Gran Turismo 7: Latest news and discussion thread

  • Thread starter sems4arsenal
  • 44,169 comments
  • 5,167,044 views
Felt the same way until they took away most of the tyre smoke, dirt and water spray effect with last update... That took down so much immersion for me and I haven't touched the game since... 😔
I amazed this bothers people this much, I hadn't even noticed it until every other post on here was about it.

For what it's worth, not every slide in real life is a jet engine failure level of smoke.

 
PS5.

It's me or the RT mode is buggy?

For example if I go to GT auto, car image seems blurred .... If I put the performance mode, it's much sharper and the reflections much better?
rt mode is noisy and for me also looks worse in gt auto tough in replays would say better
 
Last edited:
In my 5.1 speakers all the engines sound from the rear speakers, even though the engine is located in the front.
This should not be like that
 
I amazed this bothers people this much, I hadn't even noticed it until every other post on here was about it.

For what it's worth, not every slide in real life is a jet engine failure level of smoke.


I only really liked the water spray, thought the dust and smoke was exaggerated.
So if it means better performance, im in.

This game will get a ton of optimisations over the years, not too concerned.
 
In my 5.1 speakers all the engines sound from the rear speakers, even though the engine is located in the front.
This should not be like that
Same. Also when a car is in front of you, you hear them from the rear speakers. Hopefully they will fix this.
 
Does anyone knows how to apply a matte paint to the helmet? I've seem some - which I'm actually using - but I can't create my own. :guilty:
 
Last edited:
Alright, my friend has let me borrow his PS5 for GT7. I’m not far at all, but it’s already left several impressions.

- Driving/Handling

There is significant change to the feel on controller. I personally much prefer the stiffer triggers, but the haptic feedback isn’t as dramatic a difference as I thought it would be. Not a disappointment, as it’s an improved level of feedback over anything we’ve had. Haven’t got much time in rear drive cars yet but I immediately noticed the difference in forgiveness in oversteer in the 370Z license test. Braking feels very different, and I’m not yet sure if this is the physics or the controller, but regardless I’ll need to adjust - and so far, that seems like a good thing.



- Career

This is going to be an initial wall of negativity, but the game does eventually open up and let you do stuff your own way.

But…

Holy player agency, batman, the initial slog and hand-holding sucks. I’m not joking that even while slightly drunk and the whole world being a little extra entertaining, almost all of the wind was drained out of my hype-sails trying to push through the opening parts, just desperately trying to get to anything fun in the game.

I didn’t think it would but it feels even worse than it looked while watching as a spectator during the Amazon leaks in late February. GT6’s forced linear path was better, this is probably the worst opening structure in any GT game to date, even Sport. So much of the game is locked down and you have to do like 6-10 cookie-cutter short races before you get to the more functional, interesting, or fun new aspects of this entry. I can’t imagine what this would’ve been like with PS3 era load times. The only choices you can make in this early stage of the game is which of three pre-selected cars (unless you have a preorder bonus) to start with, and then which of 2-3 races you start and finish with for a menu book, several times in a row. Or, alternatively, skip one or two of these races by buying a menu car early, which is then money you can’t spend on something preferable later, further encouraging you to do the race slog. You repeat this cycle identically 3 or 4 times before any significant deviation comes into play.

You can’t tune, customize, use scapes, go online, and your custom races are locked down to like 20% of the content unless you push through more. I can’t express enough how little choice this gives you when playing. You are forced into this slog for like an hour or more before you get any real options to choose how you play, until then you’re just using stock cars the game is handing you. Even when you unlock tuning (which for whatever reason is locked in the first place), you only get the first parts level, which hardly if at all lets you adjust settings, and only have minor impacts on power or weight. The most dramatic modification to performance at this level is tire selection, which is just the range of comfort and sports tires. This further kicks the unique-gaming-experience can down the road till around the 3rd performance part level and GT Auto is unlocked (at time of writing for me this was book 8, level 5), which, sparingly, then starts to open up different ways to play.

Despite the focus, car collecting is the least organic it’s ever been. By the time I could stop being forced into 2-3 lap races in stock vehicles and actually start tuning and personalizing my cars and experience, I had 14 cars in my garage, only three of which I’d used, and one of which I’d purchased. It’s abundantly clear I’m going to keep having cars thrown at me left and right, and I’m going to accumulate them faster than I can get good use out of, at least until the career slows down.

The menu books and collector level are cool in concept, but not as the sole progression narrative, as it really, really needs to be taken more slowly. The main progression metric really needs to be either an XP/Driver level system or actual event tree/net/path which you can travel down/through, with the collection/menus assisting you on the path/up the ladder and encouraging exploration of all the games features. The way it’s implemented here either locks everything down when you may want to use it, forces you into trying feature when you might prefer to be doing something else, or both at the same time. I didn’t think such linearity was possible in a “caRPG” type game, it’s shocking.

I couldn’t even use scapes without a handholding procedure, even after it prompted me asking if I was familiar with camera functions. It forced me to open the “My first scapes” category, go through a tutorial on a pre-set scene, and further tutorial instructions on all 3 tabs, and snap a picture before I could even explore freely. Why then did it even give me an option to say I knew what I was doing?

I should have the option of seeking any car the game offers within the initial starting credits and enter any cup it may be eligible for. I should then have the roadmap opened to me where I can seek a sportier car for higher tier events, or take those same credits and put them into my Daihatsu Copen I inevitably picked as the beginning of my world domination conquest, dump the full parts bin in and absolutely daddy-dom ass-blast Dodge Vipers on Laguna Seca in the USA circuit tour if i so choose. This is literally possible in GT7 already but cars and tuning are artificially locked to prevent it, and it’s SO. FRUSTRATING.

This all said though, once the tuning, GT Auto, dealerships, and all other modes are unlocked, the experience becomes very good. The new depth in tuning and personalization is such a huge leap forward and it makes the cars you choose to have or build that much more special. Furthermore, the AI rolling up in customized/personalized machines brings that added immersive layer that GT has lacked, removing the mundane, sterile, stock/as-is grids. It makes it feel like you’re racing a grid of (slow) people with similar interests and goals as you in their own imaginary games of Gran Turismo.

The structure is baaaaaaad, but once the game lets you do everything, it’s sooooo goooood.



- AI/Racing

Fortunately, I can make this one a bit more short and sweet. Unfortunately, it’s not very good.

Chase the rabbit is back and as ugly as ever, the AI is slow and still placed unreasonably and unrealistically far ahead of you, and you have to pass mobile chicanes to catch up to the front pack rather than do much of any sort of racing. I’d hazard to say it’s a mercifully slight bit better than Sport, but only because rubber banding has been programmed in such a way that AI will decide to speed up a little bit if you pass them… but this is really only made relevant by running an underpowered car to make the races a challenge in the first place. When you tie this together with everything I described in the career structure, it makes for a pretty miserable first 1.5-3 hours.

I haven’t gotten far enough yet to do the races with “extra chilis” of difficulty, but it leads me to question - if these races make use of even harder AI, what was the point of providing us difficulty settings if you don’t make hard… hard? Why can’t we select that highest difficulty? It’s yet another GT entry where you have to nerf yourself to make “races” interesting.



- Cars/Dealerships

PD didn’t really need to change anything from Brand Central in GTS, as the presentation is about as good as it can get. I think however that’s there’s some serious missteps with the UCD and Legend Cars. Since I was late to the party, I wasn’t able to pick up the Celica GT4 (the likes of which I own in real life), and because it cycles only a few cars by the calendar day, I have no clue when it’ll pop up again. It seems everyone who seeks a specific model not offered in Brand Central will face the same issue, which means around 1/3-1/2 the car list is inaccessible at any given time, and will only worsen with DLC unless changes are implemented. I like the concept of authentically cycling inventory, but the cycle as it stands is way too slow, by a dramatic margin. This was a concern I had before I got to play, and it’s just exactly the problem I thought it would be. I described an alternative not long ago in this thread, where there should be an actual quantity of cars stocked in every slot of the dealership, set by RNG, that will run out as players purchase them and cycle in a new car set by RNG at the top of the following hour.

This is yet another bizarre soft-locking design decision PD has made for the game, like an extremely terribly worse version of the mileage exchange in GTS, and it needs to be remedied very fast. I don’t want to wait weeks or even months just to have the opportunity to buy a specific car.


- Tuning/Personalization

Those that played Sport will be in for a treat.

Those that skipped Sport will be in for a revolution.

The livery editor is back with more precision tools and additional placement options. Personalization of paint/liveries was already near infinite, but now we have much-requested purchasable Manufacturer colors accessible at any time. This now also multiples by the by far most in-depth visual mods we’ve had in any game. For seemingly many/most cars the wide body is the same generic “mold” style, but even so it’s an added depth you can give to almost any car, and for the rest, it’s a super unique style option that almost makes it an entirely new car, style-wise. Even if you take this away, there’s so many more bumper/lip/spat/skirt/diffuser options for seemingly every car, and even more specific mods that change grills, region specs, lighting arrangements, license plate styles, and more. The only thing I’ve seen that isn’t as fully extensive as a past game is the custom spoilers, which lack the ability to set specific heights/widths/positioning on sliders like in GT6, having just 3 presets for size/placement, but, it gives you dramatically more options for the style combos so I think it more than balances out.

There’s a crazy amount amount more performance upgrades that I’ve barely been able to start playing with, the amount of unique creations that can be made especially with the secretive engine swap options is going to be immense.

The depth of personalization now available will let us play GT in ways it never was able to in the past, and I personally anticipate being able to get years of entertainment just with what they’ve provided us at launch.



- Photomode

It’s hard to improve on something that so accurately simulates photography other than expanding what you can take pictures of - and that’s pretty much what PD did. More than double the amount of Scapes in GTS, and now with additional options for cars with wear, scuffs, and dirt. This could’ve been ported untouched and still been excellent but PD improved it anyways.



- Music Rally/Replay

Music Rally? Goofy. I don’t get it. It’s like a reaaallly easy time trial with extra steps. It also doesn’t seem to have much of any functionality with the rest of the game (progression/credits), so it doesn’t even feel like something I feel obligated to touch. I really don’t understand why so much time was spent marketing this feature.

Music Replay though? That’s another story. I didn’t think I was going to have anything to say about it until I let the game idle and cycle some demos. Initially in promo material it didn’t even seem like it was even working correctly, with the synching not seeming to land with any emotional or musical beats, and many of the dynamic angles having very unnatural camera motion or framing the cars poorly, and it continued to look this way in the music rally replays. But as I got into typing, the game loaded a Group 1 race on Deep Forest with the sun low in the sky, following a 787B to Daiki Kasho’s Edge of the World, and man, it really struck some chords. Cuts really seemed to land on every emotional impact, and it perfectly captured the car in a dramatic and artistic fashion, unique from a more race-broadcast type aesthetic. This wasn’t the only demo replay to do this, and if this is how the average music replay operates, I think it’s a really underrated feature. Definitely something I’d leave on as ambiance in my living space.





I had a really frustrating start, but getting through the rough starting hump is finally letting me have some fun. There’s some serious problems with the design and structure of this game, still going backwards compared to many of its predecessors, but with everything it’s brought to the table, by the time I hit the mid-late/end game I think this will be my new favorite Gran Turismo, finally dethroning the spot that (for me) was held by GT5.
 
Last edited:
Oh, on another note, dipped into scapes a little bit, at least one of their guys has gone to Seattle:

9E799D43-D9DE-4470-B44A-697FA14275EA.jpeg


For those not as geographically inclined, Yesler Way is one of the many roads on the old Seattle Circuit layout. A few of these spots are only a little more than 10 minutes from me. 😁

I don’t think this necessarily indicates a return of the Seattle Circuit, but it’s cool regardless. I’ll try to get some virtual vs reality comparisons once I can nab a Celica.
 
Last edited:
In my 5.1 speakers all the engines sound from the rear speakers, even though the engine is located in the front.
This should not be like that
What viewpoint are you using? If you use the hood or bumper cam that would be correct.
 
The engine you won is just a replacement engine for that particular Corvette.
The Corvette LT-1 engine is the one that can be swapped into the Mazda.
Thanks, I wish they were clearer about the prize engines.

I finally won something in the roulette besides the 5k prize and it was an engine for a Dodge Hellcat SRT, thinking this was some badass rare engine for a car I didn't have, so I bought the car new from the dealer to put it into, and it was just a replacement exact same 0 mile engine to the one that was brand new with the car, so wasted it.

Are any of the engines you win in the roulette special compared to the 0 mile stock engines and if so how do we tell?
 
Thanks, I wish they were clearer about the prize engines.

I finally won something in the roulette besides the 5k prize and it was an engine for a Dodge Hellcat SRT, thinking this was some badass rare engine for a car I didn't have, so I bought the car new from the dealer to put it into, and it was just a replacement exact same 0 mile engine to the one that was brand new with the car, so wasted it.

Are any of the engines you win in the roulette special compared to the 0 mile stock engines and if so how do we tell?
Oh no! You could have swapped that engine in to a different car 🤦🏼‍♂️
 
Last edited:
The difference is how you play the game. Whether you catch the leader in the first lap or last lap. It’s about just playing the game.I don’t see the problem. If you can catch the leader in a 700PP race, while you’re using an S660, more power to you. If you decimate the AI in a fully tuned Supra. That’s fine too.
I haven’t said it’s wrong to play the game in whichever way anyone likes to play it.

The problem was that someone pointed out how some singleplayer events in GT7 deliver proper racing. That’s not correct. They all follow the same formula with the player starting at the far back and with the chance of catching the leader over 5 laps or so. That is in an evenly matched car.
 
Last edited:
The entitlement I'm reading in this day and age is amazing, things need to be picture perfect and absolutely easy out here

I'm far from entitled. I've enjoyed playing these games from GT1 upwards, thoroughly enjoying the grind. I also really enjoyed the challenge of the S-10 license test last night managing to gold it within half an hour. So, no I don't ask for everything to be "picture perfect". That said, the challenge isn't presented how polyphony intended, and racing hard tyres are clearly there by mistake. Great, if some people can clear it with RH tyres then all power to them. But me, I'll simply wait for it to be corrected and go back to it. Drifting is not a huge draw for me. 👍
 
Ok I’m just gonna say it. GTS is the better game. I’ve been massively disappointed with GT7.

The racing is worse. The races are either so easy you have no actual overtakes or your car sucks so bad it can’t take a mild turn at speed without spinning out to Narnia.

The UX is terrible. Way too many menus and forced architectures. Why can’t I change my car from the livery editor? I have to go to the garage first…. Why can’t I see all the championships in one place? I have to go to the world circuit itself??

The online modes are a joke. Tried many sport races and with tuning it’s one guy way out front. Tried many lobbies and the host bails and you are disconnected.

Such a shame but this game blows at the moment. I’ll stick with GTS
 
kinda random but do you have a youtube channel ? i watch someone with the same name on yt
Yup, here it is: https://www.youtube.com/channel/UCClx7R5iTpLyRaagms-GE6g

Interesting cars that I've found from these 3 pictures:

Left-most - Cooper T53
Mid - Louis Rigoulot's Peugeot 3 hp
Right - Volkswagen Karmann Ghia

Really, this cafe's a go-to place for car enthusiasts if it were a reality. For sure, these cars won't be added to GT7. And do not forget the Ferrari 512S that won last year's Gran Turismo Award in the Pebble Beach Concours d'Elegance, which means that we could potentially get a 917K competitor in the future.
I think there's more cars than that hung on walls, I kinda like the atmosphere of that place. Though I wish the dialogue was a bit better.

The 512S stands a good chance of coming to GT7, though it's a matter of when with that thing. I would prefer if they added it sooner than later.
 

Latest Posts

Back