- 2,190
- Ocho Rios
- Marcus__Garvey
Assuming everyone has their cars dialed in to run within a second of the target time; if you spin and lose say 5 seconds, you will never be able to gain that back without running under the target time unless everyone else spins, too.
Of course there are ways of gaming the format, such as building a powerful car that parks it in the turns so that you can easily pass everyone on the straights where it is easy to pass and forcing everyone else to make their pass attempts in the corners while still adhering to the target time. Obviously, if two cars are running identical lap times but one has more power, the car that makes up all its time in the turns is going to have to drive much harder and the more powerful car is going to motor by on the straights. Just ask anyone who runs a Miata in STL.
As well, everyone's strengths are different. Someone who does not struggle to run consistent laps can dial in a car much closer to the target time without breaking out, for example. Folks who do struggle to run consistent laps might be inclined to give themselves some more headroom to the target time as they may just gain a second or more during the race out of nowhere. It happens, and creates different advantages much like the varied car selection does. Some folks drive the car much closer to the limit of traction leaving a smaller margin for error, and some folks tip-toe around course. The drivers that operate closer to the limit most of the time may be able to dial their cars closer to the target time without much fear of breaking out, while the tip-toeing driver may have some extra overhead they can burn up to help recover from mistakes. It's a very different type of racing than typical competitive spec racing.
There are a lot of ways to play this game; the format isn't unprecedented and the tricks aren't either. The idea with parity racing is not the celebration of the winner but the enjoyment of driving with the traffic itself. Someone who tallies their enjoyment by number of wins might not find this particularly appealing, and it might not be an ideal outlet for them. You'll never know unless you give it a try.
Of course there are ways of gaming the format, such as building a powerful car that parks it in the turns so that you can easily pass everyone on the straights where it is easy to pass and forcing everyone else to make their pass attempts in the corners while still adhering to the target time. Obviously, if two cars are running identical lap times but one has more power, the car that makes up all its time in the turns is going to have to drive much harder and the more powerful car is going to motor by on the straights. Just ask anyone who runs a Miata in STL.
As well, everyone's strengths are different. Someone who does not struggle to run consistent laps can dial in a car much closer to the target time without breaking out, for example. Folks who do struggle to run consistent laps might be inclined to give themselves some more headroom to the target time as they may just gain a second or more during the race out of nowhere. It happens, and creates different advantages much like the varied car selection does. Some folks drive the car much closer to the limit of traction leaving a smaller margin for error, and some folks tip-toe around course. The drivers that operate closer to the limit most of the time may be able to dial their cars closer to the target time without much fear of breaking out, while the tip-toeing driver may have some extra overhead they can burn up to help recover from mistakes. It's a very different type of racing than typical competitive spec racing.
There are a lot of ways to play this game; the format isn't unprecedented and the tricks aren't either. The idea with parity racing is not the celebration of the winner but the enjoyment of driving with the traffic itself. Someone who tallies their enjoyment by number of wins might not find this particularly appealing, and it might not be an ideal outlet for them. You'll never know unless you give it a try.