Forza3 Definitive Trailer: AKA Why we are better than GT5 w Pro Racer Testimonials.

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From my experience here on GTPlanet and on many oother forums I'm participating in, GTPlanet is FAR the most NORMAL forum regarding video-games on the Earth.

With exclusion of few short-minded people, many of members here are very tolerant, they mostly know what they talk about and mostly they share overall passion for racing-genre in general, not just one single game.

Which is not a case on all other places.

Another interesting fact about GTPlanet is that members here are mostly multiplatform players, with many of us raised in other games and platforms - PC most notably - way before Gran Turismo ever existed. Which also means that many of us here are mature people who are racing in games for even two decades and we have great experience of genre, we have money to invest in our passion and we almost always very much know what we're talking about.

Also, many people here share the same passion about other games such as GP Legends, Grand Prix series, TOCA series, Forza series, Ferrari F355 Challenge, GTR series, rFactor and LiveForSpeed - to note just the few - but we're all united around the same passion for Gran Turismo series.

With do respect to every other game, series and community - it is a very, very rare example.

So saying that GTPlanet is biased place is simply not true, no matter how anybody put it.
 
For your consideration gents....

http://www.gametrailers.com/video/design-walkthrough-forza-motorsport/53172

.. take a look at 3.15 onwards and let me know what you think physics wise.

The damage following a roll-over is also not that impressive I have to say.

Regards

Scaff

At least the car can be damage and at least it can roll over. As of right now we are unaware if GT will have either of those features. Yes we have seen damage to a rally car but there is no indication that it will be on every vehicle in every racing situation.

Other than that the physics looked like any other racing game. It's really hard to judge physics without actually playing the game. They can look all sorts of ways and the guy controlling the cars could be pretty well versed in the game.

The only thing I saw that was truly bad was the lighting. There are way to many shadows and it looks really dark.

So saying that GTPlanet is biased place is simply not true, no matter how anybody put it.

Seriously? It's a fan site, by design it's biased.
 
Seriously. In comparation to all other similar sites - it is not.

I would disagree with that statement, based on my experiences around here GTP isn't that much different from other sites. It's very GT biased and very Sony biased. The only difference is that a majority of people on here don't go "SONY ISZ TEH BEST!!!11!" but rather give some coherent statement. It's still very biased though because as Biggles pointed out, it is very hard to criticise GT.
 
I think its nice they are including roll over as oppose to none at all, same with damage, but in a sim its just not that important if it is not accurate. If you were to hit a wall at that speed with a car that big it would not simply slide along the wall, do a barrel roll and land on all 4's it would fly into the air in a million little pieces and probably be so deformed that could not identify what model it was. I rather GT5 be perfect at whatever it does than include a lot of feature that are not real just so you can say you have them. Thats not what happens when a car hits a wall at about 100mph.

This is:
tesla-roadster-crash.jpg


And as unrealistic as GRiD is if there is one thing it did very well it was crashes.

 
I think its nice they are including roll over as oppose to none at all, same with damage, but in a sim its just not that important if it is not accurate. If you were to hit a wall at that speed with a car that big it would not simply slide along the wall, do a barrel roll and land on all 4's it would fly into the air in a million little pieces and probably be so deformed that could not identify what model it was. I rather GT5 be perfect at whatever it does than include a lot of feature that are not real just so you can say you have them. Thats not what happens when a car hits a wall at about 100mph.

I honestly don't know whether the 360 could process a million tiny pieces like that though during a simulated crash. It's hard enough on a pretty beefy PC. I think that might be part of the limitations to seeing crashes like that. As your Grid video showed only large pieces of the car tend to fly off, nothing else.

With adding features, you have to remember that they are trying to cater to a larger audience then just hardcore simulation fans. Average gamers like to see thing blow up, heck I think all gamers like to see things blow up. There are times when it's just fun to crash a car into a wall at 200mph to see what will happen.

I also think you'll be hardpressed to simulate realistic damage through any game, so much of it depends on the material the car hits, angle, material the car is made out of, etc. There are millions of factors that come into play during a wreck.
 
It doesn't even try, like most games Forza trades realism for the sake of being a game in some areas and I'm sure GT5 will do the same. Not many mass apeal games have you ending a race on the first corner because you spun a little and got hit on one of your wheels.

As for this site being biased, ofcourse it's biased but it's not as bad as plenty of other sites forzacentral and forzamotorpsort.net being two that can get pretty hositle towards rival games.

You mention what Forza 3 hasn't got and you can get lynched over there, yes you can wind people up doing the same over here but I do think that there are a higher percentage of Forza fans on this site than GT fans on thoes Forza sites and the Forza threads are a testiment to that.
 
I would disagree with that statement, based on my experiences around here GTP isn't that much different from other sites. It's very GT biased and very Sony biased. The only difference is that a majority of people on here don't go "SONY ISZ TEH BEST!!!11!" but rather give some coherent statement. It's still very biased though because as Biggles pointed out, it is very hard to criticise GT.

In just the first two pages of the GT5P sub forum I found all these threads relating to some topic of how the game isn’t up to some standard that somebody thinks it should be. I can only imagine what I would find if I went in the GT4 forum. Joey…It’s time to take the blinders off my friend and see that WE are constantly bashing PD and Sony for something.

https://www.gtplanet.net/forum/showthread.php?t=118080
https://www.gtplanet.net/forum/showthread.php?t=118374
https://www.gtplanet.net/forum/showthread.php?t=117588
https://www.gtplanet.net/forum/showthread.php?t=118327
https://www.gtplanet.net/forum/showthread.php?t=117958
https://www.gtplanet.net/forum/showthread.php?t=112837
https://www.gtplanet.net/forum/showthread.php?t=118182
https://www.gtplanet.net/forum/showthread.php?t=118165
 
Okay, who hates Forza? Raise your hands please.

I think that for comparing of physics, you have to play both games at least a couple of times, and driving different cars, to have a fair judgement about it. For comparing other things than for example driving physics, you don't have to play the games extensively, I think.

Holy ****, when i read Who hates Forza? Raise your hands please, and looked down, i saw Biggles Avatar Display:dunce:

By the way, i havent played ever With a G25, and my only experience with Forza is the first one, never played FM2 and i Regret it, its a cool game and FM3 surely Will be, but i just believe that GT5 its going to be The Game, no fanboysm here just, its my opinion and to others it may be completely garbage but hey, its just people choices at the end of all.👍
 
For your consideration gents....

http://www.gametrailers.com/video/design-walkthrough-forza-motorsport/53172

.. take a look at 3.15 onwards and let me know what you think physics wise.

The damage following a roll-over is also not that impressive I have to say.

Regards

Scaff

The three rollovers in that video haven't gotten me convinced. In the first one, at 0:25, seems to be flipping too fast for its momentum, but this is difficult to judge, not knowing what speed the cars were driving.

In the second crash, at 4:53, where he intentionally runs the Audi into a wall, I was thoroughly unimpressed. At the speed he was going (116 mph), a wreck like that should have been the end of his day on the track, but that level of damage just wasn't there. Perhaps the level of damage was turned down, but if not...

The final crash, at 6:23, didn't look right either. Based on the direction of impact, I would have expected the Ford GT to spin at least a moment before lateral Gs would lead the car to flip.

I'm not sure what to say about the way the cars drive in the demonstration made for E3 that was adapted for this particular video, other than the driving, the drifting, etc., looks too 'perfect.'

[Disclaimer] This is not to say that I will not have criticisms for GT5, or that I do not have criticisms for any other GT game, just that these are things I noticed in the video discussed above. [/Disclaimer]
 
In just the first two pages of the GT5P sub forum I found all these threads relating to some topic of how the game isn’t up to some standard that somebody thinks it should be. I can only imagine what I would find if I went in the GT4 forum. Joey…It’s time to take the blinders off my friend and see that WE are constantly bashing PD and Sony for something.

https://www.gtplanet.net/forum/showthread.php?t=118080
https://www.gtplanet.net/forum/showthread.php?t=118374
https://www.gtplanet.net/forum/showthread.php?t=117588
https://www.gtplanet.net/forum/showthread.php?t=118327
https://www.gtplanet.net/forum/showthread.php?t=117958
https://www.gtplanet.net/forum/showthread.php?t=112837
https://www.gtplanet.net/forum/showthread.php?t=118182
https://www.gtplanet.net/forum/showthread.php?t=118165

Many of those threads aren't really saying anything negative about the game or the series and the ones that are still have quite a few members in them showing bias towards GT. Like I said though, this is a fan site, by design it's going to bias. I could go into greater detail, but once again I'm straying off topic...and for that reason I'm going to leave this discuss at that.
 
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For your consideration gents....

http://www.gametrailers.com/video/design-walkthrough-forza-motorsport/53172

.. take a look at 3.15 onwards and let me know what you think physics wise.

The damage following a roll-over is also not that impressive I have to say.

Regards

Scaff

3.15 onwards. Heck look at the flip at :25. Looks like the car flipped over a shadow. That's the problem with adding these marketing "features." You need to be able to see them in action which likely means they are going to be too common and likely unrealistic.
 
Holy ****, when i read Who hates Forza? Raise your hands please, and looked down, i saw Biggles Avatar Display:dunce:

LOL good find, didn't notice that one, very funny! :lol:

When I look at those video's of Forza, I see a cool game.
But the lighting and the contrast doesn't look so real to me.
Also, the tire marks are far too much visible, too distracting.
And there should be more damage done, I think, when a car flips over. GRID does that really well IMO.
But GT5P hasn't got any damage, so I'll shut up about it then. :ouch:
 
The three rollovers in that video haven't gotten me convinced. In the first one, at 0:25, seems to be flipping too fast for its momentum, but this is difficult to judge, not knowing what speed the cars were driving.

In the second crash, at 4:53, where he intentionally runs the Audi into a wall, I was thoroughly unimpressed. At the speed he was going (116 mph), a wreck like that should have been the end of his day on the track, but that level of damage just wasn't there. Perhaps the level of damage was turned down, but if not...

The final crash, at 6:23, didn't look right either. Based on the direction of impact, I would have expected the Ford GT to spin at least a moment before lateral Gs would lead the car to flip.

I'm not sure what to say about the way the cars drive in the demonstration made for E3 that was adapted for this particular video, other than the driving, the drifting, etc., looks too 'perfect.'

[Disclaimer] This is not to say that I will not have criticisms for GT5, or that I do not have criticisms for any other GT game, just that these are things I noticed in the video discussed above. [/Disclaimer]

The first crash is CGI, not in game (pay attention to the blue ferrari). Can't remember if it was in the actual CGI trailer or it may be an off cut.

The Audi crash does look a little funky but that sort of thing is still getting worked on.

The last crash is a part of the CGI trailer.
 
Many of those threads aren't really saying anything negative about the game or the series and the ones that are still have quite a few members in them showing bias towards GT. Like I said though, this is a fan site, by design it's going to bias.

Ok...I guess you missed the point. Every single day in our planet there is a conversation about how the GT isn't as good as it should be. We do not live life through rose colored glasses like your impression leads you to believe.
 
Funny...one little green one goes and the next one appears. Say...how fun and entertaining is it without wheel? Apart from that...(sorry for bringing that up) the thread was dead at about Page 2x until Satan came and "brought" it back to life.

Since then it is some sort of Flamewar...whats the point? We all (or most of us) know GT has its downsides. Everytime the same babbling from the same persons, over and over. You guys consider this site and the members who are passionated and "loyal" (right, VERY BAD THING!) as biased and your evergoing stories about this is considered bias too.
 
For your consideration gents....

http://www.gametrailers.com/video/design-walkthrough-forza-motorsport/53172

.. take a look at 3.15 onwards and let me know what you think physics wise.

The damage following a roll-over is also not that impressive I have to say.

Regards

Scaff

The first crash is CGI, not in game (pay attention to the blue ferrari). Can't remember if it was in the actual CGI trailer or it may be an off cut.

The Audi crash does look a little funky but that sort of thing is still getting worked on.

The last crash is a part of the CGI trailer.
For once, Satan is right. Any part of that video that showed the cars doing stunts & such (including the Ford GT rollover) was CGI & not an accurate representation at all of the game's physics.
That was actually, one of the first things Turn10 came out & admitted was not actually how in-game drives.

As for this site being biased, ofcourse it's biased but it's not as bad as plenty of other sites forzacentral and forzamotorpsort.net being two that can get pretty hositle towards rival games.

You mention what Forza 3 hasn't got and you can get lynched over there, yes you can wind people up doing the same over here but I do think that there are a higher percentage of Forza fans on this site than GT fans on thoes Forza sites and the Forza threads are a testiment to that.
There is sooo much truth to this, it's not even funny.
 
Many of those threads aren't really saying anything negative about the game or the series and the ones that are still have quite a few members in them showing bias towards GT. Like I said though, this is a fan site, by design it's going to bias. I could go into greater detail, but once again I'm straying off topic...and for that reason I'm going to leave this discuss at that.

What do you mean by negative then? GT sucks?
All those threads are complaining about certain aspects about GT. What is positive about it?

And yay for SR! He made a good post! :)

[Disclaimer] This is not to say that I will not have criticisms for GT5, or that I do not have criticisms for any other GT game, just that these are things I noticed in the video discussed above. [/Disclaimer]
We should post these disclaimers everytime we critisize FM, in case wrong assumptions are made. :P

BTW I think the drifting was not in-game (the too perfect drifting)
 
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For your consideration gents....

http://www.gametrailers.com/video/design-walkthrough-forza-motorsport/53172

.. take a look at 3.15 onwards and let me know what you think physics wise.

The damage following a roll-over is also not that impressive I have to say.

Regards

Scaff

Why are the cars driving backwards on track and then spinning around or doing donuts while other cars drive through.... ??? What about that trick at 3:18??? What does that have to do with racing??
 
Why are the cars driving backwards on track and then spinning around or doing donuts while other cars drive through.... ??? What about that trick at 3:18??? What does that have to do with racing??
That's all CGI; Forza 3 won't really allow the physics to be like that. But, I have no idea why they did it either.
 
That's all CGI; Forza 3 won't really allow the physics to be like that. But, I have no idea why they did it either.

Whew... lucky its CGI... :P I was getting worried there...
 
That's all CGI; Forza 3 won't really allow the physics to be like that. But, I have no idea why they did it either.

Probably to show off that the game is very, very cool. :dopey:
But over a 100 tracks, that's a very nice feature! 👍

It's called exhibitionism. Generally known as flashy rice techniques.
Wikipedia
Exhibitionism, known variously as flashing, apodysophilia and Lady Godiva syndrome,[1] is the psychological need and pattern of behavior involving the exposure of parts of the body to another person with a tendency toward an extravagant, usually at least partially sexually inspired behavior to attract the attention of another in an open display of bare "private parts" — i.e., parts of the human body which would otherwise be left covered under clothing in nearly all other cultural circumstances.

:nervous: :dopey:
 
Oh and another thing I was wondering.. Can you really call the rollover a feature??? Can you turn it off?
 
Apart from the CGI rubbish (well actually it looks 'ok', just scripted badly), the main game demo he shows is missing quite a bit..

1. The roll-over of the R10 obviously has no shadow...
2. The driver hands animations for gear change seem missing..

I don't think it's worth jumping to too many conclusions at this point, I'm sure the roll-over shadow is a sign of beta code, or if that's final code, it's going to come under some critcism!

T10 are pants at showing these things off, PD are masters at it, you don't show half finished code off or everyone is going to see what's missing and start analysing..


I can see that this whole 'manufacturers' not wanting huge damage on 'road cars' is never going to lead to awesome carnage.. which just isn't going to please many visually (including me).. But unless GT5 pulls off better damage agreements with road cars, what can you expect?
 
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