Gran Turismo 7 Physics

Do you want more detailed and realistic physics on the next GT


  • Total voters
    203
  • Poll closed .
I'm having a harder time starting a drift in AC than in GT. I don't know, when I do get in a slide, it feels familiar. I do feel AC's feedback is not as abrupt as GT, but I feel like it's doing the same thing, but at different intensities. Maybe I'll try lighter feedback in GT to see how that works.
I don't have a problem with initiating the drift in both GT7 and AC, it's once you start applying some throttle that it feels dodgy in GT7.



small clip from way back when I still play assetto corsa, easy to initiate, easy to catch, easy to hold, very predictable handling.
 
In the video, the driver flicks the wheel to start a slide in 3rd gear. I could not get this to happen in AC with the eco tires, but this is possible in GT. The cars don't rotate in AC. You can go test this with the GT86. I flick the wheel and mash the throttle and the car just doesn't respond. AC does not get this right.

Here I made a video, you should probably also consider they are driving on what looks like concrete and he probably also has 40+ psi in the rear tyres.



In GT, the car isn't driving straight, it's still sliding outward, albeit, pointing straight. Slip angle.

It's not realistic and with more powerful cars it's even more noticeable when it does it, the cars do some weird crap unless you get the throttle perfect.
 
Hi, I am just curious if anyone feel the physics is not right in GT7 when using steering wheel? I am using T300 on PS5 and it's very difficult to control the car, also there is no feedback on kerbs and collisions. I thought it was my wheel, but I've tried using the wheel on other games (GT Sport, F1 2021) and it's working fine and feels great. At this moment I prefer to use the dualsense for GT7.

I find it to be the best of the games I've tried in both physics and FFB. But many others here find it to be the worst in both areas. Choose yourself if you want support in your opinion about it being bad or help in enjoying it more.
 
Hi, I am just curious if anyone feel the physics is not right in GT7 when using steering wheel? I am using T300 on PS5 and it's very difficult to control the car, also there is no feedback on kerbs and collisions. I thought it was my wheel, but I've tried using the wheel on other games (GT Sport, F1 2021) and it's working fine and feels great. At this moment I prefer to use the dualsense for GT7.
Did you update your wheel? I have same wheel and that’s not happening with mine.
 
I find it to be the best of the games I've tried in both physics and FFB. But many others here find it to be the worst in both areas. Choose yourself if you want support in your opinion about it being bad or help in enjoying it more.
LOL, it's not the worst. It's just weird. The cars behave mostly like they should but then they surprise you. It's very hard to enjoy driving. Maybe aids can help but without aids it's very frustrating. You either don't push or you are out of control. There is no feeling about limit driving because it's almost not there.
 
LOL, it's not the worst. It's just weird. The cars behave mostly like they should but then they surprise you. It's very hard to enjoy driving. Maybe aids can help but without aids it's very frustrating. You either don't push or you are out of control. There is no feeling about limit driving because it's almost not there.
I realy don't understand what you feel about....
Maybe you drive on a "wrong" car or what ever. If i Drive Gr4 or higher the Cars feels good, many other Streecars to.
 
LOL, it's not the worst. It's just weird. The cars behave mostly like they should but then they surprise you. It's very hard to enjoy driving. Maybe aids can help but without aids it's very frustrating. You either don't push or you are out of control. There is no feeling about limit driving because it's almost not there.

You're stating that as facts. They're not. I and many others experience nothing of what you and many here are complaining about. I'm neither surprised nor need assists. However, I think I understand why there is such a discrepancy in experience, but you don't seem to care about a constructive discussion, only about confirmation of your opinion and support for your difficulties in the game.
 
I realy don't understand what you feel about....
Maybe you drive on a "wrong" car or what ever. If i Drive Gr4 or higher the Cars feels good, many other Streecars to.
You're stating that as facts. They're not. I and many others experience nothing of what you and many here are complaining about. I'm neither surprised nor need assists. However, I think I understand why there is such a discrepancy in experience, but you don't seem to care about a constructive discussion, only about confirmation of your opinion and support for your difficulties in the game.
That's good. I don't play the game anymore. Just checking forum what is going on. My experience wasn't good and even when I saw very sim stuff, the inconsistency was probably real in the game. I can imagine cars can slide but GT7 form is probably not real. If this fact is too much for you, it's just my opinion based on a gamepad.
 
That's good. I don't play the game anymore. Just checking forum what is going on. My experience wasn't good and even when I saw very sim stuff, the inconsistency was probably real in the game. I can imagine cars can slide but GT7 form is probably not real. If this fact is too much for you, it's just my opinion based on a gamepad.

Try the amg Black rwd. Phenemenol car.
 
B80
Try the amg Black rwd. Phenemenol car.
I understand some cars are better. For instance, X-bow stock or SS was amazing for my driving. I want more consistent physics or cars. Maybe they messed the setups, maybe physics, I am not sure. Consistency is important and currently only consistent thing is losing grip in weird situations.
 
Ok, I went back and looked at the updates
It's a fact they adjusted rear wheel physics around that time. Version 1.06 was push around March 10
Looking at my post history, March 12 I did the IB-3 license test with the RC-F. I discretely remember how oversteery the car was and surgical with the steering. The next morning I performed the same test and noticed the difference in steering FFB response and control and there not needing to be has much surgical input. Others on this forum have reported the same thing around that time. They did not push an update between March 12 and March 13. So this can mean two things then
1. They implemented a delay on when they game updates the physic model
or
2. They can implement code and choose when to turn it on or off. If you can relate anything they do with Sport mode, they have full capability to do this.
But I know for a fact that whatever updates they make to the physics engine don't occur right after the updates.
Or 3. as others have suggested, you have adapted and confirmation bias is doing the rest.

What you've presented is not evidence of either of the things you've suggested.
Why did you raise up my comment about GTS? GT7 adjusted itself towards the direction of GTS. Road cars were not bad in the game. The GT3 cars were the issue.
I find it interesting that your tone, words, claims, and examples are almost identical across two different titles.
 
The more I play the game, the more I want the old physics back. This is just crap. What makes it worse than I first thought that it feigns being more realistic while not even being in the same room as realism.

Cars being unpredictable and uncontrollable even in dry conditions is not realism.

Some cars almost drive normally, but even those are twitchy and hard to reign in, but from time to time you come across some car that is supposed to handle great but is a total disaster in this game. For example the pass mission with the R8 LMS, this is supposed to be a touring car, but it slides around like a 50s formula car, it's a joke handling wise, it can't accelerate out of corners without uncontrollable oversteer, even with TC at 2.

With these physics the game is not fun, but infuriating most of the time.
 
m76
The more I play the game, the more I want the old physics back. This is just crap. What makes it worse than I first thought that it feigns being more realistic while not even being in the same room as realism.

Cars being unpredictable and uncontrollable even in dry conditions is not realism.

Some cars almost drive normally, but even those are twitchy and hard to reign in, but from time to time you come across some car that is supposed to handle great but is a total disaster in this game. For example the pass mission with the R8 LMS, this is supposed to be a touring car, but it slides around like a 50s formula car, it's a joke handling wise, it can't accelerate out of corners without uncontrollable oversteer, even with TC at 2.

With these physics the game is not fun, but infuriating most of the time.

Must admit I've only got as far as supra 700pp turbo menu, but I'm loving it. I use abs default (tried off last night, but wheels constantly locking, plus I'm relatively new back with racing games so may try again from menu 1 without abs once completed), TCS 0.

Only cars I had crazy issues with was tge rr porsches. Also tried a ruf Mr and that also seemed crazy out of the box. **** knows how anyone can harness them or drive quickly and consistently without serious tuning or maybe seriously upping assists?

Otherwise I've been really enjoying it. Was using ps5 controller, started using fanatec wheel last night.
 
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I keep thinking that the sudden oversteer is not something with the physics,but It is like is scripted.
Take a fr or mr car, with low Power, do a very slow corner,like the last one on Laguna seca, lock your steer above a some degree and apply all throttle in a High Gear, low speed,under torque..i think we should get some understeer but the car, even a very weak one in terms of Power,will sudden oversteer strongly. It's clear that if this happens at Low speed with a high gear,It will be even worst when you drive at limit.
What make me think is scripted is that if you stay under that amount of steering angle you have no problems..go above it just a lil and it is over.
Shame cause overall the game drives very well.
 
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m76
The more I play the game, the more I want the old physics back. This is just crap. What makes it worse than I first thought that it feigns being more realistic while not even being in the same room as realism.

Cars being unpredictable and uncontrollable even in dry conditions is not realism.

Some cars almost drive normally, but even those are twitchy and hard to reign in, but from time to time you come across some car that is supposed to handle great but is a total disaster in this game. For example the pass mission with the R8 LMS, this is supposed to be a touring car, but it slides around like a 50s formula car, it's a joke handling wise, it can't accelerate out of corners without uncontrollable oversteer, even with TC at 2.

With these physics the game is not fun, but infuriating most of the time.

Kaz must not play all the cars or think GT7 physics are good enough, just the way he likes em. Unreal!
 
I don't believe the physics are unpredictable. I believe there has always been a consistency to the physics in the GT Games, whether they are correct or not is up for debate, however I find that they always did the same thing in the same situation and there was a reason for it.

Are you finding similar corners for your mishaps or when the cars get tail happy? At low speed, the power of the cars can easily overcome the grip of the tires so you have to be more measured on acceleration and turning, the harder you accelerate you have to really dial back the steering lock or the rear will step out as you are exceeding the grip available to you. This is a marked difference to previous GT games where you could really punch it out of the corners and have little worry about the rear end stepping out.

If your finding the car is stepping out at high speed, this is often due to a lack of rear downforce. As a car gets faster, it generally creates more lift, which is fine in a straight line, but you try to take a corner at high speed, the rear tires now have less force acting on them, therefore they step out. You will either need to back off the accelerator so your not exceeding the tires grip as it tries to turn, or you modify your car to generate more rear downforce, a wing, setup changes etc. This is also different to previous GT games where you would have little trouble in holding high speed corners flat out with your biggest worry coming from a build up of understeer.

Whether this is correct behaviour or not I cannot answer that. I'm just trying to give a bit of reasoning as to why it is happening, and if you understand why something is behaving the way it is, then you will have a better understanding on when to expect it, how to combat it or modify your car to suit. It is why I can throw the Ferrari GTO around Deep Forest as I was in my video on the previous page, I have an understanding of what to expect and why, so the car was quite predictable in it's behaviour, even though that was only my 2nd race in the car and I'm still learning it.

Signed up for Manufacturers just to give this thing a go, ran it around Nordschleife as I had heard it was a murder machine there.

First impressions, first lap - lacks rear downforce but feels similar to GT Sport, was having trouble through the fast corners.

A few laps later

I love the thing!

Very pointy front end and a huge amount of traction coming out of the slow corners allows you to put the power down hard and early.

The similarities to sport to me is the overly stiff suspension, which means it doesn't enjoy curbs so much, which in GT7 are much more punishing by comparison to sport.

So the way I started to tame the car was to learn what curbs I can go near and what curbs to avoid. The 2nd point was to control the behaviour of the car through the high speed corners. After a few laps with the controller (PS5 Dual Sense), I thought I would plug in the wheel (T300RS default settings) to try out the difference and see how far away I was from what I remember from GT Sport. First time using the wheel in GT7.

The wheel makes it much easier to control through the high speed corners, I can be much more precise with the steering input and carve nice lines through the high speed corners, so I'm not feeling as though the rear downforce is lacking as my first impressions.

It is less stable in the medium speed corners. So I have found I have to drive through the corner. By that I mean, I brake in a straight line, and then am somewhat on the throttle to stabilize the car through the corner. If I try to not use the throttle through the corner, the rear end of the car wants to step out. It teaches a lot of control and patience, corner entry setup is very important to creating a fast lap time, and that is much easier said than done.

I then fired it up again this morning on the controller. This is the first time I have noticed such a difference between the controller and the wheel. The controller must have some sort of stability built into it, or some sort of smoothing, as the car is more stable in the slower speed stuff than with the wheel, but is more difficult in the high speed corners.

I totally get why people do not like this thing, and even if I decided to get competitive with the car and practice, it would be very track dependant on how well it performs and from a competitive standpoint that isn't great. I think it is less competitive than GT Sport at Nurburgring, where it wasn't competitive there in the first place, but feel a smoother track with less aggressive curbs it could be right up there, but certainly not troubling the best cars. I feel the fix would have to come from car setup, I don't feel the physics are broken, although can certainly see people jumping to that conclusion and writing it off.

But as it stands, it has been one of my favourite drives in the game yet!

I am happy to produce a video for anyone wanting to see it, noting a few comments in this thread recently.
Let me just preface that, I have the utmost respect for you as a driver Lion-Face. We raced together for a couple FIA seasons back in 2019 and you've always been one of the fastest, cleanest and smartest drivers in Oceania top split.

However, having a high skill level is masking the problems with GT7's physics for you. You regularly drove the oversteery 458 Gr.3 in GTS without any problems at all, whereas me and many other people struggle with it. So obviously your driving techniques are biased towards taming oversteer, which is perfect for GT7. You are not feeling any problems with GT7 because your body's own "internal" TCS/ASM is compensating for the physics deficiencies. Whereas me and other people need aids or tuning to compensate this, because we are not as skilled for that last 1-2% of driving on the limit.

IRL, GT3 race cars are a long way from widowmaker race cars of the 60s or 70s. They are inherently designed to be easy to drive on the limit for gentlemen drivers. With some training, anyone can get within a few seconds of the top guys. The hard part, and why the pro drivers are paid to do what they do, is to extract those last 1-2 seconds. But anything below that, the cars should still be fast and easy to drive.

Like this guy, who drove like an absolute idiot, still manages to keep the car pointing forwards even after so many off track excursions and general rough driving. If he's driving in GTS, he would've spun more than the one time he did IRL. If he's driving in GT7, he wouldn't even make it past the first corner!


Even Tidgney, who has no problems handling the R8 LMS in GTS (even taking it to the Manufacturer Finals), is having problems with the R8 Evo in GT7. Which is crazy because the Evo has been developed IRL specifically to address the oversteery nature of the original R8 LMS! Driving both cars back to back in ACC shows this clearly, but not GT. The only way you'll tame it is with less grippy front tyres and downforce min front/max rear.


Honestly, if I were Kaz, I'd tell Akihiko Tan to take a holiday and just buy the Kunos physics engine and never touch it again. If you've been working on something for 25 years and still not getting the correct results, it's time to admit you're not good enough and look elsewhere.
 
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I once did a Nurburgring lap time with the Mercedes-AMG GT Black Series (stock, with Racing: Soft tires), and surprisingly did a 6:42.668, nearly just a second faster off of the original lap time, which makes it frighteningly accurate.
 
I keep thinking that the sudden oversteer is not something with the physics,but It is like is scripted.
Take a fr or mr car, with low Power, do a very slow corner,like the last one on Laguna seca, lock your steer above a some degree and apply all throttle in a High Gear, low speed,under torque..i think we should get some understeer but the car, even a very weak one in terms of Power,will sudden oversteer strongly. It's clear that if this happens at Low speed with a high gear,It will be even worst when you drive at limit.
What make me think is scripted is that if you stay under that amount of steering angle you have no problems..go above it just a lil and it is over.
Shame cause overall the game drives very well.
I doubt it is scripted, it has to be an error in how the grip is calculated. I've mentioned the low speed high gear oversteer problem myself a few times, but most people seem to be oblivious to it. This is indicative of a huge underlying issue with the physics of the game.
 
I once did a Nurburgring lap time with the Mercedes-AMG GT Black Series (stock, with Racing: Soft tires), and surprisingly did a 6:42.668, nearly just a second faster off of the original lap time, which makes it frighteningly accurate.
Lap times have never been, and will never be, a good measure of the accuracy of the physics or tyre model in a title. People have been matching real-world times since GT4, but that doesn't make GT4 an accurate sim in terms of its physics.
 
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Let me just preface that, I have the utmost respect for you as a driver Lion-Face. We raced together for a couple FIA seasons back in 2019 and you've always been one of the fastest, cleanest and smartest drivers in Oceania top split.

However, having a high skill level is masking the problems with GT7's physics for you. You regularly drove the oversteery 458 Gr.3 in GTS without any problems at all, whereas me and many other people struggle with it. So obviously your driving techniques are biased towards taming oversteer, which is perfect for GT7. You are not feeling any problems with GT7 because your body's own "internal" TCS/ASM is compensating for the physics deficiencies. Whereas me and other people need aids or tuning to compensate this, because we are not as skilled for that last 1-2% of driving on the limit.

IRL, GT3 race cars are a long way from widowmaker race cars of the 60s or 70s. They are inherently designed to be easy to drive on the limit for gentlemen drivers. With some training, anyone can get within a few seconds of the top guys. The hard part, and why the pro drivers are paid to do what they do, is to extract those last 1-2 seconds. But anything below that, the cars should still be fast and easy to drive.

Like this guy, who drove like an absolute idiot, still manages to keep the car pointing forwards even after so many off track excursions and general rough driving. If he's driving in GTS, he would've spun more than the one time he did IRL. If he's driving in GT7, he wouldn't even make it past the first corner!


Even Tidgney, who has no problems handling the R8 LMS in GTS (even taking it to the Manufacturer Finals), is having problems with the R8 Evo in GT7. Which is crazy because the Evo has been developed IRL specifically to address the oversteery nature of the original R8 LMS! Driving both cars back to back in ACC shows this clearly, but not GT. The only way you'll tame it is with less grippy front tyres and downforce min front/max rear.


Honestly, if I were Kaz, I'd tell Akihiko Tan to take a holiday and just buy the Kunos physics engine and never touch it again. If you've been working on something for 25 years and still not getting the correct results, it's time to admit you're not good enough and look elsewhere.



He Is driving without TCS.. usually anyone drive without TCS on Acc.
Oh and i guess that the fact of real pilots as Valentino Rossi,Leclerc and Pecco have problems at driving fast on Acc, and they were doing virtual coaching with a player on It doesn't mean nothing.
I am not denying exaggerrated oversteer on Gt7, i am saying that there is too much bias with Ac/acc
 
Lap times have never been, and will never be, a good measure of the accuracy of the physics or tyre model in a title. People have been matching real-world times since GT4, but that doesn't make GT4 an accurate sim in terms of its physics.


i don't agree. And anyways Jeremy Clarckson was like 15 seconds faster on a Honda nsx ,at Laguna seca, on GT4. When he tryed the hotlap irl there was no chance to match the game's lap
 
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i don't agree. And anyways Jeremy Clarckson was like 15 seconds faster on a Honda nsx ,at Laguna seca, on GT4. When he tryed the hotlap irl there was no chance to match the game's lap
And yet GT Planet was filled with people matching real world time to prove how accurate GT4 was...
 
I’m a pad player and im using the MotionSense Control (Six Axis) as steering settings on the pad for now 4 years.
It is sensational to use since you can steer your pad like a wheel and i have been very much competitive with that in sports mode and in league races and since im just a casual player i never planned really to get a wheel if i can do similar things on the controler already.

However i have to admit that in GT7 it is very much a pain in the a** to drive with that and pad in general.
Due to GT7 Physics the car became really sensitive in different aspects (Braking, Cornering etc.)

Braking/Throttle: Although the force feedback on the pad while braking and on throttle is decent there is a major issue for pad player using the Motion Sense Control like me. Since you aren’t locked in position (your a holding the pad in front of you), unlike in a wheel or the lock range on the steering stick on pad, you are inevitable moving your pad around resulting in small steering inputs. This is generally a major problem with the new sensitive physics of GT7. Regarding Braking the game will recognise the steering input while you are under braking resulting due to the sensitive physics in your car spinning out under braking especially in heavy ones.
Similar happens on the throttle.
You can theoretically fix this by lowering the sensitivity of the pad or using Assists however this results in the car getting more understeer resulting in slower pace and even still not fixing all issues mentioned above everytime

Cornering:
Another aspect why the pad is failing on people (at least for me) since the pad cant send out force feedback that you are losing the car (rear stepping out). Sure the controller vibrates to simulate that but you cant argue that having force feedback is much easier to cope with the physics on the car and on the pad in some cases doesn’t give you feedback until just before you actually losing the car and spinning out as a result. Especially with the new sensitive physics it is very much crucial to get feedback.
Another factor as mentioned before is that the game recognised minimal steering inputs of the motion sense control. Combined with the physics of GT7 you now need to be extremely smooth on the pad to avoid losing the car which is a challenge itself to succeed. As previously said you cant reduce this issue by lowering the controller sensitivity ot with assists but it results in you getting slower and it will not fix all problems

Racing:
This is the point where it turns sour for me with the pad. All points before where just experiences driving alone and it it already challenging on the pad to drive alone but racing against others is very much another level. Although on smaller speed scale it is sometimes not really difficult to race however top class race car such as gr.1 or gr.x (sf19, x2019) where cars are cornering so fast it’s impossible to avoid spinning out during wheel to wheel racing or following another car since the complications of missing/delayed cornering feedback, sensitive physics and the pad complications itself (mentioned above).

At this stage its very much unbearable experience on the pad on GT7, at least for me. And i have spoken to other drivers who reported the same. Especially when racing others there are people turning assists just on for the online races since its difficult on the pad to race without. I doubt with more mileage and experience it gets any better. The new physics really nerfed the ability and joy on the pad and i have never been so close to bin it and switch to a wheel which im not keen on
Greetings all. I arrived here after wondering WTH was going on with the slightly crazy oversteer behaviour in certain cars and have now waded through this whole thread. (Well, I skimmed a fair bit but there is plenty of gold mixed with the mud so many thanks to those who have contributed their knowledge.) Like others I've found the updates have considerably improved things although I agree there's still a way to go before the over-limit behaviour feels natural. The issue is masked better in some cars than others but essentially exists in all, lying in wait if you stray too near the edge of the grip envelope. Still happy to live with this GT7 flaw rather than go back to GTS, which now feels very simcade by comparison.

@KingXxNoSkill this posting of yours jumped out as I also play using motion control on the pad for steering as a seat+wheel setup is incompatible with my domestic arrangements and I won't play a racing game on sticks. As you say, the need for increased sensitivity of inputs in GT7 is a challenge if you hold the controller in the usual position in two hands out in front of you. I play seated cross-legged close to the TV and rest my forearms on my legs which gives much finer control of the steering angle I'm applying. This way I can easily be as sensitive with the steering as I am in a real car on road or track. The same principle could work in a normal chair or on the sofa (possibly adding a table, cushion or some other thing to rest your arms on if needed).

I set the trigger haptics to Weak for both brake and accelerator as this gives as much useful feedback as Strong and I found the latter to be overdone, although with the approach I've described to stabilise steering inputs I had no problem there on Strong. I have set the steering sensitivity option to -2 thinking this would be best for fine control but seeing comments here from @BroncosXR8 @B80 and @Hobson re higher settings I'm going to try increasing it when I play later today in case that turns out better. Obviously using pad motion control we forego any kind of direct steering FFB but on the plus side we can add/remove lock absolutely instantly which is crucial when catching or (perhaps more importantly) coming out of slides to avoid the evil tank-slapper. Still not easy to do with the game's current edgy physics but I'm managing enough of the time it doesn't feel like a lost cause, at least since the more recent updates.

Anyway, hope that helps a bit, and you can persevere with the convenience of motion control.

Mike

PS. I can't really believe that only the GT series seems to support motion control steering, I bought ACC just assuming the option would exist but no. Same with PCARS2, Dirt Rally 2 and Dirt 5 (all PS+ downloads). To support this must be very easy, can't get my head around why it's not universally available in driving games.
 
And yet GT Planet was filled with people matching real world time to prove how accurate GT4 was...
Could be that they have downgraded a lot the tire stock equipment?
I don't have GT4 anymore,i will recover One. I am curious now
 
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Or 3. as others have suggested, you have adapted and confirmation bias is doing the rest.

What you've presented is not evidence of either of the things you've suggested.

I find it interesting that your tone, words, claims, and examples are almost identical across two different titles.
I'm not the only one reporting that the physics are modified, so its not anecdotal. If you owned and played the game, I'm sure you wouldn't be here arguing with me about this.

Yes, my opinion is similar across the titles. I frankly don't think GT Sport did road cars bad. I've always argued on behalf of them and think they're the better sim models within the sim realm. GT7 just added a bit more detail to the models.
he clutch kicked the car to start the drift, notice how the rev goes up and he flicked it to the right to start the drift then flick it back to the left using weight transfer.
Ok, I did that method and it worked


I do feel as if the car does want to snap back left, the thing that you mentioned. You can see it in the video. In AC it's just not as strong. I do still have an issue to the steering response in the game. Don't know if it is my wheel.
Here I made a video, you should probably also consider they are driving on what looks like concrete and he probably also has 40+ psi in the rear tyres.





It's not realistic and with more powerful cars it's even more noticeable when it does it, the cars do some weird crap unless you get the throttle perfect.

I'd like to note on your vid at 1:11, it's doing the same exact condition as my vid. Different camera angles give different perspectives. I hear that you are doing clutch kick with the car. So I still do feel as if the cars in AC are a bit to lazy on steering input. FRS steering input ratio is very snappy. I just don't get the same sense in feel as rl.
Not this again.



That would be twice now I've posted this for you.

Steering response in the game feels lazy. I don't know, maybe its my wheel. You tell me. I think we discussed this already. The car will rotate if you power out the corner, but turn it doesn't feel too good and feels as if it has the same steering ratio as a Pruis.
 
I'm not the only one reporting that the physics are modified, so its not anecdotal. If you owned and played the game, I'm sure you wouldn't be here arguing with me about this.
I own GT7, I play it daily, have done since day 1, just as I have for the entire series.

And yes it's still anecdotal...

"based on personal accounts rather than facts or research."
Steering response in the game feels lazy. I don't know, maybe its my wheel. You tell me. I think we discussed this already. The car will rotate if you power out the corner, but turn it doesn't feel too good and feels as if it has the same steering ratio as a Pruis.
So now it's lazy steering, the goalposts seem to be moving.
 
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I'm not the only one reporting that the physics are modified, so its not anecdotal. If you owned and played the game, I'm sure you wouldn't be here arguing with me about this.
anectdotal: (of an account) not necessarily true or reliable, because based on personal accounts rather than facts or research.
 
I keep thinking that the sudden oversteer is not something with the physics,but It is like is scripted.
Take a fr or mr car, with low Power, do a very slow corner,like the last one on Laguna seca, lock your steer above a some degree and apply all throttle in a High Gear, low speed,under torque..i think we should get some understeer but the car, even a very weak one in terms of Power,will sudden oversteer strongly. It's clear that if this happens at Low speed with a high gear,It will be even worst when you drive at limit.
What make me think is scripted is that if you stay under that amount of steering angle you have no problems..go above it just a lil and it is over.
Shame cause overall the game drives very well.
I have given this some thought and noticed this as well, but has it ever been considered where the torque curve peaks. Up in the hi revs, the torque curve has already fallen off, so if your mid corner and hi in the gear your touching now on peak hp. If mid corner in a taller gear, it's likely your revs are in the 4500-5500 rpm range...typically the zone where most cars peak in torque. Hence if you throttle in at around that rpm range, your getting the full application of torque that the car can dish out while mid corner...not a good recipe. Have a look at any real road car on track or race car from in car, and notice how gradual the application of throttle is as they unwind the wheel. The more I drive GT7, the more I believe GTSport taught alot of bad habits of driving...ei, the throttle being used as an on/off switch. That's not to say that the rear tire physics couldn't use a little more polish, but I do think they are much farther in the right direction than gtsport ever was.
 
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I own GT7, I play it daily, have done since day 1, just as I have for the entire series.

And yes it's still anecdotal...

"based on personal accounts rather than facts or research."

So now it's lazy steering, the goalposts seem to be moving.
What I was trying to get at is there is devil in the details. Not scientific, nor are they vague examples of changes that people are experiencing and has been more obvious than not, like people observing a change of color. You play every day. Beats me how you are arguing against the modifications in the physics other than you arguing with be based on spite. You are a car control dynamicist, these changes should be very obvious to you more so than anyone else. It would be easier to prove if we can move back in release versions, but this is all we have.

I mentioned lazy steering weeks ago. No goal post.
 
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