GameSpot: Yamauchi Talks GT5

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Actually yes, I do.

Opinions can be both wrong and misinformed. The only time they can't be wrong is when there is no way to obtain objective facts.

For example. If it is my opinion that rabbits are larger than elephants, my opinion is wrong. I am infact delusional.

If I've never seen either animal, only heard about them from some guy and somehow got it into my head that rabbits are larger, my opinion is simply misinformed.

The only area where opinions can't be denied would be in an abstract way. My opinion is that elephants are more friendly or that rabbits are more beautiful.

Opinions are beliefs or judgments not based in proof, facts or certainty.

The word "opinion" is misused constantly. People seem to believe if they throw that word in their sentence then there can be no rebuttal. There can.
 
I really don't care about the US release date. I'll be purchasing the Japanese version anyway in March.

Me too. :sly:

This interview is worthless, they asked nothing that was actually consequential.

Agreed 110%! 👍

Does the way this is worded sound to anyone else like PD really didnt' have much until recently and then somewhere in the last 6-12 months have just started deciding to add the stuff that wasn't already in previous GTs? As if the first 4 of the 5 years was spent basically making a prettier GT4?

+1!

I can't describe in ANY language my disappointment at how PD is handling the interviews and marketing for Gran Turismo 5. It's like they expect the game to sell itself - which based on PD's track record it will - but come on! Throw us something Kaz!

Weather, day/night racing and the track list confusion are the main focus of what the world's GT fans want to know about - and very few if any "journalists" even touched on the subject.

If rain and night racing aren't in the retail GT5 - there is no excuse. :yuck:
 
osg
Nope.



Yes it has......

Link: http://www.develop-online.net/news/29626/Polyphony-looks-to-PC-game-development

"The game was first revealed at E3 2006 under the name Vision Gran Turismo. In an April 2008 interview, game creator Kazunori Yamauchi revealed that 150 people had worked on Gran Turismo 5 for four years, with all of Polyphony Digital's 120 employees working on GT5, and the game costing 50 times more to develop than 1997's Gran Turismo."

Hmmm.... 2008 - 4yrs = 2004. That's black and white. By the time the EU release rolls up it will be over 6 yrs, disregarding when or what has been released in that time since. GT5 has been in development for 6yrs, conceptualized for possibly 8yrs +........

It's been in gestation for a hell of a lot longer than 2.5 - 3 yrs.

Look i'm not concerned when it's gonna be released now, i'm tired of riding the rollercoaster of innuendo and smoke & mirrors from PD and Sony.

That is just playing it safe and reading the context word by word. If we look at reality, that doesn't conclude that they've been working on GT5 100% since 2004. It saddens me to keep seeing this, over and over again. Like I keep saying, PD is no beginner. There is a reason why there are Two FMs before a GT5, and that's mainly because the FM series have zero side-projects. Added to that, Turn 10 have outside resource to help with modeling.

If you look at FM2, really, it doesn't compare to GT5 so technically that doesn't count. Kaz obviously didn't want to release a game that fast because we could obviously see the difference in quality between FM2 and FM3. Fm3 makes FM2 like a rushed product because the visuals were so better, it didn't even look like it came from turn 10, and we know PD doesn't rush theirs. FM3 is a lot better game to compare to GT5 so if we really want to compare development time fairly, it's about 4 years for Turn 10 to maximize (or nearly) the XBOX 360, as for PD, probably 4.5-5 years, to reach the goal they want to achieve for GT5. The rest according to them, is waiting on Marketing strategies.

About a year in gap between the two seem very reasonable, considering the fact that they're modeling over 950! cars compared to 400, and Turn 10 not having to worry about MS making them develop a portable version out of FM, nor did they have to work on a motorcyle game. PD also even had little side-projects to work on, like GTR's special HUD and collaborations with Citroen. Taken, this probably affected little, but it did take a bit of PD's employee's time out of GT5 development. Then there's other little things like working on different physics for WRC rally racing or nascar (license) races, study on electric and kers, all in which Turn 10 don't have to worry about. I can bet that if PD didn't have to worry about WRC, Nascar licenses, or any of those, GT5 production would be at least a little faster so to say it affected zero or nada, is not right.

This is looking at reality, not just through numbers and sentences.
 
Absolutely ANY member of the forums here at GT planet would be able to ask far more relevant questions to KY than any reviewer I've seen thus far.

Actually having any interview and then at the end not knowing anything more about the game is an EPIC FAIL.
 
Absolutely ANY member of the forums here at GT planet would be able to ask far more relevant questions to KY than any reviewer I've seen thus far.

Actually having any interview and then at the end not knowing anything more about the game is an EPIC FAIL.

Right. 👍

Well actually, there were some stuff that was revealed, but they were a bit jumbled up cause every site had like a different answer or interpretation. Cause of this, it lead to no where.

The only 100% gist I got out of today, were visual body part modification.....and........two different types of damage. I think that's all. Even that, one site says road cars will have some deformation with scratches/scuffs on specific parts, while the other say it'll just be scratches. Intrepretation for racing cars damage seem about the same, but we already kinda knew that. Oh yea, maybe the G-force thing too.

It's a bit of a bummer cuz no interviewers have asked about the advantage to GT5P players when playing GT5 in the beginning...the transfer stuff I mean.
 
1). Absolutely ANY member of the forums here at GT planet would be able to ask far more relevant questions to KY than any reviewer I've seen thus far.

2). Actually having any interview and then at the end not knowing anything more about the game is an EPIC FAIL.

1). True.
2). Absolutely true. 👍

It's almost like they were given a list of the questions that they couldn't ask. :dunce:
 
Don't let me laugh, Forza and a hardcore sim? Ever heard of rFactor and GTR#? I bet you didn't.

Not only have I heard of them but I actively play both.

The issue was people calling GT a SIM but then not considering Forza one.

Do you believe GT is a SIM compared to those games you listed?


Here is what Inside SIM Racing had to say about Forza 3 ( Skip to 6:00 )

http://www.youtube.com/watch?v=QVzhkASVCQ0


Or if you don't want to watch, this is what they had to say.....

Daren Said ....

"I'm really Impressed Man, I...I'm .. I .. I'm Speachless, I just can't believe this is a console SIM"

"We did a Forza 2 vs GT 5P Head to Head and the Physics [for Forza 3] have seen a Huge Improvement"

Sean said ....

"We always talk about SIMS on consoles and on the PC and how with the consoles they're always just not quite there but I was AMAZED with Forza 3"

"I was BLOWN AWAY, I simply could not believe I was playing a Console SIM"

"I thought I was playing a PC SIM"
 
It looks like it is sony decision when it will be lauch in the states adn europe. Of course there will be a delay because of GOW3 is also on march
 
That is just playing it safe and reading the context word by word. If we look at reality, that doesn't conclude that they've been working on GT5 100% since 2004.

This is looking at reality, not just through numbers and sentences.

Doesn't matter.

Reality to me says that, as i said in my original post, irrespective of whether they've been working on GT4, GTPSP, GT5:P or even bloody Pacman over the last bazillion days it still will have been over 6 yrs from first keystroke for the EU release of GT5.

Thats plain hard fact, nothing will change that. You can look it whatever way you want....... 6 yrs is still 6 yrs.
 
Absolutely ANY member of the forums here at GT planet would be able to ask far more relevant questions to KY than any reviewer I've seen thus far.

Actually having any interview and then at the end not knowing anything more about the game is an EPIC FAIL.

Very likely they'd have been told what they could and couldn't ask.
 
osg
Doesn't matter.

Reality to me says that, as i said in my original post, irrespective of whether they've been working on GT4, GTPSP, GT5:P or even bloody Pacman over the last bazillion days it still will have been over 6 yrs from first keystroke for the EU release of GT5.

Thats plain hard fact, nothing will change that. You can look it whatever way you want....... 6 yrs is still 6 yrs.

Oh well. It's not like PD hasn't released anything for us to play with while we wait: GT4, TT, GTHD, GT5P, GTPSP...
 
osg
Doesn't matter.

Reality to me says that, as i said in my original post, irrespective of whether they've been working on GT4, GTPSP, GT5:P or even bloody Pacman over the last bazillion days it still will have been over 6 yrs from first keystroke for the EU release of GT5.

Thats plain hard fact, nothing will change that. You can look it whatever way you want....... 6 yrs is still 6 yrs.

6 years or not, many have little understanding on realistic situations that PD had to face, and completely ignores it so they can easily blame/bash/show negativity towards them for taking as long to get the game out, even if it weren't all of PD's fault.

The point I was trying to make was that your source had little validity on how the reality is, and the fact that it wasn't always GT5 from the start. And of course, I'm well aware it's going to be six years, but what was the real point of you posting that link? To try and prove that it all has been GT5 since 2004? That's what I thought you were trying to point out, and obviously, it isn't true. Otherwise, I think we all already know it's going to be 6 years for GT5 to come out since GT4.
 
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6 years or not, many have little understanding on realistic situations that PD had to face


And you DO have an innate understanding of what goes on behind closed doors at PD? What's difficult when you have an endless budget and time from Sony themselves?

Mate, i'm 33 yrs old and have been playing GT in some way, shape or form since GT1.... and even i'm confused and disappointed at the state of play from PD at the current point in time.

I'm far from bashing them, but i fail to understand how it can be accepted and considered normal for a game to spend 6 yrs in development cycle, when they have a bottomless pit of $$$......
 
Endless budget? Ha!

Also, GT4 was released in Europe in March 2005. GT5 has not been worked on for 6 years.
 
osg
And you DO have an innate understanding of what goes on behind closed doors at PD? What's difficult when you have an endless budget and time from Sony themselves?

Mate, i'm 33 yrs old and have been playing GT in some way, shape or form since GT1.... and even i'm confused and disappointed at the state of play from PD at the current point in time.

I'm far from bashing them, but i fail to understand how it can be accepted and considered normal for a game to spend 6 yrs in development cycle, when they have a bottomless pit of $$$......

Budget and age?? Why speak of budget, let alone age? Age alone won't factor in if a person wants to completely avoid the situation PD had to face in that 6 years. Infact, you're doing it now. Budget does not in any way make things easier. So you're basically saying, as an example, if you're rich, working (40+hrs/week) and attending college full time simulataneously makes it more accessible than if you were poor? Time isn't something we can just control, let alone with money.

When I'm talking about realistic situations, I'm talking about doing and finishing all what they have done and been tasked in their given time. But anyway, did you even understand anything I said on my previous posts? The 6 years has never always been all GT5 and that's final. Unless you can give me a more reasonable respond than "budget", I'm stopping here.
 
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Also, GT4 was released in Europe in March 2005. GT5 has not been worked on for 6 years.

I thought the same, but the little article he mentioned had Kaz saying 4 years, and the interview was made in '08.
 
There is one thing that Gamespot said which wasn't mentioned in the other interviews which was that there was a new GT5 trailer shown including new tracks and locations. Hopefully we get to see that trailer soon.
 
I thought the same, but the little article he mentioned had Kaz saying 4 years, and the interview was made in '08.

Yeh, but think of where the majority of the resources would have been in that first year, finishing off GT4. Also worth remembering that they would spend a few months gathering ideas, analysing their feasibility, getting the PR/Marketing guys to tell them what is wanted by the consumer, etc.

Also, GT5:Prologue, that would've taken a few months at least to put together, then the different specs, etc.

You'd be amazed at how much a game can change (change, not develop) during development, some things might work. Quite often you can find features (if you dig or get given access) that are left in games that weren't completed. If we've got a confirmed date of March 2010 for Japan, say middle of the month, they won't do much work on that build after the beginning of Feb. Plus, we'll never know about the resources lent to GT on the PSP.
 
PD are doing the best they can. These features that are rumored to be in are massive - for PD to do it right takes time. Just be patient - we have Prologue...

I'm going to start resisting the temptation to hit the GTPlanet Bookmark every day (and every few hours when there's news recently) for a few months - its not going to release any faster, and Ive found that I'm getting caught up in the hype and my expectations are rising - which is fine, but I don't like to read about a movie before I see it, you know?

I think I'd rather just not find out any more about it, then just go pick it up when it gets released, and actually be surprised - for the same reason I haven't read a single thing about Call of Duty Modern Warfare 2, and I won't. But GT5 is so EPIC and I'm looking forward to it as it is the greatest franchise I've ever played, (plus I'm a massive petrol head) that I don't think I will be able to resist... And I'm worried that it is going to take a little something out of the experience for me...

We'll see...
 
GRID is an Arcadey racer, PGR and Ridge racer are also arcadey racers. Forza is a hardcore SIM and if you think otherwise you are.... misinformed.

... Forza is NOT a Hardcore Sim. Far From it.

iRacing < Hardcore Sim
Rfactor < Hardcore Sim
GTR < Hardcore Sim

GT < Sim
Forza < Sim

Grid < Arcade/Sim

PGR < Arcade
NFS Shift < Arcade

NFS ProStreet < Joke
Ridge Racer < Joke
 
if "not long after GTPSP" 5 months. Then "not long after Japans Release date" could mean august or maybe even christmas next year. A whole year to wait by then we will be looking at forza 4.
 
Not only have I heard of them but I actively play both.

The issue was people calling GT a SIM but then not considering Forza one.

Do you believe GT is a SIM compared to those games you listed?


Here is what Inside SIM Racing had to say about Forza 3 ( Skip to 6:00 )

http://www.youtube.com/watch?v=QVzhkASVCQ0


Or if you don't want to watch, this is what they had to say.....

Daren Said ....



Sean said ....

Compared to the games listed ofcourse GT isn't a sim, considering you can't even drive your own car thru the pits.
 
Opinions can be both wrong and misinformed. The only time they can't be wrong is when there is no way to obtain objective facts.

I do admit that they can be wrong, yes. That word is definitely overused. I was stating that in this case, there's no wrong or right.

Compared to the games listed ofcourse GT isn't a sim, considering you can't even drive your own car thru the pits.

So it's not a sim, because you can't drive your car through the pits? That makes no sense...

I seem to recall that in GT5:P you can drive your car through the pits, but there's no pit stops.
 
Ridge Racer < Joke

bloodypiccolo.jpg


You have got to be kidding. Putting Ridge Racer at the level of NFS ProStreet is a joke in itself. Every RR game I've played is fun, something ProStreet can't say for itself.
 
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