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phil-t, thanks for posting that video. I am watching it as I type this. I hadn't seen that before. Seems pretty cool.
I'm not talking about doing away with Arcade and GT Mode. I'm talking about adding Season and Career Mode to them. Gran Turismo has never been about drifting either, but here it is in GT HD and Prologue, and undoubtedly in GT5. I don't like it and won't do it... well, I might fudge through it to get to 100% if that's what it takes. But that's the thing. Kazunori has always wanted to capture as much of the automotive world as possible, and I can't see the point of NASCAR and WRC without some semblance of a season, even a limited one. This is one area I want to see Gran Turismo move into, because I don't really want the GT series to only be about grinding races for cars, with the only break from that being online racing. And I don't want the only semblance of a career to be with stale PC sims with little variety. I want Gran Turismo to be everything motorsports related.I don't know... GT is... well, GT. It's never been a season and that's just what GT is and is going to be I think. Maybe for Nascar now, but GT has, I think, always been about winning and buying different cars and just moving to different championships in different orders. I kinda like it like that, too. It has a lot more variety than just you're normal season would.
Well... going back, it's partly true. To be absolutely sure, I tried the game (FM2) out just now with a few different cars. Ford having the rep for one of the most developer friendly makers, I took a Mustang out and did a head-on at a combined speed well over 150 mph, and it was hard to get moving again. A Toyota Supra Mk III was a little less damaged, and chugged badly until the second strike where it too was just about dead. There was a surprising variation between makes such as Mercedes, BMW, Mazda, Subaru, and the special model cars which I thought would be the easiest but in some cases very hard to kill, but the worst offender had to be Ferrari. Notorious for being the hardest to deal with, it took about a dozen head-on collisions to get it to bog down.Actually, it is true. Just because you have not experienced it doesn't mean it's not true.
The other difference is the sense of weight distribution in the car. when im accelerating out of a bend on GT5P I instinctively know when to lift if i've tried to accelerate too early. This isn't the case on FM2 and sometimes you find its too late!
I dont see where he says its better than Forza![]()
Erm everyone does this look like an early shot of GT5 ?.It might be a game i haven't played or not an on the shelf game.I attached the pic.
One thing that interests me is how FW3's Career Mode plays out. It's both cool and meh. It's kind of like a "Choose your own adventure" in that the game structures an ever evolving season path based on the choices you make, in a kind of balance between giving you what you want and throwing a curve every once in a while. Suppose you like American muscle cars. While it starts you off with a basic car and a generic series of races to start, it starts building a list of your preferences and using this to define how you progress through the season. So, if you grab a Mustang or Camaro and stick with that, you'll find yourself racing against other American cars in races with American settings. And if that's all you want to do, that's what the game will keep feeding you, to one extent or other.
This is both good and bad. For me, very bad, because I want to get the races out of the way which I dislike, which would be the dinkmobiles, trucks, SUVs and American muscle cars. If I make these choices early in my career, which I WANT to, the game is going to get a completely frooked up idea of what I like. I know I can jump out of my season if I want to, which isn't entirely clear what exactly this means yet, but then I could get those niddly things out of the way so I can focus on my speedboat and helicopter races.
I am hoping though that Kaz and the lads are aware that certain other games are moving towards what I want to see in a Career Mode, which is like a racing career in real life. I want Gran Turismo to give us a proper realistic racing season and a career path which is like real life racing in one optional mode, so if you don't want to do it like I don't want to drift, you don't have to. But if you want a virtual racing life, I want GT5 to give it to us.
Suppose you like American muscle cars. While it starts you off with a basic car and a generic series of races to start, it starts building a list of your preferences and using this to define how you progress through the season. So, if you grab a Mustang or Camaro and stick with that, you'll find yourself racing against other American cars in races with American settings. And if that's all you want to do, that's what the game will keep feeding you, to one extent or other.
You can go thru the career mode just the same as GT and Forza 2 as well. You can pick any of the 220 event types at any time you want and bypass the callender based career.
Sounds like there is confusion. Turn 10 is allowing you to choose the calendar route, or you can choose to do your career mode, and choosing your events like you do now in GT5p and Forza 2. If you don't like the Calendar direction, then don't use it.
I am going to try it both ways, since I like playing through the game multiple times.
The man who played forza 3 http://forum.racesimcentral.com:80/showthread.php?p=3984377#post3984377
Ooops...sorry. I guess I missed that on my read through.![]()
The gap is closing...
I'm a big Forza Motorsport fan and FM3 has raised the bar in some ways and caught up in others with GT5. I'm definetly looking forward to FM3.
However GT5 is also meeting the challenge. Now Lamborghini, Ferrari, Bugatti are licenced. This only leaves Porsche, Maserati and McLaren. There is just one thing left for GT5, Damage. Until GT5 has damage on all cars, race and road cars. FM3 still is the better choice for me.👍
I haven't played any Forza game yet, much as I want to, but to assume F3 will be better than GT5, right now, doesn't make any sense. Saying, "they probably nailed the physics by now"? Why? GT5P is a major improvement over any previous GT game, but for some reason you're comparing prvious (GT3 &4) GT games...?http://www.cinemablend.com/games/Forza-Motorsport-3-Definitive-Racing-Trailers-18536.htmlembed_code_lightbox/index/39/single/62629/ci015/10/410/306/1/false/source/http:www.cinemablend.comgamesForza-Motorsport-3-Definitive-Racing-Trailers-18536.html
Hate to say it, but Polyphony is getting murdered here. F3 doesn't quite have the graphics to touch GT. But they have probably nailed the physics by now.. I mean, its not that hard to top GT3/4 Physic wise, they actually have a tire model thats deforming... customizations/engineswaps.. Then theres the top notch online.. Which I doubt PD will nail out the gates...
I'm starting to think PD is stuck with a GT5 that is merely a small update from 4. More cars, Same-ish tracks... and nothing much else. Taking NOTEs at e3???? Come on, if the game could be released at any time, why on earth are they taking notes? Hence the 0 communication with the community. I love GT.. buy my ps's because of them.. But I think PD got caught with their pants down on this one.. the whole "We take as long as we want" is fine, but not when you have competition like this.
I'm starting to run out of reasons that I'd prefer GT over F3 that aren't just based on nostalgia.. GT's A.I still bumps into you if you stop on the track as if you aren't even there...
Eh.. im hoping PD pulls off GT5 in a classy fashion, but they cant use excuses anymore that we would all gladly accept, especially as im watching a Enzo in Forza getting totaled.. the "buh buh some manufacturers dont let us" excuse is bs.
Kinda sad, but with no news/information... all I can do is "hope" for a video game i like :\, But im looking for ways to convert my current fantec to the 360's setup in the meantime.
Just wait til GT5 comes... it'll have Damage and then some![]()
amen brother!![]()
At this moment in time, Forza3 is looking like the girl i took home last week, not as pretty as i would have liked but has potential, danced a bit sexy but her moves looked slightly odd, too eager to please, and way too easy to 'get round' but she will do until something better turns up.
Forza 3 = Fat Chick
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At this moment in time, Forza3 is looking like the girl i took home last week, not as pretty as i would have liked but has potential, danced a bit sexy but her moves looked slightly odd, too eager to please, and way too easy to 'get round' but she will do until something better turns up.
Forza 3 = Fat Chick
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