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- Lux_Klonoa
- Lux Klonoa
Really hope Spec III's opening theme isn't "Moon Over the Castle" again... lolPerhaps it's even a Spec III update.
Really hope Spec III's opening theme isn't "Moon Over the Castle" again... lolPerhaps it's even a Spec III update.
My guess: ''Sunlight Over the City''. (I just typed in a random thought that passed by in my head.Really hope Spec III's opening theme isn't "Moon Over the Castle" again... lol
Ha, I get it. XDMy guess: ''Sunlight Over the City''. (I just typed in a random thought that passed by in my head.)
2026 is honestly far too early to expect GT8. 4 years, is not a realistic cycle, for a game like this, these days.Ha, I get it. XD
Hmm... what are the chances that Daiki Kasho's collab with Pharrell will be the new opening for GT7? Since people aren't expecting GT8 until 2026...
That is for entirely new games. I assume GT8 will be the continued development of GT7 just as GT7 was the continued development of GT Sport.2026 is honestly far too early to expect GT8. 4 years, is not a realistic cycle, for a game like this, these days.
Damn I thought we just had the GT8 discussion a couple of weeks ago already
I'm starting to buy more into the theory they're getting ready for the ps5 pro announcement with a patch to take advantage of it.
Just adding to that, and despite fetching one... , I hate what pro consoles are doing to game developers.Any Pro-focused update would be completely irrelevant to the overwhelming majority of the userbase, so I really hope that’s not happening.
Games and engines scale completely differently these days. Especially now where consoles are way closer to PC architecture anyway and most games run on engines like Unreal engine that have loads of scalability built in.Just adding to that, and despite fetching one... , I hate what pro consoles are doing to game developers.
Adding another layer of potential bugs, and in the beginning performance gains are merely coming down to hardware, whereas tons of optimizations would still be in the software.
There were games that crashed on PS4Pro while running fine on PS4,
there were games "optimized for Pro" that barely at all where running on PS4.
This definitly will continue, observing that ever more developers, for crunch(lack of time), lazyness, or lack of skills just cant produce decently good code anymore.
Might sound a bit unfair, especially when one is in the position to talk without any experience, but ... you cant have obvious bugs in a patch release, just do it properly and then push it to the gamers.Also your line about "lazyness, or lack of skills just cant produce decently good code anymore."... cmon man.
Sorry, cant see the relation of scaling of game engines or size of a game to quality when there are small gaming studios delivering said quality on games that are larger than their workforce would make believe. Is it a matter of skill or time? Does it even matter? No, it doesnt, it just shows it would be possible and ideally should be the standard to stick to instead of pleasing shareholders and making gamers cry in anguish every weak/month.Games and engines scale completely differently these days.
I know monthly content updates are not a given, and I also don’t expect communication from them. My point was that GT’s social media employees only communicate when it suits their own interests. Last time there were people being awestruck by the fact that they openly communicated something about the next update before it was announced. The current situation shows it meant nothing in terms of openness. They just used people’s anticipation for a June update to promote the Montreal event in July.We're not entitled to monthly updates though and at no time did PD say or imply that there would be an udpdate every month.
I know this is how it played out often especially during GTS, but that was a very different situation / game release.
I personally do absolutely not expect them to communicate non-updates. Announcing updates will suffice.
But don't get me wrong - I'm just as disappointed as everybody else when PD skip a month.![]()
Then GT7 should have been a PS5 exclusiveGames and engines scale completely differently these days. Especially now where consoles are way closer to PC architecture anyway and most games run on engines like Unreal engine that have loads of scalability built in.
Also your line about "lazyness, or lack of skills just cant produce decently good code anymore."... cmon man.
How many ps5 games were exclusive at that point?Then GT7 should have been a PS5 exclusive
"Hey, everyone is doing not an exlusive title right now, we should change our plans and follow step"How many ps5 games were exclusive at that point?
What I'm saying is playstation was still in transition from ps4 at that point in early 2022. Couple that with the stock issues on ps5 at the time, financial sense would say it need a ps4 version as well."Hey, everyone is doing not an exlusive title right now, we should change our plans and follow step"
This is basically the only time PD ever was influenced by decisions made by other companies then?
Not a good argument to make.
I would imagine PS4 is slowing down content a bit, they definitely have to work backwards to make sure that the assets run on an inferior console, making the creation pipeline take longer.The PS4 version is essentially just a cut down, "limited" version of the PS5 game. I don't see anything about GT7 that suggests it was "held back" by not being PS5 exclusive. What difference would "PS5 exclusive" have made?
I suppose. You'd think at this point they'd have that process pretty stream lined. I just don't think the situation with GT7 would be much different now were it PS5 exclusive.I would imagine PS4 is slowing down content a bit, they definitely have to work backwards to make sure that the assets run on an inferior console, making the creation pipeline take longer.
This has been pretty heavily implied by an environmental artist for GT7 on Twitter, so I don't think it's a stretch to say.