Gran Turismo 5 arts & concepts (heavy edit)

  • Thread starter Big Ron
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I really like that, the tire tracks are a brilliant touch and the fact that you've made the tracks from the rear wheels trail lower in the bend than the fronts shows real knowledge of detail.
 
Okay this will be the last post in a while as I don't want to seem like i'm hijacking the thread, but here is one without lenseflare. Any suggestions and idea are welcome.

nuburgsnow.jpg
 
I'd like to see more race customization options for some our favorite rides. I took my moderately race-modded 350Z and turned it into what I'd like it to look like in-game...

5669481473_601a92f7e0_z.jpg
 
I'd like to see more race customization options for some our favorite rides. I took my moderately race-modded 350Z and turned it into what I'd like it to look like in-game...

5669481473_601a92f7e0_z.jpg

Seriously, Livery editor in GT5 would have been amazing.
 
The main thing here is the reflection.

-for anyone interested:-
The basic idea to remember when creating a reflection on a flat surface, is that the "object" is mirrored, as in a flipped duplicate:

Imagine an exact copy of the 3d car upside down, underneath the actual car, where all the points of contact with the surface (which is the bottom of the tires in this case) are touching the equivalent point on the "real car".




This is difficult to create from a 2d image, you will need recreate what isn't captured in the original image and warp the reflection until everything is the correct distance from the surface. Especially with a low angle of reflection it all becomes even more difficult (the angle between the camera, the point on the reflecting surface and the direction that is perpendicular to the surface at that point)
You will be able to see under the car to some extent (including under areas like around the grill under the front number plate) unfortunately making the above image almost impossible to create a nice reflection with.

So, very basically, to make it easier to get the reflection right, don't look down on the car soo much. :sly:
Also remember, reflections don't have any perspective other than what the "real object" does.
 
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Hey do you guys have any tutorials on these things? I just got Photoshop CS5 Extended Version, just how do you do the reflections and mist and cracks and grime?
 
You should post another one..... completly reworked....

Hey, is it posible that you could do one on trail mountain right after the big straight?
With that big tree looking out over it?
 

This is my second try at this. Turned out better than I thought it would.



My first try at this. I went for a heavy rain effect, and a small reflection. I think its kinda bad. The second one however, looks vaugly evil. Thats what I was going for because my parents 330I looks really evil with the daytime headlights.
 
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