Forza3 can't be compared with GT5....

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Cheez Whiz, ot, saying that Forza missed real life visuals by that much doesn't mean they're bad. I think there's some fakeness in Forza 3's graphics that for some reason isn't in FM2's, and I think Prologue is more true to life than both, but I still like to admire them - Forza.

When I get the game myself this week and I start creating race cars, I'm going to spend quite a bit of time admiring them, shooting them, and pondering how I can make them better.
 
What the ****? :odd:

Can I buy weed from you?

:lol::lol::lol:'d at this.

Weed doesn't do that to you, however shrooms may lol. :eek:

I've never heard anyone complain about how trees look in a racing game. To busy driving to daydream and stare at trees.
 
Did someone say something about rushed job :)

And a tip to T10 on how to do a proper 2D trees for FM4:

3851511682_ed5fd01bfa_o.jpg
 
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Well, I've been playing FM3 for a few days now and I can tell you one thing. DON'T BELIEVE THE HYPE! I found a LOT of problems with the game. But as the days and weeks go by, all will be revealed. T10 are going to need a bloody big patch to fix all the problems. But if FM2 is anything to go by, they won't bother. I still remember cars with big car model errors and glitches in FM2 that were never fixed.
 

So...

You have the Forza3 pic oversaturated, with less naturalistic lighting hues, with flatter grass and power cables that look like bitmaps instead of... well... cables...

and to top it off... the mesh texture on the back of the F430 looks chunkier and more pixelly than in GT5P. (which, obviously, is not GT5)... what were we talking about, again? Oh, yeah... trees...

I'll give you that... the bitmapped trees in Forza3, look somewhat better than the bitmapped trees in Prologue... too bad everything else looks better in GT... :lol:
 
I find that "I would rather play a worse game now than a better game latter" attitude quite amusing. Of course I would rather wait for the good stuff, why the hell you think otherwise? :lol:

However, when you misunderstand me is when you assume I'm a GT fanboy. I'm not blind to what the other games have to offer. Since I have the option to play the nice game now, I will (if I finally decide to buy a 360), while I wait for the epic one. Since you are in this forum I believe you're doing the same.

I'm doing it on purpose to wind up the people who just keep banging on about the graphics. As soon as they stop going on and on about graphics, I'll stop posting about how it's not even out yet. :lol:

I'm not 'waiting' for GT5 as such, I've always been a fan of the Forza series, but I'll definitely be buying it when it's out.👍
 
That's what separates a "sim" game from an "arcade" game. And in this sense, SHIFT comes across as terribly arcade, where GT5P comes across as truly sim-like, despite one having more detailed tire physics than the other. I'm not qualified to comment on Forza, though... which probably makes this comment somewhat pointless... but there... :lol:

I think you're right, well, you must be right, that some of the talents needed in either world help you along in the other.

Reflexes, precision, stamina - all needed in the real world. That's why I stick to games or being a passenger in a race car ;)

Trouble is, attacking a corner in a car at speed is terribly frightening. The amount of grip in corners, the ability to accelerate and brake, the G-Forces, rattling, etc is nothing compared to anything you can experience on public roads in a road car. Even going 200 kph on an Autobahn and a lorry pulling over to your lane is nothing if you see a solid concrete wall flying towards you while the engine is screaming away and you can't even hear yourself yelling at the driver.

I agree, Shift might not be as complex as a sim racer if you look at how you can manage weight shift or balance braking vs. turn in. There are infinitely more possible inputs in Forza or GT4.

But, and that's my point, I never felt terrified in Forza 2 nor GT4. Maybe the race classes made me sweat, but the usual suspects? Golfs, even Ferraris and Porsches? Nothing. It was annoying if I messed up a corner and didn't get a top 1000 LB time in Froza, but that was it.

On the other hand, jump into Shift and do a lap even in a measly Golf or older Nissan 350Z on the Ring. You "feel" going over a bump, the car becoming light and steering wobbly. You "feel" the inertia if you take a turn far to quick.

GT4 didn't offer that either, but boy was it beautiful. Take a beautiful car, put it on an beautiful racetrack, look at some beautiful graphics and you also had the challenge to actually drive the car because it wouldn't do it by itself.

So Forza 3 is out, and they put more "stuff" in it to make it a better game. They made some improvements in graphics, and this was overdue because comparing GT4 (in progressive scan) to FM2 wasn't any real difference. They tried to iron out some of the major flaws of the tuning system.

btw, really, don't get me started on how they handle bottoming out. The lap gets flagged, and that's it.

What a terribly stupid thing to do: in FM2, 80% of all LB cars constantly bottomed out. But instead of fixing the engine - they simply penalise it.

On the upside, there are more interesting tracks. I know, a circuit track is a boring thing to look at, but there were no amazing tracks in FM2. They fixed that, too.

But still, they haven't really evolved anything. And really sorry to say, the on board view is just a very bad joke. Once you're accustomed to Shift, there is no going back.

To conclude my rant: You can have a good time in Forza3, no doubt. But much of the fun isn't for me. Race and cars first, fancy gimmicks second.

GT4 had some awful AI, but the presentation was real nice. They wanted it to be nice. What a nice way to go for a Sunday ride, and race some other nice car in doing so.

It's good to have these games on both consoles, and I highly doubt we would see either franchise if it weren't for the console wars.

But more "stuff" doesn't equal a better game.
 
SHIFT is indeed wonderfully immersive... and it captures the track experience accurately in so many ways... too bad the handling at-the-limit is so... tame... once you realize that, and try to ignore how the screen shakes and the speakers boom, rattle and bang, you start to appreciate the depth of the other games more... but that's a topic for another (very lengthy) thread...
 
They both look great, but only one looks awesome:

Both look awesome. GTp has better looking cars and Forza has better looking environments.

It surely makes a game better graphically,

Cars alone don't, no.

After playing forza 3 for the last 2 weeks and have had GT5 Prologue since it's release, I don't think forza can be copared to GT5 since GT5P looks, handles and sounds better than forza 3 specially the Ferrari F2007.
The developers of forza 3 promised the best racing game ever but could not deliver on their promises, game looks and feels rushed so I will gladly wait for GT5 to arrive next year, that way I can use my Turbo S wheel with it (upgrade for my G25).

:lol:

Jesus, Dravonic...

Huge pictures are huge....

...You've just burned out 2 gigs of my RAM. :irked: :P

Those pics have been posted on this forum numerous times in comparison threads. Couldn't he have just posted a link to one of those millions of threads?
 
I find that "I would rather play a worse game now than a better game latter" attitude quite amusing. Of course I would rather wait for the good stuff, why the hell you think otherwise? :lol:

However, when you misunderstand me is when you assume I'm a GT fanboy.

You are a GT fanboy, or so you are making yourself look like. If you aren't, then you are an Anti-Forza person. Otherwise, you would realize Forza 3 is good stuff...

Of course I would rather wait for the good stuff

...but Forza 3 is bad stuff, right? I don't know which one is worse, though: Anti-Forza or GT fanboy.

That GT5 will be better than Forza 3 once it is released is something... that won't impress me at all, sadly. With five years of development it better be, or else, no matter how photo-realistic graphics it has, it will be an embarrasing game.

What people is doing here is buying a great game (as far as I have read here, and these are quality members, mind you).

GT5 will be bad stuff, and you know why? Because once GT6 is announced, and released, it will beat the crap out of it! :D That's your reasoning there.

Oh, and thought my avatar may be a dead give away to what is my position, here's something...

It's a cool avatar.
 

In short Forza 3 have everything to make GT5P looks like outdated game. Compare to Fujimi Kaido village any GT5P environment is just laughable.

But art design ruins everything. Acid colours, over contrast, unrealistic materials and new car lighting scheme make replays looks worse than Forza 2.
 
You are a GT fanboy, or so you are making yourself look like. If you aren't, then you are an Anti-Forza person. Otherwise, you would realize Forza 3 is good stuff...

...but Forza 3 is bad stuff, right? I don't know which one is worse, though: Anti-Forza or GT fanboy.

That GT5 will be better than Forza 3 once it is released is something... that won't impress me at all, sadly. With five years of development it better be, or else, no matter how photo-realistic graphics it has, it will be an embarrasing game.

What people is doing here is buying a great game (as far as I have read here, and these are quality members, mind you).

GT5 will be bad stuff, and you know why? Because once GT6 is announced, and released, it will beat the crap out of it! :D That's your reasoning there.

Oh, and thought my avatar may be a dead give away to what is my position, here's something...

It's a cool avatar.

I'm not interested in starting a personal war here. That's not what the thread is about. In order to keep things simple, I'll just quote myself:

...when you misunderstand me is when you assume I'm a GT fanboy.

When GT5 is out, we will see which is the good and which is the epic game. And no, thinking that way doesn't make me a GT fanboy.
 
I'm not interested in starting a personal war here. That's not what the thread is about. In order to keep things simple, I'll just quote myself:



When GT5 is out, we will see which is the good and which is the epic game. And no, thinking that way doesn't make me a GT fanboy.

Actually, it doesn't. It does however show that you've made up your own mind without ever having played FM3. Not to mention the ambiguity in your closing statement.

The anticipation is GT5's greatest enemy at this point. Forget about Forza 3 or any other competing sim, if GT5 falls below even the simplest standard feature that games with hundreds of less cars have, it's done. Millions of sells isn't going to change the negativity produced from that.

Perhaps that's something you should keep in mind.
 
^ The word fanboy is tossed around too loosely nowadays. If I prefer GT and I'm not not afraid to tell, that makes me a fanboy in the eyes of the narrow minded. If they can't tell apart preference from fanboyism, I'm not the one to blame.
 
In short Forza 3 have everything to make GT5P looks like outdated game. Compare to Fujimi Kaido village any GT5P environment is just laughable.

But art design ruins everything. Acid colours, over contrast, unrealistic materials and new car lighting scheme make replays looks worse than Forza 2.

In short... Fujimi Kaido's trees are better than GT5P's... their grass is better polygonized (GT5 Prologue's grass is bitmapped... oh... did I mention it was a Prologue... effectively, half a game?), and GT5P's power lines and car models are better. That's not making GT5P environs laughable. That's trading off car detail for track detail.

I'm surprised that we were looking at the same pics, seeing the same evidence and reaching different conclusions.

Or is this another one of your cheddar monk mind tricks? The ball is not a ball. There is no spork! :dopey:
 
Actually, it doesn't. It does however show that you've made up your own mind without ever having played FM3.

Name only one really innovative thing about Forza3 compared to Forza2. Not the graphics, not the count in tracks nor cars. Only one, that was executed to the highest standards and a real novelty for the genre. Name only one area where they have gone beyond what was thought possible.

For example I never thought I'd see a game like God of War on the PS2, but they did it. That's the standard I'm looking for.
 
Name only one really innovative thing about Forza3 compared to Forza2. Not the graphics, not the count in tracks nor cars. Only one, that was executed to the highest standards and a real novelty for the genre. Name only one area where they have gone beyond what was thought possible.

For example I never thought I'd see a game like God of War on the PS2, but they did it. That's the standard I'm looking for.

Games don't have to be innovative to be good.
 
Name only one really innovative thing about Forza3 compared to Forza2. Not the graphics, not the count in tracks nor cars. Only one, that was executed to the highest standards and a real novelty for the genre. Name only one area where they have gone beyond what was thought possible.

For example I never thought I'd see a game like God of War on the PS2, but they did it. That's the standard I'm looking for.

Rewind :lol:



J/k
 
Name only one really innovative thing about Forza3 compared to Forza2.

Comparing Forza 2 to Forza 3 in terms of innovation? Well in Forza 3 you get better graphics, better physics, a more diverse car selection, better tuning, shop fronts, rollover, tire deformation and cockpit view just to name some things off the top of my head.
 
Name only one really innovative thing about Forza3 compared to Forza2. Not the graphics, not the count in tracks nor cars. Only one, that was executed to the highest standards and a real novelty for the genre. Name only one area where they have gone beyond what was thought possible.

I could say the first GT was innovative, judging by what you are saying. After the first GT... meh, they all have been the same, they have only gotten better, but they have stopped from being innovative in the way the original GT was.

The original Forza had damage. And though games already had damage, this particular game made people realize that it wasn't all about GT. At least I see it that way.

Games don't have to be innovative to be good.

That. I would however change "good" for "fun". I don't play a game because it's good, I play it because it's fun. However, if you change "Games" for "Simulators", "good" would apply just fine.
 
Name only one really innovative thing about Forza3 compared to Forza2. Not the graphics, not the count in tracks nor cars. Only one, that was executed to the highest standards and a real novelty for the genre. Name only one area where they have gone beyond what was thought possible.

For example I never thought I'd see a game like God of War on the PS2, but they did it. That's the standard I'm looking for.

Not to mention God of War was heavily influenced by Devil May Cry, so perhaps the standard you're looking for are games that are influenced by other games?

If it were one thing: the livery editor. Show me another game that has such a detail rich livery editor.
 
In short... Fujimi Kaido's trees are better than GT5P's... their grass is better polygonized (GT5 Prologue's grass is bitmapped... oh... did I mention it was a Prologue... effectively, half a game?), and GT5P's power lines and car models are better. That's not making GT5P environs laughable. That's trading off car detail for track detail.

I said village. GT5P have so flat textures and lack of details that you even don't have proper sense of speed, and here one village has more polygons than any GT5P track, not to mention much better textures and lighting.

Fujimi Kaido's trees are better in technology than GT5 trees, but don't look anything like real trees. Rocks are better than 2D GT5P backgrounds, but don't look anything like real rocks. There is a lot of technology in Forza 3 but most of it wasted by completely unrealistic art design
 
There is a lot of technology in Forza 3 but most of it wasted by completely unrealistic art design

Example, please? Images, not descriptions. You have around 18 hours before I grab my PC again to check them out, so feel free to take your time. 👍
 
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