Gran Turismo 7: Latest news and discussion thread

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Well. Psvr2 isn’t selling too good so Sony probably won’t put any effort for PSVR3 and I doubt that next gen GT will have psvr2 support. I hope im wrong, but does not seems to be real imho
The same could be said about PSVR, yet we've got PSVR2.

It only depends on the titles available in VR, if new titles arise that give a big interest to the headset, the sales could go up, and it depends on what Microsoft will do regarding VR too.

And it will also depend on VR market globally.

thats all in one and its much weaker specs than PS VR2
You totally can plug it in your computer and then it is not all in one anymore and it is very good (especially for the price).
 
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The same could be said about PSVR, yet we've got PSVR2.

It only depends on the titles available in VR, if new titles arise that give a big interest to the headset, the sales could go up, and it depends on what Microsoft will do regarding VR too.

Psvr1 was much more popular when it came out.
 
From the few posts I've read from VR users, a fair amount have been asking for changes, improvements to UI positioning, ability to adjust certain settings on banked courses etc - all of which haven't been addressed yet.

With the relatively low population of VR users for GT7, I don't think PD are motivated to make these changes, when everyone else is asking for changes which are largely ignored too.

I can't take the risk that VR won't make me hurl, especially at a gamble of c£500+. My context is purely based on PSVR1 and how rough/blurry it was looking into the middle and far distance, as you do when your drive.

More power to you if you're loving life with your headset, I can't take that kind of gamble, especially when there's a rumoured PS5 Pro coming to the market, which may deliver more tangible results or fewer frame drops etc.
 
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They probably won't do that. Which they ought to, maybe people will keep bugging them until they do.
they wont...i think it was worth it the cost...its a good piece of tech even if lacking games to enjoy it.

edit: My PSVR1 isnt even worth $30 to game stop...so theres that too
 
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edit: My PSVR1 isnt even worth $30 to game stop...so theres that too
That's interesting. I had debated getting PSVR2 for awhile but it costs as much as my wheel, ps5 and frame combined and seems it'll have little resell value too. The cost really needs to come down if people anticipate little to no resell value.
 
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The obsession with photo realism is one of the worst things about the current games industry. It extends development time, drives up costs, doesn't make the resulting product any more enjoyable and in the end just gets used for fanboy arguments & nitpicking.
I can count on one hand the number of titles that target true photorealism - they include GT7, Flight Sim and a number of sports franchises. I can only speak for myself but graphical realism fundamentally improves the enjoyment I get out of these titles.
Meanwhile Nintendo and the Switch are a mega success because they just make great games.
Great games as they may be, I have no interest in the latest Mario Kart or Zelda. Wake me up when Nintendo enters the car sim market. That also extends to some of their sports titles, I will take the latest 2K25 Tennis over Mario Tennis.
Well. Psvr2 isn’t selling too good so Sony probably won’t put any effort for PSVR3 and I doubt that next gen GT will have psvr2 support. I hope im wrong, but does not seems to be real imho
Given future Gran Turismo's are 99.9% likely to come to PC, there's every reason for PD to continue with their already well developed VR support. Whether there's a PSVR3 is another question entirely - then again it could be a universal headset designed for use on PS6 & PC from launch.
 
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Well if not that many PSVR2 have been sold, in twenty years it might hold great nostalgic value like any classic collector console peripheral. If my old rickety PS5 still turns on and boots up in 2044(and if I’m even around at 73yo), will be cool to compare what technology is out by then.
 
From the few posts I've read from VR users, a fair amount have been asking for changes, improvements to UI positioning, ability to adjust certain settings on banked courses etc - all of which haven't been addressed yet.

With the relatively low population of VR users for GT7, I don't think PD are motivated to make these changes, when everyone else is asking for changes which are largely ignored too.

I can't take the risk that VR won't make me hurl, especially at a gamble of c£500+. My context is purely based on PSVR1 and how rough/blurry it was looking into the middle and far distance, as you do when your drive.

More power up you if you're loving life with your headset, I can't take that kind of gamble, especially when there's a rumoured PS5 Pro coming to the market, which may deliver more tangible results or fewer frame drops etc.
I would definitely try to find someone that has one and give it a shot. I'm not saying it will justify the price, but it is a faaar cry from other driving games I played in VR.

I tried PC2 and ACC on an HTC vive a couple years back and it was unbearable. I couldn't play for more than a few minutes without feeling ill (and I played many different types of game on this vive, a valve index, my quest 2 and some other headsets with no issue), and it was pretty disappointing. I knew that VR had potential, but this wasn't it.

I waited a bit to see what people were saying about PSVR2 before getting it and, though it is expensive, when I compare that to the cost of real world track days it is well worth it. To be able to get some laps in on the cheap, even if it's only a fraction of the experience of a real track day, is awesome. It is the only way I can even imagine playing GT now, even though I loved it for years on in 2D. There was a very short adjustment period where my stomach got used to elevation changes and movements (the high-speed high-compression right-hand corner towards the end of Maggiore was pretty crazy for a bit), but it quickly passed and everything has been great

PSVR2 is not perfect, but the sightlines are far, everything is rendered in amazing detail, and you gain many more sensations related to car movement than you do in 2D. The downsides to it (minor screen door effect, graphics aren't as sharp and vivid as 2D) are completely erased when you're in a car and driving. It feels completely natural to me now... and more like I'm "going somewhere" instead of just playing a game. I think I have about 15-20K kilometers in it now.

Even VR showroom is AMAZING. The cars seem like solid objects in front of you, the paint seems like you could touch it. All the tiniest fasteners and components are there. It's pretty mind blowing. If you're amazed with how far games have come, and are also a car obsessed nerd like me, then GT7 borders magic on some occasions.

That said mine has had issues with its headphones since early on... the connector for them just won't seat in well, so I use a pair of Shure headphones plugged into the remote. I can still send it in for warranty but I don't want to be without it for months, and I don't really mind it, but this could be an issue for others, and for me if PS ever decides to add more VR titles to the lineup.

I completely understand those who don't want to get into it for whatever reason, but it truly is a special thing to me, and it has been completely worth it.
 
I get a lot of use out of mine, enough that I purchased another one a few months later in case anything happened to the first. The lack of other racing games supporting PSVR2 is a bit disappointing. Not sure they can get the price much lower, assuming there losing money on each unit sold, but making it compatible with a PC, would give it more versatility & open another market. Currently with this news, I doubt other racing games on this platform are going to venture into adding this feature.
 
Costs more than the bloody console, can't ever convince me that's a worthwhile investment.

Its better than most headsets at its price point, and if its worth the investment will be different from anyone, for me it has easily been worth it for gt7 alone as its so incrediable in vr.


From the few posts I've read from VR users, a fair amount have been asking for changes, improvements to UI positioning, ability to adjust certain settings on banked courses etc - all of which haven't been addressed yet.

With the relatively low population of VR users for GT7, I don't think PD are motivated to make these changes, when everyone else is asking for changes which are largely ignored too.

I can't take the risk that VR won't make me hurl, especially at a gamble of c£500+. My context is purely based on PSVR1 and how rough/blurry it was looking into the middle and far distance, as you do when your drive.

More power up you if you're loving life with your headset, I can't take that kind of gamble, especially when there's a rumoured PS5 Pro coming to the market, which may deliver more tangible results or fewer frame drops etc.


When set up right its not blurry with psvr2 on gt7, in fact its looking very good specially the cars interiors, the vr showroom is also amazing one of the best features i seen in any racing games in vr, gt7 in psvr2 is on par with sims on higher end pc in vr,
 
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Its better than most headsets at its price point, and if its worth the investment will be different from anyone, for me it has easily been worth it for gt7 alone as its so incrediable in vr.
That’s the point I feel. For many that just have a PS5 and don’t use a pc for gaming, it makes sense. Whatever anyone’s price point, if it’s not for them it’s not for them. I understand about motion sickness that are unavoidable for many. In the end it’s a good product. Cant really argue to convince any one to buy one. It’s like trying to convince someone to spend money on anything.
 
Obviously, we're on a Gran Turismo forum, so the answer here is going to be "Gran Turismo", but outside of places like here I don't see what the draw was to PSVR2 for anyone who has access to any other form of VR.

There was only really five important exclusives on the thing, and four have caveats:
  • Firewall Ultra was bad.
  • The two Resident Evil conversions can be done via mods on other platforms.
  • GT is in a niche genre where lots of people either don't care for it or just go "both sides have racing games on them, that's a wash".
That leaves Horizon Call of the Mountain, which is pretty good but very few people are going to spend £1000 on PS5+PSVR2 for it when there are cheaper options elsewhere that play 99% of the same stuff.
 
That’s the point I feel. For many that just have a PS5 and don’t use a pc for gaming, it makes sense. Whatever anyone’s price point, if it’s not for them it’s not for them. I understand about motion sickness that are unavoidable for many. In the end it’s a good product. Cant really argue to convince any one to buy one. It’s like trying to convince someone to spend money on anything.

I got a bit motion sick first time i used it for gt7, but after that i never had an issue with it, it might take some time to get the vr legs,
I also play some other vr games like resident evil village, 4 remake, walking dead saint and sinners,


Obviously, we're on a Gran Turismo forum, so the answer here is going to be "Gran Turismo", but outside of places like here I don't see what the draw was to PSVR2 for anyone who has access to any other form of VR.

There was only really five important exclusives on the thing, and four have caveats:
  • Firewall Ultra was bad.
  • The two Resident Evil conversions can be done via mods on other platforms.
  • GT is in a niche genre where lots of people either don't care for it or just go "both sides have racing games on them, that's a wash".
That leaves Horizon Call of the Mountain, which is pretty good but very few people are going to spend £1000 on PS5+PSVR2 for it when there are cheaper options elsewhere that play 99% of the same stuff.

While you can play vr mods for resident evil titles on pc, they are not as good as the official vr mode capcom made for psvr2
 
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I got a bit motion sick first time i used it for gt7, but after that i never had an issue with it, it might take some time to get the vr legs,
I also play some other vr games like resident evil village, 4 remake, walking dead saint and sinners,




While you can play vr mods for resident evil titles on pc, they are not as good as the official vr mode capcom made for psvr2
Not to mention many ps5 owners doesnt have pc capable of vr gaming (or at all)
 
It’s cheaper now than it was 5-10 years ago
No it isn't, it's practically the same - If anything it's more expensive on average. The first Oculus devkit launched at about £300 - the CVs near doubled that to about £550, and then the Rift S was a step down in price to about £400. All of that is cheaper than today.
The Vive was garbage and that was, at launch still about the same price as the PSVR2 is today.

Current quests outprice early headsets, the Index is ludicrously priced and so is PSVR2. It's a completely stagnant market and it's no wonder they continue to not sell much.
 
That's interesting. I had debated getting PSVR2 for awhile but it costs as much as my wheel, ps5 and frame combined and seems it'll have little resell value too. The cost really needs to come down if people anticipate little to no resell value.
the problem is overstock. What gamestop told me was the reason for the low sell is because the dont really sell regardless of cost...so lowering the cost of a new unit would't really benefit retailers because even a $30 used PSVR1 doesnt even sell
 
From the few posts I've read from VR users, a fair amount have been asking for changes, improvements to UI positioning, ability to adjust certain settings on banked courses etc - all of which haven't been addressed yet.

With the relatively low population of VR users for GT7, I don't think PD are motivated to make these changes, when everyone else is asking for changes which are largely ignored too.

I can't take the risk that VR won't make me hurl, especially at a gamble of c£500+. My context is purely based on PSVR1 and how rough/blurry it was looking into the middle and far distance, as you do when your drive.

More power to you if you're loving life with your headset, I can't take that kind of gamble, especially when there's a rumoured PS5 Pro coming to the market, which may deliver more tangible results or fewer frame drops etc.
I bought one direct from Sony (in the UK) so I was pretty sure I could use for a couple of weeks and then return, as long as I didn't damage it.

It was pretty amazing but I couldn't get on with the slightly blurry image (even in the sweet spot) and wasn't getting past the 'feeling sick after 15 minutes' stage.

So it went back to Sony no questions asked. Would definitely consider future VR once it matures a bit more though.
 
I think at best VR currently at its core still just a novelty item only attainable by a select few. Sure tech wise its come quite a long way, but its still hasn't made a compelling argument for it to be a far more widely adopted item and the prices being where they are (while everything else in gaming has already gone up) only continues to hurt it.
 
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