- 1,969
- A field in England
The thing that brought it home for me was driving the De Tomaso Mangusta in a private lobby with a suspension setup that @unfairlane kindly gave me. It made the car easier to slide without snapping, but the turn-in is still non-existent. I paused half-way through a corner, and noticed that the autopilot applied twice as much lock, and hey-presto, the car turns in just fine. So basically driving on controller limits the amount of lock that can be applied. I don't understand why all these problems never existed in GTSport. I never drove a car and thought "is the steering wheel actually attached to the car?"I'd have to agree with it being harder on controller right now than the wheel. Doing anything smooth and fast on a controller is ridiculous with how much steering filtering is being applied behind the scenes.
Doing the Suzuka East daily race is frustrating to put it lightly. I'm watching the wheel users utilize all of the available steering while I'm waiting light-years for my car to hit full lock regardless of sensitivity.
Only half baked solution I found is to chuck it into corners on 0 sensitivity, and pray. Best time I got is a 1:06.6 and it's killing me because I know what to do/how to do it but I'm falling flat due to precision steering
The worst car I've driven yet is the BMW 3.0 CS (not the batmobile). I've had it on Sports Soft tyres, full weight reduction and several different set-ups, and it doesn't turn at all. Better still, I still can't save powerslides. I'm at a complete loss on this game. I've never had to ask other people how to make cars driveable before, let alone competitive.