- 475
- Germany
The reason for this is because the game calculates the PP in part with the numbers you see on the left.The tuning going from dropping fractions of PP to dropping 30+ points with one click (right or left), may be the reason physics are broken. I think I was right when the game came out. There's some grip calculator that under some speed, rotation angle and throttle position will spin you out with no warning. There's no other explanation for the sudden loss of rears, and why instead of understeering the faster you go, you suddenly snap.
So if you have for example a rotational value of 1.00 and increase front downforce by 1 click, it improves your rotation but not enough to increase that value. Then when you increase the downforce enough to get 1.01, you get that big jump in PP.
It is honestly a really stupid system, Kaz praised it like some superpowered force that can exactly determine how a car actually performs; it doesn't, it just reads numbers and is very flawed.
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