I think we’re rapidly moving towards 10 year generations with full support. 3 years into this gen hardware supply is only now coming on stream and many newly announced titles are still cross-gen.
I think only if the definition of what a generation is changes. Previously a single hardware type ran through an entire generation - a PS2 slim was fundamentally more or less the same as a launch PS2, at least in terms of functionality of playing PS2 games.
That changed with the eighth generation, now we had PS4 Pro and X1X turning up halfway through the generation. Those were a major hardware update, but they maintained full backwards compatibility. PS5/XSS/XSS muddy it even more, they're backwards compatible but the ninth gen games aren't necessarily playable on old hardware. So now we're looking at grouping generations by sets of playable software, rather than by hardware revision.
The hardware supply thing doesn't really come into it, IMO. That was an external circumstance that affected basically every industry on the planet, and video game consoles particularly because what else are you gonna do when you're stuck in your house? Read a book? What is this, the dark ages?
The ninth "generation" could technically be the last generation, in that consoles could just move to being like PCs where you buy a certain spec and it's "compatible" with whatever you want to run on it. It seems hard to think of more major structural changes they could make to the hardware that would break compatibility without moving back to the PS3 era-type ultra custom designs. At this point it's a standardised PC with decent graphics, decent storage and optimised data transfer. You could just keep making PS5 Pro/PS5 Pro+/PS5 Ultra/PS5 Hyperdimension GigaFest until the cows come home and probably be fine.
And I think that would be okay. There's a market for people who would buy a "gaming PC" that was just a premade box, and every game had already had it's settings optimised so that it was as plug-and-play as possible.
I’ve no doubt PD could have a PS5 only version of GT7 on the market within 18 months. With a full GT8 sometime in ‘25. We’re long past the need to rebuild & re-engineer GT’s from the ground up. Like PC it’s now a case of taking advantage of the latest hardware features, specifically the SSD (stream higher quality assets, textures etc.) and ray tracing.
What does a PS5 only version of GT7 look like though? I struggle to think of much you could add that couldn't also be scaled down to run on a PS4. Sophy, maybe, if they get it running? Ray tracing I suppose, but that's just prettier graphics. It's expected from stronger hardware that a game will look prettier.
Which makes me think that if there were major features to be in a PS5-only GT7 then we'd have them now. I don't think there's a list of amazing features that were cut from GT7 because it also had to run on PS4. They almost certainly did what every other studio that has made cross-platform games has done - made the best game they could and then scaled it back to run on weaker hardware.
We’re now seeing the benefit of Sony sticking with the same X86 architecture and tools that are also used in the PC space.
Well, yeah. That's why both Sony and MS did it. There are tons of advantages to just making the process the same across consoles and PC.
Unfortunately, Polyphony was arguably at their best when there was custom hardware and the requirement to code very close to the metal in order to extract the best performance. The graphical performance on PS1 and PS2 was exceptional, and while GT5 didn't play that well it was still graphically astonishing for it's time. Polyphony still has an artistic edge, but I think their edge in raw graphical power has gone away with the move to standardised hardware. Everyone has access to great tools and well optimised engines now, so it's more important to differentiate based on gameplay.
Polyphony really need to take their "benefits" of not needing to rework all their systems and start using those resources to build something amazing with those systems. The ingredients are all there - the physics are good, the graphics are good, the AI is getting there when they choose not to cripple it, they've got cute alternate play modes like Scapes. They just need to assemble that into a game that doesn't feel like it was built on a spreadsheet the night before a deadline.