You're questioning that
now?
PD could do so much better with GT7 in general, but they choose not to. I mean, you should know, as the creator of a career mode...
Hah! Yes, indeed, they can. But man, I would not have expected something like this of PD. This feels like design common sense rather than a mis-step. I suppose you could argue the same regarding the menu book system to a degree, but if so, I think there are levels to it, they should’ve done better with the menus but perhaps they just didn’t have the right focus in mind. Which is still a fault of design, but I can at least imagine they had good intentions with it.
With this, come on. Play your own game and see how it is has zero benefit in intention or in reality. There are other balancing methods already in the game - don’t meddle with AI on an un-adjustable level when it simply makes them worse. Competitiveness can be dialled back with difficulty options.
To have overlooked every other measure in the game to increase competitiveness, is a massive failure. And quite frankly, whoever was responsible should be subject to an internal review to explain their decision.
I’m not saying they should be fired, but just explain your reasoning and why you thought it was beneficial.
Then, bring up counterpoints as to why it’s a bad idea and either the person continues to learn (or maybe this is one error of design and they are otherwise good designers) or they realise the mistake and avoid it in future, considering all other in-game measures towards a specific goal, before adjusting something on a level that the player has no control over.
PD are so frustrating. They have a wonderful physics system dogged by poor design - and to be quite honest, when you have the past to compare to, the menu books become less defensible even as design with good intentions. Because you can compare to the past and realise how it stacks up, what the past does better and why.
Whoever is making the calls needs to do a deep dive into GT3 and GT4’s career structure, and then look at everyone around them in the racing genre. And then, with all of that in mind, combine those learnings with your own goal for the career - avoiding pitfalls, innovating where you can, but don’t innovate for the sake of doing something new - innovate because it’s novel
and better than what came before it.
Do better, PD. You have the ability. Hell, even if the people who design the career are newer members (GT5/6 onwards, though the GT League exists, and while not fully featured like GT3/GT4, I imagine at least some who worked on that are still at PD today) - Kaz is still there. No doubt he had some hand in the career structure of the old games, even if he’s just giving his approval or disapproval - changes would’ve been made based on that. Kaz knows what works - or at least I would hope so.
All respect to the man, I don’t know if he’s solely calling the shots on the game design, though I doubt he doesn’t have at least approve/disapprove of the design. But he has a baseline to compare to, and if he’s approving this, then it falls on him too.
Hell, even
if the designers are newer to the genre, good designers can still look back at classic GT games and see what worked, or, if you want to separate yourself structure wise, a good designer can come up with something novel and better at the same time. Sure, it may not be easy, but it can be done. They have the time and the budget. So, really, there is no excuse.