Goodbye bumper and chase cam

  • Thread starter Earth
  • 197 comments
  • 16,844 views

What view will you use in GT5

  • In Car only

    Votes: 154 39.6%
  • Bumper cam (GT1-4)

    Votes: 81 20.8%
  • Roof Cam (GT4)

    Votes: 13 3.3%
  • Chase view (GT1-4)

    Votes: 23 5.9%
  • A mix of 2 or more, depending on certain situations

    Votes: 104 26.7%
  • Don't know yet

    Votes: 14 3.6%

  • Total voters
    389
Thats why myself and alot of people choose bumper cam, no obstructions that are visible in cockpit view but in real life they arent a problem!
I don't got any problems with people who use bumper cam, whatever suits you best.

I myself haven't had any problems using the cockpit view. Yes, you don't have a perfectly clear, unobstructed view of everything that is happening around you, but isn't that only realistic? I mean, you always have some blind spots when driving a car in real life as well, no matter how much you try to peek (of course it depends on the car). And that is where the mirrors come in. ;)
 
...not like the liars who say "in car only" just to sound impressive.

Oh baby, don't you cry, nobody can actually drive with cockpit view, no-no..

Baby_Crying.jpg
 
I will probably use incar while offline and "bumper" online as I feel I would cause to many crashes with incar online.
 
I started playing GT5 using bumper cam but later switched to incar view and could never go back. I couldn't use (one of) the GT-R because it had no incar view. I feel as if though the physics are different for different views, but that is probably all in my head.

I agree that everyone should use incarview in a racing league, because it is a whole different game do to blindspots and obstructed view.

Back in the day I played some motorcycle racing game, and I know that you could achieve better times if you lowered the graphics details to the lowest possible level. Is it possible that you will achieve slightly slower times from the incar view, because of the additional computing time that it takes, because of the additional dashboard graphics? I think that it may be possible.
 
I've always used Bumper cam - tried to use Cockpit cam the other day and I enjoyed it til something got a bit hectic - had to switch back to bumper as I'm not as quick to correct slides in Cockpit as I am in bumper cam...

C.
 
QUOTE=rob_0926;3396161]I started playing GT5 using bumper cam but later switched to incar view and could never go back. I couldn't use (one of) the GT-R because it had no incar view. I feel as if though the physics are different for different views, but that is probably all in my head.


I agree the physics does seem different for different views, but it's probably becaused the controls are adjusted for different views, i find when the front of the car takes up most of the screen like the evo x in hood view it seems much easier to drive than cars who's front end is much smaller than the width of the tv screen if you now what i mean, the thinner view makes the cars seem more twitchy some how.

Also in relation to bumper this in car, i only use in car to get a more atmospheric driving experience and to marvel at the graphics, but in terms of racing i think bumper is much better. Aside from the lack of view being obstructed i also think it gives a greater sense of speed, something that gt5 is lacking big time to me. I mean when you take the f1 round suzuka and go round that 90degree corner just before the tunnel/bridge you can take that corner at like 50-60mph in the f1 but it only lokks about 20-30mph.
 
Cockpit view looks pretty and i'm sure that on a nice big screen you can still see plenty of the track ahead, but the actual view it gives is unrealistic, it's like driving from the back seats Hightower style.
Quoted for truth. Still using roofcam, and occasionally chase because RC is usually too low. If there's an option to force certain views online, I sure won't be doing any racing in your servers.
 
I just want to go on record and say this is the greatest post I have EVER read on gtplanet.net. To say that MGR hit the nail on the head is a massive understatement.

I could never understand why anyone who uses a steering wheel as their controller(ie 90% of the people here) would want to drive their games with a stupid interior cockpit view. That view is silly and extremely diminishes your FOV on the road. The reason the majority of games have a bumper cam view is because it's simply the best view there is to drive to. Sitting in your racing seat/chair with a Driving Force/Pro/G25/whatever and seeing nothing but the road itself is *THE* most immersive and realistic experience you can attain whilst driving....PERIOD! Why anyone would want to look at their own steering wheel, as well as the one on the screen, is beyond me.
It's beyond you because seeing that yours isn't the only opinion in the world is not something which you can comprehend. 💡

In car view is just awesome, you get a much better sense of where other cars are in relation to your own and people generally start trying to avoid collisions when there is more physicality to the car that you're driving. Driving from Cockpit view is simply a cinematic and epic experience.

Whereas with bumper cam, yo ufeel as if you're driving a squishy box that can turn, in car view gives you a much better sense of the physics at play.
 
Thats why myself and alot of people choose bumper cam, no obstructions that are visible in cockpit view but in real life they arent a problem!

In Real life visibility is a problem in many cars

Compare the visibility of a coupe prototype vs a spyder prototype. In the coupe you can't avoid the A-Pillar. Its not as simple as just looking around it. Also notice that even in the spyder prototype your fenders can still block your view of the apex, but in bumper cam there is no such limitations.

And if you want to see a racecar with massive blind spots check out The Dome S102

I have been someone who refused to use cockpit view until GT5P. GT5 is widscreen on my HDTV, unlike the 4:3 cockpit views on PC sims, and if I need to look left or right I can do so with a push of a button. Also, in GT5P some cars have better visibility then others, just like real life

spyder.jpg


coupe.jpg
 
unlike the 4:3 cockpit views on PC sims, and if I need to look left or right I can do so with a push of a button
You can look left & right in PC games too, but yeah, a 16:10 monitor is needed for a proper cockpit view.
 
After testing the car at Le Castellet a few days ago, and driving it here, I think I’ve got to grips with the car. It’s an amazing machine, although I’m still getting used to having a windscreen, which slightly interrupts my vision.

- Simon Pagenaud on the Peugeot 908 Coupe, 5-9-09

For those who say the A-pillar, rear view mirror etc doesn't block your view in real life, that is only the case because you learned to ignore the obstructions. Spend more time with cockpit view and you will learn to ignore the obstructions in the virtual world as well.

A few GT5P cars I have driven in the game recently, the Audi R8 and the Subaru STI '07 have massive blindspots and obstructions, but after a few laps I forgot they were even there, because as in real life I started to focus on what I could see, and not the obstructions. However, as is the case in real life, even though my brain adjusted and ignored the obstructions they were still there and did limit my visibility to a point.

The one complaint I have about cockpit view in GT5P is the height of the camera, where your eyes are suppose to be. I believe that in GT5P the camera is set to what someone at a height of 5'6" (167cm) would see. Most like because the game is Japanese and they are not that tall compared to people in other parts of the world.
 
For those who say the A-pillar, rear view mirror etc doesn't block your view in real life, that is only the case because you learned to ignore the obstructions. Spend more time with cockpit view and you will learn to ignore the obstructions in the virtual world as well.
You're totally right. You really do block out all the obstructions completely (TBH, the antenna on the F2007 nose bothers me occasionally :lol:), so it's not really as bad as people seem to think. The thing which draws me away from the bumper view and towards the cockpit view is that the height the "camera" is at, it's much more realistic, as opposed to being dragged along the ground.

The one complaint I have about cockpit view in GT5P is the height of the camera, where your eyes are suppose to be. I believe that in GT5P the camera is set to what someone at a height of 5'6" (167cm) would see. Most like because the game is Japanese and they are not that tall compared to people in other parts of the world.
I'm okay with that... I'm only 5'7. :crazy:
 
A mix of a few, but the majority will be spent in the cockpit. Time trials may be done using bumper cam, though, as the visibility is improved for me there.
 
I think Cockpit view is good if you have a large, widescreen TV. Otherwise the dash, steering wheel, roof etc, take up too much space on your screen. When your screen is only 60cm , it can become a bit of a chore to drive.

I use bumper cam, but I feel it's too low. The most realistic view I've seen is in the upcoming Supercar Challenge. It's an interior view, but all you see is the top of the dash and the windscreen.
 
MGR
Do you play GT with a FF wheel? If so take note of where the steering wheel is located.
That's right, it's in your hands. Not 6 feet in front of you on the TV screen.

4tgworm.jpg


While it's all nice and pretty to display the dash and working gauges etc it is not the most realistic camera position reletive to you actual seating position in your cockpit/living room. The cockpit view effectivly plonks you in the back seat to fit all the detail of the dash and wheel onto your already limited TV screen.

I can't stand the 'head movement replication' used in some games. Yes, when racing in real life your head does move around due to g-forces etc - but your body also 'feels' these g-forces so your brain compensates for these movements and forces - and therefore you don't actually notice them. Trying to replicate these movements in a game doesn't make it more realistic - just irritating.

I agree 100%👍

MasTV.jpg


FYI, this is where the TV screen is, when using bumper cam. The sides of the car are defined roughly by the edges of the guages (depending on the car's width)

HUDwheels-1.jpg



All views will have their hinderances. Bumper cam offers a more appropriate field of vision. InCar feels like driving with one eye closed. I am still very much limited in my field of vision by the borders of my television. But, because the screen is over the front wheels, the little bit of the nose of the car that is in front of my field of vision gives the sensation of a nearly 180 degree field of vision, much more like real life, therefore, by definition, more realistic. The room around me constraints constricts my view far more than I will ever perceive in a real car. The guages fill in some too. The In Car view offers a 115 degree field of vision, at best. Then on top of that, it's like someone put a sticker of a car interior on your windshield.
 
spyder.jpg


coupe.jpg

To me, the issue is not about obstructions in your direct line of sight, or in the corners, it's about the field of vision, and perceived angle of that field. The problem with these two pictures is that they are taken with a standard lens, whereas the human eyes work on a wide angle. Even in those shots, you can see the pax side tire.

You could put more obstructions in the bumper cam view, to appease 'haters', or you could center and raise the in car view, or you could get one of them tri-screens, and a game that supports it, or even better, the dome screen, until then, the bumper cam is most comfortable.
 
i personally use the cockpit-view the most, but when drifting i often find the roof cam more useful. you have a much better feeling of were the car is, and the angle of it :)
 
the last time I played with an "in car" view was WAY back on NFS2...and nobody seems to have gotten the gauges to all work at the same time. (the only thing I appreciated was the fact that they went into detail enough to include the Shifter noise...even in the gt90 concept) I hope they got everything right this time. from what I've seen of the in cockpit clips from GT5P, though, they have the cam set too far back for my taste. I wanna see from the driver's EYES, not over his shoulder from the back seat. some of us can't use the chase cams at all, because you tend to overestimate what the steering angle is (and I get distracted by the car itself). this is damn dangerous in a rear driver. I'd rather have the bumper cam stay because then I can concentrate on the road rather than the scenery.
 
I will never understand how the chase view has a unfair advantage. The only thing it helps with trying to navigate through a bunch of idiots that can't drive and trying to see the best path through and thats about it. I make around the same lap time in every view used so I don't see a difference.

A mix of 2 or more, depending...not like the liars who say "in car only" just to sound impressive.

And exactly how have you established this theory?
 
when drifting i often find the roof cam more useful. you have a much better feeling of were the car is, and the angle of it :)
Exactly. It is too low though by about a foot or so. And for some weird reason, on one of the WRX's, it's actually a hood cam. I hope they fix that.

I just got Live For Speed to communicate with my G25 properly a while ago and have been tooting around in it for a few hours, doing license tests and tinkering with settings. The driver cam adjustment system is SUPERB. Polyphony really should adopt something like it.
 
Exactly. It is too low though by about a foot or so. And for some weird reason, on one of the WRX's, it's actually a hood cam. I hope they fix that.

I just got Live For Speed to communicate with my G25 properly a while ago and have been tooting around in it for a few hours, doing license tests and tinkering with settings. The driver cam adjustment system is SUPERB. Polyphony really should adopt something like it.

I say OK with the highlighted as long as this has limitations. You should not be able to move the camera into the center of the cockpit on a lefthand or righthand drive car.

The only adjustments should be moving forward or backwards (to an extent, shouldn't be able to move forward to the point where your nose is stuck up against the windshield) and you should be able to move the camera up and down according to your height.
 
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