Forza3 Definitive Trailer: AKA Why we are better than GT5 w Pro Racer Testimonials.

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phil-t, thanks for posting that video. I am watching it as I type this. I hadn't seen that before. Seems pretty cool.
 
I don't know... GT is... well, GT. It's never been a season and that's just what GT is and is going to be I think. Maybe for Nascar now, but GT has, I think, always been about winning and buying different cars and just moving to different championships in different orders. I kinda like it like that, too. It has a lot more variety than just you're normal season would.
I'm not talking about doing away with Arcade and GT Mode. I'm talking about adding Season and Career Mode to them. Gran Turismo has never been about drifting either, but here it is in GT HD and Prologue, and undoubtedly in GT5. I don't like it and won't do it... well, I might fudge through it to get to 100% if that's what it takes. But that's the thing. Kazunori has always wanted to capture as much of the automotive world as possible, and I can't see the point of NASCAR and WRC without some semblance of a season, even a limited one. This is one area I want to see Gran Turismo move into, because I don't really want the GT series to only be about grinding races for cars, with the only break from that being online racing. And I don't want the only semblance of a career to be with stale PC sims with little variety. I want Gran Turismo to be everything motorsports related.

Online racing won't have me playing GT5 forever, but a Career Mode sure would.

Actually, it is true. Just because you have not experienced it doesn't mean it's not true.
Well... going back, it's partly true. To be absolutely sure, I tried the game (FM2) out just now with a few different cars. Ford having the rep for one of the most developer friendly makers, I took a Mustang out and did a head-on at a combined speed well over 150 mph, and it was hard to get moving again. A Toyota Supra Mk III was a little less damaged, and chugged badly until the second strike where it too was just about dead. There was a surprising variation between makes such as Mercedes, BMW, Mazda, Subaru, and the special model cars which I thought would be the easiest but in some cases very hard to kill, but the worst offender had to be Ferrari. Notorious for being the hardest to deal with, it took about a dozen head-on collisions to get it to bog down.

Career Mode, full damage. So it depends on the make, and even the model, curiously enough. So if you want to be nigh invulnerable, grab a Ferarri, kids. :lol:

As for GT vs FM, I've felt a remarkable semblance to a PC sim with Prologue which I don't get with FM2. Maybe FW3 will be different, but a Fanatec wheel isn't going to make any difference in physics.
 
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The other difference is the sense of weight distribution in the car. when im accelerating out of a bend on GT5P I instinctively know when to lift if i've tried to accelerate too early. This isn't the case on FM2 and sometimes you find its too late!


That's actually the exact thing that I put the other way around, the only 'stand-out' difference I immediately feel is that FM2 is much more realistic in this one aspect (plenty of other things go in GT5's favour).

I've done a few track days in a stripped out and track prepped MX5, and the one thing that immediately becomes obvious is just how skittish it is when on the limit braking and trying to control it to the apex and the balance of getting back on the throttle, it's a total and utter handful most of the time when you are right on the limit. I find with GT5 that it's exactly as you say and very predictable when it's letting go and takes an easy lift to correct, but this is very much unlike real life where track undulation/weight transfer/steering angle have an very pronounced and almost random effect.

The main areas of FM2 that area 'bad' have to be that some cars just are not setup close to real life, and grip modelling seems to the be the most obvious stand out items.

It's all personal opinion of course, but from a raw car control point of view, I prefer FM2 as it mirrors my own real world experiences even if some cars are not 'realistically' representative of real life, and I love GT5 for the fact that it is a much more predictable driving experience where I can repeatedly lap with consistent times and I feel I am getting more out of nailing a track. Online I also prefer GT5 as I make less excursions off-track where I do find FM2 less forgiving. But end of the day I think it's because FM2 is taking more into account in it's engine and this gives a more random element to the control that is a double edged sword.

Still I wouldn't be on this forum if I didn't rate GT5p as highly as FM2, but I'm fortunate in that I may not be 'fast' but I enjoy the two different approaches without having to pick a winner. If I where a hot lapper, I'd be much more for GT5 though!
 
In reality mx5 is quite a bitch to drive in wet. Yeas slides are easy to control but car just goes very easily sideways. Low power output mx5 does not help either to make good laptimes in wet :) Actually this why mx5 is so responsive and fun to drive in dry.
 
Erm everyone does this look like an early shot of GT5 ?.It might be a game i haven't played or not an on the shelf game.I attached the pic.
 

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Where is this picture from?
It looks like a photoshopped real life photo, but the colors are a bit off.
 
One thing that interests me is how FW3's Career Mode plays out. It's both cool and meh. It's kind of like a "Choose your own adventure" in that the game structures an ever evolving season path based on the choices you make, in a kind of balance between giving you what you want and throwing a curve every once in a while. Suppose you like American muscle cars. While it starts you off with a basic car and a generic series of races to start, it starts building a list of your preferences and using this to define how you progress through the season. So, if you grab a Mustang or Camaro and stick with that, you'll find yourself racing against other American cars in races with American settings. And if that's all you want to do, that's what the game will keep feeding you, to one extent or other.

This is both good and bad. For me, very bad, because I want to get the races out of the way which I dislike, which would be the dinkmobiles, trucks, SUVs and American muscle cars. If I make these choices early in my career, which I WANT to, the game is going to get a completely frooked up idea of what I like. I know I can jump out of my season if I want to, which isn't entirely clear what exactly this means yet, but then I could get those niddly things out of the way so I can focus on my speedboat and helicopter races.

I am hoping though that Kaz and the lads are aware that certain other games are moving towards what I want to see in a Career Mode, which is like a racing career in real life. I want Gran Turismo to give us a proper realistic racing season and a career path which is like real life racing in one optional mode, so if you don't want to do it like I don't want to drift, you don't have to. But if you want a virtual racing life, I want GT5 to give it to us.

You can go thru the career mode just the same as GT and Forza 2 as well. You can pick any of the 220 event types at any time you want and bypass the callender based career.
 
Suppose you like American muscle cars. While it starts you off with a basic car and a generic series of races to start, it starts building a list of your preferences and using this to define how you progress through the season. So, if you grab a Mustang or Camaro and stick with that, you'll find yourself racing against other American cars in races with American settings. And if that's all you want to do, that's what the game will keep feeding you, to one extent or other.

That's a great feature. I would like to see something like that in GT5.
 
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Err... I really think that I'd rather have a definite structure in GT5, but with an event builder or Season Mode that lets you choose the areas you want to progress in. So if you want American Muscle, NASCAR, WRC, DTM, ALMS or whatever, you can have an entire season, say 25 to 75 or whatever races. That should make everyone happy. Making the entire game based on a sandbox style is kind of weird.
 
Yeah. Remember NFS: Hot Pursuit 2? I don't care about getting to the end. I want to just dive into some races. I want the risk of having to choose a car and going with it until you can sell it off and buy yourself a R34 or something. I'm not aware of the gameplay setup in FM, but for me the way GT is setup I feel invited to the challenge--though this could very well be a matter of personal preference.
 
Sounds like there is confusion. Turn 10 is allowing you to choose the calendar route, or you can choose to do your career mode, and choosing your events like you do now in GT5p and Forza 2. If you don't like the Calendar direction, then don't use it.

I am going to try it both ways, since I like playing through the game multiple times.
 
You can go thru the career mode just the same as GT and Forza 2 as well. You can pick any of the 220 event types at any time you want and bypass the callender based career.

Sounds like there is confusion. Turn 10 is allowing you to choose the calendar route, or you can choose to do your career mode, and choosing your events like you do now in GT5p and Forza 2. If you don't like the Calendar direction, then don't use it.

I am going to try it both ways, since I like playing through the game multiple times.

:)
 
i want fully online racing seasons with track days and qualifying..... *imagines fully online superGT season*
 
The gap is closing...

I'm a big Forza Motorsport fan and FM3 has raised the bar in some ways and caught up in others with GT5. I'm definetly looking forward to FM3.:)

However GT5 is also meeting the challenge. Now Lamborghini, Ferrari, Bugatti are licenced. This only leaves Porsche, Maserati and McLaren. There is just one thing left for GT5, Damage. Until GT5 has damage on all cars, race and road cars. FM3 still is the better choice for me.👍
 
The gap is closing...

I'm a big Forza Motorsport fan and FM3 has raised the bar in some ways and caught up in others with GT5. I'm definetly looking forward to FM3.:)

However GT5 is also meeting the challenge. Now Lamborghini, Ferrari, Bugatti are licenced. This only leaves Porsche, Maserati and McLaren. There is just one thing left for GT5, Damage. Until GT5 has damage on all cars, race and road cars. FM3 still is the better choice for me.👍

Just wait til GT5 comes... it'll have Damage and then some ;)
 
http://www.cinemablend.com/games/Forza-Motorsport-3-Definitive-Racing-Trailers-18536.htmlembed_code_lightbox/index/39/single/62629/ci015/10/410/306/1/false/source/http:www.cinemablend.comgamesForza-Motorsport-3-Definitive-Racing-Trailers-18536.html

Hate to say it, but Polyphony is getting murdered here. F3 doesn't quite have the graphics to touch GT. But they have probably nailed the physics by now.. I mean, its not that hard to top GT3/4 Physic wise, they actually have a tire model thats deforming... customizations/engineswaps.. Then theres the top notch online.. Which I doubt PD will nail out the gates...

I'm starting to think PD is stuck with a GT5 that is merely a small update from 4. More cars, Same-ish tracks... and nothing much else. Taking NOTEs at e3???? Come on, if the game could be released at any time, why on earth are they taking notes? Hence the 0 communication with the community. I love GT.. buy my ps's because of them.. But I think PD got caught with their pants down on this one.. the whole "We take as long as we want" is fine, but not when you have competition like this.

I'm starting to run out of reasons that I'd prefer GT over F3 that aren't just based on nostalgia.. GT's A.I still bumps into you if you stop on the track as if you aren't even there...

Eh.. im hoping PD pulls off GT5 in a classy fashion, but they cant use excuses anymore that we would all gladly accept, especially as im watching a Enzo in Forza getting totaled.. the "buh buh some manufacturers dont let us" excuse is bs.

Kinda sad, but with no news/information... all I can do is "hope" for a video game i like :\, But im looking for ways to convert my current fantec to the 360's setup in the meantime.
I haven't played any Forza game yet, much as I want to, but to assume F3 will be better than GT5, right now, doesn't make any sense. Saying, "they probably nailed the physics by now"? Why? GT5P is a major improvement over any previous GT game, but for some reason you're comparing prvious (GT3 &4) GT games...?
We do know GT5 for PSP has 800 cars. We do know GT5 has better graphics than Forza, and we do know GT5 is on Blu-Ray, which means more content is easily obtained. We also know (I think) GT5 will have some form of damage, so where's the big hoop-lah for F3? I'm sure it'll be good, but I don't have any evidence it'll be better.
Do I really need to see cars blown to pieces? No. It'd be nice, but if I just see some damage, and my cars knocked out of contention, That to me is easily overridden by superior graphics and content.
When F3 comes out, I'll rent it and try it on a friend's XBOX, and we'll see, but presuming better right now is one of those assumptions that makes an ass out of...how's that go?
 
At this moment in time, Forza3 is looking like the girl i took home last week, not as pretty as i would have liked but has potential, danced a bit sexy but her moves looked slightly odd, too eager to please, and way too easy to 'get round' but she will do until something better turns up.

Forza 3 = Fat Chick

:)
 
At this moment in time, Forza3 is looking like the girl i took home last week, not as pretty as i would have liked but has potential, danced a bit sexy but her moves looked slightly odd, too eager to please, and way too easy to 'get round' but she will do until something better turns up.

Forza 3 = Fat Chick

:)

:lol: Thats a good description... 👍 from me!!! :D
 
At this moment in time, Forza3 is looking like the girl i took home last week, not as pretty as i would have liked but has potential, danced a bit sexy but her moves looked slightly odd, too eager to please, and way too easy to 'get round' but she will do until something better turns up.

Forza 3 = Fat Chick

:)

That is so funny although I do have to add that even Fat Chicks need lovin'

GT5 will probably be more like a hot japanese chick- Jessica Michibata to be exact

jessica-michibata-button.jpg
 
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