Just in case anyone are bored. FC One Make races can be replicated. I had built one a while ago, but saw the FC in the UCD.
296bhp/960kg
Just in case anyone are bored. FC One Make races can be replicated. I had built one a while ago, but saw the FC in the UCD.
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296bhp/960kg
Yes, I’ve found applying the same suspension to AI cars, when tuned, affords those cars the benefit of improved performance. Even when the full suspension is fitted and left stock, the difference is notable compared to a suspension tuned for more stiffness. In saying that, some players prefer the softness of the stock suspension.I might try this. I bought one and wide-bodied it, gave it stage 3 weight reduction, racing brakes and pads, racing hard tyres and a racing exhaust which gets the car to PP568.79 and costs a total of 115,700 credits. So a full 20 car grid can be done for just over 2.3 million. That's less than the price of the Porsche Carrera GTS '64 I bought yesterday that I can't use in any of the historic races because it's not a road car 🙄.
I'll do a few test races before I go all in with another 19 though. I already feel like the suspension needs to be stiffer. If I added customised suspension to my car would it give me an advantage over the AI? If I added fully customised suspension to the AI cars as well would that even it out? I think I've read in this thread that custom setups can confuse the AI a bit.
You can set up a tuned suspension for the AI cars. Depends on the car, circuit and conditions. A tuned suspension can lower the center of gravity and lessen the dive & squat under braking and acceleration. A tuned soft suspension can help on rally courses. A tuned stiff suspension can help on twisty tarmac circuits. Too stiff during wet conditions and there is less weight transfer for tyre grip when cornering.Guys does the tuned suspension make the AI cars slow? Or i can used them
The Alfa should arrive today or shortly. When the GT500 Supra is in the LCD, the Alfa is next.Now the M3 is available I’ve been putting together a DTM x BTCC grid. Just waiting for the Alfa 155 to make an appearance.
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Oh great. Better start grinding then I guess.The Alfa should arrive today or shortly. When the GT500 Supra is in the LCD, the Alfa is next.
Yes that would be great. Would be great too if there were some other class 1 cars to rival it.Won’t take you long. I usually have four to eight of them. Two in ATCC guise and two in DTM guise or four dressed for DTM. Others in faux liveries from Assetto Corsa. Wish we could change the aero pieces to make it look like the BTCC version.
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That’s good without having to nerf the Alfa.Yes that would be great. Would be great too if there were some other class 1 cars to rival it.
I was thinking of doing a reverse Sega Touring cars. If I remember correctly that had the Alfa and Calibra of that era and maybe a Mercedes and also Castrol Supra, so I was thinking of using the Supra and Skyline GT500s and the 155 to create something similar.
I use TCR settings from the TCR site. Or type in a specific TCR or BTCC car, in the SearchAs I've written elsewhere... As the Corolla is on its way now, and hopefully there will be great BTCC liveries soon, does anyone have good setups for some cars to replicate BTCC cars? Or even TCR cars?
I myself tried to set some of them vaguely like this... Now I can't post the specs. But I'm not sure if they're any good. I remember tuning the BMW M4, the Alfa Romeo Giulia GTAm too... Appropriately nerfed, of course... And then many other cars. But if anyone has setups like BTCC or TCR I'd love to see them.
Created a 2011 - 2015 Blancpain GT3 grid recently. This is a grid that makes custom 24h races really fun!
I have a gripe about the AI though. So many tracks lose their realism because of how the AI act. For example: on the Nurburgring endurance layouts they pull over, at nurburgring short layouts they brake on the high speed right hander before the last chicane, at Spa they brake for Eau Rouge, at Deep Forest Raceway they butcher the last corner before the home straight, at, Daytona they don't use full throttle on the banking after the infield, at Watkins Glen they butcher the chicane. There are more, but I can't think of them off the top of my noggin' right now.
It really makes the locations limited as to where you'll find hard racing.
Created a 2011 - 2015 Blancpain GT3 grid recently. This is a grid that makes custom 24h races really fun!
I have a gripe about the AI though. So many tracks lose their realism because of how the AI act. For example: on the Nurburgring endurance layouts they pull over, at nurburgring short layouts they brake on the high speed right hander before the last chicane, at Spa they brake for Eau Rouge, at Deep Forest Raceway they butcher the last corner before the home straight, at, Daytona they don't use full throttle on the banking after the infield, at Watkins Glen they butcher the chicane. There are more, but I can't think of them off the top of my noggin' right now.
It really makes the locations limited as to where you'll find hard racing.
Depends on the circuit, I think. On Catalunya and professional difficulty, I have a hard time catching them.I’ve a small grid of pre ‘66 cars I’m racing around Goodwood at the moment and the AI is lightning quick. I’m not sure if I’m just bad at that circuit or they just slay it but I’m getting no where near them on the easiest difficulty.
Top of the noggin’ is tough. I had created a sheet once upon a time with the hopes of tracking this behavior although haven’t used it (or played much GT this summer) since… feel free to add your experiences!
I think a copy/pasted link gets embedded…below is my trying to just put the usable link here…someone else can perhaps help me with that!
“https://docs.google.com/spreadsheets/d/10US7GF-n0N1wAX4ZOJtXKL6hJnovooPd2VNKDvZzskQ/edit”
What is your rating scale based on?
I love how all these cars have circular headlights.As it’s Goodwood Revival week I’ve been running a few classic grids. Hard to evenly match them but good fun to drive.
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I always find it funny that SEGA did DTM/JGTC crossover years before real crossover did happenI created an homage to SEGA Touring Cars using the Alfa 155, Supra and Skyline GT500s (would be great to have some more super touring cars from that era). I want to use the fantasy tracks like High Speed Ring/Deep Forest to keep the arcade feel. Initially I matched the PP of the three cars but the Alfas dominated due to their superior power to weight. Then I decided to match their power to weight ratios but the Alfas were left in the dust. So after some tinkering I think I’ve found a decent balance. The Supra and Skyline both have the ECU output set at 95 and at the High Speed Ring the field is spread by 4 seconds over a 5 lap race. The Alfas were lightning off the line in a grid start but one Skyline reined them in and pulled out a little lead to win. The remaining cars all finished in a pack with myself in the middle (on Intermediate level).