Gran Turismo 7: Latest news and discussion thread

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What gear are you taking it in? I imagine you're talking about the bus-stop chicane.

I would typically shift down to 2nd here, if you're in 1st gear, you're liable to get wheel spin as you get on the power too quickly.

However, if you like shifting down to 1st to get the nose to turn in, short shift up to second on the apex on the right hand corner. Then you'll be able to accelerate smoothly onto the start-finish straight.

First recommendation would be to take the chicane in 2nd gear and be gentle on the power to begin with, like half throttle until you're pointing straight.

Hope that helps
thanks bro will try that out
 
I believe it’s a slower lap or Split time than your previous lap. It’ll be white and then, if I’ve not judged a corner correctly, it’ll turn red. I haven’t confirmed with the split time in the MFD, to see if that what the red is for, but that may be the reason.
I see it red even when I "purple" a sector or set a fastest lap. Only lasts a lap or 2. I just pretend the clock is angry at me. :lol:
 
Even Forza has it's Forzavista to explore and admire your car and PGR3 on Xbox 360 had a mode where you could place your cars in a garage or around a mansion. You could walk around then and admire them.


Well you can't even rotate the chase cam during gameplay... and when choosing your wheels you can't rotate the camera either but have to chose with L1/R1 different angles..

Ridiculous!





What do you expect? Modern and basic features for a 2022 game from the flagship racer of Sony? :lol:No way I'll buy this game in a near future. Too many stupid decisions.
 
I see it red even when I "purple" a sector or set a fastest lap. Only lasts a lap or 2. I just pretend the clock is angry at me. :lol:
I spend more time looking at the radar and fuel numbers, don’t have much time to watch the road or anything else. :sly:
 
In my perfect world, Evolution studios would've became a sister studio to Polyphony Digital and Driveclub would be GT's equivalent of Forza Horizon. Except it's more closed circuits arcade. Though also, my perfect world would also have GT7 being a more polished experience with more of everything.
 
In my perfect world, Evolution studios would've became a sister studio to Polyphony Digital and Driveclub would be GT's equivalent of Forza Horizon. Except it's more closed circuits arcade. Though also, my perfect world would also have GT7 being a more polished experience with more of everything.
I don't know about that. If by "sister studio" you mean complete autonomy and they only answer to Sony and not PD, sure. If you mean it as in they collaborate with PD and have to run thing by them then, and I cannot stress this enough, absolutely not.

What made Driveclub stand out was its attention to detail. Whether it be weather, the audio, the visuals which are still damn impressive to this day, or its handling model which, while not quite a sim was more than a far cry from an arcade racer. Hardcore mode made that even more so. It was genuinely doing things better than GT without...ever having it on its radar. It was doing things better than Forza without ever having it on its radar.

It should have remained the alternative racer on the platform and not something directly enhancing or influenced by GT's direction. For all of its faults at launch, it was a game that released at the wrong time. I remember the conspiracy theorists saying Sony didn't want DC to compete with GT on the same platform. Is there any truth to that? We'll never know because Sony won't confirm it one way or the other, and there's no reason to.

Imagine what a Driveclub 2 might have been...



Shameless plug but since we're making me sad anyway, I might as well make the most of it. I wish this game had an unlocked framerate. This running at 60 on the PS5?

GIF by FOX International Channels
 
I don't know about that. If by "sister studio" you mean complete autonomy and they only answer to Sony and not PD, sure. If you mean it as in they collaborate with PD and have to run thing by them then, and I cannot stress this enough, absolutely not.

What made Driveclub stand out was its attention to detail. Whether it be weather, the audio, the visuals which are still damn impressive to this day, or its handling model which, while not quite a sim was more than a far cry from an arcade racer. Hardcore mode made that even more so. It was genuinely doing things better than GT without...ever having it on its radar. It was doing things better than Forza without ever having it on its radar.

It should have remained the alternative racer on the platform and not something directly enhancing or influenced by GT's direction. For all of its faults at launch, it was a game that released at the wrong time. I remember the conspiracy theorists saying Sony didn't want DC to compete with GT on the same platform. Is there any truth to that? We'll never know because Sony won't confirm it one way or the other, and there's no reason to.
I was thinking more of of a mix of both the former and latter and yeah; Polyphony would probably misuse the Driveclub had they had control.

If I'm honest, my perfect world was more of thinking back to a post I made on my Youtube channel a while ago: what if I was the in charge of Polyphony instead of Kaz. I had a big fan-vision in my head of a Driveclub 2 being more of what DC1 was, but better with some PGR influence and maybe some of GT's best aspects. and then hopefully use Driveclub to influence GT's direction (for things like visuals and weather).

Though wow, I thought Driveclub was an amazing game, but never thought people considered it a simcade rather than a sim. Something new I learn everyday.
 
Though wow, I thought Driveclub was an amazing game, but never thought people considered it a simcade rather than a sim. Something new I learn everyday.
I can definitely see this argument, but there was just enough to get away with that highlighted its arcade aspects but enough of it was grounded in realism to muddy things up a bit. I don't know if I'd call it a simcade, though if I wouldn't call it a sim or an arcade racer — what the hell would I call it? :lol:

Hardcore mode is most likely where I'd call it a sim, flat out.
 
I can definitely see this argument, but there was just enough to get away with that highlighted its arcade aspects but enough of it was grounded in realism to muddy things up a bit. I don't know if I'd call it a simcade, though if I wouldn't call it a sim or an arcade racer — what the hell would I call it? :lol:

Hardcore mode is most likely where I'd call it a sim, flat out.
Arcsim:lol:
 
I don't know about that. If by "sister studio" you mean complete autonomy and they only answer to Sony and not PD, sure. If you mean it as in they collaborate with PD and have to run thing by them then, and I cannot stress this enough, absolutely not.

What made Driveclub stand out was its attention to detail. Whether it be weather, the audio, the visuals which are still damn impressive to this day, or its handling model which, while not quite a sim was more than a far cry from an arcade racer. Hardcore mode made that even more so. It was genuinely doing things better than GT without...ever having it on its radar. It was doing things better than Forza without ever having it on its radar.

It should have remained the alternative racer on the platform and not something directly enhancing or influenced by GT's direction. For all of its faults at launch, it was a game that released at the wrong time. I remember the conspiracy theorists saying Sony didn't want DC to compete with GT on the same platform. Is there any truth to that? We'll never know because Sony won't confirm it one way or the other, and there's no reason to.

Imagine what a Driveclub 2 might have been...



Shameless plug but since we're making me sad anyway, I might as well make the most of it. I wish this game had an unlocked framerate. This running at 60 on the PS5?

GIF by FOX International Channels

DriveClub has a few issues.

First, the issue was itself. Sounds were abysmal, physics didn't have the blend of realism and accessibility Forza does, car selection was miserable at release and heavily dependent on paid DLC. The game just wasn't at the necessary level to establish itself as a force among arcade racers. We'd been exposed to better games already (TDU, FH, Burnout Paradise, NFSMW, NFSHP...), so there was no way DriveClub could wow us with what it had. In fact, contrary to what you said, everything about it, bar the connectivity, screamed obsolescence.

Another thing that didn't help DriveClub was how Forza Horizon 2 was a really good game with 4 times as many cars and an excellent map expansion, as well as featuring beautiful scenery without sacrificing the open world element. And was the last proper Forza Horizon (before 3 which was the start of FOMO and Disney World ******** which has crept into The Crew, NFS and GT). So there was no reason to play DriveClub if you could get an Xbox One and FH2, as FH2 outclasses DriveClub in most ways.

But the main reason can be deduced from how the game is remembered today. The rain. And just the rain. Nothing else. It didn't stand out in any way. And it didn't bring anything new to the table either. Hardcore mode? TDU had it. Clubs? TDU had them, although they never worked properly. Tour? NFS Hot Pursuit had the exact same concept and was a more engaging game with the police chases.

In the end, DriveClub flopped because it was the racing game equivalent of The Order: 1886. It was pretty and that was it. And, considering it wasn't even open world, it was redundant in Sony's lineup. It simply made more sense for the company to refocus on Gran Turismo. Which, as we can see from the sales numbers, has paid off really well for them.
 
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I don't know about that. If by "sister studio" you mean complete autonomy and they only answer to Sony and not PD, sure. If you mean it as in they collaborate with PD and have to run thing by them then, and I cannot stress this enough, absolutely not.

What made Driveclub stand out was its attention to detail. Whether it be weather, the audio, the visuals which are still damn impressive to this day, or its handling model which, while not quite a sim was more than a far cry from an arcade racer. Hardcore mode made that even more so. It was genuinely doing things better than GT without...ever having it on its radar. It was doing things better than Forza without ever having it on its radar.

It should have remained the alternative racer on the platform and not something directly enhancing or influenced by GT's direction. For all of its faults at launch, it was a game that released at the wrong time. I remember the conspiracy theorists saying Sony didn't want DC to compete with GT on the same platform. Is there any truth to that? We'll never know because Sony won't confirm it one way or the other, and there's no reason to.

Imagine what a Driveclub 2 might have been...



Shameless plug but since we're making me sad anyway, I might as well make the most of it. I wish this game had an unlocked framerate. This running at 60 on the PS5?

GIF by FOX International Channels

Small thing, but I noticed when you let off the throttle at high RPM's, there is actual engine braking happening going down hill. I don't recall that being in GT.
 
Small thing, but I noticed when you let off the throttle at high RPM's, there is actual engine braking happening going down hill. I don't recall that being in GT.
You scared me for a second, so I threw on GT7 and engine braking is definitely a thing.
 
But the main reason can be deduced from how the game is remembered today. The rain. And just the rain. Nothing else.
Sometimes I feel like this video personifies both Driveclub's rain and PC game mods that overemphasize rain as realistic graphics:

(reupload; original uploader's copy got deleted for some reason)
 
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To think Driveclub is still a 2014 game and it's still in the conversation for the best looking racing games ever.. I can't imagine the audiovisual spectacle Evolution would've been able to deliver on the PS5.
I'm looking forward what those devs can do with the WRC series under codemasters wing... too bad EA will have them by the ba*** the entire time. Microtransactions and loot boxes to be expected.
 
I'm looking forward what those devs can do with the WRC series under codemasters wing... too bad EA will have them by the ba*** the entire time. Microtransactions and loot boxes to be expected.
The Evolution devs that moved to Codemasters did so to Codemasters Cheshire, which was merged very recently with Criterion, so they'll be working on NFS, not WRC. Curious if they can retain the Evolution DNA Dirt 5 and Onrush very much had.
 
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Driveclub for me was a mix of Test Drive, Old school 90s NFS with PGR.

Thats why it was special even more than Forza Horizon.

Because the market is saturated with open world racing games.

The reason why Driveclub got so much hate because there was no customisation or open world.
 
I'd argue the reason it got so much hate was the push for it's "Club" features which were annoying.
True but really driveclub also got hate because of now customisation.

Nfs shift never got a chance because it got hated because it was a track racer and how most wanted and ug fanboys were just screaming about how they wanted a most wanted 2 or ug3.

I enjoyed nfs shift. Every racing game does not have to have customisation or open world.

I really think the open world racing game that was the most superior one was Test Drive Unlimited regardless of its flaws is actually superior to Forza Horizon.

Tdu had dealerships, moving people from one place to the other, transforming a ford mustang into a Saleen, car transports, a huge map of an island also having the police on the map. Yeah the police was not the best still had police unlike Horizon. TDU really set the bar lets not forget this is a game from 2006 we are talking about.
 
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I revisited DriveClub a little while ago and it was a lot worse than I remember... From a gameplay and progression standpoint that is. You felt like you were renting cars as opposed to owning them and there wasn't a huge variety of events. They all felt the same. At least the events in GT7 are a bit more memorable.
 
True but really driveclub also got hate because of now customisation.

Nfs shift never got a chance because it got hated because it was a track racer and how most wanted and ug fanboys were just screaming about how they wanted a most wanted 2 or ug3.

I enjoyed nfs shift. Every racing game does not have to have customisation or open world.

I really think the open world racing game that was the most superior one was Test Drive Unlimited regardless of its flaws is actually superior to Forza Horizon.

Tdu had dealerships, moving people from one place to the other, transforming a ford mustang into a Saleen, car transports, a huge map of an island also having the police on the map. Yeah the police was not the best still had police unlike Horizon. TDU really set the bar lets not forget this is a game from 2006 we are talking about.
Customization is always going to be hit or miss. It did have Customization in the sense of paint jobs, but GRID did that, PGR 4 did that, and they all were well received.

The marketing's probably another stab, too. I remember seeing it heavily advertised, and delayed twice. Keep in mind, 10.5 million people played the game, so it had a solid user base. Those numbers are phenomenal for a racing game.

But like I mentioned. Marketing. Sony had to have sunk a ton of capital into the marketing budget, and getting delayed didn't help, and the official reviews of the game were pretty mixed.

Closing down the studio didn't help it either.
 
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