Taking away standards, in my view is taking away a lot of cars that we can drive. I personally think PD did us a favor with these standards. Quality over quantity is a mute statement. These standards are extras. It's not like we were going to have 500 premiums in GT5 had PD taken out all 800 standards.
Many of you know by now that I share this view on the Standards, both cars and tracks. I would be quite unhappy with GT5 if all it had was Premium content, and stuff like the M3 GTR, Lamborghini Countach and the Trial Mountain track weren't there. For months, I've been racing Standard cars almost exclusively and saving replays for when I have time to burn for Photo Mode shoots. Telling us we shouldn't have these cars or tracks in GT5 is just picking a huge needless fight.
Having said that, I do think PD need to stick with Premium content in GT6, and add as much detail to the tracks as possible like they do the cars. Too many fans and journalists would have a hissy over Standards again, and we don't need a round two of that dumb fight. And GT5 is really good enough in the physics and graphics department that if we want to race our Standard cars, just fire it up.
So, about that E3 post...
E3 and GT6
The GT6 Engine will have been heavily reworked to allow for more features. Resolution will be reduced to 720p but will have a much more refined image, and run at a steady 60fps under most conditions. There will be a separate 3D version as an optional install, and will run at 30fps. Shaders will be improved, as will night lighting. Paint will have more realistic effects, such as metallic and pearl finishes. The Garage and Dealerships will have replay-like post processing to make them look very realistic.
License Tests will return as the sole gateway to the various race levels.
There will be a number of options for determining the difficulty of racing:
- Bot skill
- Various assists, and level of assists
- Damage level
- Weather effects
- Controller response, from easy to simulation
- Car handling, from arcade to simulation
- Road feel, from smooth to simulation
- Rewards will be greater with increased difficulty
Physics, graphics, sound, bot A.I. will all be improved.
Weather and time of day will be available for all tracks, with more refined effects. Some races will take place in weather, at night, and both.
Tons of tracks will be included:
- Legacy tracks from past games brought to Premium level
- New locations, both real world and fantasy
Tracks will be suitable for league-themed race events and series. Many racing leagues will be licensed, along with generic GT Leagues. Rally will feature both time attack and rallycross racing against opponents. Numerous Manufacturer Cup races for most cars will return, as well as challenges offering a number of rewards. Some races will offer qualifying, and there will be some races with enforced league rules.
The same with cars, as hundreds of legacy cars are included in Premium quality, as well as new vehicles.
There will be a Paint Shop:
- Normal colors
- Metalflake and pearl finishes with improved reflective qualities
- Exotic colors
There will be a few exotic easter egg colors once again as paint chips. A color creator tool will let you make any color imaginable other than certain exotic finishes. There will be a fee, and exotic paints will cost more.
The Livery Editor will be about as powerful as the one in Forza:
- Pattern shapes
- Text and number fonts
- Decals
- League based and generic number plaques
- Window shade banners, and racer names and car numbers can be placed on windows
- Layers, blending, fading and other effects
Rims and mirror housings can be painted separately. A decal maker and number plaque maker tool will be included. Templates will allow anyone to make a good looking livery. It will work hand in hand with the Paint Shop.
Car modification will be in-depth:
- Performance parts
- Engine modification and tuning
- Aero kits
There will be a series of preset Modifications you can do to your cars. The first is Tuner Mod and will convert your car into a modified vehicle like the Nissan 270R. Second will be a series of Race Mods which will create historic, fantasy and current liveried racers from various racing leagues, and tuned to meet the specifications of those leagues. Cars will have to match the admission rules of specific leagues or will be rejected. A generic GT League mod will be available for all cars. Cars will be homologated, or performance matched to race events for more competitive racing.
Photo Mode will be vastly improved, and there will be a wealth of unique locations available, as well as use in replays.
An Event Maker will be useful for creating events and series for single player as well as online racing. Online tools will include club and league creation, and will offer a full range of rules and limit options. Both single player and online events will include rewards for place finish.
The Course Maker will return, and offer a number of new locations and track types, such as drag strips and point to point races. A number of city locations will be available, and courses will be made by connecting routes, including highways. Rural locations will offer tarmac as well as cross country racing over varying surfaces, as well as snowy locations.
An online User Shop and Auction House will be available to sell cars, decals, liveries and other items.
There won't be enough ram in PS3 to support the wealth of online features PS4 offeres, but some of that will be there. You can go directly to either the PSN Store or @Home from GT6, and will take you to your dorm where your GT6 goodies will be on display. You will still have to quit the game to do so.
The PSN Store will have a number of goodies for GT6, including affordable music packs both of original artists and playlists from past GT games from all regions. If you want the menu music from GT3 to replace or be included in the music of GT6, you'll be able to. Likewise, you can have all the intros and ending credits of all the games from all regions.
There will be a network page linking not just race servers, but news, videos again, and lists of updates and DLC. PSN Plus members will be able to host races, clubs and leagues on SONY servers.
Sim fans will appreciate the physics which are very close to what can be found on their PC racers. The tires and suspension will be well modeled, and that familiar bodyroll will return. Damage will finally make its appearance, and resemble that of a good PC sim. Sounds will be much improved, and bot A.I. will have been worked on as well, making for some more satisfying single player gaming.
Driver views will be adjustable, and edits saved. If you make an adjustment for a car, that edit will be saved to that car.
The will be four modes of play:
- Arcade Mode
- Gran Turismo Mode
- Season Mode
- Career Mode
Arcade and GT Mode are familiar already, though I can see that they might merge.
Season Mode will allow you to take a car from a league of your choice and try to win the championship against competing named bots. Races will follow a calendar and you will accrue points based on your finish placement.
Career Mode will give you the chance to live out your dream of starting from scratch in a structure like GT Academy, and try to win a job in a pro racing league. You will face a series of racing seasons, each one with more powerful cars, longer, and more challenging, until finally you are given the coice of a racing league to join, and then race a season for the championship. Seasons can be rerun as many times as you like, and leagues can be changed with a license test.
My Out On A Limb predictions
1100 cars, as legacy cars are brought to near Premium level
110 tracks, again with legacy locations brought to near Premium level
New car makes will include Porsche
GT7 Prologue for PS4 and Vita in December, with many features from the full game