Not really, if PD felt threatened by Forza 3 they would surely have found something to say. I'm sure GT5 will have plenty of points for PD to brag about, if they were put into a corner they'd have started bragging.
Oh please, how can you expect to have a rational debate when your arguments are so narrow mided. Since GT1 the series has exanded in every way, from the AI and physics to the content and features.
GT was as said before, the first console simulation. It wasnt a sim compared to todays games, but for it's time it was the most realistic console game ever.
GT brought the idea of buying and tuing a car to a great extent, even to the point of turning your road car into a racing car.
GT2 was frm memory the first game to offer distinctive road racing and rally racing modes.
GT2 is to date only bettered content wise by GT4.
GT3 onwards take a cars power loss over age into account and I think they're the only games to do that.
Each GT game has in some way expanded the tuning if only slightly in some cases and every GT games progressed the physics, GT5
very notably so.
Forza 1's physics were not a very good simulation, they were fun but it was in no way a good simulation. I know Forza was marketed as a simulation game but it was not revolutionary really since the physics wern't great and the upgrades and livery editor features had been in many games before. Forza is the best console livery editor, I agree, but it isn't Forza's idea or a Forza revolution.
No it didn't. Plenty of other games had thoes things. The auction house was to my knowledge a first for a racing game though.
Irrelevent and even still the damage modelling was poor and it was inconsistent with each manufacturer allowing different levels of damage to thier cars.
No it doesn't. Forza 1 and 2 are nowhere near the same level of simulation as good PC sims. Certainly no better than GT4 and defnitely not as good as GT5
. GT4 and Forza 2 were imo both fairly similar, they both succeeded and failed in different areas. GT5
massively surpasses both GT4 and Forza 2 physcis wise. Still not perfect as has been said before, but a huge step forwards.
True, to a degree. A lot of hardcore sim racers ignore Forza as much as they ignore Gran Turismo though and are as unreasonable in thier debates as you are in this one.
I can. What it boils down to is that Forza brought more to the online and creative aspect of gameplay, while not being revolutionary it was an all round good package in this regard. Gran Turismo however was the revolutionary product as it is the game other games copy. It was the first sim of it's kind and the fact that Forza is copying it clearly shows that GT is the inspiration behind Forza. Both games are good and I do enjoy Forza 2, but GT was the revolutionary series not Forza.
First racing game, probably, not the first game. Playing with the AI is something that has been done plenty of times before.
No it isn't relevant, the damage is the feature. The content count is something else. Using your logic GT2 and GT4 were both massively superior to Forza in terms of customisation and tuning because they had so many more cars than Forza which could be customised and tuned.
No it's not, because Forza just let the manufacturers dictate the levels of damage for thier cars meaning the Ferrari's for example can't lose thier bumpers but the Fords can. Some cars can't have thier bonnet and boot knocked up, some cars can. It's a completely inconsistent damage model in both Forza 1 and 2.
yep.
Nope. Forza 1 was not as good as GT4 in terms of physics and I would love to see you actaully try to prove it is with tangiable numbers and testing to back up your claim. Forza 2 is about on a par with GT4, it's just that what GT4 get's wrong Forza 2 get's right and vice versa. Then there are things both games get right and a lot that both games get wrong.
No it's not. GT opened up the door first, which is a fact, but which game got more "hardcore PC sim racing fans" over is something I doubt anyone here can prove and thus it is a useless line of debate.
If GT isn't a simulator then neither is Forza. But I can tell you GT5
is better in terms of physics than Forza 2. How Forza 3 sands up remains to be seen. But GT5
is, while not perfect, a very good effort compared to anything.
But not in the same format. Other games had livery editors and auction houses before Forza. Let's be honest, not very much is actually revolutionay when you strip the idea. Painting the cars isn't revolutionary, racing online isn't revolutionary, have an online auction house isn't revolutionary. It's the implementation of these ideas that gets the attention and the attention is effectively the revolution. When an idea gets noticed regardless of it being new or original or not that's when it creates a buzz. GT has created tonnes of thoes moments, Forza has had it's own but GT has had loads through it's history as it should of.
No it doesn't. The tyres don't deform, you set the sidewall height through the pressure setting and then that's that.
No it's not. The visual is just a graphical implementation. It's nice but it's a detail, nothing more. It's the phyisics that matter. When you're racing what you feel matters. I don't know about you, but I'm not going to tell if my car or other cars tyres I'm racing against are deforming mid race. It's a detail, nothing wrong with including it but it's nothing brilliant either.
If you think that is the only difference between GT5
and Burnout I'm sorry to resort to this, but you are not qualified to discuss realistic physics in a racing game.
You're line or debate is childlike in it's unreasonableness.
Why? Being able to rewind isn't realistic, it just benefits the game being a
game. Having lines on the track isn't realisitc but it helps people enjoy the game. These are optional features and none of them define the game being a sim or not.
Prove it, because people who know about physics dissagree. Games reviewers are not thoes people, they will tell you how fun a game is, not how realistic it is really is. Game reviewers are not professors in physics.
Yes, Forza dumps on GT in terms of online structure at this point in time, but not everyone is bothered about online. Some people are more bothered about what is the better sim or what is the more fun game.
GT is what Forza is based on. GT brought the entire structure of gameply Forza is based on.
And there is more to it than damage. I'm pro damage in a racing game, I've been wating damage in GT for a while. But it doesn't define the game as being a sim or not. It's a plus but for me the driving physics are the definition.
It's not a step in physics at all, it's purely a graphical detail.
It's not hard.
Funnily enough, that happens in GT5
.
Hold on, neither game series has awesome AI. GT5
has far more precise AI than Forza 2's, both games recognise your presence but GT5
's drive a smooth line of avoidance. They always aviod you when you give them time to. Forza 2's drivers do things no racing drivers would ever do and it's part of thier program. They clatter into you, at speed. It's not fun and it's not realistic to have one car perform the pit manouver on you while another slams into you as you spin. It's clever programming, but's it's not great AI for a sim racing game.
Odd sne Forza's online modes arewhat you're making your strongest point with, and the only points I really agree with.
Rubber banding has nothing to do with collisions, it's where the game can alter a cars performance on the fly so as to create a close racing pack. A car starts to lag behind and it gets a bit more power and bit more grip, a car starts pulling away, it loses a bit of power and a bit of grip etc. This isn't realisitc, but as an option to improve gameply for someone that would like a close pack over more perfect physics (and yes people do exist that would prefer that) there's nothing wrong with it. As an option.
Actually I can see that as something that can happen. If your just a little to far behind a car coming upto the last corner to overtake but your close enough to make contact ont he corner then you could very easilly use the rewind function to perfect your "punt the other guy off without going off myself" technique.
That's all I'm going to reply to for now. But I don't think you're argument is solid at all. Both Forza 2 and GT4 were good games but you seems far too intent of putting GT4 down and how you can begin to claim Forza 2 is better than GT5
physics wise is beyond me and without meaning to offend it goes a long way to telling me that you don't know much about physics. Especially when you can make a comment (which I haven't quoted) that you haven't seen GT5
compared to PC sims on forums but you have seen Forza 2 compared implying that it's a: true, because I've seen GT5
compared plenty of times and b: is in anyway relevent to which is actually more realistic.
Sorry, I didn't realise my post was going to be this long. In summary, I dissagree with most of what SatansReverence is saying so you can read this bit and skip the rest.