I did. I saw your claim and I saw several people demonstrate, with evidence, that it was incorrect.
And I saw you abusing them for their trouble. But let's revisit. You claim that in the 10 or so years GT has been kicking about, barely any improvements have been made to the physics engine. These faults include, to your mind:
- you don't feel any bumps
Well, having driven the 'Ring and flat out down the Hunaudieres and trying to stop the wheel being wrenched from my hands by its own force feedback function, this is just plain untrue. Even on mirror-smooth, F1-grade race tracks, you can feel the rumble strips and bounce through the kitty litter.
- there's no tyre marks
Indeed there aren't. But it's not part of the physics engine so... irrelevant.
- no ability to slide and do a little drift, no wheelpsin etc.
Last I checked we have Drifting subfora for every GT game, so apparently somebody can manage it. No wheelspin? Driven the Cerbera Speed 12 (GT4) at all? You can even spin up the unloaded powered wheel and not the one under load - even in GT3. I drove an F430 around High Speed Ring (GT5P) as a demonstration for a friend and it wouldn't stop sliding (Pro physics, no assists, G25). It even had a four wheel drift moment when I braked while turning like a putz for the chicane (which my friend, who drives a car much faster than an F430, remarked was "cool", while chiding me for driving like a putz).
From this I can conclude that your statement of:
... is entirely false (with the exclusion of the tyre marks section, which is true but not a function of the physics engine). I don't see why you're having such a paddy about it.