Gran Turismo 7: Latest news and discussion thread

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Reading that interview is a bit of a downer in terms of where PDs priorities lie. It certainly doesn't seem that the 'game' aspect is very high on their priority list at all.

Gosh and he is still crapping on about 'future proof' and 'over spec for the latest PS5'. Because making all those older cars from GT5 and GT6 'future proof for new hardware' was such a fruitful endeavor for the PS4 and PS5 hardware :rolleyes:
 
Some of us have the money and don't care to put in the time or just don't have the time, period. Besides, the CE's can be quite frustrating when going for gold, and by the time you get gold it could take you longer than it did just to grind.
If you don't like MTX's, then the PS5 might not be the right console for you. If you don't like them, don't buy them.
I happen to appreciate the fact that if life happens and I can't play for a few days, I'm not going to miss out on a 3 or 4 million car. I'm not going to grind 19 million credits and then miss that 20 million car at the last minute, although I'm not spending $200 out of pocket to get it.
:confused:
 
Reading that interview is a bit of a downer in terms of where PDs priorities lie. It certainly doesn't seem that the 'game' aspect is very high on their priority list at all.

Gosh and he is still crapping on about 'future proof' and 'over spec for the latest PS5'. Because making all those older cars from GT5 and GT6 'future proof for new hardware' was such a fruitful endeavor for the PS4 and PS5 hardware :rolleyes:
PD spends so much time and resource "future proofing" their assets that by the time they get around to actually making the game itself, the hardware they're working with is already outdated.
 
The cars have to look good in the replays. They're all about how it appears. Realism kind of dies when a car is flipping its rear over end when braking. Yeah, that's a priority in their eyes. No doubt.
 
Reading that interview is a bit of a downer in terms of where PDs priorities lie. It certainly doesn't seem that the 'game' aspect is very high on their priority list at all.
It's an interview largely about technology. PD and the Gran Turismo franchise has always prioritised the world of automotive manufactures & car culture. They can certainly learn from the 'game' elements of certain other titles. But please stay away from the cringeworthy tropes many fall into. I want GT to be the virtual equivalent of Best Motoring, EVO magazine, Goodwood Festival of Speed. That sort of vibe.
Gosh and he is still crapping on about 'future proof' and 'over spec for the latest PS5'. Because making all those older cars from GT5 and GT6 'future proof for new hardware' was such a fruitful endeavor for the PS4 and PS5 hardware :rolleyes:
Technology is always moving forward. But we've reached a point of diminishing returns with 3D modelling. In-game we don't yet see full detail photo mode models with one car on track, let alone a full grid. Those models created since GTS on PS4, will take us into PS6. No developer has the resources to remodel cars every generation. For other in-game assets (like track environments) AI creation is becoming viable, with modellers & artists refining them with personal touches. This is the next big step for all game development.
If they cared about making a good game they wouldn't have shipped it with wonky physics that required vague bandaid fixes on a monthly basis.
Pretty much all major sims receive physics refinements on a monthly basis, particularly in their first few years. Take a look at AMS2 which has had quite substantial changes.
 
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Maybe it’s just time for Kaz to move on and for Sony to whip this studio back into shape.

PD has been around forever and is about as agile and in touch with todays games and gamers as my grandfather.

There’s stuff here worth building upon, but unfortunately it’s in the hands of a man who has no interest in doing so.
 
If they didn't care about making a good game they wouldn't improve the physics.
Sure they would. Physics doesn't make a game. Look at all those early access PC sims over the years. Most of them started out with cars, tracks, and physics. That was it. There was no game wrapped around the content, you made your own fun. They worked on the physics and eventually, over the years, wrapped an actual game around it. Some of them still never really bothered. Live For Speed worked on physics for years, never really wrapped a game around it all.

GT7 obviously isn't that at that early access level of game but the game they've wrapped around the physics and content really isn't all that great, is it?
Or, maybe it’s time for us players to move on…
I'm sure a lot of people would if there was something else like GT available on Playstation. As it is, there isn't. If you want to move on, you have to buy some other hardware.
 
Sure they would. Physics doesn't make a game. Look at all those early access PC sims over the years. Most of them started out with cars, tracks, and physics. That was it. There was no game wrapped around the content, you made your own fun. They worked on the physics and eventually, over the years, wrapped an actual game around it. Some of them still never really bothered. Live For Speed worked on physics for years, never really wrapped a game around it all.

GT7 obviously isn't that at that early access level of game but the game they've wrapped around the physics and content really isn't all that great, is it?

I'm sure a lot of people would if there was something else like GT available on Playstation. As it is, there isn't. If you want to move on, you have to buy some other hardware.
For sure. I’m surely(or sorely) missing out on many race series due to not having a decent pc. I would if I really made it a priority.

A game probably doesn’t have to be similar to GT. On a console, I’d rather PC2 with GT7 graphics. All cars and tracks available without unlocking nothing. No Credits to build. All features ready use. From sunshine to snow. Ironically, GT need to be like other games, if anything.

I actually got stumped today. Played ACC and switched to GT7. Looked at the UCD. Nothing I needed to buy and switched back to ACC and even Ace Combat 7. Wasn’t even interested in the custom races I do, just about every day.
 
I’d rather PC2 with GT7 graphics.
Me too, TBH. But I can see how the huge roster of cars and building up a collection appeals to a lot of people. It probably is largely the name though, GT3 sold gangbusters with few cars based on the reputation of the first two games + the amazing new graphics, of course.

Just imagine though. Sony hires most of the pCARS staff after EA end their game and creates a small studio in Europe. PD are tasked with making only the very core of the next GT game. Cars, tracks, physics, general codebase and all the stuff that makes GT games GT, the little quirks. The pCARS guys on the other hand work on the career, the AI, new features and ideas, the online, everything related to the actual game.

You'd probably need some new hires for UI/UX though. GT and pCARS both have pretty shoddy UIs, for different reasons. I think pCARS just needed a really good designer more than anything though, most of the UX was OK.

The result though is a well-polished Gran Turismo 8 which features great graphics, a huge track and car lineup, pretty damn good AI, a solid motorsport based racing career with proper race formats, the rolling start catchup rubbish is gone. No FOMO rubbish, no roulettes. You still buy cars in the career and the customisation remains but you can drive any of them, at any time, in "Arcade". Proper driving school. Consistent views for all cars, customisable HUD. Online is totally revamped to be far more interesting and actually works, dynamic time and weather on all tracks, plus any new fun features they could cook up. I'm sure they had some in mind for PC4.

Oh, and the pCARS guys are put in charge of communication and player interaction.

We can sadly only dream.

Sci-Fi Dreaming GIF
 
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Some of the rally cars like the 205 T16 E2 are awesome to drive on tarmac. What we need are tarmac special stages and Hillclimbs like Pikes Peak & Goodwood.


A VHS filter would be pretty neat, same for a PS2 filter. Editors would do great things recreating Best Motoring classic vids.

BTW, GT7 was nominated for the Golden Joysticks Game of the Year.


Horizon FW and GOW deserve it but GT7? right now i don't think so
 
Horizon FW and GOW deserve it but GT7? right now i don't think so
Does GT7 deserve GOTY, I would honestly say no due to numerous issues detailed extensively.

Is GT7 my most played PS5 title. Yes, by a very considerable margin. I also see myself playing well into the future due to numerous updates.

I see HFW becoming a somewhat forgettable title with the passage of time. GOW:R will obviously go down as an all-time great.
 
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Does GT7 deserve GOTY, I would honestly say no due to numerous issues detailed extensively.

Is GT7 my most played PS5 title. Yes, by a very considerable margin. I also see myself playing well into the future due to numerous updates.

I see HFW becoming a somewhat forgettable title with the passage of time. GOW:R will obviously go down as an all-time great.
Maybe because the focus of the game. This happen with Halo single player, Elden Ring whatever game with this focus, single player or narrative. How you maintain a consistence players if you don't have DLC or new content periodicaly, really difficult for those kind of games.
 
Well I really don't have much to say about it except, the only things I hate is the penalty system in sport mode and the lobbies, whenever i'll join one and then 20-30 minutes after I do it seems like most of the group will quit/exit. I don't like that. The physics of the game is cool, but I have more trouble driving on wet roads than dry ones. The wet causes some cars to spin out,and lose control/traction.
 
The driving is great, tuning is great, sounds are great. But the UI in 7. I just can't understand how they got rid of so many useful functionalities of 6 and Sport. Things that made the experience better because of improved navigation... for some very odd reason they scrapped most of those functions and took us backwards 13 years to GT5 days of menu navigation.
 
Man when i look at this invite system and the legends car collection makes me think how many players left the game never having a chance to drive there favorite car because it was lock behind one of this 2 features makes me sad and i know i would break if my beloved p1 gtr was lock behind the invite system.

:(
 
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Man when i look at this invite system and the legends car collection makes me think how many players left the game never having a chance to drive there favorite car because it was lock behind one this 2 features makes sad and i know i would break if my beloved p1 gtr was lock behind the invite system.

:(
Probably is opposite, thx to this trick there is reason to check what new car available today in legendary dealership months after game premiere ;)
 
Man when i look at this invite system and the legends car collection makes me think how many players left the game never having a chance to drive there favorite car because it was lock behind one this 2 features makes sad and i know i would break if my beloved p1 gtr was lock behind the invite system.

:(
Most people will simply never see a majority of the Legend Cars, never mind drive them.
 
Based on the trophy for buying a car from the Legends Dealership, 57% of players haven't bought a single one. You then have to wonder how many of the other 43% of people only bought one.
The trophy statistics for the game are atrocious. They're actually some of the worst I've ever seen on a game.

45% of players have changed tires during a pit stop, meaning more than half of the players haven't engaged at all with any of the later races and only 33% have 100 cars in their garage. For car collecting being the main 'goal' of the game, only 33% have completed 1/4 of it.
 
The trophy statistics for the game are atrocious. They're actually some of the worst I've ever seen on a game.

45% of players have changed tires during a pit stop, meaning more than half of the players haven't engaged at all with any of the later races and only 33% have 100 cars in their garage. For car collecting being the main 'goal' of the game, only 33% have completed 1/4 of it.
I wouldnt look much into it. Rdr2 is one of highest rated game ever and below 30% playstation players finished it. We can also find some trophies that looks good for gt7 like for example on ps5 63.6% won races on 10 different tracks or 72.3% players finished on the podium ten times.
 
snc
I wouldnt look much into it. Rdr2 is one of highest rated game ever and below 30% playstation players finished it. We can also find some trophies that looks good for gt7 like for example on ps5 63.6% won races on 10 different tracks or 72.3% players finished on the podium ten times.
39.87% finished it, that's not bad at all, it's a huge game.

63.6% doing 10 races or finishing in the top 3 10 times isn't anything special, you'd expect most players would acheive both of those within the first couple of hours of play.

Chapter 1 of RDR2 takes a couple of hours and has an 83.73% completed ratio. You want to look at longevity, not players who play for a few hours then switch off and never switch on again.

Only 19.3% of GT7 players have driven more than 2451 miles in the game. It shouldn't take that long to acheive that if you play a game regularly for a couple of weeks but it does evidence someone who is playing fairly regularly for a few weeks at least. By contract, 39.87% of players completed the epilogue of RDR2 while 47.40% completed chapter 5.
 
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39.87% finished it, that's not bad at all, it's a huge game.

63.6% doing 10 races or finishing in the top 3 10 times isn't anything special, you'd expect most players would acheive both of those within the first couple of hours of play.

Chapter 1 of RDR2 takes a couple of hours and has an 83.73% completed ratio. You want to look at longevity, not players who play for a few hours then switch off and never switch on again.

Only 19.3% of GT7 players have driven more than 2451 miles in the game. It shouldn't take that long to acheive that if you play a game regularly for a couple of weeks but it does evidence someone who is playing fairly regularly for a few weeks at least. By contract, 39.87% of players completed the epilogue of RDR2 while 47.40% completed chapter 5.
We can playing with finding selective trophies stats that to be honest proofs nothing. Only 22.9% ps5 player complete dirt5 chapter 1, 2.4% players of wrc9 become wrc champion, 8.8% drive 500km, acc ps4 1.8% completed a championship, ps4 dirt raly 2 2.5% purchase 5 cars from classfields, ps4 grid 4.3% own at least one car in each class, pc2 2.1% completed start tier 6 and win tier1, and checked just on my playstation 30.3% completed rdr2 ;)
 
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