Forza

Stinky Chicken
I think you should learn to take criticism. Don't put it in your signature that you have low self esteem because someone;s going to criticise you anyway, and when they do, you can't just go "I said not to criticise me! Boohoo!" and start throwing things.

Learn to deal with criticism. đź‘Ť

In the case of Forza, I don't see what's so good about it. I saw a screenshot just before that reminded me of a game I have that I bought in 2001. Forza is overrated and personally, if I had an Xbox, I probably wouldn't buy it.
I appreciate your concern, but my signature is only a joke. :lol:
 
AdrenalineSRX
IMO...

Forza

+Ferrari, Porsche, Lamborghini
+Online
-Car Models (They look bad in the demo)
-Customization (STTTUPID!) :yuck:
-You can't change the rims.. WTF..
-Physics and AI

Now look at GT4 and it is better in every single aspect except the fact that it doesn't have Ferrari, Porsche, and Lamborghini. But yet again, we can play online through xLink, hehe, XBOX fanboys.

Your an idiot. You can change rims. And there's more to it. Espcially a certain type of race mode I've never seen in another game.

Autocross. And then there's drifting, Point-to-Point.
 
BTW, just 1 more reason for me to want Forza even more...

forza_mclarenf1slr_08.jpg


No...not the F1 GTR.

Plus, it seems wheelies are possible...without mods.
 
I finally got to play the Forza-demo, and I have to say that I wasn't impressed. The carmodels didn't look right and the same goes for the colours. It had 4 views, none of which where good. The two views behind the car where a joke, as it was just like the car was floating over the track. Only 1 of the 2 "bumper"views was usable. The crashsounds weren't that good (more like APEX/Racing Evoluzione).
Oke, it's gonna be online and it has some great cars that GT4 doesn't have (no need to name them), but so has PGR2.
If the visuals were any worse, then it would have been like Sega brought out a new expansion pack for Sega GT. That might be a little harsh and maybe it's the disappointment speaking, but this game isn't on top of my wishlist anymore.
 
HOw do you know? They may actually make a wheel that also has 900 degree tirn.

And gomer, what do you mean, not right carmodels?
 
The models are modelled to the correct proportions in Forza, they don't look as real as in GT4 due to the graphics, the lighting and shading isn't as good and the choice of colours make them look plasticy. But the models are good.
 
live4speed
The models are modelled to the correct proportions in Forza, they don't look as real as in GT4 due to the graphics, the lighting and shading isn't as good and the choice of colours make them look plasticy. But the models are good.

How do you define plasticy ?
Real cars can look different depending of the light and paint. The car below has a chassi made of metal.

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Sorry man but forza just isn't the game to be compared to reality. With ever comparsion of forza to reality, I realize how so so forza's visuals are. Bad art direction đź‘Ž but great graphics
 
erahk64
How do you define plasticy ?
Real cars can look different depending of the light and paint. The car below has a chassi made of metal.
Yes, but real cars look like they're made of metal, GT4's arn't spot on, theres still a long way to go before we get truely realistic graphics, but by the term plasticy, they look more like they're made of plastic than metal, yes theres a few good screendhots out there where that isn't the case, but from what I've seen of the demo, vidio's and the screenshots in general they don't look as real, it's not just one location, it's all of them.
 
Gek54
Forza has better physics. GT4 is alot more user friendly. If they do get a TFF wheel out for Forza you will have a real GT thrown contender.

Sure, because you've played them both. đź’ˇ

I'm not going to knock Forza's physics, but from what I saw in videos, no they are not better. The cars float, and the gravity is off, that's one of the KEY elements in a physics engine, and so far Forza LOOKS like it isn't on par, from the videos I've seen.
 
tha_con
Sure, because you've played them both. đź’ˇ

I'm not going to knock Forza's physics, but from what I saw in videos, no they are not better. The cars float, and the gravity is off, that's one of the KEY elements in a physics engine, and so far Forza LOOKS like it isn't on par, from the videos I've seen.

the physics are awesome. the controls suck.

play the game. then shut up for a second, formulate your opinions on actual gameplay experience, then resume trashing the game.

The cars do anything but "float". You get a good sense of traction and you can really feel the weight transfer. The "floating" you're flapping your gums about is the wierd shading under the car, a graphical problem, not one related to the physics engine.
 
live4speed
Yes, but real cars look like they're made of metal, GT4's arn't spot on, theres still a long way to go before we get truely realistic graphics, but by the term plasticy, they look more like they're made of plastic than metal, yes theres a few good screendhots out there where that isn't the case, but from what I've seen of the demo, vidio's and the screenshots in general they don't look as real, it's not just one location, it's all of them.

I can't see any difference between cars made of metal and other materials.
The first car is made of metal, the other car is made of
carbon fibre composite, which I think has similarities with plastic.

2005_ext_gallery12_ttcoupe_lg.jpg


1_800x600.jpg
 
erahk64
How do you define plasticy ?
Real cars can look different depending of the light and paint. The car below has a chassi made of metal.

2005_ext_gallery8_ttcoupe_lg.jpg

2005_ext_gallery7_ttcoupe_lg.jpg

2005_ext_gallery9_ttcoupe_lg.jpg

2005_ext_gallery12_ttcoupe_lg.jpg


erahk64
I can't see any difference between cars made of metal and other materials.
The first car is made of metal, the other car is made of
carbon fibre composite, which I think has similarities with plastic.

2005_ext_gallery12_ttcoupe_lg.jpg

oh god...it's Audi!!!!!!!!!!!! :bowdown::bowdown::bowdown::bowdown::bowdown:

lol, anyways, plasticy is more like lack of color contrast, depth and perception. at least to me.
 
un_peacekeeper
oh god...it's Audi!!!!!!!!!!!! :bowdown::bowdown::bowdown::bowdown::bowdown:

lol, anyways, plasticy is more like lack of color contrast, depth and perception. at least to me.

that was actually very concise. The cars in Forza look like toy cars, GT4 cars look like real cars.

Pretty simple, the developers of forza weren't as thorough when they got the assets for their 3d models (when they tested the cars). And they mention that they actually used die-cast models to do some of theirs because the dimensions were all proportional. So that's why some look like toys and others look a lot more real.

The ones that look like toys were probably modelled using miniature scale replicas. Maybe that's why their lighting is so off.

I thought about this way too much because people keep bringing it back up.
 
You guys might want to look at the OXM demo, and the demo showed at TGS 2004. A lot of editing was done on lighting, and the game isn't as bright as the OXM demo.
 
f1king
Have no fear GT4 is here!
New Forza preview

January 02, 2005

by: Robert Parker

Without further ado, here is Part II of our Forza Hands-On.

Damage

If there is one complaint which has reigned supreme in the world of simulation racers, it is that damage, especially the damage of licensed cars, is completely and utterly non-existent. Though Sega GT 2002 tried to correct this problem by adding a damage meter which progressively declined as you hit walls and other cars, the idea seemed shallow as there was no physical damage, increments of decrease (whether you hit a wall at 10mph versus 100) were painfully universal, and at the end of the damage bar came - nothing, just a depleted damage bar.

Thankfully, Forza Motorsport is the challenger to break the unholy mold which has been forming simulations for the last ten plus years. But how does Forza follow through with such a gaudy claim? First of all, damage is no longer a concept which dominates your HUD and nothing else throughout the game. Instead of being informed of your cars damage level by a bar which affects nothing but your oh so vulnerable emotions, Forza brutally tears you into a realization of your cars damage status by how your car looks, how it drives, and how it sounds.

Addressing those three topics systematically then, the damage incurred on your car is a visual orgy of scrapes, dents, and gashes. Bumpers drag behind your Ferrari, headlights fall pray to the demands of the crushing sheet metal formerly known as your Porsche, ground effects shake themselves off of your import Acura, and your brand new spoiler is torn from is moorings as your spin out into the wall after taking the corner far too quickly in your Subaru. In fact, the attention to damage in Forza is so detailed, that you will notice fiberglass cracks and sheet metal bends. And donÂ’t think that Forza has chickened out on the extent of damage evidenced on certain licensed cars from Germany and Italy. I have personally seen a Ferrari completely wrecked to the point where it can no longer so much as turn a tire. And this again is a promise of Forza, you can total your car.

Now, as for being able to realize the extent of damage found on your car by how it drives, the simple notion of being totaled to the point where your car will stop running is far too simple of an idea for Forza to bring to the table. Instead, expect bad handling, increased tendencies to roll, decreased top speeds, and brakes which give up on their role in life. In a nut shell, the effects of damage are so realistic that it is finally great enough to be in an actual simulation.

Finally, if the above two factors still canÂ’t convince you of the damage being inflicted to your car you can simply listen to the noises it makes. Exhausts backfire, engines crack and pop with unhealthy tunes, suspensions squeak, and metal compacts with noises which will make you cringe with utter grief.

http://xbox.advancedmn.com/article.php?artid=3912&pg=2&comments=&preview=
 
Sounds good, Forza will definitely make up for GT4's lack of online, even if it does work 6 cars on this x-link you can only use arcade mode cars.
 
Yeah, that does sound cool. As long as you can turn it off sometimes.
 
tha_con
Sure, because you've played them both. đź’ˇ

I'm not going to knock Forza's physics, but from what I saw in videos, no they are not better. The cars float, and the gravity is off, that's one of the KEY elements in a physics engine, and so far Forza LOOKS like it isn't on par, from the videos I've seen.


Yes I have played both. Not the final build of Forza mind you but from what I have played so far, Forza's physics seem more accurate than the final Japanese GT4 physics engine. The sound seems less muffled in Forza as well.

I am for one VERY excited about Enthusia. It is sounding like it will be the real GT4 killer as far as pure driving goes.
 
kinigitt
that was actually very concise. The cars in Forza look like toy cars, GT4 cars look like real cars.

Pretty simple, the developers of forza weren't as thorough when they got the assets for their 3d models (when they tested the cars). And they mention that they actually used die-cast models to do some of theirs because the dimensions were all proportional. So that's why some look like toys and others look a lot more real.

The ones that look like toys were probably modelled using miniature scale replicas. Maybe that's why their lighting is so off.

I thought about this way too much because people keep bringing it back up.


Nonsense.

Actually, PD used toy cars a whole LOT, and everybody that models cars in 3D packages knows how helpful especially Tamiya models and blueprints are.

BUT, this is independent from the lighting. It's no big deal to change material properties or change the shader to make the car look different which is what this is all about.

Apart from that again, an artistic, pseudo-realistic look can look better, more homogenous and more immersive than an attempted hyper-realistic one and does in most cases. GT4 and GTR are good examples of this. GT4 doesn't go for all out graphical realism. I mean, just look at the contrast and saturation. In most contexts pseudo-realism and drawn textures look a lot better than attempted hyper-realism and photo-textures.

So how 'good' FM will end up looking largely depends on who's sitting at the top of the art and graphics department and it's a choice that can be done very late in the product development cycle.
 
Gek54
Yes I have played both. Not the final build of Forza mind you but from what I have played so far, Forza's physics seem more accurate than the final Japanese GT4 physics engine. The sound seems less muffled in Forza as well.

I am for one VERY excited about Enthusia. It is sounding like it will be the real GT4 killer as far as pure driving goes.
Well i have so far done over 1000 laps on Laguna Seca on the Forza demo. and the sound is definantely better that GT3 or PGR2 on Xbox. I was suprised at how good they sound on my tv. I havent played GT4 yet but from watching the trailers of GT4 the sounds of the engine and tire squeals sound richer to me in Forza. comparing trialers on the web of GT4 and FM i think u can hear the diffrence.
 
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