Gran Turismo 5's damage modelling is unfinished

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"Yesterday we brought you some new Gran Turismo 5 gameplay footage straight from GamesCom in Cologne, Germany. The game's new damage modelling was on show, though we must admit it looked a tad limited.

There's reason for this. Yamauchi-san explains in an interview with GamesBlog that the GT5 code brought to GamesCom "marks only the first step of what we want to achieve for damage."

It's also interesting to hear that Polyphony might be testing the damage out on gamers, since Yamauchi-san adds "we’re interested to know how far the players want to go.""


Source: More...

Lets be vocal so PD knows how "FAR" we want them to go!! I want the cars to blow up and break into pieces. As real as possible!! It will deter people from driving like its a game a more like is real life. The fear of crashing is important.
 
It's not that its unfinished. It's that they are putting the final touches on it. And what they showed at GC was a very early stage a damage.

By the time TGS comes. The game should be so ready to be released.
 
ok, it was a first step, but i can't understand why they said:
"gran turismo can be release any time"
AND
"Damages shown at gamescom is a first step..."

:dunce:
Did i miss something??
 
It's unfinished as far as Gran Turismo the series is concerned. But i'm sure at this stage of development, it's as much as we'll see in GT5. Unless it's something they'll patch in at some point in GT5's shelf-life.
 
ok, it was a first step, but i can't understand why they said:
"gran turismo can be release any time"
AND
"Damages shown at gamescom is a first step..."

I think many people are not getting what he meant by the first statement - he meant that GT5 has so much content (not improvements, content) that they could release it at any time and it would still look like a full game.
 
"we’re interested to know how far the players want to go."

Based on that IMO the game will be released with a basic damage model and it will be adjusted in later updates.
 
Now I know that this isn't a final build and that it has been reported that this is merely the first step in what they want to create for a damage model. But that almost sounds like he's talking about future GT games and not GT 5 IMO. He didn't say "that was just a taste of what we have accomplished and will be bringing to GT 5" he said that's just "the first step of what they want to achieve" Implying he's talking about what they want to do and not what they have already done and are just not showing yet.

Also with the comments about a Q4 release. If this is just "the first step" how many more "steps" can they possibly make in such a short time before release?

Here's hoping for the best 👍
 
ok, it was a first step, but i can't understand why they said:
"gran turismo can be release any time"
AND
"Damages shown at gamescom is a first step..."

:dunce:
Did i miss something??

I think What he means by damage being a first step is that it's a first step in the GT series not the game. This couldn't mean GT5 in general especially when it's suppose to release in 2009 if the brochure can be trusted.
 
Now I know that this isn't a final build and that it has been reported that this is merely the first step in what they want to create for a damage model. But that almost sounds like he's talking about future GT games and not GT 5 IMO. He didn't say "that was just a taste of what we have accomplished and will be bringing to GT 5" he said that's just "the first step of what they want to achieve" Implying he's talking about what they want to do and not what they have already done and are just not showing yet.

Also with the comments about a Q4 release. If this is just "the first step" how many more "steps" can they possibly make in such a short time before release?

Here's hoping for the best 👍

5 months is still quite a bit of time to work.
 
agreed with MasterDriver, 5 months is a long time when you have over a hundred staff that no longer have to work on GTM.

Second, we dont know when the Gamesom demo was actually created, as i've pointed out before, all the cars in the demo are marked as 2008 cars.

In theory that demo could have been created any time.

Remember it was only a demo.
 
Who said the build at Gamecon was a recent one anyway, just like the trailer at E3 you could see old bits and peices thrown together in it.

We don't know what to expect, we will find out (hopefully at TGS).


Oh and they don't have anywhere near 5 months left of work in this year, theres only just over 4 months left and they need atleast a month prior to release to have the final release candidate completed then master sent to the manufactuer. Also don't forget final release candidate testing and validation (no content update or work to go into the product at that point). Sure they can keep working on damage but it will have to come as a update or GT6.
 
agreed with MasterDriver, 5 months is a long time when you have over a hundred staff that no longer have to work on GTM.

Second, we dont know when the Gamesom demo was actually created, as i've pointed out before, all the cars in the demo are marked as 2008 cars.

In theory that demo could have been created any time.

Remember it was only a demo.

I can't argue with any of that. I guess it all depends on how much of an optimist/pessimist you are LOL

I personally lean towards the pessimistic side of the scale so I find it hard to believe that if they had something much better to show they would choose to hold back and show a damage model that was very old rather than the most complete up to date damage model they could possibly show.

And if GT 5 releases this December that's only 4 months left, and then there's all that testing and certification to be done and then it has to go gold and they have to make dozens maybe even hundreds of copies :dopey:

If it releases this December ( Please please PLEASE release this December ) I think the actual dev time left is considerably shorter than 5 months.
 
I can't argue with any of that. I guess it all depends on how much of an optimist/pessimist you are LOL
And if GT 5 releases this December that's only 4 months left, and then there's all that testing and certification to be done and then it has to go gold and they have to make dozens maybe even hundreds of copies :dopey:

If it releases this December ( Please please PLEASE release this December ) I think the actual dev time left is considerably shorter than 5 months.

The publisher "makes the copies" and you can go GOLD and still work on the next patch to be released within the first month the game is out. Patches and updates make this possible. So you have the ability to further your progress even after the game goes gold.
 
if they can lock demo to only arcade physics, PD can lock the level of damage to whatever extend they what. They have given us damage, how big will it be, we'll have to wait for the full game. I don't know why are people judging this game or Forza 3 for damage or other things, cause only a fool will reveal everything. PD is giving us just a glimpse of GT5, just to show that they haven't forgotten us.
 
Just as I suspected... an early build of the damage model... I am happy to hear it from the creators mouth now though... WHEW... !! :D

I guess in the end theyre methods of presenting info are not all bad... 👍 Keeps the suspense up and keeps us GTPers blabbing and speculating on about what to expect... Kaz or whoever is behind this is one clever cookie..
 
I just thought of something:

This might be the first upgradable GT ever.

For the first time in GT history we have a chance to update the game through DLC.
Never before has a GT game been patched or expanded.

So this opens the door for patches/updates with
- more detailed damage
- more cars with damage modelling
- downloadable cars
- downloadable tracks
- new difficulty mode / new physics
- ...

So in theory they could release the game right now, with the detail of damage we saw at Gamescom.
With the possibility of upgrading the damage model or expanding it the other race classes through DLC.

And it's not that unthinkable. Prologue is already at Spec III...
 
Just as I suspected... an early build of the damage model... I am happy to hear it from the creators mouth now though... WHEW... !! :D

I guess in the end theyre methods of presenting info are not all bad... 👍 Keeps the suspense up and keeps us GTPers blabbing and speculating on about what to expect... Kaz or whoever is behind this is one clever cookie..


what can i say, i am on PD's payrole :sly: :-) :-)
 
I can't argue with any of that. I guess it all depends on how much of an optimist/pessimist you are LOL

I personally lean towards the pessimistic side of the scale so I find it hard to believe that if they had something much better to show they would choose to hold back and show a damage model that was very old rather than the most complete up to date damage model they could possibly show.

And if GT 5 releases this December that's only 4 months left, and then there's all that testing and certification to be done and then it has to go gold and they have to make dozens maybe even hundreds of copies :dopey:

If it releases this December ( Please please PLEASE release this December ) I think the actual dev time left is considerably shorter than 5 months.


Regarding 5 months, that was more of a rounded up timescale based purely on masterdriver calculated it to be.

I'm not saying the damge model will get any 'better', in fact im happy with it as it is. Just in case anyone thinks im saying otherwise.

As for showing anything close to complete at gamesom, forget about it. That demo was purely to entertain the media and fans such as ourselves. Im actually not convinced that demo was anything more than a patched GT Prologue. I think if they had put a cut-back version of GT5 on display a lot more 'secret' info would have a been revealed and this would have spoilt TGS and TMS.

PD only have to release the very minimal info at moment to keep the marketing going, they're not going to let years of development leak into public domain when they have been keeping it secret for so long. [obviously what was posted on PD Japanese website was either a big mistake or a bit of very very clever marketing].
 
The publisher "makes the copies" and you can go GOLD and still work on the next patch to be released within the first month the game is out. Patches and updates make this possible. So you have the ability to further your progress even after the game goes gold.

This is what I have been saying. Give us the game as is now. And let us play and test out and give feedback to what we think needs changing. Think of it as a full game beta release. Anything and everything and be tweaked with updates and patches.
 
if they can lock demo to only arcade physics, PD can lock the level of damage to whatever extend they what. They have given us damage, how big will it be, we'll have to wait for the full game. I don't know why are people judging this game or Forza 3 for damage or other things, cause only a fool will reveal everything. PD is giving us just a glimpse of GT5, just to show that they haven't forgotten us.

I don't understand. Are you saying the damage model is a lot more robust than what they showed at Gamerscom?

Why would they do that? I mean, if they are showcasing damage for the first time ever in a Gran Turismo game why would they willingly decide to show off anything other than the best they possibly could at the time?

I find that difficult to believe ( but hope it is true ). Am I missing something here?
 
I don't understand. Are you saying the damage model is a lot more robust than what they showed at Gamerscom?

Why would they do that? I mean, if they are showcasing damage for the first time ever in a Gran Turismo game why would they willingly decide to show off anything other than the best they possibly could at the time?

I find that difficult to believe ( but hope it is true ). Am I missing something here?

To entertain people like us and the media.

It was a big deal to see a glimpse of damage at E3.

ITS A HUGE DEAL to see anything regarding hands-on gameplay damage at gamesom.

It doesnt really matter how it looked, it just had to be there, the headlines read:

GT5 with DAMAGE!

they dont read

GT5 with damage which isn't all that good in the opinions of GTPlanet readers.

It's all about building up hype. Remember the majority of media reporters arent as interested as we are, all they care about is if they have seen damage on a screen with their own eyes.
 
Regarding 5 months, that was more of a rounded up timescale based purely on masterdriver calculated it to be.

I'm not saying the damge model will get any 'better', in fact im happy with it as it is. Just in case anyone thinks im saying otherwise.

As for showing anything close to complete at gamesom, forget about it. That demo was purely to entertain the media and fans such as ourselves. Im actually not convinced that demo was anything more than a patched GT Prologue. I think if they had put a cut-back version of GT5 on display a lot more 'secret' info would have a been revealed and this would have spoilt TGS and TMS.

PD only have to release the very minimal info at moment to keep the marketing going, they're not going to let years of development leak into public domain when they have been keeping it secret for so long. [obviously what was posted on PD Japanese website was either a big mistake or a bit of very very clever marketing].

I agree 100%. After the E3 trailer.....and after the no show of an announcement during the gamescom press conference, I was surprised to see GT5 as being playable....however, I don't think Sony and PD would reveal too much in a playable demo, instead of doing it on stage where everyone was watching. This is probably why they used a track from past GT's, all of the cars that were racing against the Sti rally car were either from Prologue or past GT's, except for the Evo time attack car and the new 370Z and Focus rally car....which was seen in the E3 trailer.

TGS it is....

Oh and I pointed this out in another thread....but if you go back and look at the damage to the rally car from the E3 trailer....notice that the hood gets crumpled after he hits the ground. Notice also that in the playable demo that the hood does not crumple at all....it just gets lifted up after multiple hits....so this leads me to believe that the GT5 demo shown at Gamescom is also a very old build compared to where I think the actual game development is.
 
what can i say, i am on PD's payrole :sly: :-) :-)

:lol: My post was meant as a reply to the OP... but we can go this route as well.. :sly::sly:

After hearing this I have a feeling we are all going to be really surprised by GT 5 and if we arent, WE WILL IN THE FUTURE!! DLC FTW! :D Just have to be patient and see what pops up at TGS... I have SCC and Shift to play in the meantime... so I'll be ok 👍
 
Well, guys the thread is about how far u want damage go in GT5, stop flaming bull****!

As for me I want extreme damage as close to reality as it gets. I dont like about the damage that I have seen the fact that its only about bampers and doors, the main body is not deforming. I like damage in burnout paradise, but I would expect from PD X10 times that in burnout. When it comes to windshield I also like burounts' way of representing totaling glass, when it comes to cracks on windshield I like how cracks done on class in Bioshock right in the beginning of the game. If we r to see some weather effects I like the way water spread on the windshield in F1 CE. When we comes to handling I like the way its done in iracing, they really captured the sense of driving. To wrap it up. I want GT5 with current graphics + X10 burnout's damage + iracing handling.
 
Well, guys the thread is about how far u want damage go in GT5, stop flaming bull****!

As for me I want extreme damage as close to reality as it gets. I dont like about the damage that I have seen the fact that its only about bampers and doors, the main body is not deforming. I like damage in burnout paradise, but I would expect from PD X10 times that in burnout. When it comes to windshield I also like burounts' way of representing totaling glass, when it comes to cracks on windshield I like how cracks done on class in Bioshock right in the beginning of the game. If we r to see some weather effects I like the way water spread on the windshield in F1 CE. When we comes to handling I like the way its done in iracing, they really captured the sense of driving. To wrap it up. I want GT5 with current graphics + X10 burnout's damage + iracing handling.

Quite a demanding list you have there.... But this is PD... theyre going to give us what THEY think it should be... and MAYBE be able to change stuff later on through DLC...
 
Well, guys the thread is about how far u want damage go in GT5, stop flaming bull****!

As for me I want extreme damage as close to reality as it gets. I dont like about the damage that I have seen the fact that its only about bampers and doors, the main body is not deforming. I like damage in burnout paradise, but I would expect from PD X10 times that in burnout. When it comes to windshield I also like burounts' way of representing totaling glass, when it comes to cracks on windshield I like how cracks done on class in Bioshock right in the beginning of the game. If we r to see some weather effects I like the way water spread on the windshield in F1 CE. When we comes to handling I like the way its done in iracing, they really captured the sense of driving. To wrap it up. I want GT5 with current graphics + X10 burnout's damage + iracing handling.

Well said 👍

What I've seen so far of the damage model is well below what I expect from the gods at polyphony. GIVE ME MOAR!:)
 
I don't understand. Are you saying the damage model is a lot more robust than what they showed at Gamerscom?

Why would they do that? I mean, if they are showcasing damage for the first time ever in a Gran Turismo game why would they willingly decide to show off anything other than the best they possibly could at the time?

I find that difficult to believe ( but hope it is true ). Am I missing something here?

To throw people off until the big reveal at TGS. I think they were under a lot of pressure to release at least some sort of information so they released this demo to shut people up until TGS where they can reveal everything.

Or maybe they didn't have a final damage model to implement into the demo and this was the only one that was sat there ready to be put in
 
"we’re interested to know how far the players want to go."

as long as we're somewhere well short of driver dismemberment, blood/intestines all over the track, co-driver running around on fire, other cars hitting him for points, and using windshield wipers to clean the real-time blood effects from the screen--well I think we'll be fine as long as we avoid that.

and if we don't I'm going over to Forza for good *lol*

more seriously though, I really remember when sega gt went a little too far with parts breaking all the damn time. it's really possible to overcook damage, and I'd rather have too little damage than too much.
 
I don't understand. Are you saying the damage model is a lot more robust than what they showed at Gamerscom?

Why would they do that? I mean, if they are showcasing damage for the first time ever in a Gran Turismo game why would they willingly decide to show off anything other than the best they possibly could at the time?

I find that difficult to believe ( but hope it is true ). Am I missing something here?

I don't doubt this following reason, it's more than likly because they didn't have another short demo showing full damage and showed an employees test demo :).
 
ok, it was a first step, but i can't understand why they said:
"gran turismo can be release any time"
AND
"Damages shown at gamescom is a first step..."

:dunce:
Did i miss something??

The first statement is true, because it is playable, and people would be able to pop it into their playstation and play the game. That's why it "can be released any time." But, if you remember from that same interview, "or we can keep working on it until we have something that we're happy with."

:)
 
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