Gran Turismo 7: Latest news and discussion thread

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Last week the inventors of Kiva System (pictured below, acquired by Amazon) were inductedi nto the Inventors Hall Of Fame. One of the inventors is the head of Sony AI America/project lead on Sophy.


amazon-kiva-robots-7611.jpg
 
Had the pleasure to spend 3.1millions on the Giulia Zagato 65' and decided to give a try to the Alsace 1 hour race with it . Given the PP limit of 450pp, had to drive with Medium tires and a bit of balast on it from the basis 486pp of the car.

To my surprise, I have significantly less grip than the field , there is close to no tire wear during a 1 hour race, and the IA cars are faster than me, almost everywhere. I tried initally one lap with hard tires and more power which seemed the right solution for a endurance race, that was a disaster, no grip at all compared to the field in soft tires (all of them I guess).

I managed to win at first try, by pitting only once , thanks to the huge tank of the Giulia, and gaining the 2nd place in the penultimate lap and the lead in the last lap. On the finish line the crazy overpowered Sambabus Van hit me in the back !

It was a fun race, where I was hidden in the pack during 2/3 of it, around 20 seconds behind the crazy Sambabus and the 300SL. I really had to maximise the lap times to win this one , running in 1:31:00 in my best laps when the Van hit a 1:26:XX at some point, yes, 5 seconds faster than my best lap. Probably would go 10 seconds faster on the whole race if I'd race it again.

But man , this game has huge flaws. Obviously with such a car I should not fight against a Fairlady, a Gordini, a Dino, nor a VW Combi, it's madness! I think the Sambabus should have won , seems like it pitted at some point with still half a tank ! And how come there was no tire wear at all ? I think the IA ran the full race on one set of soft tires. Ok it's comfort tires , but what's the point of setting the race like that?

I also won the 1hour Red Bull ring race . Same weird scenario here, my Gr3 Jaguar, usually a weapon of choice, is not as fast as the lead Mercedes, and I manage to win by saving fuel and chosing the right tires when the sudden heavy rain comes in, which apparently the AI is unable to . I saw them changing tires everylap at some point, or running a 150 kph in the straight. I win by 12 seconds against the one other car which did not fail horribly , a WRX Grp3.
 
if you read carefully in the next update not all the things listed will arrive (the 24 hours, the possibility of selling cars) it says "we want to present some updates in the short time" but do you think there is the possibility of having new menus? or will we no longer have them?
 
When I start race i dont have sound in some races but in other i do.
I have sound in other part of game but in some races no sound.
 
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It's a constant problem PD creates for themselves, adding cars which have little to no natural competition.

Games with far smaller car lists have far better competition among them because they pick and choose their cars wisely.
The GR010 will be a Gr.1 car. Hypercar (known as GTP in IMSA) is an all new class.

The Peugeot is expected to debut at Monza’s WEC round in July. The Porsche could hit the track at Bahrain later in the year. Then we have Ferrari, Cadillac, BMW, Acura debuting next season. Alpine & Lamborghini expected in ‘24.

It’s far more likely PD will add major OEM brands. Hence we got the Toyota, Porsche & Audi LMP1H models. But no Rebellion. It’s pretty likely we’ll see a number of Hypercar’s in GT7. I wouldn’t be surprised to see the Porsche added fairly early given the partnership.
 
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I’ve spent a lot of my Circuit Experience earnings so far on the cars which are set to expire their active invitations tomorrow. Most of these cars weren’t high on my want list, but my daily ticket roulettes have been horrible lately, so I simply had to collect them while I knew for certain I could. :crazy:
 
I’ve spent a lot of my Circuit Experience earnings so far on the cars which are set to expire their active invitations tomorrow. Most of these cars weren’t high on my want list, but my daily ticket roulettes have been horrible lately, so I simply had to collect them while I knew for certain I could. :crazy:
I did the same thing, plus the Ferrari 330 when that was in the Legendary dealership. Currently saving up with the remaining Circuit Experiences and Human Comedy missions to try and catch the Ford and Jaguar when they return for the trophy. My plan after that is to focus on Legendary/Used Car dealerships to build my collection, and save Brand Central for last, given that they will always be available. (I may change my mind though and do Brand Central before Used Cars, to avoid buying cars that would appear in both.)
 
I’ve spent a lot of my Circuit Experience earnings so far on the cars which are set to expire their active invitations tomorrow. Most of these cars weren’t high on my want list, but my daily ticket roulettes have been horrible lately, so I simply had to collect them while I knew for certain I could. :crazy:
I have a simple solution, that works for me, don't buy anything that is not a good car. don't care about getting every car.
 
I think I've successfully gathered (almost) every single complaint that the community has about GT7, as well as some of my personal complaints, questions and suggestions. A lot of these may sound like complaining for the sake of complaining, but I genuinely want this game to succeed, no matter how much it may irritate me. So here goes:

  • Chase-the-rabbit races instead of standing starts
  • Missing Jimmy Fallon events
  • Missing restricted events from old games (GT League)
  • No menu books 40-50 for Gr. 2 and Gr. 1 events and championships
  • No use for licenses past National A
  • No purpose for Collector Levels (give roulette tickets each level)
  • No use for the Cafe post-game (add weekly challenge menus)
  • Only 4 viable grinding events
  • Atrocious rewards for custom races and online events
  • 5k mission rewards for 30 minute endurances
  • Bugged AI for Human Comedy events that makes it harder on Easy
  • 1 Lap Magic missions make you wait for the timer to go down... every single time
  • No silver rewards for... anything
  • No Music Rally rewards
  • No global leaderboards for missions, licenses and circuit experiences (even The Crew 2 has this)
  • No best lap ghosts
  • No data logger
  • No rental cars for Arcade Mode
  • Sarah telling you to "take a deep breath" every time you fail
  • Cursor hovering over "exit" instead of "retry" when you don't get a best time
  • Cursor hovering over "don't refuel" after selecting tyres in a pit stop
  • No indication for when a clean race bonus is lost
  • Roulettes have low rewards and are predetermined
  • No way to earn roulettes post-game other than daily workouts
  • No roulettes for specific types of rewards (car, tuning part, etc.)
  • No birthday ticket
  • No gifting cars or tuning parts
  • Can't buy tuning parts from the settings menu
  • Many tuning parts are locked behind roulettes
  • Tuning parts from roulettes only apply to one car
  • Engine swaps only work for one or two cars per engine
  • Lower HP ceiling than Sport for many cars (might be to do with locked upgrades)
  • No power boost from an oil change
  • No Racing: Super Soft tyres (these were in Sport)
  • Many vehicles have no turbo/supercharger options (mostly European cars)
  • Anti-lag can only be fitted on cars that come stock with a turbo
  • Half of fully upgraded cars sound the same as their stock counterparts (this even varies between versions of the same car)
  • Numerous vehicles still have an incorrect stock sound (Honda Beat, Alfa 155, Porsche 917K which was fine at launch, FXX-K)
  • Stage 5 weight reduction lowers the weight by the same amount as Stage 3 but it's roulette exclusive?
  • Widebodies are permanent (can't the GT Auto workers just kick the fenders back in?)
  • Liveries are separated between normal and widebody cars
  • Liveries and styles have to be saved before they can be applied, even a simple paint job
  • Car paint has to be purchased outside of the livery editor
  • Car paint has 3 demo cars to view the paint on instead of your actual vehicle
  • No interior customisation (GT6-style custom gauges)
  • No Forzavista-like mode in the garage that lets you move around your car and enter it
  • Invitations... everything about them (replace with discounts or remove entirely)
  • Can't sell cars (confirmed to be getting added)
  • Very few post-2016 American and European vehicles
  • Duplicate vehicles were added in this game (DC2 Integra, EK Civic, E30 M3, 3.0 CSL, 993 Carrera, AMG GT S/R) instead of actually requested vehicles or the "futureproofed" Premium models
  • No brand new tracks to the series (PD has the Pikes Peak license but won't add it?)
  • Returning original tracks are butchered with altered corners and sections
  • No Machine Test function for SSRX instead of Circuit Experience/Drift Trial
  • How will PD make room for new tracks on the world map?
  • No specific time of day selection for custom races (in 30-minute increments)
  • Too many button presses, bad UI (GT Auto backing out to the main menu)
  • The feeling of FOMO that permeates the entire game
  • Music changing every time you change menus
  • Literally 70% of the soundtrack is by Daiki Kasho, Masahiro Andoh, Nittoku Inoue or Lenny Ibizarre
  • No USB Custom Music Import feature (Spotify doesn't count)
  • No collision sounds when crashing into other cars (these were in Sport)
  • Zero damage model beyond scratches
  • No dirt/oil stains after races, removing the car wash's purpose
  • Neutered particle effects compared to launch
  • Stiff chase cam (0.0 camera sensitivity was removed from Sport) with low sense of speed and no 360 rotation (this was also in the Sport beta but got axed, why?)
  • No FOV options for any camera view
  • No HUD customisation
  • No cones option for driving markers
  • Physics and FFB issues, understeer replacing the pre-1.13 snap oversteer
  • No clutch option for controller users
  • Lobbies are a downgrade from Sport (no quick chat, tagging players, host migration or changing settings mid-lobby)
  • No saving presets for lobbies or custom races (THIS WAS IN SPORT TOO!!!)
  • No Nurburgring tourist layout in lobbies
  • No shuffle mode
  • Like Sport, the only daily races for road cars are BOP one-makes (this was different at launch but it was broken)
  • No visible DR/SR changes in daily races
  • No online time trials (confirmed to be getting added)
  • No seasonal events
  • Always online, game is basically unplayable without Internet
  • Despite this, it doesn't feel like a live service title with constant updates
  • The microtransactions have horrible value for their price... plus the fact they exist in general

That sure is a lot to fix...
 
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I think I've successfully gathered every single complaint that the community has about GT7, as well as some of my personal complaints and questions. A lot of these may sound like complaining for the sake of complaining, but I genuinely want this game to succeed, no matter how much it may irritate me. So here goes:

  • Chase-the-rabbit races
  • Missing Jimmy Fallon events
  • Missing restricted events from old games (GT League)
  • No menu books 40-50 for Gr. 2 and Gr. 1 events and championships
  • No use for licenses past National A
  • No purpose for Collector Levels (give roulette tickets each level)
  • No use for the Cafe post-game (add weekly challenge menus)
  • Only 4 viable grinding events
  • 5k mission rewards for 30 minute endurances
  • No silver rewards for... anything
  • No global leaderboards for missions, licenses and circuit experiences (even The Crew 2 has this)
  • Roulettes have low rewards and are predetermined
  • No way to earn roulettes post-game other than daily workouts
  • No roulettes for specific types of rewards (car, tuning part, etc.)
  • Many tuning parts are locked behind roulettes
  • Tuning parts from roulettes only apply to one car
  • Engine swaps only work for one car per engine
  • Lower HP ceiling than Sport for many cars (might be to do with locked upgrades)
  • Half of fully upgraded cars sound the same as their stock counterparts (this even varies between versions of the same car)
  • Numerous vehicles still have an incorrect stock sound (Honda Beat, Alfa 155, Porsche 917K which was fine at launch, FXX-K)
  • Stage 5 weight reduction lowers the weight by the same amount as Stage 3 but it's roulette exclusive?
  • Widebodies are permanent (can't the GT Auto workers just kick the fenders back in?)
  • Liveries are separated between normal and widebody cars
  • Invitations... everything about them
  • Can't sell cars (confirmed to be getting added)
  • Very few post-2016 American and European vehicles
  • Duplicate vehicles were added in this game (DC2 Integra, EK Civic, E30 M3, 3.0 CSL, 993 Carrera, AMG GT S/R) instead of actually requested vehicles or the "futureproofed" Premium models
  • No brand new tracks to the series (PD has the Pikes Peak license but won't add it?)
  • No Machine Test function for SSRX instead of Circuit Experience/Drift Trial
  • How will PD make room for new tracks on the world map?
  • Too many button presses, bad UI
  • The entire feeling of FOMO that permeates the game
  • Literally 70% of the soundtrack is Daiki Kasho, Masahiro Andoh, Nittoku Inoue or Lenny Ibizarre
  • No USB Custom Music Import feature (Spotify doesn't count)
  • Stiff chase cam with low sense of speed
  • No clutch option for controller users
  • Lobbies are a downgrade from Sport, no quick chat, tagging, host migration or changing settings mid-lobby
  • No Nurburgring tourist layout in lobbies
  • No shuffle mode
  • Like Sport, the only daily races for road cars are BOP one-makes (this was different at launch but it was broken)
  • No visible DR/SR changes in daily races
  • No online time trials (confirmed to be getting added)
  • No seasonal events
  • Always online, game is basically unplayable without Internet
  • Despite this, it doesn't feel like a live service title with constant updates

That sure is a lot to fix...
Physics and FFB
 
I think I've successfully gathered every single complaint that the community has about GT7, as well as some of my personal complaints and questions. A lot of these may sound like complaining for the sake of complaining, but I genuinely want this game to succeed, no matter how much it may irritate me. So here goes:

  • Chase-the-rabbit races
  • Missing Jimmy Fallon events
  • Missing restricted events from old games (GT League)
  • No menu books 40-50 for Gr. 2 and Gr. 1 events and championships
  • No use for licenses past National A
  • No purpose for Collector Levels (give roulette tickets each level)
  • No use for the Cafe post-game (add weekly challenge menus)
  • Only 4 viable grinding events
  • 5k mission rewards for 30 minute endurances
  • No silver rewards for... anything
  • No global leaderboards for missions, licenses and circuit experiences (even The Crew 2 has this)
  • Roulettes have low rewards and are predetermined
  • No way to earn roulettes post-game other than daily workouts
  • No roulettes for specific types of rewards (car, tuning part, etc.)
  • Many tuning parts are locked behind roulettes
  • Tuning parts from roulettes only apply to one car
  • Engine swaps only work for one car per engine
  • Lower HP ceiling than Sport for many cars (might be to do with locked upgrades)
  • Half of fully upgraded cars sound the same as their stock counterparts (this even varies between versions of the same car)
  • Numerous vehicles still have an incorrect stock sound (Honda Beat, Alfa 155, Porsche 917K which was fine at launch, FXX-K)
  • Stage 5 weight reduction lowers the weight by the same amount as Stage 3 but it's roulette exclusive?
  • Widebodies are permanent (can't the GT Auto workers just kick the fenders back in?)
  • Liveries are separated between normal and widebody cars
  • Invitations... everything about them
  • Can't sell cars (confirmed to be getting added)
  • Very few post-2016 American and European vehicles
  • Duplicate vehicles were added in this game (DC2 Integra, EK Civic, E30 M3, 3.0 CSL, 993 Carrera, AMG GT S/R) instead of actually requested vehicles or the "futureproofed" Premium models
  • No brand new tracks to the series (PD has the Pikes Peak license but won't add it?)
  • No Machine Test function for SSRX instead of Circuit Experience/Drift Trial
  • How will PD make room for new tracks on the world map?
  • Too many button presses, bad UI
  • The entire feeling of FOMO that permeates the game
  • Literally 70% of the soundtrack is Daiki Kasho, Masahiro Andoh, Nittoku Inoue or Lenny Ibizarre
  • No USB Custom Music Import feature (Spotify doesn't count)
  • Stiff chase cam with low sense of speed
  • No clutch option for controller users
  • Lobbies are a downgrade from Sport, no quick chat, tagging, host migration or changing settings mid-lobby
  • No Nurburgring tourist layout in lobbies
  • No shuffle mode
  • Like Sport, the only daily races for road cars are BOP one-makes (this was different at launch but it was broken)
  • No visible DR/SR changes in daily races
  • No online time trials (confirmed to be getting added)
  • No seasonal events
  • Always online, game is basically unplayable without Internet
  • Despite this, it doesn't feel like a live service title with constant updates

That sure is a lot to fix...
You left off my most important features: in garage mode, the ability to open doors / trunks/ hoods, as well as changing interior color schemes (the cheesy F2P CSR2 game offers this, so I know PD can do it). To be fair, they did add the car start up feature, but I do wish to have the ability to rev at will, because, you know, we like the sound of cars!
 
You left off my most important features: in garage mode, the ability to open doors / trunks/ hoods, as well as changing interior color schemes (the cheesy F2P CSR2 game offers this, so I know PD can do it). To be fair, they did add the car start up feature, but I do wish to have the ability to rev at will, because, you know, we like the sound of cars!
Added!
 
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