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Yea, and you'd think PG would communicate to T10 if they spotted itThat makes it even more bizarre that FH5's car team spotted the issue and fixed it whereas T10's team didn't.
Yea, and you'd think PG would communicate to T10 if they spotted itThat makes it even more bizarre that FH5's car team spotted the issue and fixed it whereas T10's team didn't.
We shouldn't be surprised at this point that PG has more accurate car models in FH5 then what T10 has in in FM. Listen to the car sounds as a prime example, dont know why thats the case but all we can do is wait and see if T10 corrects their wrongs as time goes on.That makes it even more bizarre that FH5's car team spotted the issue and fixed it whereas T10's team didn't.
There are positives and negatives about short term contracts and projects.I saw this on Twitter the other day. As sad as it is to see developers working under poor conditions, I'm starting to wonder if this isn't the norm rather than an exception in the industry. Working conditions seems awful many times.
Also, I'm not sure if having short term contractors explains all the problems and bugs in Forza Motorsport. Isn't that something most studios use nowadays?
View attachment 1325330View attachment 1325331What's your take @PJTierney ?
All 4WD
I saw this on Twitter the other day. As sad as it is to see developers working under poor conditions, I'm starting to wonder if this isn't the norm rather than an exception in the industry. Working conditions seems awful many times.
Also, I'm not sure if having short term contractors explains all the problems and bugs in Forza Motorsport. Isn't that something most studios use nowadays?
View attachment 1325330View attachment 1325331What's your take @PJTierney ?
This has been the case for decades in industries that people see it as desirable to work in. In terms of specific industries I've been familiar with, I've seen software developers in the finance, real life motorsports, and computer games industries all be underpaid or overworked or both, going back 30 years. One reason why people used to prefer to be contractors in financial software development was to be able to stick rigidly to working contracted hours vs being expected to work massive weekly hours as a full time employee. Basically, if a job provides any sort of non-financial benefits to employees, such as it being an industry that they're proud to tell people they work in, that is subtracted from what the job provides in other respects, e.g. lower salary, longer hours etc until it makes the job no more appealing overall, balancing supply and demand. If you want to be better paid, and have better working conditions, work in an industry that few people find appealing.As sad as it is to see developers working under poor conditions, I'm starting to wonder if this isn't the norm rather than an exception in the industry. Working conditions seems awful many times.
Driving with a controller it has staggeringly good front end grip. You can hit full throttle coming out of corners really early and it just doesn't understeer at all as you accelerate out. Can you not adjust your wheel range? When I used a wheel with GTS I quite often set the steering range differently for different cars.The Valkyrie Pro I'm not that impressed with. Yes it's fast but like the other Valkyrie it takes too much effort to turn it especially in low speed corners. I ran it at Yas Marina and in those two left handers underneath the hotel I was past a 180 degree turn on the steering wheel. I thought those cars were supposed to be all about massive amounts of grip.
I didnt know I could change it during a race. I'll give it a go. Thanks a million!From my experience, setting the normal brightness as low as possible seems to give the most colour accuracy and avoids washed out effect of bright painted cars in game. On both monitors I play on, I have normal brightness set to 0 in FM23, because I can't even find a setting where the black logo disappears (unlike most HDR games where things are fine).
The HDR brightness setting seems to be related to white levels (it's usually named differently in other HDR games). From my experience setting it to the exact point where the white logo disappears will give optimal but somewhat dark results. I opted to set mine roughly 1500 higher than necessary, which results in clouds lit by sunlight to be a bit too bright but just gives the game a bit more "pop". If you go too far on this setting then bright spots in the scenery get washed out, so you need to judge it carefully. Thankfully you can easily change it during a race.
So to reiterate, setting both sliders as low as possible (either just enough to make the logo disappear or down to zero if you can't do that) will give the most accurate picture, but playing with the settings can make things a bit more colourful and pop a little more if you prefer that.
Yep, I have a MG GT that I have been cleaning up with too. The ‘83 Golf is also good along with the RX-3.E-Class is good fun, people should try it out before it goes away this week.
Multiple good cars for it too, MX-5 90 and Corolla 74 are the two standouts.
E-Class is good fun, people should try it out before it goes away this week.
Multiple good cars for it too, MX-5 90 and Corolla 74 are the two standouts.
My MP experience on Sunday:E-Class is good fun, people should try it out before it goes away this week.
Multiple good cars for it too, MX-5 90 and Corolla 74 are the two standouts.
Maybe it could be submitted as evidence to Turn 10 that their tyre wear feature is broken.The "Community Notice" in-game today says to make a 9 lap race at Laguna Seca with the McLaren GT3 in free play or a private lobby, and suggests you will need to use medium tires but then pit on lap 4 for new ones. "With this strategy, you'll only need to pit once." The tire wear multiplier isn't available for free play/private lobbies, so a set of mediums will last like 25 laps.
I hope it's just AI making these things.
No, AI would do better than that, at least it does if you go back to it and point out a problem with its answer.The "Community Notice" in-game today says to make a 9 lap race at Laguna Seca with the McLaren GT3 in free play or a private lobby, and suggests you will need to use medium tires but then pit on lap 4 for new ones. "With this strategy, you'll only need to pit once." The tire wear multiplier isn't available for free play/private lobbies, so a set of mediums will last like 25 laps.
I hope it's just AI making these things.
Well, I did in fact created and raced an event following those instructions... Am I obeying our new overlords now?The "Community Notice" in-game today says to make a 9 lap race at Laguna Seca with the McLaren GT3 in free play or a private lobby, and suggests you will need to use medium tires but then pit on lap 4 for new ones. "With this strategy, you'll only need to pit once." The tire wear multiplier isn't available for free play/private lobbies, so a set of mediums will last like 25 laps.
I hope it's just AI making these things.
The "Community Notice" in-game today says to make a 9 lap race at Laguna Seca with the McLaren GT3 in free play or a private lobby, and suggests you will need to use medium tires but then pit on lap 4 for new ones. "With this strategy, you'll only need to pit once." The tire wear multiplier isn't available for free play/private lobbies, so a set of mediums will last like 25 laps.
I hope it's just AI making these things.