Forza Motorsport General Discussion Thread

  • Thread starter Terronium-12
  • 14,966 comments
  • 1,548,110 views
The other side of the coin to this is multiplayer. With the way the current penalty system is, what is to stop people from throwing all the go fast parts and nothing else than using other people as brakes or steering wheels.

It's great in your scenario, but not in others.
And whats to stop them from doing that in the old way? If someone is going to take a car online, they're likely to have leveled it up in some capacity. Meaning they can do that regardless of the system in place. Hell, you don't even need go fast parts to play in that manner.
 
Last edited:
And whats to stop them from doing that in the old way? If someone is going to take a car online, they're likely to have leveled it up in some capacity. Meaning they can do that regardless of the system in place. Hell, you don't even need go fast parts to play in that manner.
Yep, you caught it before I edited my post to say just that.
 
Yep, you caught it before I edited my post to say just that.
I just happened to stroll by right as you wrote it, but I did check out your edit. However, like noted, you don't need go fast parts in order to drive that way. If someone was going to drive in such a manner they'd have done it regardless of how the XP system works, past or current.
 
Last edited:
I just happened to stroll by right as you wrote it, but I did check out your edit. However, like noted, you don't need go fast parts in order to drive that way. If someone was going to drive in such a manner they'd have done it regardless of how the XP system works, past or current.
True.
 
The other side of the coin to this is multiplayer. With the way the current penalty system is what is to stop people from throwing all the go fast parts and nothing else then using other people as brakes or steering wheels. Granted, it can still be that way with cars that have been leveled up to unlock all the parts, but this method makes it much easier.
Everyone in a multiplayer race should have access to a car that can win the race if they're the best driver. That's just a basic requirement for fair multiplayer racing.

They should, of course, continue to try to improve the penalty system, as this remains one of the biggest problems for the entire concept of motor racing computer games where people are expected to race clean, a problem that GTS/7 also hasn't solved yet.

You've got two types of dirty driving - incompetent and malicious. Making people practice with the car they'll use for the race on the track the race will take place on won't help with malicious dirty driving. It would help with incompetent/accidental dirty driving, but the car level system is unlikely to help with that because people will either level cars up AFK, or if they drive them manually, they're driving them without the upgrades they need to be competitive, and as soon as they have the upgrades they want, they'll be competitive and don't need to spend any more time levelling the car up, so it hasn't been making people practice with the car in a race ready state. They also didn't need to practice the track they'll be racing on, they could level the car up on any track.

The most likely place where people will get appropriate pre-race practice is in the practice/qualifying session for the race, so it will be absolutely fine, as most people will probably try a few tunes in rivals first to find a good tune for the car, then they'll get some practice on the correct track before the race. If a tune is good (and if we're talking about a non-malicious driver, of course they've picked a good tune out of the ones they've tried, why wouldn't they), the dynamic driving line assist should let people become reasonably competent at driving a track in just a few laps. No amount of practice will help with malicious dirty driving, only a better penalty system can help with that.
 
I'm not bothered by how other people choose to play the game, I'm bothered by how a decision like this affects those people that try to race clean, especially with the current penalty system.

The other side of the coin to this is multiplayer. With the way the current penalty system is what is to stop people from throwing all the go fast parts and nothing else then using other people as brakes or steering wheels. Granted, it can still be that way with cars that have been leveled up to unlock all the parts, but this method makes it much easier.

It's great in your scenario, but not in others.
The idea that the CarXP grind would somehow cure bad driving was just ridiculous fantasy, and any trip into public lobbies will confirm it accomplished nothing on that front. Players who didn't care enough to not suck before weren't going to suddenly start learning because their cars had a little XP bar and stuff was locked.

The only way to get rid of the bad driving in public lobbies is to make the matchmaking actually group people by their safety rating, so the bad people will fall into the bad rating lobbies and get stuck there. Unfortunately though, their matchmaking says it matches by skill first, which is a bad idea... not that the matchmaking actually works though anyways, so I guess it doesn't matter.
 
The idea that the CarXP grind would somehow cure bad driving was just ridiculous fantasy, and any trip into public lobbies will confirm it accomplished nothing on that front. Players who didn't care enough to not suck before weren't going to suddenly start learning because their cars had a little XP bar and stuff was locked.

The only way to get rid of the bad driving in public lobbies is to make the matchmaking actually group people by their safety rating, so the bad people will fall into the bad rating lobbies and get stuck there. Unfortunately though, their matchmaking says it matches by skill first, which is a bad idea... not that the matchmaking actually works though anyways, so I guess it doesn't matter.
I know it isn't a cure, nothing ever will be. Even with the safety ratings in place and penalties people will eventually find a way. Either getting bored and just trolling or by getting a high safety rating and then deciding to drive badly; however, not all the bad drivers are from trolling, some of it is just lack of skill or knowledge of the car handling. CarXP and leveling DOES help with that, which was the point I was making.
 
Surprised that there's neither a livestream announcement nor a Youtube video about Update 5 and its contents. I was expecting one a day ago.
I wonder if they will just drop a video on Monday, since the (partial?) patch notes + nordschleife have already been talked about/shown.
Still odd that they haven't shown the car pass cars (though we know what they are) and the normal update cars.
 
Surprised that there's neither a livestream announcement nor a Youtube video about Update 5 and its contents. I was expecting one a day ago.
I wonder if they will just drop a video on Monday, since the (partial?) patch notes + nordschleife have already been talked about/shown.
Still odd that they haven't shown the car pass cars (though we know what they are) and the normal update cars.
Im surprised too but most likely monday now.
 
not all the bad drivers are from trolling, some of it is just lack of skill or knowledge of the car handling. CarXP and leveling DOES help with that
It doesn't help with it, it hinders it by preventing people from practicing with a race competitive tune.

It doesn't force people to gain appropriate practice, because you can level up a car AFK, or on a track other than one you'll be racing on. And it actively prevents people from practicing with the tune they'll be racing with, which can make a huge difference to how the car drives.

Suppose someone wants to race with a tune that needs an hour of levelling up the car. Suppose that they want to practice in a way that is relevant to the race they'll be doing, so they're driving manually on the track they'll be racing on. All of that hour of practice MUST be done with the car tuned differently to the tune they want to use for the race. When they change the level system, that player will instead be able to spend that hour practicing with the exact tune they'll be racing with.
 
Yesterday I finished Italian Challengers and got Murcielago (am I right?).
I can say I'm not satisfied with car sound, it should "scream" louder...

97ca3779-915d-44d9-abc7-328060a97016_copy_1920x1080.png


22a72093-33ff-4b03-a7e9-06632468a8d3_copy_1920x1080.png


Then I saw there is Open Wheel limited time event - not sure will I have time and money to complete it on time.

But Italian Challengers was pure pleasure, specially Ferrari 430 event.

3d2f59e6-7fd5-48bc-be3b-98cf2c9af122_copy_1920x1080.png
 
Then I saw there is Open Wheel limited time event - not sure will I have time and money to complete it on time.
You can actually do these events AFK. You have to spend about 80 seconds manually clicking through things between each race, but the race can be done by the full driving assists. You can get the occasional situation where it doesn't deal with a bit correctly, but most races it will just drive it from start to finish. I have the AI on the hardest difficulty, and I start from last place, because you want to avoid the other cars as much as possible. The '65 Alfa is high up on some rivals leaderboards, so is worth getting IMO. You only have to complete the races, you can finish last in every race and still unlock the FOMO car.
 
Last edited:
View attachment 1327195



Then I saw there is Open Wheel limited time event - not sure will I have time and money to complete it on time.

But Italian Challengers was pure pleasure, specially Ferrari 430 event.

View attachment 1327197
That first shot looks so damn lovely looking, and then the shot below just looks last generation. It's so weird how the graphics in the game are so all over the place. Not dissing your photoskills btw they're great photos, just the games graphics.
 
Last edited:
That first shot looks so damn lovely looking, and then the shot below just looks last generation. It's so weird how the graphics in the game are so all over the place. Not dissing your photoskills btw they're great photos, just the games graphics.
everything between sunset and sunrise looks amazing
Screenshot 2023-10-27 232347.png
Screenshot 2024-01-16 235358.png
Screenshot 2024-01-17 003524.png
Screenshot 2024-01-25 205434.png
Screenshot 2024-01-25 215731.png
Screenshot 2024-02-11 000106.png
Screenshot 2024-02-11 000256.png
Screenshot 2024-02-11 002508.png


It even looks good under the track lights too:
1707668551522.png

1707668607325.png

1707668667972.png

compaterively it does struggle under daytime conditions
1707668724197.png
1707668767401.png

1707668895349.png

1707668917623.png
 
I have made my peace with the graphics in the sense that they went for a decidedly "filmic" look that is somewhat softer, warmer, and less saturated than say FH5 or GT7. As your photos show, the environments seem to account for particles in the air, as ours is a hazy and dusty and polluted (unfortunately) world. I do wish for better sun reflection highlights, where GT7 excels (and that
FH5 in high graphical settings almost matches.)
 
Last edited:
Finished the F430 challenge tonight and I noticed something in the Daytona race. I don't know if it's specific to the F430 but the headlights do not light up the shadowed areas until you're in that area. You really shouldn't see shadowed areas at all since that's what headlights are for.
 
It doesn't force people to gain appropriate practice, because you can level up a car AFK, or on a track other than one you'll be racing on.
While I agree with the rest of what you are saying too, the bolded part is the key part for me, in regards to public lobby driver behavior.

While in theory leveling up a car for a while before hitting the lobbies could help with car control a bit as someone gets comfortable with the car, car control is actually a very small part of the problem. Most people can control their car well enough if the track was empty, the issue is they have no clue about racecraft and/or don't care about their fellow racers. Even if someone isn't just using the AFK method, grinding cars in test drive, Rivals, or even racing against AI doesn't help with those things.
 
Finished the F430 challenge tonight and I noticed something in the Daytona race. I don't know if it's specific to the F430 but the headlights do not light up the shadowed areas until you're in that area. You really shouldn't see shadowed areas at all since that's what headlights are for.
I gave it a try myself with the graphics settings maxed out, to have ray traced shadows and be sure I wasn't seeing anything that was just due to lower settings.

I didn't see anything that I could say was definitely wrong. The thing about shadows is you almost never have true absence of light, what you're seeing when you see a shadow is just a clear difference in light levels. It's sunny here at the moment, so there are clear shadows, but you can easily see what is in the shadowed regions, as they're illuminated by reflected light (only one light source outdoors right now - the sun). For a car headlight to make a visible difference to a shadow it would need to be bright enough to be significant relative to that reflected light. On a track like Daytona at night, shadows are illuminated not just by reflected light, but also by other light sources, as there are many floodlights. To light up shadowed areas, the car headlights need to overpower all those other light sources.

Here is some real world onboard footage:


The car headlights don't have much effect other than right in front of the car.
 
Last edited:
Back