Forza

Indeed, I remember that. Rediculous claim. Cobra, stop simply dismissing things you don't want to believe as false information. It's a tired fanboy routine.
 
Damn... 67 pages.. more then half of it people argueing about which game is better... Who really cares... The games aren't in direct competition with each other since they're on different platforms. Only people who'll have a problem will be the people who have both and Xbox and a PS2.... Although, people who have both systems will likely have enough money to buy both games and enjoy them for what they are...

On a side note... Graphics isn't everything... Gameplay is what makes or breaks a game... Thus far the GT series has had great gameplay, and has great replay value... We'll just have to see if that continues, and if Forza has the same level of great game play and replay value...
 
cisobe
On a side note... Graphics isn't everything... Gameplay is what makes or breaks a game...

I disagree. I think modern games, with the standards they have set in our minds, need both in order to be successful. Graphics are what first draw me into a game, then i get to understand its gameplay more efficently. Works good so far.
 
What I meant by that comment is the most important thing is gameplay... you can have a game that looks great... but if the gameplay sucks.. the game isn't worth a damn... Take for example, Grand Theft Auto SanAndreas... The graphics aren't that great... pretty much on par with the older incarnations of the game, however the gameplay is spectacular...
 
Symtex
This one is just for you CobraGT :

http://www.eurogamer.net/

Forza Motorsports :
More robust, more accurate, more depth than Gran Turismo 4, says Microsoft's Kiki Wolfkill. That's "Wolfkill". You're not going to argue, are you?

Eurogamer: You've obviously played Gran Turismo a huge amount. What's the main inspiration you've taken from it?

Kiki Wolfkill: I think the main feeling that comes out of Gran Turismo is very must the respect for motor sport, and that certainly is the foundation on which we started. I think we have the same level of respect. But we want more out of racing games, rather than the same racing games forever.
Did anybody else notice that? Microsoft's Kiki Wolfkill. No offense but anything comming from the developers about how good their game will be or how far more superior their game is to any other like it, is like asking a parent if their child is the most beautiful person in the world. And their kid could be quazimoto and they'd still say that their kid is the most beatiful in the world.

Lets at least see something from a non biased reptuable gaming source who have played both games in their most recent playable demo. And then see what they have to say. Both games will have their advantages and dissadvantages. Until their both out it nobody knows.
 
Lets at least see something from a non biased reptuable gaming source who have played both games in their most recent playable demo.

You mean me? Gt4 SUCKS man, f zero was more realistic. Forza has the human element in it man, the human Ai and the human damage! It's the bestest game EVER. Anyonwe who Likes Gt4 is STRUPID IN DA HED. okays? YA GOT THAT FANbOIS!

Seriously, I played both, I enjoyed both. Nuff said XD

BTW welcome back liveforspeed! And yes nothings changed! :D
 
Hey Code, hows it going, glad to see you and Cobra have kept it up without me for the last couple of months.
 
3rdgenracerX
Did anybody else notice that? Microsoft's Kiki Wolfkill. No offense but anything comming from the developers about how good their game will be or how far more superior their game is to any other like it, is like asking a parent if their child is the most beautiful person in the world. And their kid could be quazimoto and they'd still say that their kid is the most beatiful in the world.

I feel the same way everytime KY says anything about GT4. It works both ways you known
 
Symtex
I feel the same way everytime KY says anything about GT4. It works both ways you known
Thats why I say "anything from the developers. I.E, Sony, Microsoft, EA...ect" When ever Kaz or anyonelse says something about their game I always take it with a grain of salt until I hear from people outside of the development team's on how they feel about the game after demoing it.
 
GTXLR
Good to see you back Live4speed.
Nothing much has changed ;)
Cheers GTXLR, I noticed nothing changed pretty quickly. Not really a bad thing though.
 
people will stop complaining that Forza has no force feedback.

And they still will since the Force Feedback motor is just accentuating the rumble when you hit somthing.

The Force Feedback motor makes the wheel turn if you hit something and the ......
-from the wheel features page

The Xbox does not support True Force feedback natively. This wheel will be no different then the Force Effect that was passed off with the Thrustmaster Ferrari wheel.
 
Cheshyrkat
-from the wheel features page

The Xbox does not support True Force feedback natively.

Several sites are selling USB adapter cables for XBOX (http://www.lik-sang.com/info.php?category=83&products_id=2154).
According to those sites, it's possible to use any USB device on XBOX if the software supports it when the devices are connected via that cable .
If that info is true, the only thing that is missing is software to handle FF wheels
since FF wheels are USB devices.

The developers has mentioned several times that they are trying to get a FF wheel for Forza.
 
The developers has mentioned several times that they are trying to get a FF wheel for Forza.

-The Forza devs also said the Xbox doesnt support FF natively and that they would try to apporximate the effect through the rumble channel and if that didnt work it wouldnt be featured in this game.
And dont get you hopes up for the USB adapters. Simply getting the device connected wont magically make FF work and a simple Firmware/driver upgrade wont fix that either(Its been tried). If it was that simple Logitech wouldve put a version of either the GT Force or the DF Pro onto the Xbox and simply supplied the tools necessary to the Forza devs to take advantage of it. Win/Win for every one as it means more sales for Logitech and an awesome wheel for Forza. Its not like Logitech is exclusive to Sony or PD. Even the GC has a version of the GT Force wheel.
 
I got the demo last night and played it ever since. My rating: 8/10

The graphics are good enough for me, the cars and tracks look real and stay sharp even when focused in the car selection menu.

The sounds are definately way over GT3's. The NSX sound is simply mad, like the viper.

The AI: they are quite fast but not intelligent at all ie they are tough to follow but they will ram you if you stand on their way instead of avoiding you. At least, you don't finish the race with a 30 secs lead like in GT.

The physics: Well they are challenging, a lot more than GT3's. Hell even with the experience I got with GT, I looked like a dumbass when I started driving with assists off and no ABS. BTW, the brales lock up too easily and It's hard to learn to do competitive laps without assists. With them it's easy as hell but without them, it's a real challenge. any little mistake kills you by sending you off track in the sand. Driving with assists off is not suitable to everybody, maybe not even myself. The weight shifts are good BTW.

So that's my opinion, the game will be great for sure, if they tweak the brakes problem and give the AI a real racing behaviour.

see ya :sly:

PS: Cobra, you're saying BS when you pretend you drove the F333SP without assists and it was easy. Hell, I'm not so bad at GT3 and I looked like ass when I started playing without any assist.
 
Cheshyrkat
-The Forza devs also said the Xbox doesnt support FF natively and that they would try to apporximate the effect through the rumble channel and if that didnt work it wouldnt be featured in this game.


It was only one guy that said that around E3 and the reason could be that they didn't have software drivers for FF wheels then.
After that they have said in several interviews that they are working on getting
a force feedback wheel. This is a quote from a recent interview:

"With such a realistic physics and handling engine a force feedback wheel would be great for Forza. Any plans?

Kiki Wolfkill: There's definitely things in the works that we haven't solidified yet. We appreciate that a force feedback wheel is the best way to experience a game like Forza and it's certainly something we're working on from a partnership standpoint."



Cheshyrkat
And dont get you hopes up for the USB adapters. Simply getting the device connected wont magically make FF work and a simple Firmware/driver upgrade wont fix that either(Its been tried).

Where did you get that info ?

Did you check the link to Liksang (click on "FAQs for this product")?
According to that site and several other sites
it's possible to use any force feedback wheel on XBOX with the adapter cable if the software supports it.


Cheshyrkat
If it was that simple Logitech wouldve put a version of either the GT Force or the DF Pro onto the Xbox and simply supplied the tools necessary to the Forza devs to take advantage of it. Win/Win for every one as it means more sales for Logitech and an awesome wheel for Forza. Its not like Logitech is exclusive to Sony or PD. Even the GC has a version of the GT Force wheel.

Maybe Microsoft wants to choose which FF wheels
are supported on XBOX and they want the FF wheel software drivers/tools in the official
XBOX development tools.
 
rollazn
I was searching it up and I think it looks great! Here is a screenshot.

1150-1-l.jpg

still I don't think the picture makes it look good at alll
I think the technological advances shown on this pic is impressive but the car still looks fake, the graphics just doesn't have the same atmosphereic presence as GT4
it still feels like a computer model while GT4, the reflections and the overall lighting is more real even if the resolution doesn't look as high
 
WhiteSW20
still I don't think the picture makes it look good at alll
I think the technological advances shown on this pic is impressive but the car still looks fake, the graphics just doesn't have the same atmosphereic presence as GT4
it still feels like a computer model while GT4, the reflections and the overall lighting is more real even if the resolution doesn't look as high
I know exactly what you mean. Looks impressive, but plasticy.
 
98cobra
I know exactly what you mean. Looks impressive, but plasticy.

Mmmm... I'd have to agree. It almost looks like an animated cartoon. Maybe it looks better in motion. By the way, those trees look rather alien. Bizarre.
 
Yep, I remember the old GT4 shots that looked pretty much the same as GT3, I guess we should all criticise GT4 for looking like GT3 then.
 
this is what TAKU IMASAKI (GT4's US- based producer) had to say about FORZA,ENTHUSIA & NFS in the JANUARY 2005 issue of OFFICIAL PLAYSTATION MAGAZINE:

"right now, there are two other games coming out that follow our way of thinking, MICROSOFT is working on FORZA, and KONAMI has ENTHUSIA. KONAMI, i think, may be taking the whole notion of realism perhaps a little too seriously, but if they get it right, it will maybe last longer. EA realized a while ago that they couldn't make NEED FOR SPEED compete with GRAN TURISMO, so they very wisely took the franchise in a different direction."
 
Is it true, as I've heard, that Forza will run at 30fps? If that is the case then does it make any difference that GT4 runs at 60fps? I don't really understand why Forza has half the frame rate. Can someone elucidate?

Apologies if this has already been discussed.
 
It's simple, as long as you remember that the xbox isn't like 10 times faster then the ps2.

It's gotta do more cars on track, which have interiors, damage, paint scrapes, 5.1 sound, more detailed tracks, the lighting effects, far higher quality textures, much bigger poly count etc etc.
 
Well, Forza is certainly stuffed to the gills with great stuff! 👍
However, doesn't a higher frame rate allow for smoother animation and more precise control? Or are such things unnecessary in racing games?

I wonder, if PD were to have made GT4 to run at 30fps would it too have been better looking and have more polys, better lighting etc? Obviously making it run at 60fps was more important. There must be a benefit in that.
I'm just wondering if Forza would be an even better game if it had a faster frame rate? Well, maybe it's not important.
 
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