Gran Turismo 7 Booklet Confirms Ferrari F8 and F12, More Details on Car Dealers & Tuning

  • Thread starter Famine
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I can’t have an opinion? Have I offended you?

To clarify, how slow or fast a car is is not important. As a matter of fact, my favorite form of drag racing is bracket racing. If drag racing is ever gonna be in Gran Turismo, bracket racing is the way to go I think, but that means a proper drag strip with a realistic timing system is necessary, so I don’t believe it’s ever gonna happen. I love Gran Turismo for a ton of other reasons though, so it’s no big deal at all.

Correcting me? What did I get wrong? Anyway, your definition is not quite accurate.

“Drag racing is a type of motor racing in which automobiles or motorcycles (usually specially prepared for the purpose) compete, usually two at a time, to be first to cross a set finish line.
Between your original comment about drag racing and the posts inbetween I recalled your original post incorrectly. So apologies for that. I appreciate you only gave your opinion, however, I do still agree with @Imari in that what you said they might as well leave out is indeed perfeclty fine drag racing.

As for the definition, it will vary depending on your source but broadly they all mean the same, they focus on acceleration and/or time, both achieve the same result. The one that accelerates fastest wins and the one that crosses the finish line first wins. The only potential argument against that is where a drag race is so long some cars reach thier top speed and a car that accelerated slower to a certain speed but achieves a higher top speed wins. However in that event the car with the higher speed accelerated to that higher speed faster, therefore the fastest accelerating car still won.
 
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As for the definition, it will vary depending on your source but broadly they all mean the same, they focus on acceleration and/or time, both achieve the same result. The one that accelerates fastest wins and the one that crosses the finish line first wins. The only potential argument against that is where a drag race is so long some cars reach thier top speed and a car that accelerated slower to a certain speed but achieves a higher top speed wins. However in that event the car with the higher speed accelerated to that higher speed faster, therefore the fastest accelerating car still won.
Acceleration helps, yes, but drag racing is only about one thing really; Get to the finish line first. In order to achieve that you need to either get a better reaction time than your opponent, get a better elapsed time than your opponent, or both. This is true in all forms of drag racing, including bracket racing (also known as E.T. racing.) which is why a sophisticated timing system is essential. Again, I don’t expect this to ever be featured in a GT title, and that’s fine.

If you prefer the sort of racing @Imari shared, that’s fine, but to me that looks like performance tests, or a form of street racing off the streets, rather than drag racing. That’s why I was curious about what “0-400m battle” actually means in the first place. Because the booklet never mentions drag racing, does it?
 
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Acceleration helps, yes, but drag racing is only about one thing really; Get to the finish line first. In order to achieve that you need to either get a better reaction time than your opponent, get a better elapsed time than your opponent, or both. This is true in all forms of drag racing, including bracket racing (also known as E.T. racing.) which is why a sophisticated timing system is essential. Again, I don’t expect this to ever be featured in a GT title, and that’s fine.

If you prefer the sort of racing @Imari shared, that’s fine, but to me that looks like performance tests, or a form of street racing off the streets, rather than drag racing. That’s why I was curious about what “0-400m battle” actually means in the first place. Because the booklet never mentions drag racing, does it?
But both of that is acheived by being the fastest acclerating car, faster reaction allow faster acceleration, crossing the finish line first means you were the fastest accelerating car, the whole point of drag racing at it's core is a competition of acceleration.

As for the booklet it uses the Japanese term that is used in Japan to mean drag racing. What form it will take in the game is purely guesswork at this time, as there's no further information or context but it does use the correct Japaense term they would use for drag racing.
 
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But both of that is acheived by being the fastest acclerating car, faster reaction allow faster acceleration, crossing the finish line first means you were the fastest accelerating car, the whole point of drag racing at it's core is a competition of acceleration.
Not necessarily. Quite often in drag racing the slower car actually gets to the finish line first, because the driver had a quicker reaction time (left the starting line earlier than the other driver) known as a holeshot. You see, in drag racing the timing starts when the “tree” turns green, but the elapsed time doesn’t start until your car leaves the starting line, and each lane is timed separately.

Let’s say you have a 0.200 reaction time and run a 10.400 elapsed time, and your opponent has a 0.500 reaction time but runs a quicker 10.200 elapsed time. You’ll get to the finish line 0.100 seconds before your opponent and therefore win the race, despite having the slower car. You had a 10.600 package and your opponent had a 10.700 package.
 
Not necessarily. Quite often in drag racing the slower car actually gets to the finish line first, because the driver had a quicker reaction time (left the starting line earlier than the other driver) known as a holeshot. You see, in drag racing the timing starts when the “tree” turns green, but the elapsed time doesn’t start until your car leaves the starting line, and each lane is timed separately.

Let’s say you have a 0.200 reaction time and run a 10.400 elapsed time, and your opponent has a 0.500 reaction time but runs a quicker 10.200 elapsed time. You’ll get to the finish line 0.100 seconds before your opponent and therefore win the race, despite having the slower car. You had a 10.600 package and your opponent had a 10.700 package.
Then the "slower car" was the faster car in the race, and accelerated faster due to the quicker reaction time of the driver, it all contributes to the same thing, acceleration. If you have a car that can do 0-60 in 3 seconds but you can't put the power down and the best you can manager is 4.5 seconds but someone else can do it in 4 seconds in a car that's capable of doing it in 3.5 seconds, then they are still faster even though your car is capable of being faster. It's not what the car is capable of that matters by itself, it's what the combination of car and driver are capable of. And that's the case in any race where a driver is involved (caveat being AI drivers such as roboracing though you could consider the AI a driver of sorts).
 
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Pretty nice. But I have to admit I'm a little bit concerned about the career mode since there is no mention of it in the booklet. I mean.. It should be a selling point!

Or they don't feel the need to promote it (because it goes without saying), or it's not glorious, or they are still brainstorming it. I still remember Kaz answering about 24h races and saying it wasn't really planned, but [insert what I forget here].
 
Pretty nice. But I have to admit I'm a little bit concerned about the career mode since there is no mention of it in the booklet. I mean.. It should be a selling point!

Or they don't feel the need to promote it (because it goes without saying), or it's not glorious, or they are still brainstorming it. I still remember Kaz answering about 24h races and saying it wasn't really planned, but [insert what I forget here].
This interview you mean?


The bit about the atmospheric conditions being simulated including the wetness of the driving line and humidity were interesting.
 
“Drag racing is a type of motor racing in which automobiles or motorcycles (usually specially prepared for the purpose) compete, usually two at a time, to be first to cross a set finish line.
Mate you can drag race anything you like, the car doesn't have to be "built" as such.
 
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Does anyone know how many unique wheels are currently in GTS? Given that the booklet says that there are 130 different types of wheels in GT7, im curious how many wheels they added.
 
Does anyone know how many unique wheels are currently in GTS? Given that the booklet says that there are 130 different types of wheels in GT7, im curious how many wheels they added.
Check the GT Sport thread. I remember someone cataloging the wheels.
 
Check the GT Sport thread. I remember someone cataloging the wheels.
Looking at the list of 230 wheels and removing all the duplicates (same rim but different color) gives me a total of 107 different wheels, so i guess they have added at least 23 more since GTS.
 
The only thing that worries me is the UCD. Sounds like now I'm going to be forced to buy a car with high mileage count if I want to experience an older car which goes against how I like to play (rack up the mileage from 0 myself). If this turns to be true I hope PD in the future offers a car dealership similar to like GT5 had where I can buy older models without any mileage, albeit at a higher price than the UCD offers.
 
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I guess it stands to reason that if you drive a car that is 25 years old it will have some mileage on the clock. Doubt you could buy a 1997 RX-7 with 0 miles on the clock. Not sure if having more miles on the clock will affect performance in-game anyway.
 
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I guess it stands to reason that if you drive a car that is 25 years old it will have some mileage on the clock. Doubt you could buy a 1997 RX-7 with 0 miles on the clock. Not sure if having more miles on the clock will affect performance in-game anyway.
It's not a matter of whether you can buy one IRL with 0 mileage and/or if it'll have an impact on performance. It's a matter of being able to see how many miles I put on a car myself, not how many miles the game auto generates.
 
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The only thing that worries me is the UCD. Sounds like now I'm going to be forced to buy a car with high mileage count if I want to experience an older car which goes against how I like to play (rack up the mileage from 0 myself). If this turns to be true I hope PD in the future offers a car dealership similar to like GT5 had where I can buy older models without any mileage, albeit at a higher price than the UCD offers.

Maybe that’ll be remedied by Brighton Antiques? That way the UCD can operate independently in its traditional manner, but older cars can still be found and purchased in immaculate condition. Still seems like it wouldn’t allow for you to easily get your preferred color option, but I guess we’ll see in a little over 2 months.
 
In the BA scene(unless it’s the Home Garage, as I’ve mentioned here https://www.gtplanet.net/forum/threads/brighton-antiques.401353/ ) from the trailer, there’s an R32 and the Ford GT ‘17. What PD define as an instant classic, next to antiques, will be interesting.

Historically significant cars and low volume models would seem to be home to those automobiles. A Super Bee seems like a hard to find car in the real world. However, in GT7, it appears in the UCD. I guess as per below:
Maybe that’ll be remedied by Brighton Antiques? That way the UCD can operate independently in its traditional manner, but older cars can still be found and purchased in immaculate condition. Still seems like it wouldn’t allow for you to easily get your preferred color option, but I guess we’ll see in a little over 2 months.
 
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