I have over 13 million in credits sooooo.....now I have something to spend it on.
I went on a spending spree of all the cars I wanted which is my way of laundering the dirty money, by the time they did the update to remove credits I had already dropped down to 3 mil creds. Guess I got lucky.How were you able to keep your credits? I'm so jealous because they took mine away and left me with only 2 million.
As far as the changes go:
I did like the system after the first change and thought it was great but it seems like they are understanding that the majority of the player base can't devote as many hours to racing as we would like.
I agree with a lot of what that one poster said but I don't quite agree with him calling people "whiners"
You can still role play it how you want, no one is taking that away from you.Ok, whiners was a bit harsh and the change has it's good points and it's bad points. It allows for tuners to make tunes for cars immediately, which is great. However, it doesn't offer as much of a chance for people to learn how a car handles before throwing whatever they can at it and just hitting the track.
I understand CarXP is still a thing, but being able to just buy the points with credits defeats the purpose. People wanted a progression system, they gave us one, then people didn't want it. This happens every time people clamor for something. It gets added, but not the way they wanted it and it's back to square one.
I will drive a BMW series 3, the vehicle of choice for making a fool of yourself in the Green Hell, if the YouTube videos are to be believed!Set difficulty on 1 and then changing weather..
Think I will test out the new track in a -73 Carrera
Yeah, thats 100% unnecessary for me, whole heartedly. I can do that without having to be restricted to a shoddy car leveling system, for every single car.There was nothing wrong with the current system after they tweaked it the first time and it allowed people to learn the car and how it handled before just throwing parts at it and going fast.
However, it doesn't offer as much of a chance for people to learn how a car handles before throwing whatever they can at it and just hitting the track.
I understand CarXP is still a thing, but being able to just buy the points with credits defeats the purpose.
Had to check, got +50mill just from "grinding" or levelling up cheap old 60-70`s cars mostly. Have no idea what to use money on in this game, 2-3 races and a car has payed itselfI have over 13 million in credits sooooo.....now I have something to spend it on.
I've got a little less than 4 million but all I've done is the basic challenges and the occasional free play race. The only cars I've bought have been challenge related.Had to check, got +50mill just from "grinding" or levelling up cheap old 60-70`s cars mostly. Have no idea what to use money on in this game, 2-3 races and a car has payed itself
You'll have to wait until the March update for that though.Yay I can fully modify my A9X now!
Yay I can fully modify my A9X now!
I hear what you're saying about the online racing and people being able to easier just throw parts at their cars now. You have a point, sure. But after racing online for a bit I've come to the conclusion that some people will always find a way to make terrible builds, that they drive in a horrible mannor, causing all kinds of chaos, no matter what the upgrading system looks like 😉Ok, whiners was a bit harsh and the change has it's good points and it's bad points. It allows for tuners to make tunes for cars immediately, which is great. However, it doesn't offer as much of a chance for people to learn how a car handles before throwing whatever they can at it and just hitting the track.
I understand CarXP is still a thing, but being able to just buy the points with credits defeats the purpose. People wanted a progression system, they gave us one, then people didn't want it. This happens every time people clamor for something. It gets added, but not the way they wanted it and it's back to square one.
I mean, they really have to. I just finished both the Open Series and Italian Challengers tours, but I'm speaking for everyone who can't and voluntarily won't.A good change in the right direction, i hope they make all career tours permant as well but doubt it,
I'm not sure why it bothers you how other people choose to play the game. There's nothing stopping people from still earning car levels if they want, so they still have the same chance to do whatever they enjoy.However, it doesn't offer as much of a chance for people to learn how a car handles before throwing whatever they can at it and just hitting the track.
Ok, whiners was a bit harsh and the change has it's good points and it's bad points. It allows for tuners to make tunes for cars immediately, which is great. However, it doesn't offer as much of a chance for people to learn how a car handles before throwing whatever they can at it and just hitting the track.
I understand CarXP is still a thing, but being able to just buy the points with credits defeats the purpose. People wanted a progression system, they gave us one, then people didn't want it. This happens every time people clamor for something. It gets added, but not the way they wanted it and it's back to square one.
The key, for me, is that any progression elements should only ever provide cosmetic rewards, not functional rewards. I'll give some examples from other games:They could have done a way more fleshed out career mode instead, that's the kind progression I'd want.
I'm not bothered by how other people choose to play the game, I'm bothered by how a decision like this affects those people that try to race clean, especially with the current penalty system.I'm not sure why it bothers you how other people choose to play the game. There's nothing stopping people from still earning car levels if they want, so they still have the same chance to do whatever they enjoy.
But to give an example of a scenario where the change will massively improve the game for many people: I had a Civic 97 that I AFK levelled up to level 50 some time ago. I'd got a rivals message for Watkins Glen Short, so I was able to get the highest placed tune from the leaderboard, put it on the car and have a go. Having a go with the car at level 1 would have been pointless, it wouldn't be competitive. There's no benefit to learning how it handles stock when it will drive completely differently when it has a competitive tune on it. Anyway, some time later I decided to pick another track to try it on, and I tried Daytona. I did okay, but it seems clear that the Corolla 74 is the current meta for that track at 500, and the #1 performance has the tune shared, so I'd like to have a go at it with that car. However, I'd have to level the car up, so instead of playing and enjoying the game, I just shut it down, and will try it in a month's time.