Forza

Symtex
Kiki Wolfkill: I think the main feeling that comes out of Gran Turismo is very must the respect for motor sport, and that certainly is the foundation on which we started. I think we have the same level of respect. But we want more out of racing games, rather than the same racing games forever.

That doesn't makes sense; what is she saying?
 
FozzyFan116
Multiplatform games never take advantage of any specific consoles functions (Unless they're built from the ground up on one and sloppily ported to the other ala Splinter Cell). Most just use some form of renderware like technology that doesn't bush any bounderies, a very basic/meat and potatoes kind of game engine.

I didn't say PS2 games looked better, ugg. Learn to read (and comprehend). I said the better looking games on PS2 tend to run faster than the better looking games on Xbox. There are exceptions the ratio is very clear. For example (Not exact figures) 80% of the good looking Xbox games run at 30fps while the other 20% of the lookers manage 60. Then you could take that ratio and flip it around for PS2. I only started this because Elitewolverine brought up raw power and how PS2 didn't have enough when in actuality for it's time it had plenty while Xbox for IT'S time probably didn't have as much raw processing abilities as it should've.

As for Ninja Gaiden it looks awesome, but it does lack certain things that 30fps Xbox titles tend to have. High res textures (I mean like Halo and Halo 2 quality), larger draw distances. The game has some fogging and aliasing issues, nothing series because the good so far outweighs the bad but still worthy of mention (Hardly though). Even PDO, another 60fps Xbox title lacks the draw distance you see in other games that don't run as fast (and even PS2 games that do, Jak 1, 2 & 3 anyone?). Not saying PS2 is better than Xbox, just making mention of these little facts.

Your argument is flaw on only one thing. You forgot that xbox games display in progressive mode (480p). A game in progressive mode doesn't need 60 fps to looks smooth unlike a 480i signal with PS2. If a game on ps2 was running at 30 fps you would a great difference.
 
So, got the demo last night, and had a solid 90 minute sit-down with it. Took a bit of getting used to the Box controller, and the first car I lapped Laguna in was the WRX. First lap thoughts?

Er, dubya tee eff? I'll admit I haven't driven an STi in real life, but I doubt that it plows as badly as it did under braking in Forza. I could've been sailing a ship that would've changed directions quicker. Although, at least I felt right at home with the pants AI. I'm going to assume this Drivatar business hasn't yet been put in, because if that's what they've been touting... then whatever. It's currently GT3-calibre. I could feel the tires doing their job, which was good, but the STi felt remote to the extreme. I remembered the next class up was what most people were talking about in here (the 360, C6, and Viper), so I jumped into the C6.

Fun stuff. I never quite got the hang of it, and I still wasn't being impressed by the sounds of the game (there seems to be something very wrong with the distances involved), but the tires and suspension work together beautifully. There's something a bit off about the turn-in, but once committed, the amount of adjustability and feeling is great. Andrew spent some time reading the magazine and he said there was a mention to the extent of "no powersliding" or something similar. To that I reply: "HA!" Any turn I wanted, I could be wagging the tail in a glorious display of how to waste expensive rubber, or run a proper racing line. I was a bit confused about the setup of Laguna, because the main straight seems a lot different than GT3. And the Corkscrew just never felt right. The C6 ended with a 1:35.x, which wasn't too bad for an hour.

I then hoped into the Ferrari. The engine sound was alright, and at least I could hear it, but it doesn't excellent. And while the back end of the car looks great, a quick look-behind had me wincing; that front-end looks awful. I realize it's an old build, but why couldn't the whole car look as detailed as the back? I got to witness the nice paint scraping effects thanks to the idiot Viper, and I also realized another thing; people have been on and on about the real-time shadowing in the game, but going under a bridge, it looks horrible. Just because it's implemented badly doesn't make it an excellent addition. And passing the Viper going into the first turn brings up the topic of the car's reflection; it just doesn't look entirely real. Nice, yes, but not real. Another thing that kind of bothered me was the weird zooming in/out of the horizon when you change your view. Minor irritation, though. One nice touch I do enjoy, though? The reflection of the sun off the side windows when you're turning into Turn 1. Looks nice. Oh, and smacking off your side-mirrors in a mix up 👍

Anyways, the other thing I noticed was that the tire marks serve another important purpose, and it gives me my reasoning for wanting them in GT. Not for the "yes, more things to look at" reason, but because it gives you a better idea of what each individual tire is up to. I could be going into the turn after the Corkscrew, and notice only three lines being made. Excellent. By seeing that, I know how to respond in turns, and since the cars have such wonderful ability mid-turn, I can exploit that to it's fullest.

Anyways, final time in the 360, after another go today: 1:31.8xx. Yeehaw.
_____________________________

The guys have obviously done their homework, but the weird split-second of turn-in is still bothering me. I know it's not the case, but for that tiny bit of time, it feels like the car's rotating on a central axis. That's the closest way I can desribe it, but I know it's not true, just awkward. Comparing it to regular GT3 is a bit unfair; Sim tires in GT3, however, feel very much similar, allowing the adjustability that the stock, over-grippy tires simply don't offer. And as GT4 has apparently made a huge jump with the physics, I'm going to assume the physics between the two games are so similar as to make picking a clear winner impossible. And again, recognizing that this is an old build, I'll look past the so far unimpressive scenery; the detail levels are high, but it looks incredibly sterile and not entirely realistic. The cars may boast more polys, or more high-res textures (or both) over GT4, but I haven't been convinced entirely. Going through the cars in the menu, I was struck with how it felt like TXR3. Not bad, but not the be-all, end-all people make it out to be.

Will I buy it? I don't know, I don't have a Brick. And GT4 still appeals more to me because it's a wider range of things. Yes, I know I'll get slagged for this (because it's not hip around here to actually say anything positive about GT4), but I'm actually looking forward to Photo Mode, and there's an awful lot of cars that appeal to me. Forza is definitely a shot in the right direction, however, much more enjoyable than crap PGR. Racing on XBL would be fun, but believe it or not, that's not the only thing that matters to me. I did PC OLR for a while, but couldn't stay interested because of the limited range of vehicles. Forza would solve that to a point, but other than the damage and the tire marks, I don't see why I would take it over GT4 once that (eventually) goes online. Body kits mean nothing to me, especially since so far they've just looked like ricey additions. Plus, I find it kind of funny that two of the biggest complaints about GT (small fields and stupid AI) both haven't been addressed in Forza. Or is somebody going to actually tell me 2 more cars is a huge difference?

If I had a Box, or could at least guarantee having the current one for longer, then I'd definitely pick it up, and XBL. Don't get me wrong, I really do enjoy it, why else would I have gone and wanted to do more hot-lapping this morning, or even after I finish writing this damn thing out? :D. But GT4 still seems like an excellent prospect to me, and I'm not going to completely overlook it because of a lone feature. In an ideal world, I'd have both, but as a uni student, I can't throw money around...

Well, there's the XBox, or a DFPro. Choices, choices ;).
 
Symtex
You got a point. Do you know who kiki Wolfkill is ? She an ex professional car driver. (look really nice too). So when she said that the physic are going to be good, I tend to believe her.

She might be wrong though and I'll will be the first one to admit it if she is. I do not pledge alliance to any games.


Well I didn't know who she was I don't want to sound overly negative like another person in this thread who's name I won't mention but I doubt Microsoft would publicize the opininion of anyone who tested the game and said something different. It's just like no game developer is going to label "2/5 from egm" on the back of the game box when they can put a 10/10 from IGN" on it instead. Of course it's likely that isn't the case here and I do believe we should give anyone like that the benefit of the doubt, but I'm going to remain skeptical of Forza until it succeeds and I hope it does.
 
FozzyFan116
Well I didn't know who she was :thumbsup: I don't want to sound overly negative like another person in this thread who's name I won't mention but I doubt Microsoft would publicize the opininion of anyone who tested the game and said something different. It's just like no game developer is going to label "2/5 from egm" on the back of the game box when they can put a 10/10 from IGN" on it instead. Of course it's likely that isn't the case here and I do believe we should give anyone like that the benefit of the doubt, but I'm going to remain skeptical of Forza until it succeeds and I hope it does.

she's on the Dev team. I think she has a right to talk about her game.

And let me get this straight...you're going to remain skeptical about Forza, but you hope it succeeds? Me no understand.
 
Giancarlo
That doesn't makes sense; what is she saying?

that gran turismo teaches you respect for motorsports, and that her team is supposedly more ambitious about their game than other developers? It's just chit chat in an interview. The same old stuff always comes up.
 
kinigitt
she's on the Dev team. I think she has a right to talk about her game.


Her being on the dev team is a good thing for the game and a bad thing for her interview because I don't believe a thing devs say unless they've proven themselves in the past like PD has (Mostly). I say mostly in Pd's case because I recall KY stating all kinds of exciting things about the AI and we where let down when the AI wasn't any different from GT1 & 2. But they have proven they know how to make an excellent driving/racing game whatever you want to call it.

And let me get this straight...you're going to remain skeptical about Forza, but you hope it succeeds? Me no understand.


What don't you understand? What I'm saying is that I won't be pre-ordering this game any time soon because I'm not convinced yet that it will be good. I want the game to be great but I wanted the same for Killzone, Tomb Raider AOD, Devil May Cry 2 and countless others. We'll see.
 
Symtex
This one is just for you CobraGT :

http://www.eurogamer.net/

Forza Motorsports :
More robust, more accurate, more depth than Gran Turismo 4, says Microsoft's Kiki Wolfkill. That's "Wolfkill". You're not going to argue, are you?

Eurogamer: You've obviously played Gran Turismo a huge amount. What's the main inspiration you've taken from it?

Kiki Wolfkill: I think the main feeling that comes out of Gran Turismo is very must the respect for motor sport, and that certainly is the foundation on which we started. I think we have the same level of respect. But we want more out of racing games, rather than the same racing games forever.
Nice info but talk is talk. Did pd talk as much as these guys without action?
 
FozzyFan116
what don't you understand? What I'm saying is that I won't be pre-ordering this game any time soon because I'm not convinced yet that it will be good. I want the game to be great but I wanted the same for Killzone, Tomb Raider AOD, Devil May Cry 2 and countless others. We'll see.

okay, gotcha. Killzone stank, and I was seriously hyped for it, so I can see where you're coming from.

Judging from the demo, I'd say Forza is at least a bargain bin buy.
 
kinigitt
okay, gotcha. Killzone stank, and I was seriously hyped for it, so I can see where you're coming from.

Judging from the demo, I'd say Forza is at least a bargain bin buy.


KillZone is the tangible definition of mediocrity.

Forza looks better than THAT, I mean it's going to be ATLEAST good. But there are a lot of good raceing games on the market (Especially on Xbox), and then there are the few great ones that set themselves apart from the pack. My question is, will Forza be a must have for car racing fans or will it be Toca 2 (Not that Toca is bad but it simply isn't "great")
 
Hi Cobra, nice to see your just as determined as you were when I left ;), hope you and Code have kept our traditions going.
 
Picture of Kiki Wolfkill

HBv97QTW_Pxgen_r_420xA.jpg
 
live4speed
Hi Cobra, nice to see your just as determined as you were when I left ;), hope you and Code have kept our traditions going.

didn't you know that time stands still on these forums. Nice to see you back.
 
FozzyFan116
Yeah but he's got 3 excellent games on his resume that speak for themselves. He talks the talk AND walks the walk.

he should have kept the lid a bit tighter when he was talking about GT3's revolutionary A.I.

But if anyone can let their head swell a bit, it would be him.
 
kinigitt
that gran turismo teaches you respect for motorsports, and that her team is supposedly more ambitious about their game than other developers? It's just chit chat in an interview. The same old stuff always comes up.

More ambitious?...
 
cobragt
Doubt PD said that. I dont remember PD ever saying the AI would be amazing in gt4.

there were so many quotes of how it would adapt and change with regards to the players behaviour, like remembering if you were rough and returning the favour. I read that in so many variations from different interviews and game conferences.
 
kinigitt
there were so many quotes of how it would adapt and change with regards to the players behaviour, like remembering if you were rough and returning the favour. I read that in so many variations from different interviews and game conferences.

Oh yeah, i remember that. Think they were a bit off. :lol:
 
Back