Forza3 can't be compared with GT5....

  • Thread starter crea
  • 424 comments
  • 32,338 views
Jay
What are you saying, you couldn't tune monsters in GT4? Tell that to my 1000+hp nitrous Vipers, Vettes, Skylines, Supras etc. You just couldn't do engine and drivetrain transplants but you could sure build crazy cars.

I know right, but speaking of N2o someone please tell me that Turn10 has finally put N2o in the game, or even a dragstrip...
 
Jay
What are you saying, you couldn't tune monsters in GT4? Tell that to my 1000+hp nitrous Vipers, Vettes, Skylines, Supras etc. You just couldn't do engine and drivetrain transplants but you could sure build crazy cars.

You could, but could you take a little old banger, put a stock car engine in it, tune it to 800bhp, put a rollcage in it, paint it bright pink and go drag racing in it? No. You were stuck with a car that looked entirely stock but went quickly.
 
Well I dont quite keep up with Turn10 apparently so forgive me if that was a silly question.
So I guess thats a no on the N2o in F3?
 
Not that I'm aware of.
Its for the best anyway. They probably wouldn't restrict it to the dragstrip. Thus we'd have unrealistic use of nitrous in circuit racing. Think you've been having a great race with one guy, and its going to come down to you holding him off on the final stretch? Not when he runs a 100 shot of nitrous and pulls right by you to win.
 
Its for the best anyway. They probably wouldn't restrict it to the dragstrip. Thus we'd have unrealistic use of nitrous in circuit racing. Think you've been having a great race with one guy, and its going to come down to you holding him off on the final stretch? Not when he runs a 100 shot of nitrous and pulls right by you to win.

Im sure it would be regulated on online racing if it were available, or have a substantial effect on your cars class ranking criteria depending on the jet size, much like any other forced induction would, ie. blowers, or turbos.
 
Nitrous isn't that big a deal. Frankly, I never used it - well, I take that back, I used it in one race I was spending too much time on in GT4, but that was it. I prefer the idea of upgrading the car legitimately and pitting your tuning skillz against others, not relying on some joy juice to do half the work for you.
 
Nitrous isn't that big a deal. Frankly, I never used it - well, I take that back, I used it in one race I was spending too much time on in GT4, but that was it. I prefer the idea of upgrading the car legitimately and pitting your tuning skillz against others, not relying on some joy juice to do half the work for you.

Nitrous isn't...legitimate?
 
Nitrous isn't that big a deal. Frankly, I never used it - well, I take that back, I used it in one race I was spending too much time on in GT4, but that was it. I prefer the idea of upgrading the car legitimately and pitting your tuning skillz against others, not relying on some joy juice to do half the work for you.

Not all use N2o on the circuits (I never have). It mainly comes into play on the dragstrip and when PD only has few modifications available for certain cars which limits the power available. Like the '69 Camaro, which I've equiped with N2o.

Nitrous isn't...legitimate?

I think its just as legitimate as any other forced induction.
Serves the same exact purpose as turbines and blowers.
Forces a small engine to breath like a big engine, and a big engine to breath like an even more massive one.
 
But its not realistic for circuit racing, and we don't know that Turn10 would've limited it just to the strip. And if they added that they would feel obligated to add drag slicks and all the other drag strip goodies that we want, which they were not going to be included.
 
You need to be more focused. People usually understand what they are doing and why

Actually I'm with Terronium. I watched it because you posted it and said it was interesting... yet I do not see what is interesting or understand why I should be watching it. Perhaps you can enlighten us to what is interesting?

All it shows me is that the AI in SHIFT blocked him after he ran into them, and the interior view actually looks a bit nicer in SHIFT.
 
Perhaps you can enlighten us to what is interesting?

Obviously this is graphics comparison. Interesting because Shift is the best looking racing game on PC and without direct comparison it's hard to say.

Any other comparisons like physics are not possible by watching videos. Any video comparisons are all about graphics.
 
Obviously this is graphics comparison.
Well its not *that* obvious. You could be comparing AI behaviour, since its over the same section of track you could be comparing track accuracy, or vehicle behaviour to certain actions. And though you can't do an accurate comparison of physics from a video, certain physics features can be observed in a video. Also its hard to do a graphics comparison on a youtube video, even a HD one has a lot of compression artifacts. I can tell you now, SHIFT looks a lot better than that on my PC. So its far from "obvious" it was graphics you meant when you said it was interesting.
 
How about tyre damage?

Some didn't like the way how quickly tyres were shredded in GT4 - but I loved the feature. It forced one to balance the tuning and the tactical decisions involved were huge fun, especially in endurance races (which deserved the name in GT4).

In FM2 you could basically jump to the Race Avons and tune the hell out of a car without any real impact on tyre wear in the usual 5 lap online races.

How are things in FM3 (vs GT5P)?
 
How about tyre damage? In FM2 you could basically jump to the Race Avons and tune the hell out of a car without any real impact on tyre wear in the usual 5 lap online races.

I had plenty of tire wear in FM2. I can't comment on FM3 as I don't have it though.

Oh for god's sake....

Graphics do not make a game. Heck, I'm still playing PS2 games with shoddy graphics simply because they're so much fun.

Other than the cockpit view, FM3 actually looked better in that video...but like you said, it doesn't matter.
 
Well, of course there was tyre wear in FM2, but I always felt that this was mainly because of the choice of tyre compound - not actual tuning parameters such as Toe and Camber and pressure, which I feel should have the most noticeable and immediate impact.

But then again pit stops were nothing FM bothered about that much.

Graphics are a very important factor for me: not the polygon count or the resolution, but the actual look and style. Subject to taste, but nevertheless, being a "sim" is never a good excuse for dull graphics in my book.
 
Graphics are a very important factor for me: not the polygon count or the resolution, but the actual look and style. Subject to taste, but nevertheless, being a "sim" is never a good excuse for dull graphics in my book.
It is a sim though, and the look and style = realism, and the only way forward with realism is to send poly counts and resolution through the roof.

If it was a stylized game, like Halfbrick Rocket Racers (for the love of god buy this game, it's like super smash bros multiplayer epics in a racing game), or CTR or whatever, then it can get away with the vehicle being very low poly and lower resolution.
 
Polycount only matters for replays. When you're driving, it's the physics that matter more.

I'd like to remind some people... the most expensive sims in the world, full-immersion flight-sims used by the Air Force and various airlines, have graphic displays with terribly poly-counts and low texture-mapping detail. Instead, they spend an awful lot of computing power on physics and simulation of all the mechanical bits of the aircraft.

I've sat in numerous industrial-level sims... the most sophisticated graphics I've seen, so far, can be more easily compared to Counterstrike than "Far Cry"... and no, we're not talking Counterstrike Source here... we're talking about Counterstrike Beta 6... :lol:
 
tbh I'm a real replay fetishist. I really am. So choice of camera angles, aperture and focal length produce a distinctive look that isn't directly connected to polygon count and 1080p resolution hype. Those were the lines I was thinking along, too.
 
Back