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My theory on this is that they wanted to spread the nostalgia out a little bit.Speaking of tracks/circuits it’s funny how Eiger made it in quicker than other past original legacy circuits.
Circuits like Mid-field and Apricot Hill, heck, especially Autumn Ring seem less complicated than Eiger. Autumn Ring is in its own little bowl like Miyabi. I guess if PD are figuring Autumn Ring is going to be more interactive with more leaves being kicked up on track, can’t see why that track would take long to recreate.
They've added a bunch of PS1 tracks now, and the PS4 obviously has a bunch from Sport. The PS2 has to wait because of the difficulty of making city environments - the list of non-city tracks that originate on the PS2 is literally just El Capitan and the Driving Park tracks, and El Capitan is super unlikely because that area of the Western US is very well covered in GT7.
That leaves the PS3 as the next place for them to go, and Eiger was the obvious candidate given it's on every game on that system so people remember it the most. It also has defined geography and topology, which helps - contrast Cape Ring, which genuinely feels like it's in the middle of a void of nothingness.