike, you can earn service medals. It takes considerable playing of the game to earn these, you're looking at playing for several hours a week for 40 weeks. I saw someone in one of my games who had a service medal from every single year going back 7 years. I saw that and I thought "wow, that dude has played a LOT of CS". What it doesn't do is give that person a better gun in return for having played the game that much.

In Rocket League, you can get rank based cosmetic rewards, e.g. one season the ranked rewards might be goal explosions, which shows people for ever more what level of ranked rewards you achieved in a past season. Obtaining these takes both skill, to reach a particular rank, and a fair bit of time played to rack up enough wins to qualify for the rewards in higher ranks. You can also obtain a player title for winning a tournament at a rank, or a rank title if you're good enough to get Grand Champ or SSL ranked season rewards. People love these cosmetic rewards, there are even people who will pay a higher rank player to log into their account to earn them for them. None of them give any functional benefit. FH4 had a small amount of this with the caps you could get for reaching ranks in ranked racing.

All of the recent Forza games have had some element of cosmetic rewards for achieving certain things in the game, but I'd prefer it if this were extended so that everyone has access to all functional items. So by all means have a more fleshed out career mode, but I don't want to see cars locked behind it, instead they could have super cool badges/medals/titles locked behind it that lots of people will want to obtain, but which don't prevent people from enjoying other aspects of the game if they don't want to do the career mode.
 
I'm not sure why it bothers you how other people choose to play the game. There's nothing stopping people from still earning car levels if they want, so they still have the same chance to do whatever they enjoy.

But to give an example of a scenario where the change will massively improve the game for many people: I had a Civic 97 that I AFK levelled up to level 50 some time ago. I'd got a rivals message for Watkins Glen Short, so I was able to get the highest placed tune from the leaderboard, put it on the car and have a go. Having a go with the car at level 1 would have been pointless, it wouldn't be competitive. There's no benefit to learning how it handles stock when it will drive completely differently when it has a competitive tune on it. Anyway, some time later I decided to pick another track to try it on, and I tried Daytona. I did okay, but it seems clear that the Corolla 74 is the current meta for that track at 500, and the #1 performance has the tune shared, so I'd like to have a go at it with that car. However, I'd have to level the car up, so instead of playing and enjoying the game, I just shut it down, and will try it in a month's time.
I'm not bothered by how other people choose to play the game, I'm bothered by how a decision like this affects those people that try to race clean, especially with the current penalty system.

The other side of the coin to this is multiplayer. With the way the current penalty system is what is to stop people from throwing all the go fast parts and nothing else then using other people as brakes or steering wheels. Granted, it can still be that way with cars that have been leveled up to unlock all the parts, but this method makes it much easier.

It's great in your scenario, but not in others.
 
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