Gran Turismo 6 AI discussion

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Edit: German hands on says AI in GT6 is still slow and predictable...
Guess the agressive version is only reserved for arcade mode then :ill:

http://translate.googleusercontent....97983/&usg=ALkJrhhXV76dhA6Eux5PuIEgFB07_g-G8g

Journalists - outisde Jordan :) - are very unreliable to judge AI in racing game.

I'm sure for reviews, journalists will not go further novice or B in career mode, easy in arcade mode. Added to their kamikaze driving ... No no.... Again, I prefer judge AI myself.
 
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well i'm glad we don't have FM AI, I just found this. Check out how the Fiat brakes on only it's front wheels...You may have to watch it once or twice. It's pretty amazing.


OMG, racing soft soft soft tyres ! :D

front_wheelie_gif_by_stolzer-d46tcqp.gif
 
Normally that's just because it's the beginning and most people that are playing now race as pirates. It is supposed to be divided in drivatar levels so if you race clean and fast later on when there are more profiles available they would link you with the gentlemen category. But let's wait and see if that's gonna happen, i wouldn't like to race with those hooligans neither at the moment.

Edit: German hands on says AI in GT6 is still slow and predictable...
Guess the agressive version is only reserved for arcade mode then :ill:

http://translate.googleusercontent....97983/&usg=ALkJrhhXV76dhA6Eux5PuIEgFB07_g-G8g

Here's the newer article, a much more detailed preview: http://translate.google.com/translate?sl=de&tl=en&js=n&prev=_t&hl=de&ie=UTF-8&u=http://www.videogameszone.de/Gran-Turismo-6-PS3-233322/News/Gran-Turismo-6-Preview-1098964/&act=url

Bright spark
A weakness of all the GT games has been the artificial intelligence of the counterparty. Stubborn and ignorant they reeled far from lap after lap on the racing line, regardless of whether other drivers nearby were. On overtaking attempts of the player they did not react. Strange and unrealistic situations and collisions were often the result. How to make it better for years to show the racing games by Codemasters. Since AI drivers also fight among themselves, leave the line to close gaps, or build unnecessarily times small mistakes and slip off the track. Exciting duels as well as offline. The good news is: The developers have taken the criticism to heart and improve the AI for GT6 significantly. How credible and realistic looks the result, we will consider in detail in the test.
Copy and paste from google translator.

I'm too lazy to translate it by myself... :D
 
well i'm glad we don't have FM AI, I just found this. Check out how the Fiat brakes on only it's front wheels...You may have to watch it once or twice. It's pretty amazing.

Wow...I thought GT has soft RS tires...:eek::eek:
 
Here's the newer article, a much more detailed preview: http://translate.google.com/translate?sl=de&tl=en&js=n&prev=_t&hl=de&ie=UTF-8&u=http://www.videogameszone.de/Gran-Turismo-6-PS3-233322/News/Gran-Turismo-6-Preview-1098964/&act=url


Copy and paste from google translator.

I'm too lazy to translate it by myself... :D
Thanks for posting 👍
Sounds promising, i really hope it has improved as much as the reports say, and this in career mode and arcade. It will make the game a game again finally!
 
Is that improved AI? It's hard to tell. I mean, at least they don't give up when you pass them. But they certainly don't look like they're bothering to make obvious blocks. Still, it looks to improved somewhat.
You judge an AI by how much it does or doesn't block?

I don't want anything to make obvious blocks against me, players or AI.
 
Drivatars look like there ghost replays except not as ghost with minor AI input * so they take into account the environment* Its a good concept except I'm pretty sure the reason no ones tired it is because it sucks ass! Motorstorm Rc has a feature called pittwal, it places you in a race against ghost cars that are players from all around the worlds best laps . I'm assuming the drivatar is just that but with AI input. Its a flawed system.
 
You judge an AI by how much it does or doesn't block?

I don't want anything to make obvious blocks against me, players or AI.

Obvious blocks?

Blocking is part of racing - for FIA sanctioned series it is usually one move per straight. If the AI blocks well it indicates race awareness. As it stands in GT5, if you are faster, you will pass the AI, because they don't block and they're so slow under braking. There is no racecraft required. It leaves the player hopelessly underprepared for online racing.

I also think that PD continuing rolling starts whereby first place effectively starts five seconds in front of the player (and I've seen no evidence of qualifying) is a vote of no confidence in the AI.
 
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Obvious blocks?

Blocking is part of racing - for FIA sanctioned series it is usually one move per straight. If the AI blocks well it indicates race awareness. As it stands in GT5, if you are faster, you will pass the AI, because they don't block and they're so slow under braking. There is no racecraft required.

I also think that PD continuing rolling starts whereby first place effectively starts five seconds in front of the player (and I've seen no evidence of qualifying) is a vote of no confidence in the AI.
Yes it is. Not saying it isn't. But for that to be his primary criteria for judging good AI is my issue. I'd rather the AI behave well enough and race fast enough that it doesn't need to be told to block.

So far, the AI does seem to be a nice improvement. There's passing, and cars were actively chasing the player. It's only because our video-creator was a rather poor and desperate driver that he both allowed the AI to catch him and him to get away from them. That race would've been much more interesting had he braked and accelerated like a normal individual would while racing a Fit. Instead, his goal was to get as far away from the AI as possible and beat them at all costs. This meant dangerous late braking, racing back onto the track when he had an off (and blocking the AI once he returned to the track surface) among other unsavory racing practices.
 
chase that Rabbit :)

Again ?? :crazy:

"You're driving from now on the Hardest Difficulty professional. That's just right for you specialists "jokes Marco mouth."

Does that suppose to mean we can set the difficulty in Carrer mode ? Or they're only playing in arcade mode ?
 
Arcade mode most likely - they were using a BRZ race car on the Nurb for instance

Gran-Turismo-6-Vorab-Test-fotoshowBigImage-c8023427-739273.jpg


and coming last :)
They know the Nurb well, that's where they test the real life cars they review
Gran-Turismo-6-Vorab-Test-fotoshowBigImage-c79128da-739296.jpg
 
They call it "the best racing simulation of all time".

They don't say that in that article, but what they say in the last section is specific about the carsounds: the topic says "Sadly carsounds still to weak" "...sadly there isn't much improvement over GT5 in case of engine sounds, and also chrashing inside a barrier sounds more like a metall trash can falling over insted a serious collison"...

The rest about GT6 seems to be amazing (AI got a big push), also that article got some facts wrong :)
 
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They don't say that in that article,
I missed the question mark.


:lol:

Translated the title, but didn't see the question mark, how stupid... :banghead:

I'm getting old, I feel it.
 
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Any word if the AI cars will have aero parts and/or modified wheels in races? Thought it was odd in the previous titles that I'll be racing against other 6-700pp production cars but I'm the only one with rims and a giant wing. Wouldn't be too hard to create a random generator... plus it'll help the race atmosphere
 
What i'm worried about, if GT6 does have faster and better AI and they keep the chase the rabbit formula for all races, how will you ever catch the rabbit with equal weapons seeing that you always start with a disadvantage at the back?

There would be the option of picking a car that's way faster, but with the PP limit you luckily can't do that so i'm wondering how then? They can't be too good otherwise you'd never be able to pass them all in 2-5 laps...
 
What i'm worried about, if GT6 does have faster and better AI and they keep the chase the rabbit formula for all races, how will you ever catch the rabbit with equal weapons seeing that you always start with a disadvantage at the back?

There would be the option of picking a car that's way faster, but with the PP limit you luckily can't do that so i'm wondering how then? They can't be too good otherwise you'd never be able to pass them all in 2-5 laps...
How? "Racing in the pack" here's how.

rFactor 2 actually has, by far, the most competitive AI in next-gen recing sims.
 
How? "Racing in the pack" here's how.

rFactor 2 actually has, by far, the most competitive AI in next-gen recing sims.

:) I know and i own FM4 too which has better pack racing although there's a lot of contact sometimes. But if i wanna actually go ahead and buy GT6 it must have more exciting racing than it's predecessor otherwise it's not really worth it.
 
:) I know and i own FM4 too which has better pack racing although there's a lot of contact sometimes. But if i wanna actually go ahead and buy GT6 it must have more exciting racing than it's predecessor otherwise it's not really worth it.
Yeah, after countless of post by everyone in the whole forum, that's the real point.
 

So let's see. We don't know the pp limit of the race, the tire limit of the race nor the pp of the car he is using. From the replay we can see the ai is still brake checking on corner exits (1:48), is super slow (he passes 3 cars in the first 2 corners just because the ai still super super slow). That's the worst ai I've ever seen since gt5.

well i'm glad we don't have FM AI, I just found this. Check out how the Fiat brakes on only it's front wheels...You may have to watch it once or twice. It's pretty amazing.

Are you joking? You actually prefer the slow and dumb and blind ai of gt5&6 over the artificial intelligence of forza 5:
http://www.youtube.com/watch?feature=player_detailpage&v=hQYnHXf9Hlg#t=1303
What you are actually looking at is arace where the player has a maximum pp car and the ai actually races him. Try to do that in gt6. You will fail every single time. You must be trolling if you really want gt6 ai over forza 5. Maybe this place should be called gtfanboyplanet.com...
 
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