Gran Turismo 7: Latest news and discussion thread

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I wouldn't really mind if they combined them to be honest. I honestly think more things in this game should be combined. Licenses test center, Mission races, and World Circuits should've all been combined into one menu. Tuning shop and GT Auto should be combined. And lastly the BC, UCD and LCD should've just been Brand Central like it was in GTS.

...This game has too much clutter. I feel like I am navigating a poorly maintained Windows PC. :indiff:
Buuuuuuut then, other people would complain how there's no world map and stuff if everything's condensed into simple menus... lol

Nah, actually, I wouldn't mind seeing Sport's menu again, tbh.
 
Buuuuuuut then, other people would complain how there's no world map and stuff if everything's condensed into simple menus... lol

Nah, actually, I wouldn't mind seeing Sport's menu again, tbh.
I loved Sport's menu, it was simple and effective. There were a few things that I don't like about it having replayed it since playing GT7, but the positives of that menu design out weighed the negatives. GT7's menu design fixed the few negatives of GTS' design, but also got rid of all of its positives. I am not fond of GT7's map menu thing all that much, I liked the compact nature of GTS, but if there is ever one thing and one thing only I could do to change GT7's menus for the better - make the garage accessible on the GT menu (options button) at any time on any menu. Sometimes you need to change your car or change car settings and going back to the garage is the biggest waste of time I've experienced in 7.

GT6 had this type of quick menu. So PD clearly know how to do it. They just didn't for some reason. Nostalgia perhaps? There is nothing nostalgic about that, in my opinion.
 
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I loved Sport's menu, it was simple and effective. There were a few things that I don't like about it having replayed it since playing GT7, but the positives of that menu design out weighed the negatives. GT7's menu design fixed the few negatives of GTS' design, but also got rid of all of its positives. I am not fond of GT7's map menu thing all that much, I liked the compact nature of GTS, but if there is ever one thing and one thing only I could do to change GT7's menus for the better - make the garage accessible on the GT menu (options button) at any time on any menu. Sometimes you need to change your car or change car settings and going back to the garage is the biggest waste of time I've experienced in 7.

GT6 had this type of quick menu. So PD clearly know how to do it. They just didn't for some reason. Nostalgia perhaps? There is nothing nostalgic about that, in my opinion.
I don't mind the home map with the garage and stuff, as a concept. It has its charm. But things could definitely be condensed and organized better. Why must the upgrade shop and GT Auto be separate? Part of my upgrades are likely to be widebody, wheels, or aero parts. Forza does this better, in my opinion. Especially now with the ability to rev the engine as you upgrade, so you can hear the differences your exhaust, intake, etc. are making before you buy.

The World Circuits menu though? Terrible. Scrap it and start over. All it's good for is hiding the lack of events in the game.
 
Have the WTC 800 and Gr.1 Prototype Series events been made a bit less crushingly hard since the update? Look, I'm down for a challenge, but I'm not a fan of picking a car that complies perfectly with the regulations - heck, with the AI's picks, even - but not even get a podium no matter how hard I try. For example, I refuse to use the SF19 for the Gr.1 races. It's a Gr.1 event, so I will only use a Gr.1 car.

EDIT: For anyone who is going to say "skill issue," I'll have you know I'm currently only 2.85% off the top time for the current online time trial, where you pick any Gr.4 car (but really the Nissan GT-R Gr.4 in practice) at Dragon Trail Seaside.
 
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I think it is safe to say PD at this point have not done a good job with their approach to Race A - and their attempt to create a casual race that appeals to everybody has mostly failed, regulars have been turned away because it no longer counts to anything, and new/casual players seem to either avoid Sport Mode altogether (and thus do not see or care about race A, DR enabled or not) or, more likely, get bored as the race is the same thing for a week straight - something that is simply not interesting when it is a standard race.

Behold: My solution. First things first, return Race A to its standard form starting from next week. That's an easy one. Crossgen in dailies would also be nice, I feel like it is time for that for the sake of the bleeding player base.

Now, the meaty stuff. Illustrated by yours truly.
There's another dock in the bottom left of the world map that isn't used for anything. The other one is used for lobbies, so in my opinion - the following only makes sense.

I propose it is turned into a "Quick Race" option that pops every 10 minutes on a random track/car combination. This can range from tuning races, to BoP, to one-makes - the standard things you would see in Sport Mode, but displayed in a separate location as to not deter people from it, and have it marked up so people know exactly what they are getting into.

Have the timer displayed below the icon, so people know when the races are, and then have the category displayed beneath that so people can decide whether or not it's something that interests them - as to prevent people queuing up, getting a SF19 car, and dipping.

This of course also needs to be crossgen - it is pretty inexcusable to have a half segmented playerbase for no real reason - stability in GTWS events seems much better to me so if they are afraid of using it in dailies still, this is a perfect testbed!
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View attachment 1188019

Disclaimer: I'm not an artist.
What do you mean you’re not an artist?! There’s no way this isn’t photoshop! 😂 In all seriousness though, this is actually a good idea!
 
The resort map thing is laughable for a racing game. In my opinion the comparisons to it being something out of The Sims is justifiable. I mean I'm not going on a vacation, I'm getting ready to race. So yes, I would agree that older games did prep you up to go racing. It was a mix between the design and the music that made you want to race. GT7 makes me want to go to sleep under a palm tree.
 
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They really should have restricted the Gr.1 races to Gr.1 cars. It's... just the obvious thing to do. I'm not sure what they were thinking at all.
Yeah, I don't get it, either. You and me both. Hopefully an update will address it, and the fact that the event isn't necessarily limited to Gr.1 cars was a mere error.
 
If people have issues with the usability of the GT7 Menu I can't imagine that'd be much better
Couldn't agree with this more. GT7 is very clean and easy compared to 4, thinking otherwise is hardcore looking back with nostalgia goggles.

Just look at 4. It's fantastic in memory (and the vibes are much better, for sure) but it is functionally far worse than 7.
It's got absolutely no organisation, it's impossible to tell what direction you need to go in some cases because nothing is laid out nicely - whereas GT7 is both in 3 clean rows and organised in columns.
The UCDs in 4 are all over the place, making you dart all around the map just to go through them, and the same goes for the countries - which, whilst they are handily in geographical location (except the Asian countries, for some reason), are still annoying to get to as there is junk everywhere that makes directional input tedious.

This is a stitched map as well, in the real thing you can't even see all the events on one page, you have to move around the world map to see Professional events from Beginner events, which for whatever is lumped alongside Extreme events that aren't even accessible until late in the game. All the circuit menus are far away from each other, and things that would make sense to go together like the Jukebox and Replay Theatre or GT Auto and Power & Speed are separated for no good reason.


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Seriously, if GT4 didn't exist and GT7 was laid out like this, the complaints for tedious UI design would be through the roof. There's no functional positives to this aside from "I liked it when I was a kid".
 
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Couldn't agree with this more. GT7 is very clean and easy compared to 4, thinking otherwise is hardcore looking back with nostalgia goggles.

Just look at 4. It's fantastic in memory (and the vibes are much better, for sure) but it is functionally far worse than 7.
It's got absolutely no organisation, it's impossible to tell what direction you need to go in some cases because nothing is laid out nicely - whereas GT7 is both in 3 clean rows and organised in columns.
The UCDs in 4 are all over the place, making you dart all around the map just to go through them, and the same goes for the countries - which, whilst they are handily in geographical location (except the Asian countries, for some reason), are still annoying to get to as there is junk everywhere that makes directional input tedious.

This is a stitched map as well, in the real thing you can't even see all the events on one page, you have to move around the world map to see Professional events from Beginner events, which for whatever is lumped alongside Extreme events that aren't even accessible until late in the game. All the circuit menus are far away from each other, and things that would make sense to go together like the Jukebox and Replay Theatre or GT Auto and Power & Speed are separated for no good reason.


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Seriously, if GT4 didn't exist and GT7 was laid out like this, the complaints for tedious UI design would be through the roof. There's no functional positives to this aside from "I liked it when I was a kid".

100% this
 
The World Map of GT7 is actually superior to GT4. GT4 was a cool looking menu, with PD even adding the detail of displaying the flags of the countries in the order that they are in the world maps.
But it had no organization other than that, and you could not see the entire menu map either. GT7 fixed all of the issues that GT4 had design-wise. And really, I can't really tell why some people complain about the way the world menu in GT7 is... Its perfectly laid out and above that, it has its own identity, you look at the way this menu looks like, and you immediately know its Gran Turismo.


What I can understand people complaining about is the way the race events are laid out.

They went with "track focus" instead of "event focus". Which is far less practical.
When you get a car to compete in a certain event, you want to use it to beat all of those race events in a row so that you don't have to change the car every time (unless you really want to add variety obviously, but this wouldn't work on one-make events though).

Them making track focused, makes you get out of at least 2 and potentially 3 menus (the menu of the event, the menu of the track and with luck, the menu of the continent where that track belongs) to go to another race track of the same event (WTC 600 or Sunday Cup for example).
This IMO should have been like previous GTs and like Sport was.
If it ain't broke don't fix it. But it's not like this is a major issue either... Not something a lot of people will struggle to adapt to or that its a game changer.

All Group C cars have RM tyres , most cars above Gr.3 have RM
Yep, pretty much.

Only a tiny handful of cars come with Racing Soft tyres though. I think only the Tomahawk X/GTS-R, the SF19 Super Formulas, the Red Bulls 2014/2019 and the F1500-T come with RS tyres.

Gr.2 and Gr.1 cars all pretty much come with RM tyres.
 
If GT really wants to live up to it's name, it needs to have a few open environments similar to those in the real world. BeamNG Drive has a few of these and although small, they are very detailed and realistic. PD has experimented with procedurally-generated technology for environments and I think some open world maps with roads will be a great showcase of it. We could have an urban map (Tokyo), a rural map (Upstate New York), a mountainous map (Bernese Alps), a desert map (Nevada) and a seaside map (French Riviera) for some "real" driving.
 
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... and of course designing our own would go hand-in-hand with that Brother Scott.

IOW, PD could give us a track creator, as it did for the previous 2 full-GT titles, and include a default set of tracks created by the company.
 
the menu of the continent where that track belongs) to go to another race track of the same event (WTC 600 or Sunday Cup for example).
One thing I mentioned about that decision, was the possibility of PD making it as if players are globetrotting. Thing is, it doesn't work because, they place the Championships at the bottom of the screen, negating any globetrotting. :lol:
 
The World Map of GT7 is actually superior to GT4. GT4 was a cool looking menu, with PD even adding the detail of displaying the flags of the countries in the order that they are in the world maps.
But it had no organization other than that, and you could not see the entire menu map either. GT7 fixed all of the issues that GT4 had design-wise. And really, I can't really tell why some people complain about the way the world menu in GT7 is... Its perfectly laid out and above that, it has its own identity, you look at the way this menu looks like, and you immediately know its Gran Turismo.
It's no denying that GT7's menu is superior to GT4, but thing is GT7 isn't superior to GTS and GT6. In GTS you could change your track when in time trial without having to back out to the world circuits menu. In GTS you don't have to back out of 3-4 menus and go all the way to your garage and change tyres if you wanted to drive on a dirt track, it would automatically equip the required tyres. In GT6 we had the ability to quick change car via quick menu. In GT6 we had an assortment of options to sort the car dealership. In GTS in 2-player split screen you had the option to sort your garage instead in 7 it sorts by last used without any other means to sort. Not to mention the lack of ability to change aid settings because there is no menu for it and the inability to view notifications while in time trial.

GT7's menu design is a mess by todays standards, you can defend it by saying it is better than GT4, but it isn't better than the previous two designs by PD.
 
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It's no denying that GT7's menu is superior to GT4, but thing is GT7 isn't superior to GTS and GT6. In GTS you could change your track when in time trial without having to back out to the world circuits menu. In GTS you don't have to back out of 3-4 menus and go all the way to your garage and change tyres if you wanted to drive on a dirt track, it would automatically equip the required tyres. In GT6 we had the ability to quick change car via quick menu. In GT6 we had an assortment of options to sort the car dealership. In GTS in 2-player split screen you had the option to sort your garage instead in 7 it sorts by last used without any other means to sort. Not to mention the lack of ability to change aid settings because there is no menu for it and the inability to view notifications while in time trial.

GT7's menu design is a mess by todays standards, you can defend it by saying it is better than GT4, but it isn't better than the previous two designs by PD.
Plus, in GT4, players can pretty much see everything accessible. It does look overwhelming today, but players can beeline where they want to go.
 
Nevermind the absolute mess they made of the event selection, the fact that you can't easily jump between the tuning shop and the actual tuning menu shows you how much thought PD put into the UX.
What's weird is that they have a permanent bar on top that always shows your car and is right next to the (clickable) options and credits menu. It seems like the most obvious choice to let you click the car and let you access its settings and select another car it if you want (it would also solve certain issues like not being able to change cars at events and races).
 


Snow Rally was mentioned by Yamauchi as something they could add after launch.

This bug seems like a confirmation that they are working on ice and snow conditions in the game's weather simulation and not as a track specific condition.
When they announced that it was possible to include snow conditions, I imagined a renewed version of Chamonix, not a snowy Depp Valley, but this option is welcome because it will allow more variety.
Considering that the rallycross circuit in Catalunya was discovered just over a month before it was officially launched, hopefully these features will be added soon.
 
This bug seems like a confirmation that they are working on ice and snow conditions in the game's weather simulation and not as a track specific condition.
When they announced that it was possible to include snow conditions, I imagined a renewed version of Chamonix, not a snowy Depp Valley, but this option is welcome because it will allow more variety.
Considering that the rallycross circuit in Catalunya was discovered just over a month before it was officially launched, hopefully these features will be added soon.
I'm somewhat confident this is not snow conditions, just some bugged rain effects became all white and happened to look like snow
 
I noticed that the Sport Mode time trial is always windless, so it probably dawned on the guys at PD that having wind not only adds realism, but also spoils comparability. One can only hope for them to soon realize that this might apply to offline time trials as well.
 
This bug seems like a confirmation that they are working on ice and snow conditions in the game's weather simulation and not as a track specific condition.
When they announced that it was possible to include snow conditions, I imagined a renewed version of Chamonix, not a snowy Depp Valley, but this option is welcome because it will allow more variety.
Considering that the rallycross circuit in Catalunya was discovered just over a month before it was officially launched, hopefully these features will be added soon.
Seen this before on launch; I do not want to shut this down but there's a high possibility that it really is just a glitch.
I can not find any internal evidence that any track currently support snow, however snowing is a thing alongside raining.
 
Seen this before on launch; I do not want to shut this down but there's a high possibility that it really is just a glitch.
I can not find any internal evidence that any track currently support snow, however snowing is a thing alongside raining.
I guess it’s possible to have a snow/sleet like setting that doesn’t have any on-track snow build-up. We’ve seen that at Silverstone & Spa in the WEC. Although if you announced snow coming to GT7, people would expect the white stuff on track!😆

One quick question. What are your thoughts on PD hiding any significant updates after recent leaks. Is this even possible? Or will they always leave traces in the code?
 
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