McLaren
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I don’t think the Motorsport games have provided a demo since… maybe 4?Y'all think we'll get a demo closer to launch? Or will they follow in PG's footsteps and have no demo at all.
I don’t think the Motorsport games have provided a demo since… maybe 4?Y'all think we'll get a demo closer to launch? Or will they follow in PG's footsteps and have no demo at all.
7 has demoI don’t think the Motorsport games have provided a demo since… maybe 4?
7 was released before Game Pass existed.7 has demo
I am not arguing FM needs one, its a waste of resources.7 was released before Game Pass existed.
Phil said in that interview that even if Starfield was a perfect game, an "11/10", it wouldn't pull people towards Xbox, reason being that many people aren't going to switch platforms when all their digital purchase history is on one ecosystem.*After watching THAT Phil Spencer interview (haven't you? If you are an invested Xbox/Microsoft PC player IMO you definitively should), more than ever, FM has to be that game that turn things around for Microsoft. I'm not counting Starfield because that that started development way before being acquired, FM is from a native Microsoft studio game.
FM needs to be a technical/critical triumph at least, sales be damned, and has to use the potential of the X/S to the fullest, because to date, there is no exclusive Microsoft game that I feel accomplishes that, not even FH5. And it has to be a model for all other Microsoft- owned studios.
Yes, I'm aware he basically has conceded that point, but that is not, and would not be an acceptable excuse to release a half-baked, bungled effort like Redfall. Regardless of sales/market position and GP strategy, Xbox has to commit to release excellent 1st party games under its brand, or otherwise just get out of the business (and there is no indication that they will). And there is a precedent with the release of FM5 that did no favors to the Xbox One, the business model of which that doomed the company to third place, again, as conceded too by Phil, so good luck FM Chris Isaki and the game development team, because you are it, like it or not.Phil said in that interview that even if Starfield was a perfect game, an "11/10", it wouldn't pull people towards Xbox, reason being that many people aren't going to switch platforms when all their digital purchase history is on one ecosystem.*
You can apply the same logic to Forza Motorsport, though it should ideally set an example of what the Series X is capable of, that alone won't "turn the tides of the console race" because (as Phil alludes to) that battle has already been settled.
*Personal example: I have no interest in getting a PS5 as the vast majority of my playtime over the past decade is on Xbox, as are my friends, Achievements, my Game Pass subscription etc.
There are a few PS5 titles that pique my interest (like Gran Turismo 7), but half of them I can just watch on YouTube and the other half aren't compelling enough to spend £500 on.
I'm very aware of that too, and Redfall may become a case study for years to come. Because their self-inflicted dearth of exclusive titles, they just couldn't kill it rightaway (Sony does quietly snuffs studios and unreleased titles, mostly minor stuff, but still) and hoped to fix it later, à la Fallout 76, Cyberpunk 2077, etc., but maybe Redfall is even beyond that.No developer wants to release a bad game, but sometimes it just happens.
Apparently they're rebuilding the game from the ground up.Did anyone watch?
Any news?
Then they blame the mock reviewers...No developer wants to release a bad game, but sometimes it just happens.
isn't hellblade 2 supposed to be q4Clearly the game is a Q4 game. Phill say they will release a game for each quarter of 2023.
Did anyone watch?
Any news?
I think FM not8 is coming in Q5...isn't hellblade 2 supposed to be q4
I dont know if is Hellblade but they gave many many hints that htere has games they had announced yet that may come out soon like HiFi wasisn't hellblade 2 supposed to be q4
What makes me annoyed from this entire situation that people only get the bad parts of both Forza and Xbox debateP.D. And not another word about creating it "from the ground up", yes I'm a cranky Xboxer right now.
It still frustrates me to no end that the career mode was a single sentence, and a tease at that!!
I was wondering what would happen if they went with the free to play route
If they went this route, I wonder if the game is built in a way that they can make any major under-the-hood changes to it if necessary & thus, actively keep the game going 3-5+ years past release being supported with new content.I was wondering what would happen if they went with the free to play route, I don't really think they have anything to lose by doing this. They could do it similarly to Halo Infinite, where you can play multiplayer for free but the campaign and cosmetics are paid content.
I don't want to argue who or what is right or better. But I think the Playlist is just an evolution of Forzathon introduced with FH3. You still had to play FH3 on specific weeks if you didn't want missing on some cars. And even in FM7 you had several occasion where you could win cars with special liveries or unique racing suits that were time limited.Game Pass is effectively the free to play model, you can see that with Forza Horizon 4 and 5 where they’re explicitly designed to encourage people to return, and thus continue their subscription.
Forza Motorsport 7 is from a different era for Microsoft, as it was one of the last “full purchase” titles where all of the value had to be delivered up front.
Although the Horizon games can be bought in this way too, it’s clear as day that the FOMO model was their focus as they are the poster children for Xbox Game Pass.
Time will tell if Forza Motorsport goes down a similar route, but I wouldn’t be surprised if they lean just as heavily on post-launch updates as Horizon do.
PC3 has daily, weekly and monthly hot lap (1 flying lap) and pace setter (the average time of three clean laps) challenges and it's a quite engagine single player game mode aside from the campaign.I don't want to argue who or what is right or better. But I think the Playlist is just an evolution of Forzathon introduced with FH3. You still had to play FH3 on specific weeks if you didn't want missing on some cars. And even in FM7 you had several occasion where you could win cars with special liveries or unique racing suits that were time limited.
And it's not something unique to Forza either. The most requested thing to being carried from the first Crew were the Summits. And I bet the next Crew will have Summits too. And the next Wreckfest will have daily, weekly and monthly activities too. And a similar thing is happening with GTSport and GT7. Free DLC being added regularly post launch.
So I wouldn't be surprised if the next FM will follow a similar path to Horizon simply because it's working. Players are spending considerably more time playing the same game. Being on Gamepass, EAplay, Ubisoft+, PS+ or not fans will always ask for new things to do and new cars to drive post launch.
FOMO or not, if the game is bad, boring or you feeling burned out you wont play it anyway.
DiRT Rally 2.0 is keeping me plenty busy with its constant event updates.PC3 has daily, weekly and monthly hot lap (1 flying lap) and pace setter (the average time of three clean laps) challenges and it's a quite engagine single player game mode aside from the campaign.
Really? I havent seen much besides notices of the game being announced as a thing, rumors, it being delayed, and finally, more recently, some underwhelming photos in some aspects for a recent gen game. I'm waiting for this game as well, but we really havent heard much of anything from what I see, especially about features.The thing I like about TDU is they're giving us blogposts every once in a while to describe some of the game's features. Unlike a certain other game hmmmm.